idle-survivors/Assets/Scripts/Enemy.cs
Michael 505b292718
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Initial pass on wave spawning.
2023-08-02 17:27:45 -04:00

11 lines
282 B
C#

using UnityEngine;
namespace DefaultNamespace
{
// TODO (Michael): Empty behavior until we decide more on how enemies should be structured. Mainly being used for
// other systems to have something to reference.
public class Enemy : MonoBehaviour
{
}
}