idle-survivors/Assets/TestsPlaymode/HeroPartyTest.cs
Michael 22995ac307
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
refactor: unify runtime sets, update naming of event channels
2023-08-10 18:14:51 -04:00

23 lines
630 B
C#

using System.Collections;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
public class HeroPartyTest
{
[UnityTest]
public IEnumerator HeroPartyGetsAllTheHeroes()
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Hero.prefab");
Assert.IsNotNull(prefab);
var instance = Object.Instantiate(prefab);
var hero = instance.GetComponent<HeroUnit>();
yield return null;
Assert.AreEqual(1, hero.party.Count);
Object.Destroy(instance);
yield return null;
Assert.IsEmpty(hero.party);
}
}