add skeleton of hero attributes

This commit is contained in:
Branden J Brown 2023-07-30 00:48:16 -05:00
parent 37436793ce
commit 2bffefc0cb
2 changed files with 26 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeroAttributes : ScriptableObject
{
// TODO(zeph): does these being private make it hard to create a new hero?
// what about applying effects?
[SerializeField] private Attribute STR;
[SerializeField] private Attribute MAG;
[SerializeField] private Attribute DEX;
[SerializeField] private Attribute CON;
[SerializeField] private Attribute CHA;
[SerializeField] private Attribute FTH;
}

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