using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Component that makes a duder a duder. /// Manages class, skills, level, attrs, and AI. /// public class Heroism : MonoBehaviour { [SerializeField] private new string name; [SerializeField] private HeroClassSO class_; [SerializeField] private long level; [SerializeField] private long xp; [SerializeField] private HeroAttributesSO attrs; }