12 lines
277 B
C#
12 lines
277 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class EnemySettings : ScriptableObject
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{
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public int HP;
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public float Speed;
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public float ApproachDistance; // TODO(zeph): this is part of the attack strategy
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}
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