idle-survivors/Assets/Scripts/RuntimeSet/EnemyRuntimeSetSO.cs

10 lines
220 B
C#

using DefaultNamespace;
using UnityEngine;
namespace RuntimeSet
{
[CreateAssetMenu(fileName = "EnemyRuntimeSet",menuName = "Runtime Set/Enemy")]
public class EnemyRuntimeSetSO : RuntimeSetSO<Enemy>
{
}
}