refactor: unify runtime sets, update naming of event channels
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@@ -1,5 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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@@ -18,6 +17,6 @@ public class HeroPartyTest
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Assert.AreEqual(1, hero.party.Count);
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Object.Destroy(instance);
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yield return null;
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Assert.IsEmpty(hero.party.UnitList);
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Assert.IsEmpty(hero.party);
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}
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}
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