idle-survivors/Assets/Scripts/Heroism.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Component that makes a duder a duder.
/// Manages class, skills, level, attrs, and AI.
/// </summary>
public class Heroism : MonoBehaviour
{
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[SerializeField] private new string name;
[SerializeField] private HeroClassSO class_;
[SerializeField] private long level;
[SerializeField] private long xp;
[SerializeField] private HeroAttributesSO attrs;
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}