add create asset to enemy attributes
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using UnityEngine;
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using UnityEngine;
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[CreateAssetMenu(fileName = "EnemyAttributes", menuName = "Enemy Attributes")]
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public class EnemyAttributesSO : ScriptableObject
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public class EnemyAttributesSO : ScriptableObject
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{
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{
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[SerializeField] private Attribute STR;
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[SerializeField] private Attribute STR;
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