idle-survivors/Assets/Tests/AttributeTest.cs

25 lines
911 B
C#

using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class AttributeTest
{
[Test]
[TestCase(1000000, 0, 0, 0, ExpectedResult = 1000000)]
[TestCase(1000000, 1, 0, 0, ExpectedResult = 1000001)]
[TestCase(1000000, 0, 2, 0, ExpectedResult = 1000200)]
[TestCase(1000000, 0, 0, 10000, ExpectedResult = 1010000)]
[TestCase(0, 1000000, 5000, 1000000, ExpectedResult = 2500000)]
[TestCase(1000000, 0, -10000, 0, ExpectedResult = 0)]
[TestCase(1000000, 0, -20000, 0, ExpectedResult = 0)]
[TestCase(1000000, 0, -20000, 0, ExpectedResult = 0)]
public long Value(long startStat, long baseBonus, long permyriadBonus, long flatBonus)
{
var attr = new Attribute(startStat);
var effect = EffectSO.New(baseBonus, permyriadBonus, flatBonus);
return attr.Calc(effect);
}
}