idle-survivors/Assets/Scriptables/EnemySettings.cs

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2023-07-08 18:14:09 -05:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class EnemySettings : ScriptableObject
{
public int HP;
public float Speed;
public float ApproachDistance; // TODO(zeph): this is part of the attack strategy
}