rename Heroism -> HeroUnit
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@ -6,7 +6,7 @@
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/// Component that makes a duder a duder.
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/// Manages class, skills, level, attrs, and AI.
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/// </summary>
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public class Heroism : MonoBehaviour
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public class HeroUnit : MonoBehaviour
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{
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[SerializeField] private new string name;
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[SerializeField] private HeroClassSO class_;
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