2023-07-30 17:56:11 -05:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Component that makes a duder a duder.
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/// Manages class, skills, level, attrs, and AI.
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/// </summary>
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2023-08-02 21:31:10 -05:00
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public class HeroUnit : MonoBehaviour
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2023-07-30 17:56:11 -05:00
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{
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2023-08-01 14:42:58 -05:00
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[SerializeField] private new string name;
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[SerializeField] private HeroClassSO class_;
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[SerializeField] private long level;
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[SerializeField] private long xp;
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[SerializeField] private HeroAttributesSO attrs;
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2023-07-30 17:56:11 -05:00
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}
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