add example Effect and EnemyAttributes assets
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Assets/Scriptables.meta
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Assets/Scriptables.meta
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fileFormatVersion: 2
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guid: 1d13d7aac40657841955febd4faabbfa
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Scriptables/EnemyAttributes.asset
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Assets/Scriptables/EnemyAttributes.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c5304ff6dfe84844887d751cee48606a, type: 3}
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m_Name: EnemyAttributes
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m_EditorClassIdentifier:
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STR: {fileID: 0}
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CON: {fileID: 0}
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SPD: {fileID: 0}
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RNG: {fileID: 0}
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MND: {fileID: 0}
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Assets/Scriptables/EnemyAttributes.asset.meta
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Assets/Scriptables/EnemyAttributes.asset.meta
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fileFormatVersion: 2
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guid: d5bf638cf02c5b94cb9874d4414c1b8a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Scriptables/StatEffect.asset
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Assets/Scriptables/StatEffect.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 494a21c06960ec442a7a6806f8aefedb, type: 3}
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m_Name: StatEffect
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m_EditorClassIdentifier:
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Assets/Scriptables/StatEffect.asset.meta
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Assets/Scriptables/StatEffect.asset.meta
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fileFormatVersion: 2
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guid: 4c96040df8ebed746832db7857b25bed
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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