add skeleton of hero attributes
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Assets/Scripts/HeroAttributes.cs
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15
Assets/Scripts/HeroAttributes.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HeroAttributes : ScriptableObject
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{
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// TODO(zeph): does these being private make it hard to create a new hero?
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// what about applying effects?
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[SerializeField] private Attribute STR;
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[SerializeField] private Attribute MAG;
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[SerializeField] private Attribute DEX;
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[SerializeField] private Attribute CON;
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[SerializeField] private Attribute CHA;
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[SerializeField] private Attribute FTH;
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}
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Assets/Scripts/HeroAttributes.cs.meta
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Assets/Scripts/HeroAttributes.cs.meta
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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