idle-survivors/Assets/Scripts/HeroAttributesSO.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeroAttributesSO : ScriptableObject
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{
[SerializeField] private Attribute STR;
[SerializeField] private Attribute MAG;
[SerializeField] private Attribute DEX;
[SerializeField] private Attribute CON;
[SerializeField] private Attribute CHA;
[SerializeField] private Attribute FTH;
public static HeroAttributesSO New()
{
return ScriptableObject.CreateInstance<HeroAttributesSO>();
}
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}