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horse/horse/spark.kk

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module horse/spark
import std/num/decimal
import horse/game-id
import horse/movement
// A spark on a veteran.
pub struct spark-detail
spark-id: spark-id
typ: spark-type
rarity: rarity
pub fun detail(id: spark-id, ?spark/spark-type: (spark-id) -> spark-type, ?spark/rarity: (spark-id) -> rarity): spark-detail
Spark-detail(id, id.spark-type, id.rarity)
pub fun spark-detail/show(s: spark-detail, ?spark/show: (spark-id) -> string): string
s.spark-id.show ++ " " ++ "\u2605".repeat(s.rarity.int)
// The category of a spark; roughly, blue, pink, green, or white, with some
// further subdivisions.
pub type spark-type
Stat // blue
Aptitude // red/pink
Unique // green
Race
Skill
// skip Carnival Bonus
Scenario
Surface
Distance
Style
Hidden
// Spark targets and effects.
pub type spark-effect
Stat-Up(s: stat, amount: int)
SP-Up(amount: int)
// skip Carnival Bonus
Random-Stat-Up(amount: int)
Aptitude-Up(a: aptitude, amount: int)
Skill-Hint(s: skill-id, levels: int)
Stat-Cap-Up(s: stat, amount: int)
// Get the base probability for a spark to trigger during a single inheritance.
pub fun decimal/base-proc(id: spark-id, ?spark-type: (spark-id) -> spark-type, ?rarity: (spark-id) -> rarity): decimal
val t = id.spark-type
val r = id.rarity
match (t, r)
(Stat, One) -> 70.decimal(-2)
(Stat, Two) -> 80.decimal(-2)
(Stat, Three) -> 90.decimal(-2)
(Aptitude, One) -> 1.decimal(-2)
(Aptitude, Two) -> 3.decimal(-2)
(Aptitude, Three) -> 5.decimal(-2)
(Unique, One) -> 5.decimal(-2)
(Unique, Two) -> 10.decimal(-2)
(Unique, Three) -> 15.decimal(-2)
(Race, One) -> 1.decimal(-2)
(Race, Two) -> 2.decimal(-2)
(Race, Three) -> 3.decimal(-2)
(_, One) -> 3.decimal(-2)
(_, Two) -> 6.decimal(-2)
(_, Three) -> 9.decimal(-2)
// The level or star count of a spark.
pub type rarity
One
Two
Three
pub fun rarity/int(l: rarity): int
match l
One -> 1
Two -> 2
Three -> 3
pub fun rarity/show(l: rarity): string
match l
One -> "1"
Two -> "2"
Three -> "3"
// Stat (blue) spark.
pub type stat
Speed
Stamina
Power
Guts
Wit
// Automatically generated.
// Shows a string representation of the `stat` type.
pub fun stat/show(this : stat) : e string
match this
Speed -> "Speed"
Stamina -> "Stamina"
Power -> "Power"
Guts -> "Guts"
Wit -> "Wit"
// Aptitude (red/pink) spark.
pub type aptitude
Turf
Dirt
Sprint
Mile
Medium
Long
Front-Runner
Pace-Chaser
Late-Surger
End-Closer
// Automatically generated.
// Fip comparison of the `aptitude` type.
pub fun aptitude/order2(this : aptitude, other : aptitude) : e order2<aptitude>
match (this, other)
(Turf, Turf) -> Eq2(Turf)
(Turf, other') -> Lt2(Turf, other')
(this', Turf) -> Gt2(Turf, this')
(Dirt, Dirt) -> Eq2(Dirt)
(Dirt, other') -> Lt2(Dirt, other')
(this', Dirt) -> Gt2(Dirt, this')
(Sprint, Sprint) -> Eq2(Sprint)
(Sprint, other') -> Lt2(Sprint, other')
(this', Sprint) -> Gt2(Sprint, this')
(Mile, Mile) -> Eq2(Mile)
(Mile, other') -> Lt2(Mile, other')
(this', Mile) -> Gt2(Mile, this')
(Medium, Medium) -> Eq2(Medium)
(Medium, other') -> Lt2(Medium, other')
(this', Medium) -> Gt2(Medium, this')
(Long, Long) -> Eq2(Long)
(Long, other') -> Lt2(Long, other')
(this', Long) -> Gt2(Long, this')
(Front-Runner, Front-Runner) -> Eq2(Front-Runner)
(Front-Runner, other') -> Lt2(Front-Runner, other')
(this', Front-Runner) -> Gt2(Front-Runner, this')
(Pace-Chaser, Pace-Chaser) -> Eq2(Pace-Chaser)
(Pace-Chaser, other') -> Lt2(Pace-Chaser, other')
(this', Pace-Chaser) -> Gt2(Pace-Chaser, this')
(Late-Surger, Late-Surger) -> Eq2(Late-Surger)
(Late-Surger, other') -> Lt2(Late-Surger, other')
(this', Late-Surger) -> Gt2(Late-Surger, this')
(End-Closer, End-Closer) -> Eq2(End-Closer)
// Automatically generated.
// Equality comparison of the `aptitude` type.
pub fun aptitude/(==)(this : aptitude, other : aptitude) : e bool
match (this, other)
(Turf, Turf) -> True
(Dirt, Dirt) -> True
(Sprint, Sprint) -> True
(Mile, Mile) -> True
(Medium, Medium) -> True
(Long, Long) -> True
(Front-Runner, Front-Runner) -> True
(Pace-Chaser, Pace-Chaser) -> True
(Late-Surger, Late-Surger) -> True
(End-Closer, End-Closer) -> True
(_, _) -> False
// Shows a string representation of the `aptitude` type.
pub fun aptitude/show(this : aptitude): string
match this
Turf -> "Turf"
Dirt -> "Dirt"
Sprint -> "Sprint"
Mile -> "Mile"
Medium -> "Medium"
Long -> "Long"
Front-Runner -> "Front Runner"
Pace-Chaser -> "Pace Chaser"
Late-Surger -> "Late Surger"
End-Closer -> "End Closer"