diff --git a/Assets/Scripts/EnemyAttributesSO.cs b/Assets/Scripts/EnemyAttributesSO.cs index 2b62462..ce9744d 100644 --- a/Assets/Scripts/EnemyAttributesSO.cs +++ b/Assets/Scripts/EnemyAttributesSO.cs @@ -1,5 +1,6 @@ using UnityEngine; +[CreateAssetMenu(fileName = "EnemyAttributes", menuName = "Enemy Attributes")] public class EnemyAttributesSO : ScriptableObject { [SerializeField] private Attribute STR;