idle-survivors/Assets/Scripts/HeroAttributes.cs

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2023-07-30 00:48:16 -05:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeroAttributes : ScriptableObject
{
// TODO(zeph): does these being private make it hard to create a new hero?
// what about applying effects?
[SerializeField] private Attribute STR;
[SerializeField] private Attribute MAG;
[SerializeField] private Attribute DEX;
[SerializeField] private Attribute CON;
[SerializeField] private Attribute CHA;
[SerializeField] private Attribute FTH;
}