16 lines
510 B
C#
16 lines
510 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class HeroAttributes : ScriptableObject
|
|
{
|
|
// TODO(zeph): does these being private make it hard to create a new hero?
|
|
// what about applying effects?
|
|
[SerializeField] private Attribute STR;
|
|
[SerializeField] private Attribute MAG;
|
|
[SerializeField] private Attribute DEX;
|
|
[SerializeField] private Attribute CON;
|
|
[SerializeField] private Attribute CHA;
|
|
[SerializeField] private Attribute FTH;
|
|
}
|