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2 Commits
fc14ef1780
...
9998bff138
Author | SHA1 | Date | |
---|---|---|---|
9998bff138 | |||
3043c54bc4 |
118
Assets/PlayerInputActions.inputactions
Normal file
118
Assets/PlayerInputActions.inputactions
Normal file
@ -0,0 +1,118 @@
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|
14
Assets/PlayerInputActions.inputactions.meta
generated
Normal file
14
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Normal file
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687
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Normal file
687
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3
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41
Assets/Scripts/Input/PlayerCameraInputHandler.cs
Normal file
41
Assets/Scripts/Input/PlayerCameraInputHandler.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using DefaultNamespace;
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using UnityEngine;
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using UnityEngine.InputSystem;
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|
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namespace Input
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{
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public class PlayerCameraInputHandler : MonoBehaviour
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{
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[SerializeField] private PlayerCameraController cameraController;
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[SerializeField] [Range(0, 100)] private float rotationSensitivity;
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{
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{
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{
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3
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37
Assets/Scripts/PlayerCameraController.cs
Normal file
37
Assets/Scripts/PlayerCameraController.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
public class PlayerCameraController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform logicalCamera;
|
||||
[SerializeField] private Transform physicalCamera;
|
||||
|
||||
[SerializeField] private Transform pivot;
|
||||
[SerializeField] private Transform minZoomTarget;
|
||||
[SerializeField] private Transform maxZoomTarget;
|
||||
|
||||
private float _zoomAmount;
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the logical camera around the pivot by angle degrees.
|
||||
/// </summary>
|
||||
/// <param name="angle">The amount to rotate, in degrees</param>
|
||||
public void RotateAround(float angle)
|
||||
{
|
||||
logicalCamera.RotateAround(pivot.position, Vector3.up, angle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lerps the physical camera between the min zoom target and the max zoom target by the current zoom + amount
|
||||
/// </summary>
|
||||
/// <param name="amount"></param>
|
||||
public void Zoom(float amount)
|
||||
{
|
||||
_zoomAmount = Mathf.Clamp01(_zoomAmount + amount);
|
||||
physicalCamera.localPosition = Vector3.Lerp(minZoomTarget.localPosition, maxZoomTarget.localPosition, _zoomAmount);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/PlayerCameraController.cs.meta
generated
Normal file
3
Assets/Scripts/PlayerCameraController.cs.meta
generated
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58db32f794614503b9c8d13bf8729521
|
||||
timeCreated: 1690765399
|
5
ProjectSettings/ProjectSettings.asset
generated
5
ProjectSettings/ProjectSettings.asset
generated
@ -153,7 +153,8 @@ PlayerSettings:
|
||||
resetResolutionOnWindowResize: 0
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier: {}
|
||||
applicationIdentifier:
|
||||
Standalone: com.DefaultCompany.IdleSurvivors
|
||||
buildNumber:
|
||||
Bratwurst: 0
|
||||
Standalone: 0
|
||||
@ -744,7 +745,7 @@ PlayerSettings:
|
||||
hmiLogStartupTiming: 0
|
||||
hmiCpuConfiguration:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 2
|
||||
activeInputHandler: 1
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
|
Loading…
Reference in New Issue
Block a user