Michael
ad725ee518
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Some general refactors: Turns HeroPartySO into a runtime set class. Make runtime set an IEnumerable Simplify name of events Reviewed-on: #17 Reviewed-by: zephyr <zephyr@noreply.localhost> Co-authored-by: Michael <mep053@gmail.com> Co-committed-by: Michael <mep053@gmail.com>
9 lines
206 B
C#
9 lines
206 B
C#
using UnityEngine;
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namespace RuntimeSet
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{
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[CreateAssetMenu(fileName = "EnemyRuntimeSet",menuName = "Runtime Set/Hero Unit")]
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public class HeroUnitRuntimeSetSO : RuntimeSetSO<HeroUnit>
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{
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}
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} |