2023-07-30 01:48:16 -04:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2023-07-30 02:35:57 -04:00
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public class HeroAttributesSO : ScriptableObject
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2023-07-30 01:48:16 -04:00
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{
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[SerializeField] private Attribute STR;
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[SerializeField] private Attribute MAG;
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[SerializeField] private Attribute DEX;
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[SerializeField] private Attribute CON;
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[SerializeField] private Attribute CHA;
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[SerializeField] private Attribute FTH;
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2023-07-30 02:35:57 -04:00
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public static HeroAttributesSO New()
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{
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return ScriptableObject.CreateInstance<HeroAttributesSO>();
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}
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2023-07-30 01:48:16 -04:00
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}
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