refactor: unify runtime sets, update naming of event channels
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This commit is contained in:
2023-08-10 18:14:51 -04:00
parent 7b48612c4b
commit 22995ac307
21 changed files with 104 additions and 80 deletions

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@@ -1,5 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
@@ -18,6 +17,6 @@ public class HeroPartyTest
Assert.AreEqual(1, hero.party.Count);
Object.Destroy(instance);
yield return null;
Assert.IsEmpty(hero.party.UnitList);
Assert.IsEmpty(hero.party);
}
}