16123 lines
473 KiB
Plaintext
16123 lines
473 KiB
Plaintext
module horse/global/skill
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// Automatically generated with horsegen; DO NOT EDIT
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import std/data/rb-map
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import std/num/decimal
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import horse/game-id
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import horse/movement
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pub import horse/skill
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// Enumeration of all skills for type-safe programming.
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pub type skill
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Warning-Shot
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Xceleration
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Red-Ace
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Focused-Mind
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Corazon-Ardiente
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Empresss-Pride
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First-Place-Kiss
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Feel-the-Burn
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Introduction-to-Physiology
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V-Is-for-Victory
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Class-Rep-Speed-Bakushin
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Clear-Heart
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Super-Duper-Stoked
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Luck-Be-with-Me
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I-Can-Win-Sometimes-Right
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Call-Me-King
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Shooting-Star
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The-View-from-the-Lead-Is-Mine
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Sky-High-Teio-Step
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Red-Shift-LP1211-M
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Lights-of-Vaudeville
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Triumphant-Pulse
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Anchors-Aweigh
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Cut-and-Drive
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Resplendent-Red-Ace
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Shooting-for-Victory
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Where-Theres-a-Will-Theres-a-Way
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You-and-Me-One-on-One
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The-Duty-of-Dignity-Calls
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Victoria-por-plancha
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This-Dance-Is-for-Vittoria
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Shadow-Break
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Behold-Thine-Emperors-Divine-Might
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Blazing-Pride
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OMG-The-Final-Sprint
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Angling-and-Scheming
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White-Lightning-Comin-Through
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Fairy-Tale
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Win-QED
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Flashy-Landing
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Chasing-After-You
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G00-First-FInfinity
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Lets-Pump-Some-Iron
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YUMMY-SPEED
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Blue-Rose-Closer
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U-ma2
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Our-Ticket-to-Win
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Schwarzes-Schwert
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LookatCurren
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A-Princess-Must-Seize-Victory
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KEEP-IT-REAL
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Genius-x-Bakushin-Victory
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Pure-Heart
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SPARKLY-STARDOM
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Pop-and-Polish
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Nemesis
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Super-Duper-Climax
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I-See-Victory-in-My-Future
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I-Never-Goof-Up
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Moving-Past-and-Beyond
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Just-a-Little-Farther
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Prideful-King
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Ambition-to-Surpass-the-Sakura
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Dazzl-n-Diver
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Certain-Victory
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A-Kiss-for-Courage
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Festive-Miracle
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Superior-Heal
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Legacy-of-the-Strong
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Condors-Fury
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Barcarole-of-Blessings
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Arrows-Whistle-Shadows-Disperse
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Eternal-Moments
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Presents-from-X
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Flowery-Maneuver
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Every-Rose-Has-Its-Fangs
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Dancing-in-the-Leaves
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Give-Mummy-a-Hug
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Hundred-Fourteenth-Times-the-Charm
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Bountiful-Harvest
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Right-Handed-Lv2
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Right-Handed
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Right-Handed-x
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Left-Handed-Lv2
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Left-Handed
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Left-Handed-x
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Tokyo-Racecourse-Lv2
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Tokyo-Racecourse
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Tokyo-Racecourse-x
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Nakayama-Racecourse-Lv2
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Nakayama-Racecourse
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Nakayama-Racecourse-x
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Hanshin-Racecourse-Lv2
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Hanshin-Racecourse
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Hanshin-Racecourse-x
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Kyoto-Racecourse-Lv2
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Kyoto-Racecourse
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Kyoto-Racecourse-x
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Yodo-Invicta
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Chukyo-Racecourse-Lv2
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Chukyo-Racecourse
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Chukyo-Racecourse-x
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Sapporo-Racecourse-Lv2
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Sapporo-Racecourse
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Sapporo-Racecourse-x
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Hakodate-Racecourse-Lv2
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Hakodate-Racecourse
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Hakodate-Racecourse-x
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Fukushima-Racecourse-Lv2
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Fukushima-Racecourse
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Fukushima-Racecourse-x
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Niigata-Racecourse-Lv2
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Niigata-Racecourse
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Niigata-Racecourse-x
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Kokura-Racecourse-Lv2
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Kokura-Racecourse
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Kokura-Racecourse-x
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Standard-Distance-Lv2
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Standard-Distance
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Standard-Distance-x
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Non-Standard-Distance-Lv2
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Non-Standard-Distance
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Non-Standard-Distance-x
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Firm-Conditions-Lv2
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Firm-Conditions
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Firm-Conditions-x
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Wet-Conditions-Lv2
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Wet-Conditions
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Wet-Conditions-x
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Spring-Runner-Lv2
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Spring-Runner
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Spring-Runner-x
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Spring-Spectacle
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Summer-Runner-Lv2
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Summer-Runner
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Summer-Runner-x
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Fall-Runner-Lv2
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Fall-Runner
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Fall-Runner-x
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Fall-Frenzy
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Winter-Runner-Lv2
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Winter-Runner
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Winter-Runner-x
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Sunny-Days-Lv2
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Sunny-Days
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Cloudy-Days-Lv2
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Cloudy-Days
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Rainy-Days-Lv2
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Rainy-Days
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Rainy-Days-x
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Snowy-Days-Lv2
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Snowy-Days
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Inner-Post-Proficiency-Lv2
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Inner-Post-Proficiency
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Inner-Post-Averseness
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Outer-Post-Proficiency-Lv2
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Outer-Post-Proficiency
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Outer-Post-Averseness
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Maverick-Lv2
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Maverick
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Competitive-Spirit-Lv2
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Competitive-Spirit
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Wallflower
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Target-in-Sight-Lv2
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Target-in-Sight
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Long-Shot-Lv2
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Long-Shot
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G1-Averseness
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Paddock-Fright
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Professor-of-Curvature
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Corner-Adept
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Corner-Adept-x
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Corner-Connoisseur
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Corner-Acceleration
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Corner-Acceleration-x
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Swinging-Maestro
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Corner-Recovery
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Corner-Recovery-x
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Beeline-Burst
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Straightaway-Adept
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Rushing-Gale
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Straightaway-Acceleration
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Breath-of-Fresh-Air
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Straightaway-Recovery
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Ramp-Revulsion
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Packphobia
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Defeatist
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Reckless
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Concentration
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Focus
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Gatekept
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Iron-Will
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Lay-Low
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Center-Stage
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Prudent-Positioning
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Its-On
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Ramp-Up
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Indomitable
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Pace-Strategy
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Unruffled
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Calm-in-a-Crowd
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No-Stopping-Me
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Nimble-Navigator
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Lane-Legerdemain
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Go-with-the-Flow
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In-Body-and-Mind
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Homestretch-Haste
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Running-Idle
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Taking-the-Lead
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Early-Lead
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Escape-Artist
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Fast-Paced
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Unrestrained
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Final-Push
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Calm-and-Collected
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Stamina-to-Spare
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Race-Planner
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Preferred-Position
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Speed-Star
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Prepared-to-Pass
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Fast-and-Furious
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Position-Pilfer
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On-Your-Left
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Slick-Surge
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Rising-Dragon
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Outer-Swell
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Sleeping-Lion
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Standing-By
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Sturm-und-Drang
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Masterful-Gambit
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Encroaching-Shadow
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Straightaway-Spurt
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Turbo-Sprint
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Sprinting-Gear
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Wait-and-See
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Blinding-Flash
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Gap-Closer
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Mile-Maven
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Productive-Plan
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Keen-Eye
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Watchful-Eye
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Furious-Feat
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Updrafters
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Trackblazer
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Rosy-Outlook
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Killer-Tunes
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Up-Tempo
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Unyielding
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Steadfast
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Cooldown
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Deep-Breaths
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Innate-Experience
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Inside-Scoop
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Adrenaline-Rush
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Extra-Tank
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Trick-Front
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Tantalizing-Trick
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Trick-Rear
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Frenzied-Front-Runners
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Frenzied-Pace-Chasers
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Frenzied-Late-Surgers
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Frenzied-End-Closers
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Subdued-Front-Runners
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Flustered-Front-Runners
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Hesitant-Front-Runners
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Subdued-Pace-Chasers
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Flustered-Pace-Chasers
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Hesitant-Pace-Chasers
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Subdued-Late-Surgers
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Flustered-Late-Surgers
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Hesitant-Late-Surgers
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Subdued-End-Closers
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Flustered-End-Closers
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Hesitant-End-Closers
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Oi-Racecourse-Lv2
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Oi-Racecourse
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Oi-Racecourse-x
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Sprint-Straightaways-Lv2
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Sprint-Straightaways
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Sprint-Corners-Lv2
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Sprint-Corners
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Staggering-Lead
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Huge-Lead
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Plan-X
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Countermeasure
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Perfect-Prep
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Meticulous-Measures
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Adored-by-All
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Intimidate
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You-ve-Got-No-Shot
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Stop-Right-There
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Mile-Straightaways-Lv2
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Mile-Straightaways
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Mile-Corners-Lv2
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Mile-Corners
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Changing-Gears
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Shifting-Gears
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Step-on-the-Gas
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Acceleration
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Big-Sisterly
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Unyielding-Spirit
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Greed-for-Speed
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Speed-Eater
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Battle-Formation
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Opening-Gambit
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Medium-Straightaways-Lv2
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Medium-Straightaways
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Medium-Corners-Lv2
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Medium-Corners
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Clairvoyance
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Hawkeye
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Lightning-Step
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Thunderbolt-Step
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Miraculous-Step
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Soft-Step
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Dominator
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Tether
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Mystifying-Murmur
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Murmur
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Long-Straightaways-Lv2
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Long-Straightaways
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Long-Corners-Lv2
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Long-Corners
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Vanguard-Spirit
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Keeping-the-Lead
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VIP-Pass
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Passing-Pro
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Overwhelming-Pressure
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Pressure
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Stamina-Siphon
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Stamina-Eater
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Illusionist
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Smoke-Screen
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Front-Runner-Straightaways-Lv2
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Front-Runner-Straightaways
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Front-Runner-Corners-Lv2
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Front-Runner-Corners
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Sixth-Sense
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Dodging-Danger
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Leaders-Pride
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Restless
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Moxie
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Reignition
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Second-Wind
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Restart
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Pace-Chaser-Straightaways-Lv2
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Pace-Chaser-Straightaways
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Pace-Chaser-Corners-Lv2
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Pace-Chaser-Corners
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Technician
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Shrewd-Step
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Determined-Descent
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Straight-Descent
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Gourmand
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Hydrate
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Shatterproof
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Tactical-Tweak
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Dazzling-Disorientation
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Disorient
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Late-Surger-Straightaways-Lv2
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Late-Surger-Straightaways
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Late-Surger-Corners-Lv2
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Late-Surger-Corners
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Hard-Worker
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Fighter
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Fifteen-Million-CC
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One-Million-CC
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Relax
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A-Small-Breather
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The-Bigger-Picture
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Studious
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All-Seeing-Eyes
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Sharp-Gaze
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End-Closer-Straightaways-Lv2
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End-Closer-Straightaways
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End-Closer-Corners-Lv2
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End-Closer-Corners
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The-Coast-Is-Clear
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I-Can-See-Right-Through-You
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Go-Home-Specialist
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After-School-Stroll
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Serenity
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Levelheaded
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Crusader
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Strategist
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Petrifying-Gaze
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Intense-Gaze
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Front-Runner-Savvy-Lv2
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Front-Runner-Savvy
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Pace-Chaser-Savvy-Lv2
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Pace-Chaser-Savvy
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Late-Surger-Savvy-Lv2
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Late-Surger-Savvy
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End-Closer-Savvy-Lv2
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End-Closer-Savvy
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Super-Lucky-Seven
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Lucky-Seven
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Triple-Sevens
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Highlander
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Uma-Stan
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Superstan
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Groundwork
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Tail-Held-High
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Tail-Nine
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Shake-It-Out
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Sympathy
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Lone-Wolf
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Slipstream
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Playtimes-Over
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Trending-in-the-Charts
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Top-Pick
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Lead-the-Charge
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Forward-March
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Lie-in-Wait
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Be-Still
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Come-What-May
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All-I-ve-Got
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Nail-Art
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Head-On
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Familiar-Ground
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Headliner
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Feature-Act
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Daring-Strike
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Early-Start
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Nothing-Ventured
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Risky-Business
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Runaway
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Burning-Spirit-SPD
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Ignited-Spirit-SPD
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Burning-Spirit-STA
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Ignited-Spirit-STA
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Burning-Spirit-PWR
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Ignited-Spirit-PWR
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Burning-Spirit-GUTS
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Ignited-Spirit-GUTS
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Burning-Spirit-WIT
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Ignited-Spirit-WIT
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Unquenched-Thirst
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Unchanging
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Towards-the-Scenery-I-Seek
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Creeping-Anxiety
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Blatant-Fear
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Dream-Run
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Show-Me-What-Lies-Beyond
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Hoiya-Have-a-Good-Run
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As-a-Friend-and-Rival
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Cheers-of-a-Fellow-Dreamer
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Shooting-Star-Inherit
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The-View-from-the-Lead-Is-Mine-Inherit
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Sky-High-Teio-Step-Inherit
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Red-Shift-LP1211-M-Inherit
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Lights-of-Vaudeville-Inherit
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Triumphant-Pulse-Inherit
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Anchors-Aweigh-Inherit
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Cut-and-Drive-Inherit
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Resplendent-Red-Ace-Inherit
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Shooting-for-Victory-Inherit
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Where-Theres-a-Will-Theres-a-Way-Inherit
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You-and-Me-One-on-One-Inherit
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The-Duty-of-Dignity-Calls-Inherit
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Victoria-por-plancha-Inherit
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This-Dance-Is-for-Vittoria-Inherit
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Shadow-Break-Inherit
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Behold-Thine-Emperors-Divine-Might-Inherit
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Blazing-Pride-Inherit
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OMG-The-Final-Sprint-Inherit
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Angling-and-Scheming-Inherit
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White-Lightning-Comin-Through-Inherit
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Fairy-Tale-Inherit
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Win-QED-Inherit
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Flashy-Landing-Inherit
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Chasing-After-You-Inherit
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||
G00-First-FInfinity-Inherit
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Lets-Pump-Some-Iron-Inherit
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YUMMY-SPEED-Inherit
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Blue-Rose-Closer-Inherit
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||
U-ma2-Inherit
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Our-Ticket-to-Win-Inherit
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||
Schwarzes-Schwert-Inherit
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||
LookatCurren-Inherit
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||
A-Princess-Must-Seize-Victory-Inherit
|
||
KEEP-IT-REAL-Inherit
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Genius-x-Bakushin-Victory-Inherit
|
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Pure-Heart-Inherit
|
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SPARKLY-STARDOM-Inherit
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Pop-and-Polish-Inherit
|
||
Nemesis-Inherit
|
||
Super-Duper-Climax-Inherit
|
||
I-See-Victory-in-My-Future-Inherit
|
||
I-Never-Goof-Up-Inherit
|
||
Moving-Past-and-Beyond-Inherit
|
||
Just-a-Little-Farther-Inherit
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||
Prideful-King-Inherit
|
||
Ambition-to-Surpass-the-Sakura-Inherit
|
||
Dazzl-n-Diver-Inherit
|
||
Certain-Victory-Inherit
|
||
A-Kiss-for-Courage-Inherit
|
||
Festive-Miracle-Inherit
|
||
Superior-Heal-Inherit
|
||
Legacy-of-the-Strong-Inherit
|
||
Condors-Fury-Inherit
|
||
Barcarole-of-Blessings-Inherit
|
||
Arrows-Whistle-Shadows-Disperse-Inherit
|
||
Eternal-Moments-Inherit
|
||
Presents-from-X-Inherit
|
||
Flowery-Maneuver-Inherit
|
||
Every-Rose-Has-Its-Fangs-Inherit
|
||
Dancing-in-the-Leaves-Inherit
|
||
Give-Mummy-a-Hug-Inherit
|
||
Hundred-Fourteenth-Times-the-Charm-Inherit
|
||
Bountiful-Harvest-Inherit
|
||
Carnival-Bonus
|
||
|
||
// Get the skill ID for a skill.
|
||
pub fun skill-id(s: skill): skill-id
|
||
match s
|
||
Warning-Shot -> Skill-id(10071)
|
||
Xceleration -> Skill-id(10081)
|
||
Red-Ace -> Skill-id(10091)
|
||
Focused-Mind -> Skill-id(10111)
|
||
Corazon-Ardiente -> Skill-id(10141)
|
||
Empresss-Pride -> Skill-id(10181)
|
||
First-Place-Kiss -> Skill-id(10241)
|
||
Feel-the-Burn -> Skill-id(10271)
|
||
Introduction-to-Physiology -> Skill-id(10321)
|
||
V-Is-for-Victory -> Skill-id(10351)
|
||
Class-Rep-Speed-Bakushin -> Skill-id(10411)
|
||
Clear-Heart -> Skill-id(10451)
|
||
Super-Duper-Stoked -> Skill-id(10521)
|
||
Luck-Be-with-Me -> Skill-id(10561)
|
||
I-Can-Win-Sometimes-Right -> Skill-id(10601)
|
||
Call-Me-King -> Skill-id(10611)
|
||
Shooting-Star -> Skill-id(100011)
|
||
The-View-from-the-Lead-Is-Mine -> Skill-id(100021)
|
||
Sky-High-Teio-Step -> Skill-id(100031)
|
||
Red-Shift-LP1211-M -> Skill-id(100041)
|
||
Lights-of-Vaudeville -> Skill-id(100051)
|
||
Triumphant-Pulse -> Skill-id(100061)
|
||
Anchors-Aweigh -> Skill-id(100071)
|
||
Cut-and-Drive -> Skill-id(100081)
|
||
Resplendent-Red-Ace -> Skill-id(100091)
|
||
Shooting-for-Victory -> Skill-id(100101)
|
||
Where-Theres-a-Will-Theres-a-Way -> Skill-id(100111)
|
||
You-and-Me-One-on-One -> Skill-id(100121)
|
||
The-Duty-of-Dignity-Calls -> Skill-id(100131)
|
||
Victoria-por-plancha -> Skill-id(100141)
|
||
This-Dance-Is-for-Vittoria -> Skill-id(100151)
|
||
Shadow-Break -> Skill-id(100161)
|
||
Behold-Thine-Emperors-Divine-Might -> Skill-id(100171)
|
||
Blazing-Pride -> Skill-id(100181)
|
||
OMG-The-Final-Sprint -> Skill-id(100191)
|
||
Angling-and-Scheming -> Skill-id(100201)
|
||
White-Lightning-Comin-Through -> Skill-id(100211)
|
||
Fairy-Tale -> Skill-id(100221)
|
||
Win-QED -> Skill-id(100231)
|
||
Flashy-Landing -> Skill-id(100241)
|
||
Chasing-After-You -> Skill-id(100251)
|
||
G00-First-FInfinity -> Skill-id(100261)
|
||
Lets-Pump-Some-Iron -> Skill-id(100271)
|
||
YUMMY-SPEED -> Skill-id(100281)
|
||
Blue-Rose-Closer -> Skill-id(100301)
|
||
U-ma2 -> Skill-id(100321)
|
||
Our-Ticket-to-Win -> Skill-id(100351)
|
||
Schwarzes-Schwert -> Skill-id(100371)
|
||
LookatCurren -> Skill-id(100381)
|
||
A-Princess-Must-Seize-Victory -> Skill-id(100391)
|
||
KEEP-IT-REAL -> Skill-id(100401)
|
||
Genius-x-Bakushin-Victory -> Skill-id(100411)
|
||
Pure-Heart -> Skill-id(100451)
|
||
SPARKLY-STARDOM -> Skill-id(100461)
|
||
Pop-and-Polish -> Skill-id(100481)
|
||
Nemesis -> Skill-id(100501)
|
||
Super-Duper-Climax -> Skill-id(100521)
|
||
I-See-Victory-in-My-Future -> Skill-id(100561)
|
||
I-Never-Goof-Up -> Skill-id(100581)
|
||
Moving-Past-and-Beyond -> Skill-id(100591)
|
||
Just-a-Little-Farther -> Skill-id(100601)
|
||
Prideful-King -> Skill-id(100611)
|
||
Ambition-to-Surpass-the-Sakura -> Skill-id(100691)
|
||
Dazzl-n-Diver -> Skill-id(110011)
|
||
Certain-Victory -> Skill-id(110031)
|
||
A-Kiss-for-Courage -> Skill-id(110041)
|
||
Festive-Miracle -> Skill-id(110061)
|
||
Superior-Heal -> Skill-id(110111)
|
||
Legacy-of-the-Strong -> Skill-id(110131)
|
||
Condors-Fury -> Skill-id(110141)
|
||
Barcarole-of-Blessings -> Skill-id(110151)
|
||
Arrows-Whistle-Shadows-Disperse -> Skill-id(110171)
|
||
Eternal-Moments -> Skill-id(110181)
|
||
Presents-from-X -> Skill-id(110231)
|
||
Flowery-Maneuver -> Skill-id(110241)
|
||
Every-Rose-Has-Its-Fangs -> Skill-id(110301)
|
||
Dancing-in-the-Leaves -> Skill-id(110401)
|
||
Give-Mummy-a-Hug -> Skill-id(110451)
|
||
Hundred-Fourteenth-Times-the-Charm -> Skill-id(110521)
|
||
Bountiful-Harvest -> Skill-id(110561)
|
||
Right-Handed-Lv2 -> Skill-id(200011)
|
||
Right-Handed -> Skill-id(200012)
|
||
Right-Handed-x -> Skill-id(200013)
|
||
Left-Handed-Lv2 -> Skill-id(200021)
|
||
Left-Handed -> Skill-id(200022)
|
||
Left-Handed-x -> Skill-id(200023)
|
||
Tokyo-Racecourse-Lv2 -> Skill-id(200031)
|
||
Tokyo-Racecourse -> Skill-id(200032)
|
||
Tokyo-Racecourse-x -> Skill-id(200033)
|
||
Nakayama-Racecourse-Lv2 -> Skill-id(200041)
|
||
Nakayama-Racecourse -> Skill-id(200042)
|
||
Nakayama-Racecourse-x -> Skill-id(200043)
|
||
Hanshin-Racecourse-Lv2 -> Skill-id(200051)
|
||
Hanshin-Racecourse -> Skill-id(200052)
|
||
Hanshin-Racecourse-x -> Skill-id(200053)
|
||
Kyoto-Racecourse-Lv2 -> Skill-id(200061)
|
||
Kyoto-Racecourse -> Skill-id(200062)
|
||
Kyoto-Racecourse-x -> Skill-id(200063)
|
||
Yodo-Invicta -> Skill-id(200064)
|
||
Chukyo-Racecourse-Lv2 -> Skill-id(200071)
|
||
Chukyo-Racecourse -> Skill-id(200072)
|
||
Chukyo-Racecourse-x -> Skill-id(200073)
|
||
Sapporo-Racecourse-Lv2 -> Skill-id(200081)
|
||
Sapporo-Racecourse -> Skill-id(200082)
|
||
Sapporo-Racecourse-x -> Skill-id(200083)
|
||
Hakodate-Racecourse-Lv2 -> Skill-id(200091)
|
||
Hakodate-Racecourse -> Skill-id(200092)
|
||
Hakodate-Racecourse-x -> Skill-id(200093)
|
||
Fukushima-Racecourse-Lv2 -> Skill-id(200101)
|
||
Fukushima-Racecourse -> Skill-id(200102)
|
||
Fukushima-Racecourse-x -> Skill-id(200103)
|
||
Niigata-Racecourse-Lv2 -> Skill-id(200111)
|
||
Niigata-Racecourse -> Skill-id(200112)
|
||
Niigata-Racecourse-x -> Skill-id(200113)
|
||
Kokura-Racecourse-Lv2 -> Skill-id(200121)
|
||
Kokura-Racecourse -> Skill-id(200122)
|
||
Kokura-Racecourse-x -> Skill-id(200123)
|
||
Standard-Distance-Lv2 -> Skill-id(200131)
|
||
Standard-Distance -> Skill-id(200132)
|
||
Standard-Distance-x -> Skill-id(200133)
|
||
Non-Standard-Distance-Lv2 -> Skill-id(200141)
|
||
Non-Standard-Distance -> Skill-id(200142)
|
||
Non-Standard-Distance-x -> Skill-id(200143)
|
||
Firm-Conditions-Lv2 -> Skill-id(200151)
|
||
Firm-Conditions -> Skill-id(200152)
|
||
Firm-Conditions-x -> Skill-id(200153)
|
||
Wet-Conditions-Lv2 -> Skill-id(200161)
|
||
Wet-Conditions -> Skill-id(200162)
|
||
Wet-Conditions-x -> Skill-id(200163)
|
||
Spring-Runner-Lv2 -> Skill-id(200171)
|
||
Spring-Runner -> Skill-id(200172)
|
||
Spring-Runner-x -> Skill-id(200173)
|
||
Spring-Spectacle -> Skill-id(200174)
|
||
Summer-Runner-Lv2 -> Skill-id(200181)
|
||
Summer-Runner -> Skill-id(200182)
|
||
Summer-Runner-x -> Skill-id(200183)
|
||
Fall-Runner-Lv2 -> Skill-id(200191)
|
||
Fall-Runner -> Skill-id(200192)
|
||
Fall-Runner-x -> Skill-id(200193)
|
||
Fall-Frenzy -> Skill-id(200194)
|
||
Winter-Runner-Lv2 -> Skill-id(200201)
|
||
Winter-Runner -> Skill-id(200202)
|
||
Winter-Runner-x -> Skill-id(200203)
|
||
Sunny-Days-Lv2 -> Skill-id(200211)
|
||
Sunny-Days -> Skill-id(200212)
|
||
Cloudy-Days-Lv2 -> Skill-id(200221)
|
||
Cloudy-Days -> Skill-id(200222)
|
||
Rainy-Days-Lv2 -> Skill-id(200231)
|
||
Rainy-Days -> Skill-id(200232)
|
||
Rainy-Days-x -> Skill-id(200233)
|
||
Snowy-Days-Lv2 -> Skill-id(200241)
|
||
Snowy-Days -> Skill-id(200242)
|
||
Inner-Post-Proficiency-Lv2 -> Skill-id(200251)
|
||
Inner-Post-Proficiency -> Skill-id(200252)
|
||
Inner-Post-Averseness -> Skill-id(200253)
|
||
Outer-Post-Proficiency-Lv2 -> Skill-id(200261)
|
||
Outer-Post-Proficiency -> Skill-id(200262)
|
||
Outer-Post-Averseness -> Skill-id(200263)
|
||
Maverick-Lv2 -> Skill-id(200271)
|
||
Maverick -> Skill-id(200272)
|
||
Competitive-Spirit-Lv2 -> Skill-id(200281)
|
||
Competitive-Spirit -> Skill-id(200282)
|
||
Wallflower -> Skill-id(200283)
|
||
Target-in-Sight-Lv2 -> Skill-id(200291)
|
||
Target-in-Sight -> Skill-id(200292)
|
||
Long-Shot-Lv2 -> Skill-id(200301)
|
||
Long-Shot -> Skill-id(200302)
|
||
G1-Averseness -> Skill-id(200311)
|
||
Paddock-Fright -> Skill-id(200321)
|
||
Professor-of-Curvature -> Skill-id(200331)
|
||
Corner-Adept -> Skill-id(200332)
|
||
Corner-Adept-x -> Skill-id(200333)
|
||
Corner-Connoisseur -> Skill-id(200341)
|
||
Corner-Acceleration -> Skill-id(200342)
|
||
Corner-Acceleration-x -> Skill-id(200343)
|
||
Swinging-Maestro -> Skill-id(200351)
|
||
Corner-Recovery -> Skill-id(200352)
|
||
Corner-Recovery-x -> Skill-id(200353)
|
||
Beeline-Burst -> Skill-id(200361)
|
||
Straightaway-Adept -> Skill-id(200362)
|
||
Rushing-Gale -> Skill-id(200371)
|
||
Straightaway-Acceleration -> Skill-id(200372)
|
||
Breath-of-Fresh-Air -> Skill-id(200381)
|
||
Straightaway-Recovery -> Skill-id(200382)
|
||
Ramp-Revulsion -> Skill-id(200391)
|
||
Packphobia -> Skill-id(200401)
|
||
Defeatist -> Skill-id(200411)
|
||
Reckless -> Skill-id(200421)
|
||
Concentration -> Skill-id(200431)
|
||
Focus -> Skill-id(200432)
|
||
Gatekept -> Skill-id(200433)
|
||
Iron-Will -> Skill-id(200441)
|
||
Lay-Low -> Skill-id(200442)
|
||
Center-Stage -> Skill-id(200451)
|
||
Prudent-Positioning -> Skill-id(200452)
|
||
Its-On -> Skill-id(200461)
|
||
Ramp-Up -> Skill-id(200462)
|
||
Indomitable -> Skill-id(200471)
|
||
Pace-Strategy -> Skill-id(200472)
|
||
Unruffled -> Skill-id(200481)
|
||
Calm-in-a-Crowd -> Skill-id(200482)
|
||
No-Stopping-Me -> Skill-id(200491)
|
||
Nimble-Navigator -> Skill-id(200492)
|
||
Lane-Legerdemain -> Skill-id(200501)
|
||
Go-with-the-Flow -> Skill-id(200502)
|
||
In-Body-and-Mind -> Skill-id(200511)
|
||
Homestretch-Haste -> Skill-id(200512)
|
||
Running-Idle -> Skill-id(200521)
|
||
Taking-the-Lead -> Skill-id(200531)
|
||
Early-Lead -> Skill-id(200532)
|
||
Escape-Artist -> Skill-id(200541)
|
||
Fast-Paced -> Skill-id(200542)
|
||
Unrestrained -> Skill-id(200551)
|
||
Final-Push -> Skill-id(200552)
|
||
Calm-and-Collected -> Skill-id(200561)
|
||
Stamina-to-Spare -> Skill-id(200562)
|
||
Race-Planner -> Skill-id(200571)
|
||
Preferred-Position -> Skill-id(200572)
|
||
Speed-Star -> Skill-id(200581)
|
||
Prepared-to-Pass -> Skill-id(200582)
|
||
Fast-and-Furious -> Skill-id(200591)
|
||
Position-Pilfer -> Skill-id(200592)
|
||
On-Your-Left -> Skill-id(200601)
|
||
Slick-Surge -> Skill-id(200602)
|
||
Rising-Dragon -> Skill-id(200611)
|
||
Outer-Swell -> Skill-id(200612)
|
||
Sleeping-Lion -> Skill-id(200621)
|
||
Standing-By -> Skill-id(200622)
|
||
Sturm-und-Drang -> Skill-id(200631)
|
||
Masterful-Gambit -> Skill-id(200632)
|
||
Encroaching-Shadow -> Skill-id(200641)
|
||
Straightaway-Spurt -> Skill-id(200642)
|
||
Turbo-Sprint -> Skill-id(200651)
|
||
Sprinting-Gear -> Skill-id(200652)
|
||
Wait-and-See -> Skill-id(200662)
|
||
Blinding-Flash -> Skill-id(200671)
|
||
Gap-Closer -> Skill-id(200672)
|
||
Mile-Maven -> Skill-id(200681)
|
||
Productive-Plan -> Skill-id(200682)
|
||
Keen-Eye -> Skill-id(200691)
|
||
Watchful-Eye -> Skill-id(200692)
|
||
Furious-Feat -> Skill-id(200701)
|
||
Updrafters -> Skill-id(200702)
|
||
Trackblazer -> Skill-id(200711)
|
||
Rosy-Outlook -> Skill-id(200712)
|
||
Killer-Tunes -> Skill-id(200721)
|
||
Up-Tempo -> Skill-id(200722)
|
||
Unyielding -> Skill-id(200731)
|
||
Steadfast -> Skill-id(200732)
|
||
Cooldown -> Skill-id(200741)
|
||
Deep-Breaths -> Skill-id(200742)
|
||
Innate-Experience -> Skill-id(200751)
|
||
Inside-Scoop -> Skill-id(200752)
|
||
Adrenaline-Rush -> Skill-id(200761)
|
||
Extra-Tank -> Skill-id(200762)
|
||
Trick-Front -> Skill-id(200771)
|
||
Tantalizing-Trick -> Skill-id(200772)
|
||
Trick-Rear -> Skill-id(200781)
|
||
Frenzied-Front-Runners -> Skill-id(200791)
|
||
Frenzied-Pace-Chasers -> Skill-id(200801)
|
||
Frenzied-Late-Surgers -> Skill-id(200811)
|
||
Frenzied-End-Closers -> Skill-id(200821)
|
||
Subdued-Front-Runners -> Skill-id(200831)
|
||
Flustered-Front-Runners -> Skill-id(200841)
|
||
Hesitant-Front-Runners -> Skill-id(200851)
|
||
Subdued-Pace-Chasers -> Skill-id(200861)
|
||
Flustered-Pace-Chasers -> Skill-id(200871)
|
||
Hesitant-Pace-Chasers -> Skill-id(200881)
|
||
Subdued-Late-Surgers -> Skill-id(200891)
|
||
Flustered-Late-Surgers -> Skill-id(200901)
|
||
Hesitant-Late-Surgers -> Skill-id(200911)
|
||
Subdued-End-Closers -> Skill-id(200921)
|
||
Flustered-End-Closers -> Skill-id(200931)
|
||
Hesitant-End-Closers -> Skill-id(200941)
|
||
Oi-Racecourse-Lv2 -> Skill-id(200951)
|
||
Oi-Racecourse -> Skill-id(200952)
|
||
Oi-Racecourse-x -> Skill-id(200953)
|
||
Sprint-Straightaways-Lv2 -> Skill-id(200961)
|
||
Sprint-Straightaways -> Skill-id(200962)
|
||
Sprint-Corners-Lv2 -> Skill-id(200971)
|
||
Sprint-Corners -> Skill-id(200972)
|
||
Staggering-Lead -> Skill-id(200981)
|
||
Huge-Lead -> Skill-id(200982)
|
||
Plan-X -> Skill-id(200991)
|
||
Countermeasure -> Skill-id(200992)
|
||
Perfect-Prep -> Skill-id(201001)
|
||
Meticulous-Measures -> Skill-id(201002)
|
||
Adored-by-All -> Skill-id(201011)
|
||
Intimidate -> Skill-id(201012)
|
||
You-ve-Got-No-Shot -> Skill-id(201021)
|
||
Stop-Right-There -> Skill-id(201022)
|
||
Mile-Straightaways-Lv2 -> Skill-id(201031)
|
||
Mile-Straightaways -> Skill-id(201032)
|
||
Mile-Corners-Lv2 -> Skill-id(201041)
|
||
Mile-Corners -> Skill-id(201042)
|
||
Changing-Gears -> Skill-id(201051)
|
||
Shifting-Gears -> Skill-id(201052)
|
||
Step-on-the-Gas -> Skill-id(201061)
|
||
Acceleration -> Skill-id(201062)
|
||
Big-Sisterly -> Skill-id(201071)
|
||
Unyielding-Spirit -> Skill-id(201072)
|
||
Greed-for-Speed -> Skill-id(201081)
|
||
Speed-Eater -> Skill-id(201082)
|
||
Battle-Formation -> Skill-id(201091)
|
||
Opening-Gambit -> Skill-id(201092)
|
||
Medium-Straightaways-Lv2 -> Skill-id(201101)
|
||
Medium-Straightaways -> Skill-id(201102)
|
||
Medium-Corners-Lv2 -> Skill-id(201111)
|
||
Medium-Corners -> Skill-id(201112)
|
||
Clairvoyance -> Skill-id(201121)
|
||
Hawkeye -> Skill-id(201122)
|
||
Lightning-Step -> Skill-id(201131)
|
||
Thunderbolt-Step -> Skill-id(201132)
|
||
Miraculous-Step -> Skill-id(201141)
|
||
Soft-Step -> Skill-id(201142)
|
||
Dominator -> Skill-id(201151)
|
||
Tether -> Skill-id(201152)
|
||
Mystifying-Murmur -> Skill-id(201161)
|
||
Murmur -> Skill-id(201162)
|
||
Long-Straightaways-Lv2 -> Skill-id(201171)
|
||
Long-Straightaways -> Skill-id(201172)
|
||
Long-Corners-Lv2 -> Skill-id(201181)
|
||
Long-Corners -> Skill-id(201182)
|
||
Vanguard-Spirit -> Skill-id(201191)
|
||
Keeping-the-Lead -> Skill-id(201192)
|
||
VIP-Pass -> Skill-id(201201)
|
||
Passing-Pro -> Skill-id(201202)
|
||
Overwhelming-Pressure -> Skill-id(201211)
|
||
Pressure -> Skill-id(201212)
|
||
Stamina-Siphon -> Skill-id(201221)
|
||
Stamina-Eater -> Skill-id(201222)
|
||
Illusionist -> Skill-id(201231)
|
||
Smoke-Screen -> Skill-id(201232)
|
||
Front-Runner-Straightaways-Lv2 -> Skill-id(201241)
|
||
Front-Runner-Straightaways -> Skill-id(201242)
|
||
Front-Runner-Corners-Lv2 -> Skill-id(201251)
|
||
Front-Runner-Corners -> Skill-id(201252)
|
||
Sixth-Sense -> Skill-id(201261)
|
||
Dodging-Danger -> Skill-id(201262)
|
||
Leaders-Pride -> Skill-id(201272)
|
||
Restless -> Skill-id(201281)
|
||
Moxie -> Skill-id(201282)
|
||
Reignition -> Skill-id(201291)
|
||
Second-Wind -> Skill-id(201292)
|
||
Restart -> Skill-id(201302)
|
||
Pace-Chaser-Straightaways-Lv2 -> Skill-id(201311)
|
||
Pace-Chaser-Straightaways -> Skill-id(201312)
|
||
Pace-Chaser-Corners-Lv2 -> Skill-id(201321)
|
||
Pace-Chaser-Corners -> Skill-id(201322)
|
||
Technician -> Skill-id(201331)
|
||
Shrewd-Step -> Skill-id(201332)
|
||
Determined-Descent -> Skill-id(201341)
|
||
Straight-Descent -> Skill-id(201342)
|
||
Gourmand -> Skill-id(201351)
|
||
Hydrate -> Skill-id(201352)
|
||
Shatterproof -> Skill-id(201361)
|
||
Tactical-Tweak -> Skill-id(201362)
|
||
Dazzling-Disorientation -> Skill-id(201371)
|
||
Disorient -> Skill-id(201372)
|
||
Late-Surger-Straightaways-Lv2 -> Skill-id(201381)
|
||
Late-Surger-Straightaways -> Skill-id(201382)
|
||
Late-Surger-Corners-Lv2 -> Skill-id(201391)
|
||
Late-Surger-Corners -> Skill-id(201392)
|
||
Hard-Worker -> Skill-id(201401)
|
||
Fighter -> Skill-id(201402)
|
||
Fifteen-Million-CC -> Skill-id(201411)
|
||
One-Million-CC -> Skill-id(201412)
|
||
Relax -> Skill-id(201421)
|
||
A-Small-Breather -> Skill-id(201422)
|
||
The-Bigger-Picture -> Skill-id(201431)
|
||
Studious -> Skill-id(201432)
|
||
All-Seeing-Eyes -> Skill-id(201441)
|
||
Sharp-Gaze -> Skill-id(201442)
|
||
End-Closer-Straightaways-Lv2 -> Skill-id(201451)
|
||
End-Closer-Straightaways -> Skill-id(201452)
|
||
End-Closer-Corners-Lv2 -> Skill-id(201461)
|
||
End-Closer-Corners -> Skill-id(201462)
|
||
The-Coast-Is-Clear -> Skill-id(201471)
|
||
I-Can-See-Right-Through-You -> Skill-id(201472)
|
||
Go-Home-Specialist -> Skill-id(201481)
|
||
After-School-Stroll -> Skill-id(201482)
|
||
Serenity -> Skill-id(201491)
|
||
Levelheaded -> Skill-id(201492)
|
||
Crusader -> Skill-id(201501)
|
||
Strategist -> Skill-id(201502)
|
||
Petrifying-Gaze -> Skill-id(201511)
|
||
Intense-Gaze -> Skill-id(201512)
|
||
Front-Runner-Savvy-Lv2 -> Skill-id(201521)
|
||
Front-Runner-Savvy -> Skill-id(201522)
|
||
Pace-Chaser-Savvy-Lv2 -> Skill-id(201531)
|
||
Pace-Chaser-Savvy -> Skill-id(201532)
|
||
Late-Surger-Savvy-Lv2 -> Skill-id(201541)
|
||
Late-Surger-Savvy -> Skill-id(201542)
|
||
End-Closer-Savvy-Lv2 -> Skill-id(201551)
|
||
End-Closer-Savvy -> Skill-id(201552)
|
||
Super-Lucky-Seven -> Skill-id(201561)
|
||
Lucky-Seven -> Skill-id(201562)
|
||
Triple-Sevens -> Skill-id(201571)
|
||
Highlander -> Skill-id(201581)
|
||
Uma-Stan -> Skill-id(201591)
|
||
Superstan -> Skill-id(201592)
|
||
Groundwork -> Skill-id(201601)
|
||
Tail-Held-High -> Skill-id(201611)
|
||
Tail-Nine -> Skill-id(201612)
|
||
Shake-It-Out -> Skill-id(201621)
|
||
Sympathy -> Skill-id(201631)
|
||
Lone-Wolf -> Skill-id(201641)
|
||
Slipstream -> Skill-id(201651)
|
||
Playtimes-Over -> Skill-id(201661)
|
||
Trending-in-the-Charts -> Skill-id(201671)
|
||
Top-Pick -> Skill-id(201672)
|
||
Lead-the-Charge -> Skill-id(201681)
|
||
Forward-March -> Skill-id(201682)
|
||
Lie-in-Wait -> Skill-id(201691)
|
||
Be-Still -> Skill-id(201692)
|
||
Come-What-May -> Skill-id(201701)
|
||
All-I-ve-Got -> Skill-id(201702)
|
||
Nail-Art -> Skill-id(201801)
|
||
Head-On -> Skill-id(201902)
|
||
Familiar-Ground -> Skill-id(202002)
|
||
Headliner -> Skill-id(202011)
|
||
Feature-Act -> Skill-id(202012)
|
||
Daring-Strike -> Skill-id(202021)
|
||
Early-Start -> Skill-id(202022)
|
||
Nothing-Ventured -> Skill-id(202031)
|
||
Risky-Business -> Skill-id(202032)
|
||
Runaway -> Skill-id(202051)
|
||
Burning-Spirit-SPD -> Skill-id(210011)
|
||
Ignited-Spirit-SPD -> Skill-id(210012)
|
||
Burning-Spirit-STA -> Skill-id(210021)
|
||
Ignited-Spirit-STA -> Skill-id(210022)
|
||
Burning-Spirit-PWR -> Skill-id(210031)
|
||
Ignited-Spirit-PWR -> Skill-id(210032)
|
||
Burning-Spirit-GUTS -> Skill-id(210041)
|
||
Ignited-Spirit-GUTS -> Skill-id(210042)
|
||
Burning-Spirit-WIT -> Skill-id(210051)
|
||
Ignited-Spirit-WIT -> Skill-id(210052)
|
||
Unquenched-Thirst -> Skill-id(300011)
|
||
Unchanging -> Skill-id(300021)
|
||
Towards-the-Scenery-I-Seek -> Skill-id(300031)
|
||
Creeping-Anxiety -> Skill-id(300041)
|
||
Blatant-Fear -> Skill-id(300051)
|
||
Dream-Run -> Skill-id(300061)
|
||
Show-Me-What-Lies-Beyond -> Skill-id(300071)
|
||
Hoiya-Have-a-Good-Run -> Skill-id(300081)
|
||
As-a-Friend-and-Rival -> Skill-id(300091)
|
||
Cheers-of-a-Fellow-Dreamer -> Skill-id(300101)
|
||
Shooting-Star-Inherit -> Skill-id(900011)
|
||
The-View-from-the-Lead-Is-Mine-Inherit -> Skill-id(900021)
|
||
Sky-High-Teio-Step-Inherit -> Skill-id(900031)
|
||
Red-Shift-LP1211-M-Inherit -> Skill-id(900041)
|
||
Lights-of-Vaudeville-Inherit -> Skill-id(900051)
|
||
Triumphant-Pulse-Inherit -> Skill-id(900061)
|
||
Anchors-Aweigh-Inherit -> Skill-id(900071)
|
||
Cut-and-Drive-Inherit -> Skill-id(900081)
|
||
Resplendent-Red-Ace-Inherit -> Skill-id(900091)
|
||
Shooting-for-Victory-Inherit -> Skill-id(900101)
|
||
Where-Theres-a-Will-Theres-a-Way-Inherit -> Skill-id(900111)
|
||
You-and-Me-One-on-One-Inherit -> Skill-id(900121)
|
||
The-Duty-of-Dignity-Calls-Inherit -> Skill-id(900131)
|
||
Victoria-por-plancha-Inherit -> Skill-id(900141)
|
||
This-Dance-Is-for-Vittoria-Inherit -> Skill-id(900151)
|
||
Shadow-Break-Inherit -> Skill-id(900161)
|
||
Behold-Thine-Emperors-Divine-Might-Inherit -> Skill-id(900171)
|
||
Blazing-Pride-Inherit -> Skill-id(900181)
|
||
OMG-The-Final-Sprint-Inherit -> Skill-id(900191)
|
||
Angling-and-Scheming-Inherit -> Skill-id(900201)
|
||
White-Lightning-Comin-Through-Inherit -> Skill-id(900211)
|
||
Fairy-Tale-Inherit -> Skill-id(900221)
|
||
Win-QED-Inherit -> Skill-id(900231)
|
||
Flashy-Landing-Inherit -> Skill-id(900241)
|
||
Chasing-After-You-Inherit -> Skill-id(900251)
|
||
G00-First-FInfinity-Inherit -> Skill-id(900261)
|
||
Lets-Pump-Some-Iron-Inherit -> Skill-id(900271)
|
||
YUMMY-SPEED-Inherit -> Skill-id(900281)
|
||
Blue-Rose-Closer-Inherit -> Skill-id(900301)
|
||
U-ma2-Inherit -> Skill-id(900321)
|
||
Our-Ticket-to-Win-Inherit -> Skill-id(900351)
|
||
Schwarzes-Schwert-Inherit -> Skill-id(900371)
|
||
LookatCurren-Inherit -> Skill-id(900381)
|
||
A-Princess-Must-Seize-Victory-Inherit -> Skill-id(900391)
|
||
KEEP-IT-REAL-Inherit -> Skill-id(900401)
|
||
Genius-x-Bakushin-Victory-Inherit -> Skill-id(900411)
|
||
Pure-Heart-Inherit -> Skill-id(900451)
|
||
SPARKLY-STARDOM-Inherit -> Skill-id(900461)
|
||
Pop-and-Polish-Inherit -> Skill-id(900481)
|
||
Nemesis-Inherit -> Skill-id(900501)
|
||
Super-Duper-Climax-Inherit -> Skill-id(900521)
|
||
I-See-Victory-in-My-Future-Inherit -> Skill-id(900561)
|
||
I-Never-Goof-Up-Inherit -> Skill-id(900581)
|
||
Moving-Past-and-Beyond-Inherit -> Skill-id(900591)
|
||
Just-a-Little-Farther-Inherit -> Skill-id(900601)
|
||
Prideful-King-Inherit -> Skill-id(900611)
|
||
Ambition-to-Surpass-the-Sakura-Inherit -> Skill-id(900691)
|
||
Dazzl-n-Diver-Inherit -> Skill-id(910011)
|
||
Certain-Victory-Inherit -> Skill-id(910031)
|
||
A-Kiss-for-Courage-Inherit -> Skill-id(910041)
|
||
Festive-Miracle-Inherit -> Skill-id(910061)
|
||
Superior-Heal-Inherit -> Skill-id(910111)
|
||
Legacy-of-the-Strong-Inherit -> Skill-id(910131)
|
||
Condors-Fury-Inherit -> Skill-id(910141)
|
||
Barcarole-of-Blessings-Inherit -> Skill-id(910151)
|
||
Arrows-Whistle-Shadows-Disperse-Inherit -> Skill-id(910171)
|
||
Eternal-Moments-Inherit -> Skill-id(910181)
|
||
Presents-from-X-Inherit -> Skill-id(910231)
|
||
Flowery-Maneuver-Inherit -> Skill-id(910241)
|
||
Every-Rose-Has-Its-Fangs-Inherit -> Skill-id(910301)
|
||
Dancing-in-the-Leaves-Inherit -> Skill-id(910401)
|
||
Give-Mummy-a-Hug-Inherit -> Skill-id(910451)
|
||
Hundred-Fourteenth-Times-the-Charm-Inherit -> Skill-id(910521)
|
||
Bountiful-Harvest-Inherit -> Skill-id(910561)
|
||
Carnival-Bonus -> Skill-id(1000011)
|
||
|
||
// List of all skills in ID order for easy iterating.
|
||
pub val all = [
|
||
Warning-Shot,
|
||
Xceleration,
|
||
Red-Ace,
|
||
Focused-Mind,
|
||
Corazon-Ardiente,
|
||
Empresss-Pride,
|
||
First-Place-Kiss,
|
||
Feel-the-Burn,
|
||
Introduction-to-Physiology,
|
||
V-Is-for-Victory,
|
||
Class-Rep-Speed-Bakushin,
|
||
Clear-Heart,
|
||
Super-Duper-Stoked,
|
||
Luck-Be-with-Me,
|
||
I-Can-Win-Sometimes-Right,
|
||
Call-Me-King,
|
||
Shooting-Star,
|
||
The-View-from-the-Lead-Is-Mine,
|
||
Sky-High-Teio-Step,
|
||
Red-Shift-LP1211-M,
|
||
Lights-of-Vaudeville,
|
||
Triumphant-Pulse,
|
||
Anchors-Aweigh,
|
||
Cut-and-Drive,
|
||
Resplendent-Red-Ace,
|
||
Shooting-for-Victory,
|
||
Where-Theres-a-Will-Theres-a-Way,
|
||
You-and-Me-One-on-One,
|
||
The-Duty-of-Dignity-Calls,
|
||
Victoria-por-plancha,
|
||
This-Dance-Is-for-Vittoria,
|
||
Shadow-Break,
|
||
Behold-Thine-Emperors-Divine-Might,
|
||
Blazing-Pride,
|
||
OMG-The-Final-Sprint,
|
||
Angling-and-Scheming,
|
||
White-Lightning-Comin-Through,
|
||
Fairy-Tale,
|
||
Win-QED,
|
||
Flashy-Landing,
|
||
Chasing-After-You,
|
||
G00-First-FInfinity,
|
||
Lets-Pump-Some-Iron,
|
||
YUMMY-SPEED,
|
||
Blue-Rose-Closer,
|
||
U-ma2,
|
||
Our-Ticket-to-Win,
|
||
Schwarzes-Schwert,
|
||
LookatCurren,
|
||
A-Princess-Must-Seize-Victory,
|
||
KEEP-IT-REAL,
|
||
Genius-x-Bakushin-Victory,
|
||
Pure-Heart,
|
||
SPARKLY-STARDOM,
|
||
Pop-and-Polish,
|
||
Nemesis,
|
||
Super-Duper-Climax,
|
||
I-See-Victory-in-My-Future,
|
||
I-Never-Goof-Up,
|
||
Moving-Past-and-Beyond,
|
||
Just-a-Little-Farther,
|
||
Prideful-King,
|
||
Ambition-to-Surpass-the-Sakura,
|
||
Dazzl-n-Diver,
|
||
Certain-Victory,
|
||
A-Kiss-for-Courage,
|
||
Festive-Miracle,
|
||
Superior-Heal,
|
||
Legacy-of-the-Strong,
|
||
Condors-Fury,
|
||
Barcarole-of-Blessings,
|
||
Arrows-Whistle-Shadows-Disperse,
|
||
Eternal-Moments,
|
||
Presents-from-X,
|
||
Flowery-Maneuver,
|
||
Every-Rose-Has-Its-Fangs,
|
||
Dancing-in-the-Leaves,
|
||
Give-Mummy-a-Hug,
|
||
Hundred-Fourteenth-Times-the-Charm,
|
||
Bountiful-Harvest,
|
||
Right-Handed-Lv2,
|
||
Right-Handed,
|
||
Right-Handed-x,
|
||
Left-Handed-Lv2,
|
||
Left-Handed,
|
||
Left-Handed-x,
|
||
Tokyo-Racecourse-Lv2,
|
||
Tokyo-Racecourse,
|
||
Tokyo-Racecourse-x,
|
||
Nakayama-Racecourse-Lv2,
|
||
Nakayama-Racecourse,
|
||
Nakayama-Racecourse-x,
|
||
Hanshin-Racecourse-Lv2,
|
||
Hanshin-Racecourse,
|
||
Hanshin-Racecourse-x,
|
||
Kyoto-Racecourse-Lv2,
|
||
Kyoto-Racecourse,
|
||
Kyoto-Racecourse-x,
|
||
Yodo-Invicta,
|
||
Chukyo-Racecourse-Lv2,
|
||
Chukyo-Racecourse,
|
||
Chukyo-Racecourse-x,
|
||
Sapporo-Racecourse-Lv2,
|
||
Sapporo-Racecourse,
|
||
Sapporo-Racecourse-x,
|
||
Hakodate-Racecourse-Lv2,
|
||
Hakodate-Racecourse,
|
||
Hakodate-Racecourse-x,
|
||
Fukushima-Racecourse-Lv2,
|
||
Fukushima-Racecourse,
|
||
Fukushima-Racecourse-x,
|
||
Niigata-Racecourse-Lv2,
|
||
Niigata-Racecourse,
|
||
Niigata-Racecourse-x,
|
||
Kokura-Racecourse-Lv2,
|
||
Kokura-Racecourse,
|
||
Kokura-Racecourse-x,
|
||
Standard-Distance-Lv2,
|
||
Standard-Distance,
|
||
Standard-Distance-x,
|
||
Non-Standard-Distance-Lv2,
|
||
Non-Standard-Distance,
|
||
Non-Standard-Distance-x,
|
||
Firm-Conditions-Lv2,
|
||
Firm-Conditions,
|
||
Firm-Conditions-x,
|
||
Wet-Conditions-Lv2,
|
||
Wet-Conditions,
|
||
Wet-Conditions-x,
|
||
Spring-Runner-Lv2,
|
||
Spring-Runner,
|
||
Spring-Runner-x,
|
||
Spring-Spectacle,
|
||
Summer-Runner-Lv2,
|
||
Summer-Runner,
|
||
Summer-Runner-x,
|
||
Fall-Runner-Lv2,
|
||
Fall-Runner,
|
||
Fall-Runner-x,
|
||
Fall-Frenzy,
|
||
Winter-Runner-Lv2,
|
||
Winter-Runner,
|
||
Winter-Runner-x,
|
||
Sunny-Days-Lv2,
|
||
Sunny-Days,
|
||
Cloudy-Days-Lv2,
|
||
Cloudy-Days,
|
||
Rainy-Days-Lv2,
|
||
Rainy-Days,
|
||
Rainy-Days-x,
|
||
Snowy-Days-Lv2,
|
||
Snowy-Days,
|
||
Inner-Post-Proficiency-Lv2,
|
||
Inner-Post-Proficiency,
|
||
Inner-Post-Averseness,
|
||
Outer-Post-Proficiency-Lv2,
|
||
Outer-Post-Proficiency,
|
||
Outer-Post-Averseness,
|
||
Maverick-Lv2,
|
||
Maverick,
|
||
Competitive-Spirit-Lv2,
|
||
Competitive-Spirit,
|
||
Wallflower,
|
||
Target-in-Sight-Lv2,
|
||
Target-in-Sight,
|
||
Long-Shot-Lv2,
|
||
Long-Shot,
|
||
G1-Averseness,
|
||
Paddock-Fright,
|
||
Professor-of-Curvature,
|
||
Corner-Adept,
|
||
Corner-Adept-x,
|
||
Corner-Connoisseur,
|
||
Corner-Acceleration,
|
||
Corner-Acceleration-x,
|
||
Swinging-Maestro,
|
||
Corner-Recovery,
|
||
Corner-Recovery-x,
|
||
Beeline-Burst,
|
||
Straightaway-Adept,
|
||
Rushing-Gale,
|
||
Straightaway-Acceleration,
|
||
Breath-of-Fresh-Air,
|
||
Straightaway-Recovery,
|
||
Ramp-Revulsion,
|
||
Packphobia,
|
||
Defeatist,
|
||
Reckless,
|
||
Concentration,
|
||
Focus,
|
||
Gatekept,
|
||
Iron-Will,
|
||
Lay-Low,
|
||
Center-Stage,
|
||
Prudent-Positioning,
|
||
Its-On,
|
||
Ramp-Up,
|
||
Indomitable,
|
||
Pace-Strategy,
|
||
Unruffled,
|
||
Calm-in-a-Crowd,
|
||
No-Stopping-Me,
|
||
Nimble-Navigator,
|
||
Lane-Legerdemain,
|
||
Go-with-the-Flow,
|
||
In-Body-and-Mind,
|
||
Homestretch-Haste,
|
||
Running-Idle,
|
||
Taking-the-Lead,
|
||
Early-Lead,
|
||
Escape-Artist,
|
||
Fast-Paced,
|
||
Unrestrained,
|
||
Final-Push,
|
||
Calm-and-Collected,
|
||
Stamina-to-Spare,
|
||
Race-Planner,
|
||
Preferred-Position,
|
||
Speed-Star,
|
||
Prepared-to-Pass,
|
||
Fast-and-Furious,
|
||
Position-Pilfer,
|
||
On-Your-Left,
|
||
Slick-Surge,
|
||
Rising-Dragon,
|
||
Outer-Swell,
|
||
Sleeping-Lion,
|
||
Standing-By,
|
||
Sturm-und-Drang,
|
||
Masterful-Gambit,
|
||
Encroaching-Shadow,
|
||
Straightaway-Spurt,
|
||
Turbo-Sprint,
|
||
Sprinting-Gear,
|
||
Wait-and-See,
|
||
Blinding-Flash,
|
||
Gap-Closer,
|
||
Mile-Maven,
|
||
Productive-Plan,
|
||
Keen-Eye,
|
||
Watchful-Eye,
|
||
Furious-Feat,
|
||
Updrafters,
|
||
Trackblazer,
|
||
Rosy-Outlook,
|
||
Killer-Tunes,
|
||
Up-Tempo,
|
||
Unyielding,
|
||
Steadfast,
|
||
Cooldown,
|
||
Deep-Breaths,
|
||
Innate-Experience,
|
||
Inside-Scoop,
|
||
Adrenaline-Rush,
|
||
Extra-Tank,
|
||
Trick-Front,
|
||
Tantalizing-Trick,
|
||
Trick-Rear,
|
||
Frenzied-Front-Runners,
|
||
Frenzied-Pace-Chasers,
|
||
Frenzied-Late-Surgers,
|
||
Frenzied-End-Closers,
|
||
Subdued-Front-Runners,
|
||
Flustered-Front-Runners,
|
||
Hesitant-Front-Runners,
|
||
Subdued-Pace-Chasers,
|
||
Flustered-Pace-Chasers,
|
||
Hesitant-Pace-Chasers,
|
||
Subdued-Late-Surgers,
|
||
Flustered-Late-Surgers,
|
||
Hesitant-Late-Surgers,
|
||
Subdued-End-Closers,
|
||
Flustered-End-Closers,
|
||
Hesitant-End-Closers,
|
||
Oi-Racecourse-Lv2,
|
||
Oi-Racecourse,
|
||
Oi-Racecourse-x,
|
||
Sprint-Straightaways-Lv2,
|
||
Sprint-Straightaways,
|
||
Sprint-Corners-Lv2,
|
||
Sprint-Corners,
|
||
Staggering-Lead,
|
||
Huge-Lead,
|
||
Plan-X,
|
||
Countermeasure,
|
||
Perfect-Prep,
|
||
Meticulous-Measures,
|
||
Adored-by-All,
|
||
Intimidate,
|
||
You-ve-Got-No-Shot,
|
||
Stop-Right-There,
|
||
Mile-Straightaways-Lv2,
|
||
Mile-Straightaways,
|
||
Mile-Corners-Lv2,
|
||
Mile-Corners,
|
||
Changing-Gears,
|
||
Shifting-Gears,
|
||
Step-on-the-Gas,
|
||
Acceleration,
|
||
Big-Sisterly,
|
||
Unyielding-Spirit,
|
||
Greed-for-Speed,
|
||
Speed-Eater,
|
||
Battle-Formation,
|
||
Opening-Gambit,
|
||
Medium-Straightaways-Lv2,
|
||
Medium-Straightaways,
|
||
Medium-Corners-Lv2,
|
||
Medium-Corners,
|
||
Clairvoyance,
|
||
Hawkeye,
|
||
Lightning-Step,
|
||
Thunderbolt-Step,
|
||
Miraculous-Step,
|
||
Soft-Step,
|
||
Dominator,
|
||
Tether,
|
||
Mystifying-Murmur,
|
||
Murmur,
|
||
Long-Straightaways-Lv2,
|
||
Long-Straightaways,
|
||
Long-Corners-Lv2,
|
||
Long-Corners,
|
||
Vanguard-Spirit,
|
||
Keeping-the-Lead,
|
||
VIP-Pass,
|
||
Passing-Pro,
|
||
Overwhelming-Pressure,
|
||
Pressure,
|
||
Stamina-Siphon,
|
||
Stamina-Eater,
|
||
Illusionist,
|
||
Smoke-Screen,
|
||
Front-Runner-Straightaways-Lv2,
|
||
Front-Runner-Straightaways,
|
||
Front-Runner-Corners-Lv2,
|
||
Front-Runner-Corners,
|
||
Sixth-Sense,
|
||
Dodging-Danger,
|
||
Leaders-Pride,
|
||
Restless,
|
||
Moxie,
|
||
Reignition,
|
||
Second-Wind,
|
||
Restart,
|
||
Pace-Chaser-Straightaways-Lv2,
|
||
Pace-Chaser-Straightaways,
|
||
Pace-Chaser-Corners-Lv2,
|
||
Pace-Chaser-Corners,
|
||
Technician,
|
||
Shrewd-Step,
|
||
Determined-Descent,
|
||
Straight-Descent,
|
||
Gourmand,
|
||
Hydrate,
|
||
Shatterproof,
|
||
Tactical-Tweak,
|
||
Dazzling-Disorientation,
|
||
Disorient,
|
||
Late-Surger-Straightaways-Lv2,
|
||
Late-Surger-Straightaways,
|
||
Late-Surger-Corners-Lv2,
|
||
Late-Surger-Corners,
|
||
Hard-Worker,
|
||
Fighter,
|
||
Fifteen-Million-CC,
|
||
One-Million-CC,
|
||
Relax,
|
||
A-Small-Breather,
|
||
The-Bigger-Picture,
|
||
Studious,
|
||
All-Seeing-Eyes,
|
||
Sharp-Gaze,
|
||
End-Closer-Straightaways-Lv2,
|
||
End-Closer-Straightaways,
|
||
End-Closer-Corners-Lv2,
|
||
End-Closer-Corners,
|
||
The-Coast-Is-Clear,
|
||
I-Can-See-Right-Through-You,
|
||
Go-Home-Specialist,
|
||
After-School-Stroll,
|
||
Serenity,
|
||
Levelheaded,
|
||
Crusader,
|
||
Strategist,
|
||
Petrifying-Gaze,
|
||
Intense-Gaze,
|
||
Front-Runner-Savvy-Lv2,
|
||
Front-Runner-Savvy,
|
||
Pace-Chaser-Savvy-Lv2,
|
||
Pace-Chaser-Savvy,
|
||
Late-Surger-Savvy-Lv2,
|
||
Late-Surger-Savvy,
|
||
End-Closer-Savvy-Lv2,
|
||
End-Closer-Savvy,
|
||
Super-Lucky-Seven,
|
||
Lucky-Seven,
|
||
Triple-Sevens,
|
||
Highlander,
|
||
Uma-Stan,
|
||
Superstan,
|
||
Groundwork,
|
||
Tail-Held-High,
|
||
Tail-Nine,
|
||
Shake-It-Out,
|
||
Sympathy,
|
||
Lone-Wolf,
|
||
Slipstream,
|
||
Playtimes-Over,
|
||
Trending-in-the-Charts,
|
||
Top-Pick,
|
||
Lead-the-Charge,
|
||
Forward-March,
|
||
Lie-in-Wait,
|
||
Be-Still,
|
||
Come-What-May,
|
||
All-I-ve-Got,
|
||
Nail-Art,
|
||
Head-On,
|
||
Familiar-Ground,
|
||
Headliner,
|
||
Feature-Act,
|
||
Daring-Strike,
|
||
Early-Start,
|
||
Nothing-Ventured,
|
||
Risky-Business,
|
||
Runaway,
|
||
Burning-Spirit-SPD,
|
||
Ignited-Spirit-SPD,
|
||
Burning-Spirit-STA,
|
||
Ignited-Spirit-STA,
|
||
Burning-Spirit-PWR,
|
||
Ignited-Spirit-PWR,
|
||
Burning-Spirit-GUTS,
|
||
Ignited-Spirit-GUTS,
|
||
Burning-Spirit-WIT,
|
||
Ignited-Spirit-WIT,
|
||
Unquenched-Thirst,
|
||
Unchanging,
|
||
Towards-the-Scenery-I-Seek,
|
||
Creeping-Anxiety,
|
||
Blatant-Fear,
|
||
Dream-Run,
|
||
Show-Me-What-Lies-Beyond,
|
||
Hoiya-Have-a-Good-Run,
|
||
As-a-Friend-and-Rival,
|
||
Cheers-of-a-Fellow-Dreamer,
|
||
Shooting-Star-Inherit,
|
||
The-View-from-the-Lead-Is-Mine-Inherit,
|
||
Sky-High-Teio-Step-Inherit,
|
||
Red-Shift-LP1211-M-Inherit,
|
||
Lights-of-Vaudeville-Inherit,
|
||
Triumphant-Pulse-Inherit,
|
||
Anchors-Aweigh-Inherit,
|
||
Cut-and-Drive-Inherit,
|
||
Resplendent-Red-Ace-Inherit,
|
||
Shooting-for-Victory-Inherit,
|
||
Where-Theres-a-Will-Theres-a-Way-Inherit,
|
||
You-and-Me-One-on-One-Inherit,
|
||
The-Duty-of-Dignity-Calls-Inherit,
|
||
Victoria-por-plancha-Inherit,
|
||
This-Dance-Is-for-Vittoria-Inherit,
|
||
Shadow-Break-Inherit,
|
||
Behold-Thine-Emperors-Divine-Might-Inherit,
|
||
Blazing-Pride-Inherit,
|
||
OMG-The-Final-Sprint-Inherit,
|
||
Angling-and-Scheming-Inherit,
|
||
White-Lightning-Comin-Through-Inherit,
|
||
Fairy-Tale-Inherit,
|
||
Win-QED-Inherit,
|
||
Flashy-Landing-Inherit,
|
||
Chasing-After-You-Inherit,
|
||
G00-First-FInfinity-Inherit,
|
||
Lets-Pump-Some-Iron-Inherit,
|
||
YUMMY-SPEED-Inherit,
|
||
Blue-Rose-Closer-Inherit,
|
||
U-ma2-Inherit,
|
||
Our-Ticket-to-Win-Inherit,
|
||
Schwarzes-Schwert-Inherit,
|
||
LookatCurren-Inherit,
|
||
A-Princess-Must-Seize-Victory-Inherit,
|
||
KEEP-IT-REAL-Inherit,
|
||
Genius-x-Bakushin-Victory-Inherit,
|
||
Pure-Heart-Inherit,
|
||
SPARKLY-STARDOM-Inherit,
|
||
Pop-and-Polish-Inherit,
|
||
Nemesis-Inherit,
|
||
Super-Duper-Climax-Inherit,
|
||
I-See-Victory-in-My-Future-Inherit,
|
||
I-Never-Goof-Up-Inherit,
|
||
Moving-Past-and-Beyond-Inherit,
|
||
Just-a-Little-Farther-Inherit,
|
||
Prideful-King-Inherit,
|
||
Ambition-to-Surpass-the-Sakura-Inherit,
|
||
Dazzl-n-Diver-Inherit,
|
||
Certain-Victory-Inherit,
|
||
A-Kiss-for-Courage-Inherit,
|
||
Festive-Miracle-Inherit,
|
||
Superior-Heal-Inherit,
|
||
Legacy-of-the-Strong-Inherit,
|
||
Condors-Fury-Inherit,
|
||
Barcarole-of-Blessings-Inherit,
|
||
Arrows-Whistle-Shadows-Disperse-Inherit,
|
||
Eternal-Moments-Inherit,
|
||
Presents-from-X-Inherit,
|
||
Flowery-Maneuver-Inherit,
|
||
Every-Rose-Has-Its-Fangs-Inherit,
|
||
Dancing-in-the-Leaves-Inherit,
|
||
Give-Mummy-a-Hug-Inherit,
|
||
Hundred-Fourteenth-Times-the-Charm-Inherit,
|
||
Bountiful-Harvest-Inherit,
|
||
Carnival-Bonus,
|
||
]
|
||
|
||
val name2id: rbmap<string, skill-id> = rb-map/empty()
|
||
.set("Warning Shot!", Skill-id(10071))
|
||
.set("Xceleration", Skill-id(10081))
|
||
.set("Red Ace", Skill-id(10091))
|
||
.set("Focused Mind", Skill-id(10111))
|
||
.set("Corazón ☆ Ardiente", Skill-id(10141))
|
||
.set("Empress's Pride", Skill-id(10181))
|
||
.set("1st Place Kiss☆", Skill-id(10241))
|
||
.set("Feel the Burn!", Skill-id(10271))
|
||
.set("Introduction to Physiology", Skill-id(10321))
|
||
.set("V Is for Victory!", Skill-id(10351))
|
||
.set("Class Rep + Speed = Bakushin", Skill-id(10411))
|
||
.set("Clear Heart", Skill-id(10451))
|
||
.set("Super-Duper Stoked", Skill-id(10521))
|
||
.set("Luck Be with Me!", Skill-id(10561))
|
||
.set("I Can Win Sometimes, Right?", Skill-id(10601))
|
||
.set("Call Me King", Skill-id(10611))
|
||
.set("Shooting Star", Skill-id(100011))
|
||
.set("The View from the Lead Is Mine!", Skill-id(100021))
|
||
.set("Sky-High Teio Step", Skill-id(100031))
|
||
.set("Red Shift/LP1211-M", Skill-id(100041))
|
||
.set("Lights of Vaudeville", Skill-id(100051))
|
||
.set("Triumphant Pulse", Skill-id(100061))
|
||
.set("Anchors Aweigh!", Skill-id(100071))
|
||
.set("Cut and Drive!", Skill-id(100081))
|
||
.set("Resplendent Red Ace", Skill-id(100091))
|
||
.set("Shooting for Victory!", Skill-id(100101))
|
||
.set("Where There's a Will, There's a Way", Skill-id(100111))
|
||
.set("You and Me! One-on-One!", Skill-id(100121))
|
||
.set("The Duty of Dignity Calls", Skill-id(100131))
|
||
.set("Victoria por plancha ☆", Skill-id(100141))
|
||
.set("This Dance Is for Vittoria!", Skill-id(100151))
|
||
.set("Shadow Break", Skill-id(100161))
|
||
.set("Behold Thine Emperor's Divine Might", Skill-id(100171))
|
||
.set("Blazing Pride", Skill-id(100181))
|
||
.set("OMG! (゚∀゚) The Final Sprint! ☆", Skill-id(100191))
|
||
.set("Angling and Scheming", Skill-id(100201))
|
||
.set("White Lightning Comin' Through!", Skill-id(100211))
|
||
.set("Fairy Tale", Skill-id(100221))
|
||
.set("∴win Q.E.D.", Skill-id(100231))
|
||
.set("Flashy☆Landing", Skill-id(100241))
|
||
.set("Chasing After You", Skill-id(100251))
|
||
.set("G00 1st. F∞;", Skill-id(100261))
|
||
.set("Let's Pump Some Iron!", Skill-id(100271))
|
||
.set("YUMMY☆SPEED!", Skill-id(100281))
|
||
.set("Blue Rose Closer", Skill-id(100301))
|
||
.set("U=ma2", Skill-id(100321))
|
||
.set("Our Ticket to Win!", Skill-id(100351))
|
||
.set("Schwarzes Schwert", Skill-id(100371))
|
||
.set("#LookatCurren", Skill-id(100381))
|
||
.set("A Princess Must Seize Victory!", Skill-id(100391))
|
||
.set("KEEP IT REAL.", Skill-id(100401))
|
||
.set("Genius x Bakushin = Victory", Skill-id(100411))
|
||
.set("Pure Heart", Skill-id(100451))
|
||
.set("SPARKLY☆STARDOM", Skill-id(100461))
|
||
.set("Pop & Polish", Skill-id(100481))
|
||
.set("Nemesis", Skill-id(100501))
|
||
.set("Super-Duper Climax", Skill-id(100521))
|
||
.set("I See Victory in My Future!", Skill-id(100561))
|
||
.set("I Never Goof Up!", Skill-id(100581))
|
||
.set("Moving Past, and Beyond", Skill-id(100591))
|
||
.set("Just a Little Farther!", Skill-id(100601))
|
||
.set("Prideful King", Skill-id(100611))
|
||
.set("Ambition to Surpass the Sakura", Skill-id(100691))
|
||
.set("Dazzl'n ♪ Diver", Skill-id(110011))
|
||
.set("Certain Victory", Skill-id(110031))
|
||
.set("A Kiss for Courage", Skill-id(110041))
|
||
.set("Festive Miracle", Skill-id(110061))
|
||
.set("Superior Heal", Skill-id(110111))
|
||
.set("Legacy of the Strong", Skill-id(110131))
|
||
.set("Condor's Fury", Skill-id(110141))
|
||
.set("Barcarole of Blessings", Skill-id(110151))
|
||
.set("Arrows Whistle, Shadows Disperse", Skill-id(110171))
|
||
.set("Eternal Moments", Skill-id(110181))
|
||
.set("Presents from X", Skill-id(110231))
|
||
.set("Flowery☆Maneuver", Skill-id(110241))
|
||
.set("Every Rose Has Its Fangs", Skill-id(110301))
|
||
.set("Dancing in the Leaves", Skill-id(110401))
|
||
.set("Give Mummy a Hug ♡", Skill-id(110451))
|
||
.set("114th Time's the Charm", Skill-id(110521))
|
||
.set("Bountiful Harvest", Skill-id(110561))
|
||
.set("Right-Handed ◎", Skill-id(200011))
|
||
.set("Right-Handed ○", Skill-id(200012))
|
||
.set("Right-Handed ×", Skill-id(200013))
|
||
.set("Left-Handed ◎", Skill-id(200021))
|
||
.set("Left-Handed ○", Skill-id(200022))
|
||
.set("Left-Handed ×", Skill-id(200023))
|
||
.set("Tokyo Racecourse ◎", Skill-id(200031))
|
||
.set("Tokyo Racecourse ○", Skill-id(200032))
|
||
.set("Tokyo Racecourse ×", Skill-id(200033))
|
||
.set("Nakayama Racecourse ◎", Skill-id(200041))
|
||
.set("Nakayama Racecourse ○", Skill-id(200042))
|
||
.set("Nakayama Racecourse ×", Skill-id(200043))
|
||
.set("Hanshin Racecourse ◎", Skill-id(200051))
|
||
.set("Hanshin Racecourse ○", Skill-id(200052))
|
||
.set("Hanshin Racecourse ×", Skill-id(200053))
|
||
.set("Kyoto Racecourse ◎", Skill-id(200061))
|
||
.set("Kyoto Racecourse ○", Skill-id(200062))
|
||
.set("Kyoto Racecourse ×", Skill-id(200063))
|
||
.set("Yodo Invicta", Skill-id(200064))
|
||
.set("Chukyo Racecourse ◎", Skill-id(200071))
|
||
.set("Chukyo Racecourse ○", Skill-id(200072))
|
||
.set("Chukyo Racecourse ×", Skill-id(200073))
|
||
.set("Sapporo Racecourse ◎", Skill-id(200081))
|
||
.set("Sapporo Racecourse ○", Skill-id(200082))
|
||
.set("Sapporo Racecourse ×", Skill-id(200083))
|
||
.set("Hakodate Racecourse ◎", Skill-id(200091))
|
||
.set("Hakodate Racecourse ○", Skill-id(200092))
|
||
.set("Hakodate Racecourse ×", Skill-id(200093))
|
||
.set("Fukushima Racecourse ◎", Skill-id(200101))
|
||
.set("Fukushima Racecourse ○", Skill-id(200102))
|
||
.set("Fukushima Racecourse ×", Skill-id(200103))
|
||
.set("Niigata Racecourse ◎", Skill-id(200111))
|
||
.set("Niigata Racecourse ○", Skill-id(200112))
|
||
.set("Niigata Racecourse ×", Skill-id(200113))
|
||
.set("Kokura Racecourse ◎", Skill-id(200121))
|
||
.set("Kokura Racecourse ○", Skill-id(200122))
|
||
.set("Kokura Racecourse ×", Skill-id(200123))
|
||
.set("Standard Distance ◎", Skill-id(200131))
|
||
.set("Standard Distance ○", Skill-id(200132))
|
||
.set("Standard Distance ×", Skill-id(200133))
|
||
.set("Non-Standard Distance ◎", Skill-id(200141))
|
||
.set("Non-Standard Distance ○", Skill-id(200142))
|
||
.set("Non-Standard Distance ×", Skill-id(200143))
|
||
.set("Firm Conditions ◎", Skill-id(200151))
|
||
.set("Firm Conditions ○", Skill-id(200152))
|
||
.set("Firm Conditions ×", Skill-id(200153))
|
||
.set("Wet Conditions ◎", Skill-id(200161))
|
||
.set("Wet Conditions ○", Skill-id(200162))
|
||
.set("Wet Conditions ×", Skill-id(200163))
|
||
.set("Spring Runner ◎", Skill-id(200171))
|
||
.set("Spring Runner ○", Skill-id(200172))
|
||
.set("Spring Runner ×", Skill-id(200173))
|
||
.set("Spring Spectacle", Skill-id(200174))
|
||
.set("Summer Runner ◎", Skill-id(200181))
|
||
.set("Summer Runner ○", Skill-id(200182))
|
||
.set("Summer Runner ×", Skill-id(200183))
|
||
.set("Fall Runner ◎", Skill-id(200191))
|
||
.set("Fall Runner ○", Skill-id(200192))
|
||
.set("Fall Runner ×", Skill-id(200193))
|
||
.set("Fall Frenzy", Skill-id(200194))
|
||
.set("Winter Runner ◎", Skill-id(200201))
|
||
.set("Winter Runner ○", Skill-id(200202))
|
||
.set("Winter Runner ×", Skill-id(200203))
|
||
.set("Sunny Days ◎", Skill-id(200211))
|
||
.set("Sunny Days ○", Skill-id(200212))
|
||
.set("Cloudy Days ◎", Skill-id(200221))
|
||
.set("Cloudy Days ○", Skill-id(200222))
|
||
.set("Rainy Days ◎", Skill-id(200231))
|
||
.set("Rainy Days ○", Skill-id(200232))
|
||
.set("Rainy Days ×", Skill-id(200233))
|
||
.set("Snowy Days ◎", Skill-id(200241))
|
||
.set("Snowy Days ○", Skill-id(200242))
|
||
.set("Inner Post Proficiency ◎", Skill-id(200251))
|
||
.set("Inner Post Proficiency ○", Skill-id(200252))
|
||
.set("Inner Post Averseness", Skill-id(200253))
|
||
.set("Outer Post Proficiency ◎", Skill-id(200261))
|
||
.set("Outer Post Proficiency ○", Skill-id(200262))
|
||
.set("Outer Post Averseness", Skill-id(200263))
|
||
.set("Maverick ◎", Skill-id(200271))
|
||
.set("Maverick ○", Skill-id(200272))
|
||
.set("Competitive Spirit ◎", Skill-id(200281))
|
||
.set("Competitive Spirit ○", Skill-id(200282))
|
||
.set("Wallflower", Skill-id(200283))
|
||
.set("Target in Sight ◎", Skill-id(200291))
|
||
.set("Target in Sight ○", Skill-id(200292))
|
||
.set("Long Shot ◎", Skill-id(200301))
|
||
.set("Long Shot ○", Skill-id(200302))
|
||
.set("G1 Averseness", Skill-id(200311))
|
||
.set("Paddock Fright", Skill-id(200321))
|
||
.set("Professor of Curvature", Skill-id(200331))
|
||
.set("Corner Adept ○", Skill-id(200332))
|
||
.set("Corner Adept ×", Skill-id(200333))
|
||
.set("Corner Connoisseur", Skill-id(200341))
|
||
.set("Corner Acceleration ○", Skill-id(200342))
|
||
.set("Corner Acceleration ×", Skill-id(200343))
|
||
.set("Swinging Maestro", Skill-id(200351))
|
||
.set("Corner Recovery ○", Skill-id(200352))
|
||
.set("Corner Recovery ×", Skill-id(200353))
|
||
.set("Beeline Burst", Skill-id(200361))
|
||
.set("Straightaway Adept", Skill-id(200362))
|
||
.set("Rushing Gale!", Skill-id(200371))
|
||
.set("Straightaway Acceleration", Skill-id(200372))
|
||
.set("Breath of Fresh Air", Skill-id(200381))
|
||
.set("Straightaway Recovery", Skill-id(200382))
|
||
.set("Ramp Revulsion", Skill-id(200391))
|
||
.set("Packphobia", Skill-id(200401))
|
||
.set("Defeatist", Skill-id(200411))
|
||
.set("Reckless", Skill-id(200421))
|
||
.set("Concentration", Skill-id(200431))
|
||
.set("Focus", Skill-id(200432))
|
||
.set("Gatekept", Skill-id(200433))
|
||
.set("Iron Will", Skill-id(200441))
|
||
.set("Lay Low", Skill-id(200442))
|
||
.set("Center Stage", Skill-id(200451))
|
||
.set("Prudent Positioning", Skill-id(200452))
|
||
.set("It's On!", Skill-id(200461))
|
||
.set("Ramp Up", Skill-id(200462))
|
||
.set("Indomitable", Skill-id(200471))
|
||
.set("Pace Strategy", Skill-id(200472))
|
||
.set("Unruffled", Skill-id(200481))
|
||
.set("Calm in a Crowd", Skill-id(200482))
|
||
.set("No Stopping Me!", Skill-id(200491))
|
||
.set("Nimble Navigator", Skill-id(200492))
|
||
.set("Lane Legerdemain", Skill-id(200501))
|
||
.set("Go with the Flow", Skill-id(200502))
|
||
.set("In Body and Mind", Skill-id(200511))
|
||
.set("Homestretch Haste", Skill-id(200512))
|
||
.set("Running Idle", Skill-id(200521))
|
||
.set("Taking the Lead", Skill-id(200531))
|
||
.set("Early Lead", Skill-id(200532))
|
||
.set("Escape Artist", Skill-id(200541))
|
||
.set("Fast-Paced", Skill-id(200542))
|
||
.set("Unrestrained", Skill-id(200551))
|
||
.set("Final Push", Skill-id(200552))
|
||
.set("Calm and Collected", Skill-id(200561))
|
||
.set("Stamina to Spare", Skill-id(200562))
|
||
.set("Race Planner", Skill-id(200571))
|
||
.set("Preferred Position", Skill-id(200572))
|
||
.set("Speed Star", Skill-id(200581))
|
||
.set("Prepared to Pass", Skill-id(200582))
|
||
.set("Fast & Furious", Skill-id(200591))
|
||
.set("Position Pilfer", Skill-id(200592))
|
||
.set("On Your Left!", Skill-id(200601))
|
||
.set("Slick Surge", Skill-id(200602))
|
||
.set("Rising Dragon", Skill-id(200611))
|
||
.set("Outer Swell", Skill-id(200612))
|
||
.set("Sleeping Lion", Skill-id(200621))
|
||
.set("Standing By", Skill-id(200622))
|
||
.set("Sturm und Drang", Skill-id(200631))
|
||
.set("Masterful Gambit", Skill-id(200632))
|
||
.set("Encroaching Shadow", Skill-id(200641))
|
||
.set("Straightaway Spurt", Skill-id(200642))
|
||
.set("Turbo Sprint", Skill-id(200651))
|
||
.set("Sprinting Gear", Skill-id(200652))
|
||
.set("Wait-and-See", Skill-id(200662))
|
||
.set("Blinding Flash", Skill-id(200671))
|
||
.set("Gap Closer", Skill-id(200672))
|
||
.set("Mile Maven", Skill-id(200681))
|
||
.set("Productive Plan", Skill-id(200682))
|
||
.set("Keen Eye", Skill-id(200691))
|
||
.set("Watchful Eye", Skill-id(200692))
|
||
.set("Furious Feat", Skill-id(200701))
|
||
.set("Updrafters", Skill-id(200702))
|
||
.set("Trackblazer", Skill-id(200711))
|
||
.set("Rosy Outlook", Skill-id(200712))
|
||
.set("Killer Tunes", Skill-id(200721))
|
||
.set("Up-Tempo", Skill-id(200722))
|
||
.set("Unyielding", Skill-id(200731))
|
||
.set("Steadfast", Skill-id(200732))
|
||
.set("Cooldown", Skill-id(200741))
|
||
.set("Deep Breaths", Skill-id(200742))
|
||
.set("Innate Experience", Skill-id(200751))
|
||
.set("Inside Scoop", Skill-id(200752))
|
||
.set("Adrenaline Rush", Skill-id(200761))
|
||
.set("Extra Tank", Skill-id(200762))
|
||
.set("Trick (Front)", Skill-id(200771))
|
||
.set("Tantalizing Trick", Skill-id(200772))
|
||
.set("Trick (Rear)", Skill-id(200781))
|
||
.set("Frenzied Front Runners", Skill-id(200791))
|
||
.set("Frenzied Pace Chasers", Skill-id(200801))
|
||
.set("Frenzied Late Surgers", Skill-id(200811))
|
||
.set("Frenzied End Closers", Skill-id(200821))
|
||
.set("Subdued Front Runners", Skill-id(200831))
|
||
.set("Flustered Front Runners", Skill-id(200841))
|
||
.set("Hesitant Front Runners", Skill-id(200851))
|
||
.set("Subdued Pace Chasers", Skill-id(200861))
|
||
.set("Flustered Pace Chasers", Skill-id(200871))
|
||
.set("Hesitant Pace Chasers", Skill-id(200881))
|
||
.set("Subdued Late Surgers", Skill-id(200891))
|
||
.set("Flustered Late Surgers", Skill-id(200901))
|
||
.set("Hesitant Late Surgers", Skill-id(200911))
|
||
.set("Subdued End Closers", Skill-id(200921))
|
||
.set("Flustered End Closers", Skill-id(200931))
|
||
.set("Hesitant End Closers", Skill-id(200941))
|
||
.set("Oi Racecourse ◎", Skill-id(200951))
|
||
.set("Oi Racecourse ○", Skill-id(200952))
|
||
.set("Oi Racecourse ×", Skill-id(200953))
|
||
.set("Sprint Straightaways ◎", Skill-id(200961))
|
||
.set("Sprint Straightaways ○", Skill-id(200962))
|
||
.set("Sprint Corners ◎", Skill-id(200971))
|
||
.set("Sprint Corners ○", Skill-id(200972))
|
||
.set("Staggering Lead", Skill-id(200981))
|
||
.set("Huge Lead", Skill-id(200982))
|
||
.set("Plan X", Skill-id(200991))
|
||
.set("Countermeasure", Skill-id(200992))
|
||
.set("Perfect Prep!", Skill-id(201001))
|
||
.set("Meticulous Measures", Skill-id(201002))
|
||
.set("Adored by All", Skill-id(201011))
|
||
.set("Intimidate", Skill-id(201012))
|
||
.set("You've Got No Shot", Skill-id(201021))
|
||
.set("Stop Right There!", Skill-id(201022))
|
||
.set("Mile Straightaways ◎", Skill-id(201031))
|
||
.set("Mile Straightaways ○", Skill-id(201032))
|
||
.set("Mile Corners ◎", Skill-id(201041))
|
||
.set("Mile Corners ○", Skill-id(201042))
|
||
.set("Changing Gears", Skill-id(201051))
|
||
.set("Shifting Gears", Skill-id(201052))
|
||
.set("Step on the Gas!", Skill-id(201061))
|
||
.set("Acceleration", Skill-id(201062))
|
||
.set("Big-Sisterly", Skill-id(201071))
|
||
.set("Unyielding Spirit", Skill-id(201072))
|
||
.set("Greed for Speed", Skill-id(201081))
|
||
.set("Speed Eater", Skill-id(201082))
|
||
.set("Battle Formation", Skill-id(201091))
|
||
.set("Opening Gambit", Skill-id(201092))
|
||
.set("Medium Straightaways ◎", Skill-id(201101))
|
||
.set("Medium Straightaways ○", Skill-id(201102))
|
||
.set("Medium Corners ◎", Skill-id(201111))
|
||
.set("Medium Corners ○", Skill-id(201112))
|
||
.set("Clairvoyance", Skill-id(201121))
|
||
.set("Hawkeye", Skill-id(201122))
|
||
.set("Lightning Step", Skill-id(201131))
|
||
.set("Thunderbolt Step", Skill-id(201132))
|
||
.set("Miraculous Step", Skill-id(201141))
|
||
.set("Soft Step", Skill-id(201142))
|
||
.set("Dominator", Skill-id(201151))
|
||
.set("Tether", Skill-id(201152))
|
||
.set("Mystifying Murmur", Skill-id(201161))
|
||
.set("Murmur", Skill-id(201162))
|
||
.set("Long Straightaways ◎", Skill-id(201171))
|
||
.set("Long Straightaways ○", Skill-id(201172))
|
||
.set("Long Corners ◎", Skill-id(201181))
|
||
.set("Long Corners ○", Skill-id(201182))
|
||
.set("Vanguard Spirit", Skill-id(201191))
|
||
.set("Keeping the Lead", Skill-id(201192))
|
||
.set("VIP Pass", Skill-id(201201))
|
||
.set("Passing Pro", Skill-id(201202))
|
||
.set("Overwhelming Pressure", Skill-id(201211))
|
||
.set("Pressure", Skill-id(201212))
|
||
.set("Stamina Siphon", Skill-id(201221))
|
||
.set("Stamina Eater", Skill-id(201222))
|
||
.set("Illusionist", Skill-id(201231))
|
||
.set("Smoke Screen", Skill-id(201232))
|
||
.set("Front Runner Straightaways ◎", Skill-id(201241))
|
||
.set("Front Runner Straightaways ○", Skill-id(201242))
|
||
.set("Front Runner Corners ◎", Skill-id(201251))
|
||
.set("Front Runner Corners ○", Skill-id(201252))
|
||
.set("Sixth Sense", Skill-id(201261))
|
||
.set("Dodging Danger", Skill-id(201262))
|
||
.set("Leader's Pride", Skill-id(201272))
|
||
.set("Restless", Skill-id(201281))
|
||
.set("Moxie", Skill-id(201282))
|
||
.set("Reignition", Skill-id(201291))
|
||
.set("Second Wind", Skill-id(201292))
|
||
.set("Restart", Skill-id(201302))
|
||
.set("Pace Chaser Straightaways ◎", Skill-id(201311))
|
||
.set("Pace Chaser Straightaways ○", Skill-id(201312))
|
||
.set("Pace Chaser Corners ◎", Skill-id(201321))
|
||
.set("Pace Chaser Corners ○", Skill-id(201322))
|
||
.set("Technician", Skill-id(201331))
|
||
.set("Shrewd Step", Skill-id(201332))
|
||
.set("Determined Descent", Skill-id(201341))
|
||
.set("Straight Descent", Skill-id(201342))
|
||
.set("Gourmand", Skill-id(201351))
|
||
.set("Hydrate", Skill-id(201352))
|
||
.set("Shatterproof", Skill-id(201361))
|
||
.set("Tactical Tweak", Skill-id(201362))
|
||
.set("Dazzling Disorientation", Skill-id(201371))
|
||
.set("Disorient", Skill-id(201372))
|
||
.set("Late Surger Straightaways ◎", Skill-id(201381))
|
||
.set("Late Surger Straightaways ○", Skill-id(201382))
|
||
.set("Late Surger Corners ◎", Skill-id(201391))
|
||
.set("Late Surger Corners ○", Skill-id(201392))
|
||
.set("Hard Worker", Skill-id(201401))
|
||
.set("Fighter", Skill-id(201402))
|
||
.set("15,000,000 CC", Skill-id(201411))
|
||
.set("1,500,000 CC", Skill-id(201412))
|
||
.set("Relax", Skill-id(201421))
|
||
.set("A Small Breather", Skill-id(201422))
|
||
.set("The Bigger Picture", Skill-id(201431))
|
||
.set("Studious", Skill-id(201432))
|
||
.set("All-Seeing Eyes", Skill-id(201441))
|
||
.set("Sharp Gaze", Skill-id(201442))
|
||
.set("End Closer Straightaways ◎", Skill-id(201451))
|
||
.set("End Closer Straightaways ○", Skill-id(201452))
|
||
.set("End Closer Corners ◎", Skill-id(201461))
|
||
.set("End Closer Corners ○", Skill-id(201462))
|
||
.set("The Coast Is Clear!", Skill-id(201471))
|
||
.set("I Can See Right Through You", Skill-id(201472))
|
||
.set("Go-Home Specialist", Skill-id(201481))
|
||
.set("After-School Stroll", Skill-id(201482))
|
||
.set("Serenity", Skill-id(201491))
|
||
.set("Levelheaded", Skill-id(201492))
|
||
.set("Crusader", Skill-id(201501))
|
||
.set("Strategist", Skill-id(201502))
|
||
.set("Petrifying Gaze", Skill-id(201511))
|
||
.set("Intense Gaze", Skill-id(201512))
|
||
.set("Front Runner Savvy ◎", Skill-id(201521))
|
||
.set("Front Runner Savvy ○", Skill-id(201522))
|
||
.set("Pace Chaser Savvy ◎", Skill-id(201531))
|
||
.set("Pace Chaser Savvy ○", Skill-id(201532))
|
||
.set("Late Surger Savvy ◎", Skill-id(201541))
|
||
.set("Late Surger Savvy ○", Skill-id(201542))
|
||
.set("End Closer Savvy ◎", Skill-id(201551))
|
||
.set("End Closer Savvy ○", Skill-id(201552))
|
||
.set("Super Lucky Seven", Skill-id(201561))
|
||
.set("Lucky Seven", Skill-id(201562))
|
||
.set("Triple 7s", Skill-id(201571))
|
||
.set("Highlander", Skill-id(201581))
|
||
.set("Uma Stan", Skill-id(201591))
|
||
.set("Superstan", Skill-id(201592))
|
||
.set("Groundwork", Skill-id(201601))
|
||
.set("Tail Held High", Skill-id(201611))
|
||
.set("Tail Nine", Skill-id(201612))
|
||
.set("Shake It Out", Skill-id(201621))
|
||
.set("Sympathy", Skill-id(201631))
|
||
.set("Lone Wolf", Skill-id(201641))
|
||
.set("Slipstream", Skill-id(201651))
|
||
.set("Playtime's Over!", Skill-id(201661))
|
||
.set("Trending in the Charts!", Skill-id(201671))
|
||
.set("Top Pick", Skill-id(201672))
|
||
.set("Lead the Charge!", Skill-id(201681))
|
||
.set("Forward, March!", Skill-id(201682))
|
||
.set("Lie in Wait", Skill-id(201691))
|
||
.set("Be Still", Skill-id(201692))
|
||
.set("Come What May", Skill-id(201701))
|
||
.set("All I've Got", Skill-id(201702))
|
||
.set("♡ 3D Nail Art", Skill-id(201801))
|
||
.set("Head-On", Skill-id(201902))
|
||
.set("Familiar Ground", Skill-id(202002))
|
||
.set("Headliner", Skill-id(202011))
|
||
.set("Feature Act", Skill-id(202012))
|
||
.set("Daring Strike", Skill-id(202021))
|
||
.set("Early Start", Skill-id(202022))
|
||
.set("Nothing Ventured", Skill-id(202031))
|
||
.set("Risky Business", Skill-id(202032))
|
||
.set("Runaway", Skill-id(202051))
|
||
.set("Burning Spirit SPD", Skill-id(210011))
|
||
.set("Ignited Spirit SPD", Skill-id(210012))
|
||
.set("Burning Spirit STA", Skill-id(210021))
|
||
.set("Ignited Spirit STA", Skill-id(210022))
|
||
.set("Burning Spirit PWR", Skill-id(210031))
|
||
.set("Ignited Spirit PWR", Skill-id(210032))
|
||
.set("Burning Spirit GUTS", Skill-id(210041))
|
||
.set("Ignited Spirit GUTS", Skill-id(210042))
|
||
.set("Burning Spirit WIT", Skill-id(210051))
|
||
.set("Ignited Spirit WIT", Skill-id(210052))
|
||
.set("Unquenched Thirst", Skill-id(300011))
|
||
.set("Unchanging", Skill-id(300021))
|
||
.set("Towards the Scenery I Seek", Skill-id(300031))
|
||
.set("Creeping Anxiety", Skill-id(300041))
|
||
.set("Blatant Fear", Skill-id(300051))
|
||
.set("Dream Run", Skill-id(300061))
|
||
.set("Show Me What Lies Beyond!", Skill-id(300071))
|
||
.set("Hoiya! Have a Good Run!", Skill-id(300081))
|
||
.set("As a Friend and Rival", Skill-id(300091))
|
||
.set("Cheers of a Fellow Dreamer", Skill-id(300101))
|
||
.set("Shooting Star" ++ " (Inherited)", Skill-id(900011))
|
||
.set("The View from the Lead Is Mine!" ++ " (Inherited)", Skill-id(900021))
|
||
.set("Sky-High Teio Step" ++ " (Inherited)", Skill-id(900031))
|
||
.set("Red Shift/LP1211-M" ++ " (Inherited)", Skill-id(900041))
|
||
.set("Lights of Vaudeville" ++ " (Inherited)", Skill-id(900051))
|
||
.set("Triumphant Pulse" ++ " (Inherited)", Skill-id(900061))
|
||
.set("Anchors Aweigh!" ++ " (Inherited)", Skill-id(900071))
|
||
.set("Cut and Drive!" ++ " (Inherited)", Skill-id(900081))
|
||
.set("Resplendent Red Ace" ++ " (Inherited)", Skill-id(900091))
|
||
.set("Shooting for Victory!" ++ " (Inherited)", Skill-id(900101))
|
||
.set("Where There's a Will, There's a Way" ++ " (Inherited)", Skill-id(900111))
|
||
.set("You and Me! One-on-One!" ++ " (Inherited)", Skill-id(900121))
|
||
.set("The Duty of Dignity Calls" ++ " (Inherited)", Skill-id(900131))
|
||
.set("Victoria por plancha ☆" ++ " (Inherited)", Skill-id(900141))
|
||
.set("This Dance Is for Vittoria!" ++ " (Inherited)", Skill-id(900151))
|
||
.set("Shadow Break" ++ " (Inherited)", Skill-id(900161))
|
||
.set("Behold Thine Emperor's Divine Might" ++ " (Inherited)", Skill-id(900171))
|
||
.set("Blazing Pride" ++ " (Inherited)", Skill-id(900181))
|
||
.set("OMG! (゚∀゚) The Final Sprint! ☆" ++ " (Inherited)", Skill-id(900191))
|
||
.set("Angling and Scheming" ++ " (Inherited)", Skill-id(900201))
|
||
.set("White Lightning Comin' Through!" ++ " (Inherited)", Skill-id(900211))
|
||
.set("Fairy Tale" ++ " (Inherited)", Skill-id(900221))
|
||
.set("∴win Q.E.D." ++ " (Inherited)", Skill-id(900231))
|
||
.set("Flashy☆Landing" ++ " (Inherited)", Skill-id(900241))
|
||
.set("Chasing After You" ++ " (Inherited)", Skill-id(900251))
|
||
.set("G00 1st. F∞;" ++ " (Inherited)", Skill-id(900261))
|
||
.set("Let's Pump Some Iron!" ++ " (Inherited)", Skill-id(900271))
|
||
.set("YUMMY☆SPEED!" ++ " (Inherited)", Skill-id(900281))
|
||
.set("Blue Rose Closer" ++ " (Inherited)", Skill-id(900301))
|
||
.set("U=ma2" ++ " (Inherited)", Skill-id(900321))
|
||
.set("Our Ticket to Win!" ++ " (Inherited)", Skill-id(900351))
|
||
.set("Schwarzes Schwert" ++ " (Inherited)", Skill-id(900371))
|
||
.set("#LookatCurren" ++ " (Inherited)", Skill-id(900381))
|
||
.set("A Princess Must Seize Victory!" ++ " (Inherited)", Skill-id(900391))
|
||
.set("KEEP IT REAL." ++ " (Inherited)", Skill-id(900401))
|
||
.set("Genius x Bakushin = Victory" ++ " (Inherited)", Skill-id(900411))
|
||
.set("Pure Heart" ++ " (Inherited)", Skill-id(900451))
|
||
.set("SPARKLY☆STARDOM" ++ " (Inherited)", Skill-id(900461))
|
||
.set("Pop & Polish" ++ " (Inherited)", Skill-id(900481))
|
||
.set("Nemesis" ++ " (Inherited)", Skill-id(900501))
|
||
.set("Super-Duper Climax" ++ " (Inherited)", Skill-id(900521))
|
||
.set("I See Victory in My Future!" ++ " (Inherited)", Skill-id(900561))
|
||
.set("I Never Goof Up!" ++ " (Inherited)", Skill-id(900581))
|
||
.set("Moving Past, and Beyond" ++ " (Inherited)", Skill-id(900591))
|
||
.set("Just a Little Farther!" ++ " (Inherited)", Skill-id(900601))
|
||
.set("Prideful King" ++ " (Inherited)", Skill-id(900611))
|
||
.set("Ambition to Surpass the Sakura" ++ " (Inherited)", Skill-id(900691))
|
||
.set("Dazzl'n ♪ Diver" ++ " (Inherited)", Skill-id(910011))
|
||
.set("Certain Victory" ++ " (Inherited)", Skill-id(910031))
|
||
.set("A Kiss for Courage" ++ " (Inherited)", Skill-id(910041))
|
||
.set("Festive Miracle" ++ " (Inherited)", Skill-id(910061))
|
||
.set("Superior Heal" ++ " (Inherited)", Skill-id(910111))
|
||
.set("Legacy of the Strong" ++ " (Inherited)", Skill-id(910131))
|
||
.set("Condor's Fury" ++ " (Inherited)", Skill-id(910141))
|
||
.set("Barcarole of Blessings" ++ " (Inherited)", Skill-id(910151))
|
||
.set("Arrows Whistle, Shadows Disperse" ++ " (Inherited)", Skill-id(910171))
|
||
.set("Eternal Moments" ++ " (Inherited)", Skill-id(910181))
|
||
.set("Presents from X" ++ " (Inherited)", Skill-id(910231))
|
||
.set("Flowery☆Maneuver" ++ " (Inherited)", Skill-id(910241))
|
||
.set("Every Rose Has Its Fangs" ++ " (Inherited)", Skill-id(910301))
|
||
.set("Dancing in the Leaves" ++ " (Inherited)", Skill-id(910401))
|
||
.set("Give Mummy a Hug ♡" ++ " (Inherited)", Skill-id(910451))
|
||
.set("114th Time's the Charm" ++ " (Inherited)", Skill-id(910521))
|
||
.set("Bountiful Harvest" ++ " (Inherited)", Skill-id(910561))
|
||
.set("Carnival Bonus", Skill-id(1000011))
|
||
|
||
// Get the skill ID that has the given exact name.
|
||
// Inherited skills have `" (Inherited)"` appended to their names.
|
||
// If no skill matches the name, the result is an invalid ID.
|
||
pub fun from-name(name: string): skill-id
|
||
name2id.lookup(name).default(Skill-id(0))
|
||
|
||
// Get the name for a skill.
|
||
// Inherited skills have `" (Inherited)"` appended to their names.
|
||
// If no skill matches the ID, the result is the numeric ID.
|
||
pub fun show(s: skill-id): string
|
||
match s.game-id
|
||
10071 -> "Warning Shot!"
|
||
10081 -> "Xceleration"
|
||
10091 -> "Red Ace"
|
||
10111 -> "Focused Mind"
|
||
10141 -> "Corazón ☆ Ardiente"
|
||
10181 -> "Empress's Pride"
|
||
10241 -> "1st Place Kiss☆"
|
||
10271 -> "Feel the Burn!"
|
||
10321 -> "Introduction to Physiology"
|
||
10351 -> "V Is for Victory!"
|
||
10411 -> "Class Rep + Speed = Bakushin"
|
||
10451 -> "Clear Heart"
|
||
10521 -> "Super-Duper Stoked"
|
||
10561 -> "Luck Be with Me!"
|
||
10601 -> "I Can Win Sometimes, Right?"
|
||
10611 -> "Call Me King"
|
||
100011 -> "Shooting Star"
|
||
100021 -> "The View from the Lead Is Mine!"
|
||
100031 -> "Sky-High Teio Step"
|
||
100041 -> "Red Shift/LP1211-M"
|
||
100051 -> "Lights of Vaudeville"
|
||
100061 -> "Triumphant Pulse"
|
||
100071 -> "Anchors Aweigh!"
|
||
100081 -> "Cut and Drive!"
|
||
100091 -> "Resplendent Red Ace"
|
||
100101 -> "Shooting for Victory!"
|
||
100111 -> "Where There's a Will, There's a Way"
|
||
100121 -> "You and Me! One-on-One!"
|
||
100131 -> "The Duty of Dignity Calls"
|
||
100141 -> "Victoria por plancha ☆"
|
||
100151 -> "This Dance Is for Vittoria!"
|
||
100161 -> "Shadow Break"
|
||
100171 -> "Behold Thine Emperor's Divine Might"
|
||
100181 -> "Blazing Pride"
|
||
100191 -> "OMG! (゚∀゚) The Final Sprint! ☆"
|
||
100201 -> "Angling and Scheming"
|
||
100211 -> "White Lightning Comin' Through!"
|
||
100221 -> "Fairy Tale"
|
||
100231 -> "∴win Q.E.D."
|
||
100241 -> "Flashy☆Landing"
|
||
100251 -> "Chasing After You"
|
||
100261 -> "G00 1st. F∞;"
|
||
100271 -> "Let's Pump Some Iron!"
|
||
100281 -> "YUMMY☆SPEED!"
|
||
100301 -> "Blue Rose Closer"
|
||
100321 -> "U=ma2"
|
||
100351 -> "Our Ticket to Win!"
|
||
100371 -> "Schwarzes Schwert"
|
||
100381 -> "#LookatCurren"
|
||
100391 -> "A Princess Must Seize Victory!"
|
||
100401 -> "KEEP IT REAL."
|
||
100411 -> "Genius x Bakushin = Victory"
|
||
100451 -> "Pure Heart"
|
||
100461 -> "SPARKLY☆STARDOM"
|
||
100481 -> "Pop & Polish"
|
||
100501 -> "Nemesis"
|
||
100521 -> "Super-Duper Climax"
|
||
100561 -> "I See Victory in My Future!"
|
||
100581 -> "I Never Goof Up!"
|
||
100591 -> "Moving Past, and Beyond"
|
||
100601 -> "Just a Little Farther!"
|
||
100611 -> "Prideful King"
|
||
100691 -> "Ambition to Surpass the Sakura"
|
||
110011 -> "Dazzl'n ♪ Diver"
|
||
110031 -> "Certain Victory"
|
||
110041 -> "A Kiss for Courage"
|
||
110061 -> "Festive Miracle"
|
||
110111 -> "Superior Heal"
|
||
110131 -> "Legacy of the Strong"
|
||
110141 -> "Condor's Fury"
|
||
110151 -> "Barcarole of Blessings"
|
||
110171 -> "Arrows Whistle, Shadows Disperse"
|
||
110181 -> "Eternal Moments"
|
||
110231 -> "Presents from X"
|
||
110241 -> "Flowery☆Maneuver"
|
||
110301 -> "Every Rose Has Its Fangs"
|
||
110401 -> "Dancing in the Leaves"
|
||
110451 -> "Give Mummy a Hug ♡"
|
||
110521 -> "114th Time's the Charm"
|
||
110561 -> "Bountiful Harvest"
|
||
200011 -> "Right-Handed ◎"
|
||
200012 -> "Right-Handed ○"
|
||
200013 -> "Right-Handed ×"
|
||
200021 -> "Left-Handed ◎"
|
||
200022 -> "Left-Handed ○"
|
||
200023 -> "Left-Handed ×"
|
||
200031 -> "Tokyo Racecourse ◎"
|
||
200032 -> "Tokyo Racecourse ○"
|
||
200033 -> "Tokyo Racecourse ×"
|
||
200041 -> "Nakayama Racecourse ◎"
|
||
200042 -> "Nakayama Racecourse ○"
|
||
200043 -> "Nakayama Racecourse ×"
|
||
200051 -> "Hanshin Racecourse ◎"
|
||
200052 -> "Hanshin Racecourse ○"
|
||
200053 -> "Hanshin Racecourse ×"
|
||
200061 -> "Kyoto Racecourse ◎"
|
||
200062 -> "Kyoto Racecourse ○"
|
||
200063 -> "Kyoto Racecourse ×"
|
||
200064 -> "Yodo Invicta"
|
||
200071 -> "Chukyo Racecourse ◎"
|
||
200072 -> "Chukyo Racecourse ○"
|
||
200073 -> "Chukyo Racecourse ×"
|
||
200081 -> "Sapporo Racecourse ◎"
|
||
200082 -> "Sapporo Racecourse ○"
|
||
200083 -> "Sapporo Racecourse ×"
|
||
200091 -> "Hakodate Racecourse ◎"
|
||
200092 -> "Hakodate Racecourse ○"
|
||
200093 -> "Hakodate Racecourse ×"
|
||
200101 -> "Fukushima Racecourse ◎"
|
||
200102 -> "Fukushima Racecourse ○"
|
||
200103 -> "Fukushima Racecourse ×"
|
||
200111 -> "Niigata Racecourse ◎"
|
||
200112 -> "Niigata Racecourse ○"
|
||
200113 -> "Niigata Racecourse ×"
|
||
200121 -> "Kokura Racecourse ◎"
|
||
200122 -> "Kokura Racecourse ○"
|
||
200123 -> "Kokura Racecourse ×"
|
||
200131 -> "Standard Distance ◎"
|
||
200132 -> "Standard Distance ○"
|
||
200133 -> "Standard Distance ×"
|
||
200141 -> "Non-Standard Distance ◎"
|
||
200142 -> "Non-Standard Distance ○"
|
||
200143 -> "Non-Standard Distance ×"
|
||
200151 -> "Firm Conditions ◎"
|
||
200152 -> "Firm Conditions ○"
|
||
200153 -> "Firm Conditions ×"
|
||
200161 -> "Wet Conditions ◎"
|
||
200162 -> "Wet Conditions ○"
|
||
200163 -> "Wet Conditions ×"
|
||
200171 -> "Spring Runner ◎"
|
||
200172 -> "Spring Runner ○"
|
||
200173 -> "Spring Runner ×"
|
||
200174 -> "Spring Spectacle"
|
||
200181 -> "Summer Runner ◎"
|
||
200182 -> "Summer Runner ○"
|
||
200183 -> "Summer Runner ×"
|
||
200191 -> "Fall Runner ◎"
|
||
200192 -> "Fall Runner ○"
|
||
200193 -> "Fall Runner ×"
|
||
200194 -> "Fall Frenzy"
|
||
200201 -> "Winter Runner ◎"
|
||
200202 -> "Winter Runner ○"
|
||
200203 -> "Winter Runner ×"
|
||
200211 -> "Sunny Days ◎"
|
||
200212 -> "Sunny Days ○"
|
||
200221 -> "Cloudy Days ◎"
|
||
200222 -> "Cloudy Days ○"
|
||
200231 -> "Rainy Days ◎"
|
||
200232 -> "Rainy Days ○"
|
||
200233 -> "Rainy Days ×"
|
||
200241 -> "Snowy Days ◎"
|
||
200242 -> "Snowy Days ○"
|
||
200251 -> "Inner Post Proficiency ◎"
|
||
200252 -> "Inner Post Proficiency ○"
|
||
200253 -> "Inner Post Averseness"
|
||
200261 -> "Outer Post Proficiency ◎"
|
||
200262 -> "Outer Post Proficiency ○"
|
||
200263 -> "Outer Post Averseness"
|
||
200271 -> "Maverick ◎"
|
||
200272 -> "Maverick ○"
|
||
200281 -> "Competitive Spirit ◎"
|
||
200282 -> "Competitive Spirit ○"
|
||
200283 -> "Wallflower"
|
||
200291 -> "Target in Sight ◎"
|
||
200292 -> "Target in Sight ○"
|
||
200301 -> "Long Shot ◎"
|
||
200302 -> "Long Shot ○"
|
||
200311 -> "G1 Averseness"
|
||
200321 -> "Paddock Fright"
|
||
200331 -> "Professor of Curvature"
|
||
200332 -> "Corner Adept ○"
|
||
200333 -> "Corner Adept ×"
|
||
200341 -> "Corner Connoisseur"
|
||
200342 -> "Corner Acceleration ○"
|
||
200343 -> "Corner Acceleration ×"
|
||
200351 -> "Swinging Maestro"
|
||
200352 -> "Corner Recovery ○"
|
||
200353 -> "Corner Recovery ×"
|
||
200361 -> "Beeline Burst"
|
||
200362 -> "Straightaway Adept"
|
||
200371 -> "Rushing Gale!"
|
||
200372 -> "Straightaway Acceleration"
|
||
200381 -> "Breath of Fresh Air"
|
||
200382 -> "Straightaway Recovery"
|
||
200391 -> "Ramp Revulsion"
|
||
200401 -> "Packphobia"
|
||
200411 -> "Defeatist"
|
||
200421 -> "Reckless"
|
||
200431 -> "Concentration"
|
||
200432 -> "Focus"
|
||
200433 -> "Gatekept"
|
||
200441 -> "Iron Will"
|
||
200442 -> "Lay Low"
|
||
200451 -> "Center Stage"
|
||
200452 -> "Prudent Positioning"
|
||
200461 -> "It's On!"
|
||
200462 -> "Ramp Up"
|
||
200471 -> "Indomitable"
|
||
200472 -> "Pace Strategy"
|
||
200481 -> "Unruffled"
|
||
200482 -> "Calm in a Crowd"
|
||
200491 -> "No Stopping Me!"
|
||
200492 -> "Nimble Navigator"
|
||
200501 -> "Lane Legerdemain"
|
||
200502 -> "Go with the Flow"
|
||
200511 -> "In Body and Mind"
|
||
200512 -> "Homestretch Haste"
|
||
200521 -> "Running Idle"
|
||
200531 -> "Taking the Lead"
|
||
200532 -> "Early Lead"
|
||
200541 -> "Escape Artist"
|
||
200542 -> "Fast-Paced"
|
||
200551 -> "Unrestrained"
|
||
200552 -> "Final Push"
|
||
200561 -> "Calm and Collected"
|
||
200562 -> "Stamina to Spare"
|
||
200571 -> "Race Planner"
|
||
200572 -> "Preferred Position"
|
||
200581 -> "Speed Star"
|
||
200582 -> "Prepared to Pass"
|
||
200591 -> "Fast & Furious"
|
||
200592 -> "Position Pilfer"
|
||
200601 -> "On Your Left!"
|
||
200602 -> "Slick Surge"
|
||
200611 -> "Rising Dragon"
|
||
200612 -> "Outer Swell"
|
||
200621 -> "Sleeping Lion"
|
||
200622 -> "Standing By"
|
||
200631 -> "Sturm und Drang"
|
||
200632 -> "Masterful Gambit"
|
||
200641 -> "Encroaching Shadow"
|
||
200642 -> "Straightaway Spurt"
|
||
200651 -> "Turbo Sprint"
|
||
200652 -> "Sprinting Gear"
|
||
200662 -> "Wait-and-See"
|
||
200671 -> "Blinding Flash"
|
||
200672 -> "Gap Closer"
|
||
200681 -> "Mile Maven"
|
||
200682 -> "Productive Plan"
|
||
200691 -> "Keen Eye"
|
||
200692 -> "Watchful Eye"
|
||
200701 -> "Furious Feat"
|
||
200702 -> "Updrafters"
|
||
200711 -> "Trackblazer"
|
||
200712 -> "Rosy Outlook"
|
||
200721 -> "Killer Tunes"
|
||
200722 -> "Up-Tempo"
|
||
200731 -> "Unyielding"
|
||
200732 -> "Steadfast"
|
||
200741 -> "Cooldown"
|
||
200742 -> "Deep Breaths"
|
||
200751 -> "Innate Experience"
|
||
200752 -> "Inside Scoop"
|
||
200761 -> "Adrenaline Rush"
|
||
200762 -> "Extra Tank"
|
||
200771 -> "Trick (Front)"
|
||
200772 -> "Tantalizing Trick"
|
||
200781 -> "Trick (Rear)"
|
||
200791 -> "Frenzied Front Runners"
|
||
200801 -> "Frenzied Pace Chasers"
|
||
200811 -> "Frenzied Late Surgers"
|
||
200821 -> "Frenzied End Closers"
|
||
200831 -> "Subdued Front Runners"
|
||
200841 -> "Flustered Front Runners"
|
||
200851 -> "Hesitant Front Runners"
|
||
200861 -> "Subdued Pace Chasers"
|
||
200871 -> "Flustered Pace Chasers"
|
||
200881 -> "Hesitant Pace Chasers"
|
||
200891 -> "Subdued Late Surgers"
|
||
200901 -> "Flustered Late Surgers"
|
||
200911 -> "Hesitant Late Surgers"
|
||
200921 -> "Subdued End Closers"
|
||
200931 -> "Flustered End Closers"
|
||
200941 -> "Hesitant End Closers"
|
||
200951 -> "Oi Racecourse ◎"
|
||
200952 -> "Oi Racecourse ○"
|
||
200953 -> "Oi Racecourse ×"
|
||
200961 -> "Sprint Straightaways ◎"
|
||
200962 -> "Sprint Straightaways ○"
|
||
200971 -> "Sprint Corners ◎"
|
||
200972 -> "Sprint Corners ○"
|
||
200981 -> "Staggering Lead"
|
||
200982 -> "Huge Lead"
|
||
200991 -> "Plan X"
|
||
200992 -> "Countermeasure"
|
||
201001 -> "Perfect Prep!"
|
||
201002 -> "Meticulous Measures"
|
||
201011 -> "Adored by All"
|
||
201012 -> "Intimidate"
|
||
201021 -> "You've Got No Shot"
|
||
201022 -> "Stop Right There!"
|
||
201031 -> "Mile Straightaways ◎"
|
||
201032 -> "Mile Straightaways ○"
|
||
201041 -> "Mile Corners ◎"
|
||
201042 -> "Mile Corners ○"
|
||
201051 -> "Changing Gears"
|
||
201052 -> "Shifting Gears"
|
||
201061 -> "Step on the Gas!"
|
||
201062 -> "Acceleration"
|
||
201071 -> "Big-Sisterly"
|
||
201072 -> "Unyielding Spirit"
|
||
201081 -> "Greed for Speed"
|
||
201082 -> "Speed Eater"
|
||
201091 -> "Battle Formation"
|
||
201092 -> "Opening Gambit"
|
||
201101 -> "Medium Straightaways ◎"
|
||
201102 -> "Medium Straightaways ○"
|
||
201111 -> "Medium Corners ◎"
|
||
201112 -> "Medium Corners ○"
|
||
201121 -> "Clairvoyance"
|
||
201122 -> "Hawkeye"
|
||
201131 -> "Lightning Step"
|
||
201132 -> "Thunderbolt Step"
|
||
201141 -> "Miraculous Step"
|
||
201142 -> "Soft Step"
|
||
201151 -> "Dominator"
|
||
201152 -> "Tether"
|
||
201161 -> "Mystifying Murmur"
|
||
201162 -> "Murmur"
|
||
201171 -> "Long Straightaways ◎"
|
||
201172 -> "Long Straightaways ○"
|
||
201181 -> "Long Corners ◎"
|
||
201182 -> "Long Corners ○"
|
||
201191 -> "Vanguard Spirit"
|
||
201192 -> "Keeping the Lead"
|
||
201201 -> "VIP Pass"
|
||
201202 -> "Passing Pro"
|
||
201211 -> "Overwhelming Pressure"
|
||
201212 -> "Pressure"
|
||
201221 -> "Stamina Siphon"
|
||
201222 -> "Stamina Eater"
|
||
201231 -> "Illusionist"
|
||
201232 -> "Smoke Screen"
|
||
201241 -> "Front Runner Straightaways ◎"
|
||
201242 -> "Front Runner Straightaways ○"
|
||
201251 -> "Front Runner Corners ◎"
|
||
201252 -> "Front Runner Corners ○"
|
||
201261 -> "Sixth Sense"
|
||
201262 -> "Dodging Danger"
|
||
201272 -> "Leader's Pride"
|
||
201281 -> "Restless"
|
||
201282 -> "Moxie"
|
||
201291 -> "Reignition"
|
||
201292 -> "Second Wind"
|
||
201302 -> "Restart"
|
||
201311 -> "Pace Chaser Straightaways ◎"
|
||
201312 -> "Pace Chaser Straightaways ○"
|
||
201321 -> "Pace Chaser Corners ◎"
|
||
201322 -> "Pace Chaser Corners ○"
|
||
201331 -> "Technician"
|
||
201332 -> "Shrewd Step"
|
||
201341 -> "Determined Descent"
|
||
201342 -> "Straight Descent"
|
||
201351 -> "Gourmand"
|
||
201352 -> "Hydrate"
|
||
201361 -> "Shatterproof"
|
||
201362 -> "Tactical Tweak"
|
||
201371 -> "Dazzling Disorientation"
|
||
201372 -> "Disorient"
|
||
201381 -> "Late Surger Straightaways ◎"
|
||
201382 -> "Late Surger Straightaways ○"
|
||
201391 -> "Late Surger Corners ◎"
|
||
201392 -> "Late Surger Corners ○"
|
||
201401 -> "Hard Worker"
|
||
201402 -> "Fighter"
|
||
201411 -> "15,000,000 CC"
|
||
201412 -> "1,500,000 CC"
|
||
201421 -> "Relax"
|
||
201422 -> "A Small Breather"
|
||
201431 -> "The Bigger Picture"
|
||
201432 -> "Studious"
|
||
201441 -> "All-Seeing Eyes"
|
||
201442 -> "Sharp Gaze"
|
||
201451 -> "End Closer Straightaways ◎"
|
||
201452 -> "End Closer Straightaways ○"
|
||
201461 -> "End Closer Corners ◎"
|
||
201462 -> "End Closer Corners ○"
|
||
201471 -> "The Coast Is Clear!"
|
||
201472 -> "I Can See Right Through You"
|
||
201481 -> "Go-Home Specialist"
|
||
201482 -> "After-School Stroll"
|
||
201491 -> "Serenity"
|
||
201492 -> "Levelheaded"
|
||
201501 -> "Crusader"
|
||
201502 -> "Strategist"
|
||
201511 -> "Petrifying Gaze"
|
||
201512 -> "Intense Gaze"
|
||
201521 -> "Front Runner Savvy ◎"
|
||
201522 -> "Front Runner Savvy ○"
|
||
201531 -> "Pace Chaser Savvy ◎"
|
||
201532 -> "Pace Chaser Savvy ○"
|
||
201541 -> "Late Surger Savvy ◎"
|
||
201542 -> "Late Surger Savvy ○"
|
||
201551 -> "End Closer Savvy ◎"
|
||
201552 -> "End Closer Savvy ○"
|
||
201561 -> "Super Lucky Seven"
|
||
201562 -> "Lucky Seven"
|
||
201571 -> "Triple 7s"
|
||
201581 -> "Highlander"
|
||
201591 -> "Uma Stan"
|
||
201592 -> "Superstan"
|
||
201601 -> "Groundwork"
|
||
201611 -> "Tail Held High"
|
||
201612 -> "Tail Nine"
|
||
201621 -> "Shake It Out"
|
||
201631 -> "Sympathy"
|
||
201641 -> "Lone Wolf"
|
||
201651 -> "Slipstream"
|
||
201661 -> "Playtime's Over!"
|
||
201671 -> "Trending in the Charts!"
|
||
201672 -> "Top Pick"
|
||
201681 -> "Lead the Charge!"
|
||
201682 -> "Forward, March!"
|
||
201691 -> "Lie in Wait"
|
||
201692 -> "Be Still"
|
||
201701 -> "Come What May"
|
||
201702 -> "All I've Got"
|
||
201801 -> "♡ 3D Nail Art"
|
||
201902 -> "Head-On"
|
||
202002 -> "Familiar Ground"
|
||
202011 -> "Headliner"
|
||
202012 -> "Feature Act"
|
||
202021 -> "Daring Strike"
|
||
202022 -> "Early Start"
|
||
202031 -> "Nothing Ventured"
|
||
202032 -> "Risky Business"
|
||
202051 -> "Runaway"
|
||
210011 -> "Burning Spirit SPD"
|
||
210012 -> "Ignited Spirit SPD"
|
||
210021 -> "Burning Spirit STA"
|
||
210022 -> "Ignited Spirit STA"
|
||
210031 -> "Burning Spirit PWR"
|
||
210032 -> "Ignited Spirit PWR"
|
||
210041 -> "Burning Spirit GUTS"
|
||
210042 -> "Ignited Spirit GUTS"
|
||
210051 -> "Burning Spirit WIT"
|
||
210052 -> "Ignited Spirit WIT"
|
||
300011 -> "Unquenched Thirst"
|
||
300021 -> "Unchanging"
|
||
300031 -> "Towards the Scenery I Seek"
|
||
300041 -> "Creeping Anxiety"
|
||
300051 -> "Blatant Fear"
|
||
300061 -> "Dream Run"
|
||
300071 -> "Show Me What Lies Beyond!"
|
||
300081 -> "Hoiya! Have a Good Run!"
|
||
300091 -> "As a Friend and Rival"
|
||
300101 -> "Cheers of a Fellow Dreamer"
|
||
900011 -> "Shooting Star" ++ " (Inherited)"
|
||
900021 -> "The View from the Lead Is Mine!" ++ " (Inherited)"
|
||
900031 -> "Sky-High Teio Step" ++ " (Inherited)"
|
||
900041 -> "Red Shift/LP1211-M" ++ " (Inherited)"
|
||
900051 -> "Lights of Vaudeville" ++ " (Inherited)"
|
||
900061 -> "Triumphant Pulse" ++ " (Inherited)"
|
||
900071 -> "Anchors Aweigh!" ++ " (Inherited)"
|
||
900081 -> "Cut and Drive!" ++ " (Inherited)"
|
||
900091 -> "Resplendent Red Ace" ++ " (Inherited)"
|
||
900101 -> "Shooting for Victory!" ++ " (Inherited)"
|
||
900111 -> "Where There's a Will, There's a Way" ++ " (Inherited)"
|
||
900121 -> "You and Me! One-on-One!" ++ " (Inherited)"
|
||
900131 -> "The Duty of Dignity Calls" ++ " (Inherited)"
|
||
900141 -> "Victoria por plancha ☆" ++ " (Inherited)"
|
||
900151 -> "This Dance Is for Vittoria!" ++ " (Inherited)"
|
||
900161 -> "Shadow Break" ++ " (Inherited)"
|
||
900171 -> "Behold Thine Emperor's Divine Might" ++ " (Inherited)"
|
||
900181 -> "Blazing Pride" ++ " (Inherited)"
|
||
900191 -> "OMG! (゚∀゚) The Final Sprint! ☆" ++ " (Inherited)"
|
||
900201 -> "Angling and Scheming" ++ " (Inherited)"
|
||
900211 -> "White Lightning Comin' Through!" ++ " (Inherited)"
|
||
900221 -> "Fairy Tale" ++ " (Inherited)"
|
||
900231 -> "∴win Q.E.D." ++ " (Inherited)"
|
||
900241 -> "Flashy☆Landing" ++ " (Inherited)"
|
||
900251 -> "Chasing After You" ++ " (Inherited)"
|
||
900261 -> "G00 1st. F∞;" ++ " (Inherited)"
|
||
900271 -> "Let's Pump Some Iron!" ++ " (Inherited)"
|
||
900281 -> "YUMMY☆SPEED!" ++ " (Inherited)"
|
||
900301 -> "Blue Rose Closer" ++ " (Inherited)"
|
||
900321 -> "U=ma2" ++ " (Inherited)"
|
||
900351 -> "Our Ticket to Win!" ++ " (Inherited)"
|
||
900371 -> "Schwarzes Schwert" ++ " (Inherited)"
|
||
900381 -> "#LookatCurren" ++ " (Inherited)"
|
||
900391 -> "A Princess Must Seize Victory!" ++ " (Inherited)"
|
||
900401 -> "KEEP IT REAL." ++ " (Inherited)"
|
||
900411 -> "Genius x Bakushin = Victory" ++ " (Inherited)"
|
||
900451 -> "Pure Heart" ++ " (Inherited)"
|
||
900461 -> "SPARKLY☆STARDOM" ++ " (Inherited)"
|
||
900481 -> "Pop & Polish" ++ " (Inherited)"
|
||
900501 -> "Nemesis" ++ " (Inherited)"
|
||
900521 -> "Super-Duper Climax" ++ " (Inherited)"
|
||
900561 -> "I See Victory in My Future!" ++ " (Inherited)"
|
||
900581 -> "I Never Goof Up!" ++ " (Inherited)"
|
||
900591 -> "Moving Past, and Beyond" ++ " (Inherited)"
|
||
900601 -> "Just a Little Farther!" ++ " (Inherited)"
|
||
900611 -> "Prideful King" ++ " (Inherited)"
|
||
900691 -> "Ambition to Surpass the Sakura" ++ " (Inherited)"
|
||
910011 -> "Dazzl'n ♪ Diver" ++ " (Inherited)"
|
||
910031 -> "Certain Victory" ++ " (Inherited)"
|
||
910041 -> "A Kiss for Courage" ++ " (Inherited)"
|
||
910061 -> "Festive Miracle" ++ " (Inherited)"
|
||
910111 -> "Superior Heal" ++ " (Inherited)"
|
||
910131 -> "Legacy of the Strong" ++ " (Inherited)"
|
||
910141 -> "Condor's Fury" ++ " (Inherited)"
|
||
910151 -> "Barcarole of Blessings" ++ " (Inherited)"
|
||
910171 -> "Arrows Whistle, Shadows Disperse" ++ " (Inherited)"
|
||
910181 -> "Eternal Moments" ++ " (Inherited)"
|
||
910231 -> "Presents from X" ++ " (Inherited)"
|
||
910241 -> "Flowery☆Maneuver" ++ " (Inherited)"
|
||
910301 -> "Every Rose Has Its Fangs" ++ " (Inherited)"
|
||
910401 -> "Dancing in the Leaves" ++ " (Inherited)"
|
||
910451 -> "Give Mummy a Hug ♡" ++ " (Inherited)"
|
||
910521 -> "114th Time's the Charm" ++ " (Inherited)"
|
||
910561 -> "Bountiful Harvest" ++ " (Inherited)"
|
||
1000011 -> "Carnival Bonus"
|
||
x -> "skill " ++ x.show
|
||
|
||
// Get the description for a skill.
|
||
// If no skill matches the ID, the result is the empty string.
|
||
pub fun description(s: skill-id): string
|
||
match s.game-id
|
||
10071 -> "Slightly increase velocity with a long spurt starting halfway through the race."
|
||
10081 -> "Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining."
|
||
10091 -> "Slightly swell with the determination to be number one when positioned toward the front in the second half of the race."
|
||
10111 -> "Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight."
|
||
10141 -> "Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight."
|
||
10181 -> "Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner."
|
||
10241 -> "Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later."
|
||
10271 -> "Moderately increase acceleration in an attempt to move up on a corner late-race."
|
||
10321 -> "Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race."
|
||
10351 -> "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later."
|
||
10411 -> "Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race."
|
||
10451 -> "Recover endurance when well-positioned mid-race."
|
||
10521 -> "Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner."
|
||
10561 -> "Moderately clear a path forward with the power of divination when the way ahead is jammed late-race."
|
||
10601 -> "Moderately increase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race."
|
||
10611 -> "Increase velocity in a true display of skill with 200m remaining after racing calmly."
|
||
100011 -> "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race."
|
||
100021 -> "Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race."
|
||
100031 -> "Greatly increase velocity with flashy footwork when closing the gap to runners ahead on the final straight."
|
||
100041 -> "Increase acceleration by shifting gears when positioned toward the front on the final corner or later."
|
||
100051 -> "Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight."
|
||
100061 -> "Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining."
|
||
100071 -> "Moderately increase velocity steadily with a long spurt starting halfway through the race."
|
||
100081 -> "Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining."
|
||
100091 -> "Swell with the determination to be number one when positioned toward the front in the second half of the race."
|
||
100101 -> "Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight."
|
||
100111 -> "Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight."
|
||
100121 -> "Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later."
|
||
100131 -> "Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner."
|
||
100141 -> "Hang onto the advantage when positioned toward the front with energy to spare on the final straight."
|
||
100151 -> "Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later."
|
||
100161 -> "Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, greatly increase velocity instead."
|
||
100171 -> "Greatly increase velocity on the final straight after passing another runner 3 times late-race."
|
||
100181 -> "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner."
|
||
100191 -> "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race."
|
||
100201 -> "Increase acceleration at an opportune moment when in the lead on a corner late-race."
|
||
100211 -> "Bolt down the track like lightning when well-positioned or aiming for the front from midpack on a straight in the second half of the race."
|
||
100221 -> "Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race."
|
||
100231 -> "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later."
|
||
100241 -> "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later."
|
||
100251 -> "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead."
|
||
100261 -> "Increase velocity when positioned toward the front after making it to the final straight without faltering."
|
||
100271 -> "Increase acceleration in an attempt to move up on a corner late-race."
|
||
100281 -> "Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race."
|
||
100301 -> "Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later."
|
||
100321 -> "Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race."
|
||
100351 -> "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later."
|
||
100371 -> "Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight."
|
||
100381 -> "Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race."
|
||
100391 -> "Increase velocity with pretty princess power when engaged in a challenge on the final straight."
|
||
100401 -> "Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race."
|
||
100411 -> "Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race."
|
||
100451 -> "Greatly recover endurance when well-positioned mid-race."
|
||
100461 -> "Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race."
|
||
100481 -> "Get hyped and increase velocity when pressured by or passing another runner while well-positioned on the final straight."
|
||
100501 -> "Increase velocity with smoldering ambition when moving up from midpack on the final corner or later."
|
||
100521 -> "Recover endurance with a glance at nearby runners when positioned toward the back on the final corner."
|
||
100561 -> "Clear a path forward with the power of divination when the way ahead is jammed late-race."
|
||
100581 -> "Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race."
|
||
100591 -> "Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack."
|
||
100601 -> "Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race."
|
||
100611 -> "Greatly increase velocity in a true display of skill with 200m remaining after racing calmly."
|
||
100691 -> "Increase velocity with blossoming ambition when well-positioned and close to the runner ahead with 300m or less remaining."
|
||
110011 -> "Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race."
|
||
110031 -> "Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front on the final corner or later."
|
||
110041 -> "Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill."
|
||
110061 -> "Control breathing and kick forward hard toward victory in the second half of the race after recovering endurance with skills at least 3 times."
|
||
110111 -> "Greatly recover endurance with a gentle light when overtaken toward the back mid-race."
|
||
110131 -> "Increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later."
|
||
110141 -> "Increase acceleration with blazing passion when aiming for the front from midpack on the final corner."
|
||
110151 -> "Increase velocity for a moderate duration when in the front part of the pack with 400m remaining. If at least 7 skills have been activated, greatly increase velocity for a moderate duration instead."
|
||
110171 -> "Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later."
|
||
110181 -> "Increase velocity when starting to make a move from a position toward the front mid-race."
|
||
110231 -> "Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half."
|
||
110241 -> "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead."
|
||
110301 -> "Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race."
|
||
110401 -> "Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner."
|
||
110451 -> "Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight."
|
||
110521 -> "Give max effort when far from the lead on the final corner, moderately increasing velocity steadily for a duration proportional to distance from the lead."
|
||
110561 -> "Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race."
|
||
200011 -> "Increase performance on right-handed tracks."
|
||
200012 -> "Moderately increase performance on right-handed tracks."
|
||
200013 -> "Moderately decrease performance on right-handed tracks."
|
||
200021 -> "Increase performance on left-handed tracks."
|
||
200022 -> "Moderately increase performance on left-handed tracks."
|
||
200023 -> "Moderately decrease performance on left-handed tracks."
|
||
200031 -> "Increase performance at Tokyo Racecourse."
|
||
200032 -> "Moderately increase performance at Tokyo Racecourse."
|
||
200033 -> "Moderately decrease performance at Tokyo Racecourse."
|
||
200041 -> "Increase performance at Nakayama Racecourse."
|
||
200042 -> "Moderately increase performance at Nakayama Racecourse."
|
||
200043 -> "Moderately decrease performance at Nakayama Racecourse."
|
||
200051 -> "Increase performance at Hanshin Racecourse."
|
||
200052 -> "Moderately increase performance at Hanshin Racecourse."
|
||
200053 -> "Moderately decrease performance at Hanshin Racecourse."
|
||
200061 -> "Increase performance at Kyoto Racecourse."
|
||
200062 -> "Moderately increase performance at Kyoto Racecourse."
|
||
200063 -> "Moderately decrease performance at Kyoto Racecourse."
|
||
200064 -> "Increase performance at Kyoto Racecourse, boosting Stamina and Wit."
|
||
200071 -> "Increase performance at Chukyo Racecourse."
|
||
200072 -> "Moderately increase performance at Chukyo Racecourse."
|
||
200073 -> "Moderately decrease performance at Chukyo Racecourse."
|
||
200081 -> "Increase performance at Sapporo Racecourse."
|
||
200082 -> "Moderately increase performance at Sapporo Racecourse."
|
||
200083 -> "Moderately decrease performance at Sapporo Racecourse."
|
||
200091 -> "Increase performance at Hakodate Racecourse."
|
||
200092 -> "Moderately increase performance at Hakodate Racecourse."
|
||
200093 -> "Moderately decrease performance at Hakodate Racecourse."
|
||
200101 -> "Increase performance at Fukushima Racecourse."
|
||
200102 -> "Moderately increase performance at Fukushima Racecourse."
|
||
200103 -> "Moderately decrease performance at Fukushima Racecourse."
|
||
200111 -> "Increase performance at Niigata Racecourse."
|
||
200112 -> "Moderately increase performance at Niigata Racecourse."
|
||
200113 -> "Moderately decrease performance at Niigata Racecourse."
|
||
200121 -> "Increase performance at Kokura Racecourse."
|
||
200122 -> "Moderately increase performance at Kokura Racecourse."
|
||
200123 -> "Moderately decrease performance at Kokura Racecourse."
|
||
200131 -> "Increase performance over standard distances (multiples of 400m)."
|
||
200132 -> "Moderately increase performance over standard distances (multiples of 400m)."
|
||
200133 -> "Moderately decrease performance over standard distances (multiples of 400m)."
|
||
200141 -> "Increase performance over non-standard distances (non-multiples of 400m)."
|
||
200142 -> "Moderately increase performance over non-standard distances (non-multiples of 400m)."
|
||
200143 -> "Moderately decrease performance over non-standard distances (non-multiples of 400m)."
|
||
200151 -> "Increase performance on firm ground."
|
||
200152 -> "Moderately increase performance on firm ground."
|
||
200153 -> "Moderately decrease performance on firm ground."
|
||
200161 -> "Increase performance on good, soft, and heavy ground."
|
||
200162 -> "Moderately increase performance on good, soft, and heavy ground."
|
||
200163 -> "Moderately decrease performance on good, soft, and heavy ground."
|
||
200171 -> "Increase performance in spring."
|
||
200172 -> "Moderately increase performance in spring."
|
||
200173 -> "Moderately decrease performance in spring."
|
||
200174 -> "Increase performance in spring, boosting Speed and Power."
|
||
200181 -> "Increase performance in summer."
|
||
200182 -> "Moderately increase performance in summer."
|
||
200183 -> "Moderately decrease performance in summer."
|
||
200191 -> "Increase performance in fall."
|
||
200192 -> "Moderately increase performance in fall."
|
||
200193 -> "Moderately decrease performance in fall."
|
||
200194 -> "Increase performance in fall, boosting Speed and Power."
|
||
200201 -> "Increase performance in winter."
|
||
200202 -> "Moderately increase performance in winter."
|
||
200203 -> "Moderately decrease performance in winter."
|
||
200211 -> "Increase performance in sunny weather."
|
||
200212 -> "Moderately increase performance in sunny weather."
|
||
200221 -> "Increase performance in cloudy weather."
|
||
200222 -> "Moderately increase performance in cloudy weather."
|
||
200231 -> "Increase performance in rainy weather."
|
||
200232 -> "Moderately increase performance in rainy weather."
|
||
200233 -> "Moderately decrease performance in rainy weather."
|
||
200241 -> "Increase performance in snowy weather."
|
||
200242 -> "Moderately increase performance in snowy weather."
|
||
200251 -> "Increase performance in brackets 1–3."
|
||
200252 -> "Moderately increase performance in brackets 1–3."
|
||
200253 -> "Moderately decrease performance in brackets 1–3."
|
||
200261 -> "Increase performance in brackets 6–8."
|
||
200262 -> "Moderately increase performance in brackets 6–8."
|
||
200263 -> "Moderately decrease performance in brackets 6–8."
|
||
200271 -> "Greatly increase performance when no other runners are using the same strategy."
|
||
200272 -> "Increase performance when no other runners are using the same strategy."
|
||
200281 -> "Increase performance when many other runners are using the same strategy."
|
||
200282 -> "Moderately increase performance when many other runners are using the same strategy."
|
||
200283 -> "Moderately decrease performance when many other runners are using the same strategy."
|
||
200291 -> "Increase performance when the favorite is using the same strategy."
|
||
200292 -> "Moderately increase performance when the favorite is using the same strategy."
|
||
200301 -> "Increase performance when 4th favorite or below."
|
||
200302 -> "Moderately increase performance when 4th favorite or below."
|
||
200311 -> "Moderately decrease performance in G1 or otherwise important races."
|
||
200321 -> "Moderately decrease performance when the favorite."
|
||
200331 -> "Increase velocity on a corner with skilled turning."
|
||
200332 -> "Slightly increase velocity on a corner with skilled turning."
|
||
200333 -> "Moderately decrease velocity on a corner with clumsy turning."
|
||
200341 -> "Increase acceleration on a corner with masterful turning."
|
||
200342 -> "Slightly increase acceleration on a corner with masterful turning."
|
||
200343 -> "Moderately decrease acceleration on a corner with awkward turning."
|
||
200351 -> "Recover endurance on a corner with efficient turning."
|
||
200352 -> "Slightly recover endurance on a corner with efficient turning."
|
||
200353 -> "Moderately lose endurance on a corner with inefficient turning."
|
||
200361 -> "Increase velocity on a straight."
|
||
200362 -> "Slightly increase velocity on a straight."
|
||
200371 -> "Increase acceleration on a straight."
|
||
200372 -> "Slightly increase acceleration on a straight."
|
||
200381 -> "Recover endurance on a straight."
|
||
200382 -> "Slightly recover endurance on a straight."
|
||
200391 -> "Moderately increase fatigue on an uphill."
|
||
200401 -> "Moderately lose endurance when surrounded."
|
||
200411 -> "Moderately increase urge to give up when positioned around the very back on the final straight."
|
||
200421 -> "Moderately increase carelessness when in the lead with around 200m remaining."
|
||
200431 -> "Decrease time lost to slow starts."
|
||
200432 -> "Slightly decrease time lost to slow starts."
|
||
200433 -> "Moderately increase time lost to slow starts."
|
||
200441 -> "Recover endurance when the way ahead is jammed early-race or mid-race."
|
||
200442 -> "Slightly recover endurance when the way ahead is jammed early-race or mid-race."
|
||
200451 -> "Greatly increase navigation early-race."
|
||
200452 -> "Increase navigation early-race."
|
||
200461 -> "Increase velocity when passing another runner mid-race."
|
||
200462 -> "Slightly increase velocity when passing another runner mid-race."
|
||
200471 -> "Recover endurance when passed by another runner mid-race."
|
||
200472 -> "Slightly recover endurance when passed by another runner mid-race."
|
||
200481 -> "Recover endurance when surrounded mid-race."
|
||
200482 -> "Slightly recover endurance when surrounded mid-race."
|
||
200491 -> "Increase maneuverability when the way ahead is blocked in the last spurt."
|
||
200492 -> "Slightly increase maneuverability when the way ahead is blocked in the last spurt."
|
||
200501 -> "Increase navigation late-race."
|
||
200502 -> "Moderately increase navigation late-race."
|
||
200511 -> "Increase velocity in the last spurt."
|
||
200512 -> "Slightly increase velocity in the last spurt."
|
||
200521 -> "Moderately increase fatigue when in the lead by too large of a margin."
|
||
200531 -> "Increase ability to go to the front early-race. (Front Runner)"
|
||
200532 -> "Slightly increase ability to go to the front early-race. (Front Runner)"
|
||
200541 -> "Increase ability to go to the front mid-race. (Front Runner)"
|
||
200542 -> "Slightly increase ability to go to the front mid-race. (Front Runner)"
|
||
200551 -> "Increase ability to keep the lead on the final corner. (Front Runner)"
|
||
200552 -> "Slightly increase ability to keep the lead on the final corner. (Front Runner)"
|
||
200561 -> "Decrease fatigue upon approaching mid-race. (Pace Chaser)"
|
||
200562 -> "Slightly decrease fatigue upon approaching mid-race. (Pace Chaser)"
|
||
200571 -> "Decrease fatigue mid-race. (Pace Chaser)"
|
||
200572 -> "Slightly decrease fatigue mid-race. (Pace Chaser)"
|
||
200581 -> "Increase ability to break out of the pack on the final corner. (Pace Chaser)"
|
||
200582 -> "Slightly increase ability to break out of the pack on the final corner. (Pace Chaser)"
|
||
200591 -> "Increase velocity mid-race. (Late Surger)"
|
||
200592 -> "Slightly increase velocity mid-race. (Late Surger)"
|
||
200601 -> "Increase acceleration late-race. (Late Surger)"
|
||
200602 -> "Slightly increase acceleration late-race. (Late Surger)"
|
||
200611 -> "Increase velocity when passing another runner on the outside on the final corner. (Late Surger)"
|
||
200612 -> "Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)"
|
||
200621 -> "Decrease fatigue mid-race. (End Closer)"
|
||
200622 -> "Slightly decrease fatigue mid-race. (End Closer)"
|
||
200631 -> "Move up in preparation to close the gap when positioned toward the back late-race. (End Closer)"
|
||
200632 -> "Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer)"
|
||
200641 -> "Increase acceleration on a straight in the last spurt. (End Closer)"
|
||
200642 -> "Slightly increase acceleration on a straight in the last spurt. (End Closer)"
|
||
200651 -> "Increase acceleration on a straight. (Sprint)"
|
||
200652 -> "Slightly increase acceleration on a straight. (Sprint)"
|
||
200662 -> "Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint)"
|
||
200671 -> "Increase spurting ability when positioned toward the back late-race. (Sprint)"
|
||
200672 -> "Slightly increase spurting ability when positioned toward the back late-race. (Sprint)"
|
||
200681 -> "Widen the margin when positioned toward the front early-race. (Mile)"
|
||
200682 -> "Slightly widen the margin when positioned toward the front early-race. (Mile)"
|
||
200691 -> "Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)"
|
||
200692 -> "Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)"
|
||
200701 -> "Increase passing ability when positioned toward the back late-race. (Mile)"
|
||
200702 -> "Slightly increase passing ability when positioned toward the back late-race. (Mile)"
|
||
200711 -> "Decrease fatigue when positioned toward the front mid-race. (Medium)"
|
||
200712 -> "Slightly decrease fatigue when positioned toward the front mid-race. (Medium)"
|
||
200721 -> "Increase positioning ability when positioned toward the front mid-race. (Medium)"
|
||
200722 -> "Slightly increase positioning ability when positioned toward the front mid-race. (Medium)"
|
||
200731 -> "Increase ability to fight back when passed by another runner on the final corner. (Medium)"
|
||
200732 -> "Slightly increase ability to fight back when passed by another runner on the final corner. (Medium)"
|
||
200741 -> "Decrease fatigue by taking a breather upon entering a straight. (Long)"
|
||
200742 -> "Slightly decrease fatigue by taking a breather upon entering a straight. (Long)"
|
||
200751 -> "Increase velocity when near the inner rail on the final corner. (Long)"
|
||
200752 -> "Slightly increase velocity when near the inner rail on the final corner. (Long)"
|
||
200761 -> "Regain the energy to run when close to exhausting strength. (Long)"
|
||
200762 -> "Slightly regain the energy to run when close to exhausting strength. (Long)"
|
||
200771 -> "Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race."
|
||
200772 -> "Increase fatigue for rushed runners behind when positioned toward the front mid-race."
|
||
200781 -> "Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race."
|
||
200791 -> "Increase time needed for front runners to calm down when they become rushed."
|
||
200801 -> "Increase time needed for pace chasers to calm down when they become rushed."
|
||
200811 -> "Increase time needed for late surgers to calm down when they become rushed."
|
||
200821 -> "Increase time needed for end closers to calm down when they become rushed."
|
||
200831 -> "Slightly increase fatigue for front runners early-race."
|
||
200841 -> "Slightly increase fatigue for front runners mid-race."
|
||
200851 -> "Slightly decrease velocity of front runners late-race."
|
||
200861 -> "Slightly increase fatigue for pace chasers early-race."
|
||
200871 -> "Slightly increase fatigue for pace chasers mid-race."
|
||
200881 -> "Slightly decrease velocity of pace chasers late-race."
|
||
200891 -> "Slightly increase fatigue for late surgers early-race."
|
||
200901 -> "Slightly increase fatigue for late surgers mid-race."
|
||
200911 -> "Slightly decrease velocity of late surgers late-race."
|
||
200921 -> "Slightly increase fatigue for end closers early-race."
|
||
200931 -> "Slightly increase fatigue for end closers mid-race."
|
||
200941 -> "Slightly decrease velocity of end closers late-race."
|
||
200951 -> "Increase performance at Oi Racecourse."
|
||
200952 -> "Moderately increase performance at Oi Racecourse."
|
||
200953 -> "Moderately decrease performance at Oi Racecourse."
|
||
200961 -> "Moderately increase velocity on a straight. (Sprint)"
|
||
200962 -> "Slightly increase velocity on a straight. (Sprint)"
|
||
200971 -> "Moderately increase velocity on a corner. (Sprint)"
|
||
200972 -> "Slightly increase velocity on a corner. (Sprint)"
|
||
200981 -> "Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)"
|
||
200982 -> "Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)"
|
||
200991 -> "Increase passing ability when positioned toward the front upon approaching late-race. (Sprint)"
|
||
200992 -> "Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint)"
|
||
201001 -> "Prepare to make for the finish line for a medium duration mid-race. (Sprint)"
|
||
201002 -> "Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint)"
|
||
201011 -> "Intimidate runners behind when positioned toward the front early-race. (Sprint)"
|
||
201012 -> "Moderately intimidate runners behind when positioned toward the front early-race. (Sprint)"
|
||
201021 -> "Cause panic in and moderately dull movement for runners ahead when positioned toward the back early-race. (Sprint)"
|
||
201022 -> "Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint)"
|
||
201031 -> "Moderately increase velocity on a straight. (Mile)"
|
||
201032 -> "Slightly increase velocity on a straight. (Mile)"
|
||
201041 -> "Moderately increase velocity on a corner. (Mile)"
|
||
201042 -> "Slightly increase velocity on a corner. (Mile)"
|
||
201051 -> "Increase passing ability when positioned toward the front mid-race. (Mile)"
|
||
201052 -> "Slightly increase passing ability when positioned toward the front mid-race. (Mile)"
|
||
201061 -> "Increase acceleration when passing another runner mid-race. (Mile)"
|
||
201062 -> "Slightly increase acceleration when passing another runner mid-race. (Mile)"
|
||
201071 -> "Increase passing ability. (Mile)"
|
||
201072 -> "Slightly increase passing ability. (Mile)"
|
||
201081 -> "Moderately steal velocity from runners behind when positioned toward the front mid-race. (Mile)"
|
||
201082 -> "Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile)"
|
||
201091 -> "Dull movement for runners ahead when positioned toward the back early-race. (Mile)"
|
||
201092 -> "Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile)"
|
||
201101 -> "Moderately increase velocity on a straight. (Medium)"
|
||
201102 -> "Slightly increase velocity on a straight. (Medium)"
|
||
201111 -> "Moderately increase velocity on a corner. (Medium)"
|
||
201112 -> "Slightly increase velocity on a corner. (Medium)"
|
||
201121 -> "Widen field of view with heightened observation early-race. (Medium)"
|
||
201122 -> "Moderately widen field of view with heightened observation early-race. (Medium)"
|
||
201131 -> "Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)"
|
||
201132 -> "Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)"
|
||
201141 -> "Decrease fatigue when moving sideways. (Medium)"
|
||
201142 -> "Slightly decrease fatigue when moving sideways. (Medium)"
|
||
201151 -> "Decrease velocity of runners ahead when positioned toward the back late-race. (Medium)"
|
||
201152 -> "Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium)"
|
||
201161 -> "Disturb runners directly ahead mid-race. (Medium)"
|
||
201162 -> "Slightly disturb runners directly ahead mid-race. (Medium)"
|
||
201171 -> "Moderately increase velocity on a straight. (Long)"
|
||
201172 -> "Slightly increase velocity on a straight. (Long)"
|
||
201181 -> "Moderately increase velocity on a corner. (Long)"
|
||
201182 -> "Slightly increase velocity on a corner. (Long)"
|
||
201191 -> "Increase ability to maintain the lead when leading by a fair margin mid-race. (Long)"
|
||
201192 -> "Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long)"
|
||
201201 -> "Decrease fatigue when determined to pass another runner. (Long)"
|
||
201202 -> "Slightly decrease fatigue when determined to pass another runner. (Long)"
|
||
201211 -> "Increase velocity when passing another runner late-race. (Long)"
|
||
201212 -> "Slightly increase velocity when passing another runner late-race. (Long)"
|
||
201221 -> "Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)"
|
||
201222 -> "Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)"
|
||
201231 -> "Narrow the field of view for runners ahead late-race. (Long)"
|
||
201232 -> "Moderately narrow the field of view for runners ahead late-race. (Long)"
|
||
201241 -> "Moderately increase velocity on a straight. (Front Runner)"
|
||
201242 -> "Slightly increase velocity on a straight. (Front Runner)"
|
||
201251 -> "Moderately increase velocity on a corner. (Front Runner)"
|
||
201252 -> "Slightly increase velocity on a corner. (Front Runner)"
|
||
201261 -> "Avoid becoming surrounded early-race. (Front Runner)"
|
||
201262 -> "Moderately avoid becoming surrounded early-race. (Front Runner)"
|
||
201272 -> "Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)"
|
||
201281 -> "Reduce fatigue on an uphill. (Front Runner)"
|
||
201282 -> "Slightly reduce fatigue on an uphill. (Front Runner)"
|
||
201291 -> "Increase acceleration when not in the lead mid-race. (Front Runner)"
|
||
201292 -> "Slightly increase acceleration when not in the lead mid-race. (Front Runner)"
|
||
201302 -> "Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner)"
|
||
201311 -> "Moderately increase velocity on a straight. (Pace Chaser)"
|
||
201312 -> "Slightly increase velocity on a straight. (Pace Chaser)"
|
||
201321 -> "Moderately increase velocity on a corner. (Pace Chaser)"
|
||
201322 -> "Slightly increase velocity on a corner. (Pace Chaser)"
|
||
201331 -> "Moderately increase ability to navigate smoothly. (Pace Chaser)"
|
||
201332 -> "Slightly increase ability to navigate smoothly. (Pace Chaser)"
|
||
201341 -> "Moderately improve running on a downhill. (Pace Chaser)"
|
||
201342 -> "Slightly improve running on a downhill. (Pace Chaser)"
|
||
201351 -> "Recover endurance mid-race. (Pace Chaser)"
|
||
201352 -> "Slightly recover endurance mid-race. (Pace Chaser)"
|
||
201361 -> "Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser)"
|
||
201362 -> "Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser)"
|
||
201371 -> "Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)"
|
||
201372 -> "Slightly narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)"
|
||
201381 -> "Moderately increase velocity on a straight. (Late Surger)"
|
||
201382 -> "Slightly increase velocity on a straight. (Late Surger)"
|
||
201391 -> "Moderately increase velocity on a corner. (Late Surger)"
|
||
201392 -> "Slightly increase velocity on a corner. (Late Surger)"
|
||
201401 -> "Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger)"
|
||
201402 -> "Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger)"
|
||
201411 -> "Increase velocity on an uphill. (Late Surger)"
|
||
201412 -> "Slightly increase velocity on an uphill. (Late Surger)"
|
||
201421 -> "Recover endurance late-race. (Late Surger)"
|
||
201422 -> "Slightly recover endurance late-race. (Late Surger)"
|
||
201431 -> "Widen field of view with heightened observation mid-race. (Late Surger)"
|
||
201432 -> "Slightly widen field of view with heightened observation mid-race. (Late Surger)"
|
||
201441 -> "Startle other runners late-race. (Late Surger)"
|
||
201442 -> "Slightly startle other runners late-race. (Late Surger)"
|
||
201451 -> "Moderately increase velocity on a straight. (End Closer)"
|
||
201452 -> "Slightly increase velocity on a straight. (End Closer)"
|
||
201461 -> "Moderately increase velocity on a corner. (End Closer)"
|
||
201462 -> "Slightly increase velocity on a corner. (End Closer)"
|
||
201471 -> "Moderately widen field of view with situational awareness when moving sideways. (End Closer)"
|
||
201472 -> "Slightly widen field of view with situational awareness when moving sideways. (End Closer)"
|
||
201481 -> "Reduce fatigue on a downhill. (End Closer)"
|
||
201482 -> "Slightly reduce fatigue on a downhill. (End Closer)"
|
||
201491 -> "Regain composure by calming down when the way ahead is jammed. (End Closer)"
|
||
201492 -> "Slightly regain composure by calming down when the way ahead is jammed. (End Closer)"
|
||
201501 -> "Widen field of view when positioned toward the back late-race. (End Closer)"
|
||
201502 -> "Slightly widen field of view when positioned toward the back late-race. (End Closer)"
|
||
201511 -> "Unnerve runners in focus late-race. (End Closer)"
|
||
201512 -> "Slightly unnerve runners in focus late-race. (End Closer)"
|
||
201521 -> "Increase ability to get into a good position. (Front Runner)"
|
||
201522 -> "Moderately increase ability to get into a good position. (Front Runner)"
|
||
201531 -> "Increase ability to get into a good position. (Pace Chaser)"
|
||
201532 -> "Moderately increase ability to get into a good position. (Pace Chaser)"
|
||
201541 -> "Increase ability to get into a good position. (Late Surger)"
|
||
201542 -> "Moderately increase ability to get into a good position. (Late Surger)"
|
||
201551 -> "Increase ability to get into a good position. (End Closer)"
|
||
201552 -> "Moderately increase ability to get into a good position. (End Closer)"
|
||
201561 -> "Good things may happen when in bracket 7."
|
||
201562 -> "Moderately good things may happen when in bracket 7."
|
||
201571 -> "Slightly gain energy with 777m remaining."
|
||
201581 -> "Slightly improve running on an uphill."
|
||
201591 -> "Slightly increase velocity when close to many runners."
|
||
201592 -> "Increase velocity when close to many runners."
|
||
201601 -> "Slightly increase acceleration after activating many skills early-race."
|
||
201611 -> "Slightly increase velocity after activating many skills mid-race."
|
||
201612 -> "Increase velocity after activating many skills mid-race."
|
||
201621 -> "Slightly recover endurance after activating many skills late-race."
|
||
201631 -> "Moderately increase performance when many runners share a sympathetic heart."
|
||
201641 -> "Moderately increase performance when no other runners have the heart of a lone wolf."
|
||
201651 -> "Slightly decrease wind resistance when following directly behind another runner."
|
||
201661 -> "Slightly increase velocity when followed by another runner directly behind for a long time."
|
||
201671 -> "Increase velocity when engaged in a challenge mid-race. (Dirt)"
|
||
201672 -> "Slightly increase velocity when engaged in a challenge mid-race. (Dirt)"
|
||
201681 -> "Prepare to aim for the front late-race. (Dirt)"
|
||
201682 -> "Moderately prepare to aim for the front late-race. (Dirt)"
|
||
201691 -> "Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)"
|
||
201692 -> "Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)"
|
||
201701 -> "Increase velocity when well-positioned on a straight in the last spurt. (Medium)"
|
||
201702 -> "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)"
|
||
201801 -> "Moderately decrease performance on firm ground."
|
||
201902 -> "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)"
|
||
202002 -> "Slightly recover endurance when positioned toward the back mid-race. (Dirt)"
|
||
202011 -> "Increase velocity when positioned toward the front upon approaching late-race. (Long)"
|
||
202012 -> "Slightly increase velocity when positioned toward the front upon approaching late-race. (Long)"
|
||
202021 -> "Moderately increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)"
|
||
202022 -> "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)"
|
||
202031 -> "Greatly increase velocity in the second half of the race, but also greatly increase fatigue sometimes."
|
||
202032 -> "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes."
|
||
202051 -> "Attempt to gain an especially large lead and keep it until the finish. (Front Runner)"
|
||
210011 -> "Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race."
|
||
210012 -> "Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race."
|
||
210021 -> "Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race."
|
||
210022 -> "Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race."
|
||
210031 -> "Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race."
|
||
210032 -> "Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race."
|
||
210041 -> "Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race."
|
||
210042 -> "Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race."
|
||
210051 -> "Burn bright with team spirit, increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race."
|
||
210052 -> "Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race."
|
||
300011 -> "Moderately increase performance with the desire to race."
|
||
300021 -> "Greatly increase performance with the same ambition of days past."
|
||
300031 -> "Moderately increase performance in pursuit of that long sought-after scenery."
|
||
300041 -> "Moderately decrease performance due to Trainer's anxiety."
|
||
300051 -> "Greatly decrease velocity on a corner in the second half of the race due to Trainer's obvious anxiety."
|
||
300061 -> "Increase velocity on the final straight due to a strong desire to cross the finish line carrying everyone's hopes and dreams."
|
||
300071 -> "Moderately increase Silence Suzuka's performance thanks to the desire to see her running reach new heights."
|
||
300081 -> "Moderately increase Silence Suzuka's performance thanks to a charm that guarantees a satisfying run."
|
||
300091 -> "Moderately increase Silence Suzuka's performance through the happiness felt seeing a friend find their running style."
|
||
300101 -> "Recover Silence Suzuka's endurance on a corner in the second half of the race through a friend's cheers of support."
|
||
900011 -> "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race."
|
||
900021 -> "Slightly increase velocity when in the lead by a fair margin in the second half of the race."
|
||
900031 -> "Moderately increase velocity when closing the gap to runners ahead on the final straight."
|
||
900041 -> "Slightly increase acceleration when positioned toward the front on the final corner or later."
|
||
900051 -> "Moderately increase velocity when just breaking out of the pack toward the front on the final straight."
|
||
900061 -> "Moderately increase ability to break out of the pack when positioned toward the front with 200m remaining."
|
||
900071 -> "Very slightly increase velocity steadily with a long spurt starting halfway through the race."
|
||
900081 -> "Slightly increase velocity when positioned toward the front with 200m or less remaining."
|
||
900091 -> "Very slightly swell with the determination to be number one when positioned toward the front in the second half of the race."
|
||
900101 -> "Slightly increase acceleration when well-positioned upon approaching the final straight."
|
||
900111 -> "Slightly increase velocity when passing another runner toward the back on the final straight."
|
||
900121 -> "Slightly increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later."
|
||
900131 -> "Slightly increase velocity when positioned toward the front on the final corner."
|
||
900141 -> "Very slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight."
|
||
900151 -> "Slightly increase velocity when positioned toward the front and close to the runner ahead or behind on the final corner or later."
|
||
900161 -> "Slightly increase velocity when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, moderately increase velocity instead."
|
||
900171 -> "Moderately increase velocity on the final straight after passing another runner 3 times late-race."
|
||
900181 -> "Slightly increase velocity when passing another runner from midpack or further back on the final corner."
|
||
900191 -> "Slightly increase velocity and navigation after passing another runner 2 times late-race."
|
||
900201 -> "Slightly increase acceleration when in the lead on a corner late-race."
|
||
900211 -> "Slightly bolt down the track when well-positioned or aiming for the front from midpack on a straight in the second half of the race."
|
||
900221 -> "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race."
|
||
900231 -> "Slightly increase velocity when passing another runner toward the front on the final corner or later."
|
||
900241 -> "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later."
|
||
900251 -> "Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race."
|
||
900261 -> "Slightly increase velocity when positioned toward the front after making it to the final straight without faltering."
|
||
900271 -> "Slightly increase acceleration in an attempt to move up on a corner late-race."
|
||
900281 -> "Very slightly kick forward when moderately tired while well-positioned halfway through the race."
|
||
900301 -> "Slightly increase velocity on the final straight after passing another runner in the front part of the pack on the final corner or later."
|
||
900321 -> "Slightly recover endurance and very slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race."
|
||
900351 -> "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later."
|
||
900371 -> "Slightly increase velocity in a dash for the lead after running calmly and according to plan up until the final straight."
|
||
900381 -> "Very slightly begin to advance when passing another runner while well-positioned around halfway through the race."
|
||
900391 -> "Slightly increase velocity when engaged in a challenge on the final straight."
|
||
900401 -> "Very slightly increase acceleration steadily when starting to make a move from midpack in the second half of the race."
|
||
900411 -> "Slightly increase velocity when engaged in a challenge toward the front in the second half of the race."
|
||
900451 -> "Moderately recover endurance when well-positioned mid-race."
|
||
900461 -> "Become very slightly empowered to keep the advantage when positioned toward the front and close to the runner behind on a straight mid-race."
|
||
900481 -> "Slightly increase velocity when pressured by or passing another runner while well-positioned on the final straight."
|
||
900501 -> "Slightly increase velocity when moving up from midpack on the final corner or later."
|
||
900521 -> "Slightly recover endurance with a glance at nearby runners when positioned toward the back on the final corner."
|
||
900561 -> "Slightly clear a path forward depending on divination results when the way ahead is jammed late-race."
|
||
900581 -> "Very slightly aim for the front when passing another runner from midpack or further back on a corner late-race."
|
||
900591 -> "Having run the race calmly, slightly increase acceleration when making a move mid-race, or on a crucial corner late-race whilst in midpack."
|
||
900601 -> "Slightly increase velocity when positioned 3rd and about to lose late-race."
|
||
900611 -> "Moderately increase velocity in a true display of skill with 200m remaining after racing calmly."
|
||
900691 -> "Slightly increase velocity when well-positioned and close to the runner ahead with 300m or less remaining."
|
||
910011 -> "Slightly recover endurance after activating 2 skills mid-race."
|
||
910031 -> "Moderately increase velocity on the final straight after being on the heels of another runner toward the front on the final corner or later."
|
||
910041 -> "Slightly increase velocity when positioned toward the front in the second half of the race after recovering endurance with a skill."
|
||
910061 -> "Very slightly control breathing and kick forward toward victory in the second half of the race after recovering endurance with skills at least 3 times."
|
||
910111 -> "Moderately recover endurance when overtaken toward the back mid-race."
|
||
910131 -> "Slightly increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later."
|
||
910141 -> "Slightly increase acceleration when aiming for the front from midpack on the final corner."
|
||
910151 -> "Slightly increase velocity for a moderate duration when in the front part of the pack with 400m remaining. If at least 7 skills have been activated, moderately increase velocity for a moderate duration instead."
|
||
910171 -> "Slightly increase velocity when pressured by another runner in the front part of the pack on the final corner or later."
|
||
910181 -> "Slightly increase velocity when starting to make a move from a position toward the front mid-race."
|
||
910231 -> "Slightly increase velocity mid-race after staying well-positioned from the start of the race up until the second half."
|
||
910241 -> "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead."
|
||
910301 -> "Slightly drain endurance from runners ahead when well-positioned and pressured by another runner mid-race."
|
||
910401 -> "Very slightly increase ability to break out of the pack when engaged in a challenge in midpack on the final corner."
|
||
910451 -> "Very slightly increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight."
|
||
910521 -> "Give max effort when far from the lead on the final corner, very slightly increasing velocity steadily for a duration proportional to distance from the lead."
|
||
910561 -> "Slightly increase velocity with a surge of fortune when pressured by another runner toward the back in the second half of the race."
|
||
1000011 -> "Increase attributes by +{0}% in the Racing Carnival. {1}% chance to also raise runner's mood to Great. This skill will disappear when the event ends."
|
||
_ -> ""
|
||
|
||
// Get the skill group ID for a skill.
|
||
// If no skill matches the ID, the result is an invalid ID.
|
||
pub fun group(s: skill-id): skill-group-id
|
||
match s.game-id
|
||
10071 -> Skill-group-id(1007)
|
||
10081 -> Skill-group-id(1008)
|
||
10091 -> Skill-group-id(1009)
|
||
10111 -> Skill-group-id(1011)
|
||
10141 -> Skill-group-id(1014)
|
||
10181 -> Skill-group-id(1018)
|
||
10241 -> Skill-group-id(1024)
|
||
10271 -> Skill-group-id(1027)
|
||
10321 -> Skill-group-id(1032)
|
||
10351 -> Skill-group-id(1035)
|
||
10411 -> Skill-group-id(1041)
|
||
10451 -> Skill-group-id(1045)
|
||
10521 -> Skill-group-id(1052)
|
||
10561 -> Skill-group-id(1056)
|
||
10601 -> Skill-group-id(1060)
|
||
10611 -> Skill-group-id(1061)
|
||
100011 -> Skill-group-id(10001)
|
||
100021 -> Skill-group-id(10002)
|
||
100031 -> Skill-group-id(10003)
|
||
100041 -> Skill-group-id(10004)
|
||
100051 -> Skill-group-id(10005)
|
||
100061 -> Skill-group-id(10006)
|
||
100071 -> Skill-group-id(10007)
|
||
100081 -> Skill-group-id(10008)
|
||
100091 -> Skill-group-id(10009)
|
||
100101 -> Skill-group-id(10010)
|
||
100111 -> Skill-group-id(10011)
|
||
100121 -> Skill-group-id(10012)
|
||
100131 -> Skill-group-id(10013)
|
||
100141 -> Skill-group-id(10014)
|
||
100151 -> Skill-group-id(10015)
|
||
100161 -> Skill-group-id(10016)
|
||
100171 -> Skill-group-id(10017)
|
||
100181 -> Skill-group-id(10018)
|
||
100191 -> Skill-group-id(10019)
|
||
100201 -> Skill-group-id(10020)
|
||
100211 -> Skill-group-id(10021)
|
||
100221 -> Skill-group-id(10022)
|
||
100231 -> Skill-group-id(10023)
|
||
100241 -> Skill-group-id(10024)
|
||
100251 -> Skill-group-id(10025)
|
||
100261 -> Skill-group-id(10026)
|
||
100271 -> Skill-group-id(10027)
|
||
100281 -> Skill-group-id(10028)
|
||
100301 -> Skill-group-id(10030)
|
||
100321 -> Skill-group-id(10032)
|
||
100351 -> Skill-group-id(10035)
|
||
100371 -> Skill-group-id(10037)
|
||
100381 -> Skill-group-id(10038)
|
||
100391 -> Skill-group-id(10039)
|
||
100401 -> Skill-group-id(10040)
|
||
100411 -> Skill-group-id(10041)
|
||
100451 -> Skill-group-id(10045)
|
||
100461 -> Skill-group-id(10046)
|
||
100481 -> Skill-group-id(10048)
|
||
100501 -> Skill-group-id(10050)
|
||
100521 -> Skill-group-id(10052)
|
||
100561 -> Skill-group-id(10056)
|
||
100581 -> Skill-group-id(10058)
|
||
100591 -> Skill-group-id(10059)
|
||
100601 -> Skill-group-id(10060)
|
||
100611 -> Skill-group-id(10061)
|
||
100691 -> Skill-group-id(10069)
|
||
110011 -> Skill-group-id(11001)
|
||
110031 -> Skill-group-id(11003)
|
||
110041 -> Skill-group-id(11004)
|
||
110061 -> Skill-group-id(11006)
|
||
110111 -> Skill-group-id(11011)
|
||
110131 -> Skill-group-id(11013)
|
||
110141 -> Skill-group-id(11014)
|
||
110151 -> Skill-group-id(11015)
|
||
110171 -> Skill-group-id(11017)
|
||
110181 -> Skill-group-id(11018)
|
||
110231 -> Skill-group-id(11023)
|
||
110241 -> Skill-group-id(11024)
|
||
110301 -> Skill-group-id(11030)
|
||
110401 -> Skill-group-id(11040)
|
||
110451 -> Skill-group-id(11045)
|
||
110521 -> Skill-group-id(11052)
|
||
110561 -> Skill-group-id(11056)
|
||
200011 -> Skill-group-id(20001)
|
||
200012 -> Skill-group-id(20001)
|
||
200013 -> Skill-group-id(20001)
|
||
200021 -> Skill-group-id(20002)
|
||
200022 -> Skill-group-id(20002)
|
||
200023 -> Skill-group-id(20002)
|
||
200031 -> Skill-group-id(20003)
|
||
200032 -> Skill-group-id(20003)
|
||
200033 -> Skill-group-id(20003)
|
||
200041 -> Skill-group-id(20004)
|
||
200042 -> Skill-group-id(20004)
|
||
200043 -> Skill-group-id(20004)
|
||
200051 -> Skill-group-id(20005)
|
||
200052 -> Skill-group-id(20005)
|
||
200053 -> Skill-group-id(20005)
|
||
200061 -> Skill-group-id(20006)
|
||
200062 -> Skill-group-id(20006)
|
||
200063 -> Skill-group-id(20006)
|
||
200064 -> Skill-group-id(20006)
|
||
200071 -> Skill-group-id(20007)
|
||
200072 -> Skill-group-id(20007)
|
||
200073 -> Skill-group-id(20007)
|
||
200081 -> Skill-group-id(20008)
|
||
200082 -> Skill-group-id(20008)
|
||
200083 -> Skill-group-id(20008)
|
||
200091 -> Skill-group-id(20009)
|
||
200092 -> Skill-group-id(20009)
|
||
200093 -> Skill-group-id(20009)
|
||
200101 -> Skill-group-id(20010)
|
||
200102 -> Skill-group-id(20010)
|
||
200103 -> Skill-group-id(20010)
|
||
200111 -> Skill-group-id(20011)
|
||
200112 -> Skill-group-id(20011)
|
||
200113 -> Skill-group-id(20011)
|
||
200121 -> Skill-group-id(20012)
|
||
200122 -> Skill-group-id(20012)
|
||
200123 -> Skill-group-id(20012)
|
||
200131 -> Skill-group-id(20013)
|
||
200132 -> Skill-group-id(20013)
|
||
200133 -> Skill-group-id(20013)
|
||
200141 -> Skill-group-id(20014)
|
||
200142 -> Skill-group-id(20014)
|
||
200143 -> Skill-group-id(20014)
|
||
200151 -> Skill-group-id(20015)
|
||
200152 -> Skill-group-id(20015)
|
||
200153 -> Skill-group-id(20015)
|
||
200161 -> Skill-group-id(20016)
|
||
200162 -> Skill-group-id(20016)
|
||
200163 -> Skill-group-id(20016)
|
||
200171 -> Skill-group-id(20017)
|
||
200172 -> Skill-group-id(20017)
|
||
200173 -> Skill-group-id(20017)
|
||
200174 -> Skill-group-id(20017)
|
||
200181 -> Skill-group-id(20018)
|
||
200182 -> Skill-group-id(20018)
|
||
200183 -> Skill-group-id(20018)
|
||
200191 -> Skill-group-id(20019)
|
||
200192 -> Skill-group-id(20019)
|
||
200193 -> Skill-group-id(20019)
|
||
200194 -> Skill-group-id(20019)
|
||
200201 -> Skill-group-id(20020)
|
||
200202 -> Skill-group-id(20020)
|
||
200203 -> Skill-group-id(20020)
|
||
200211 -> Skill-group-id(20021)
|
||
200212 -> Skill-group-id(20021)
|
||
200221 -> Skill-group-id(20022)
|
||
200222 -> Skill-group-id(20022)
|
||
200231 -> Skill-group-id(20023)
|
||
200232 -> Skill-group-id(20023)
|
||
200233 -> Skill-group-id(20023)
|
||
200241 -> Skill-group-id(20024)
|
||
200242 -> Skill-group-id(20024)
|
||
200251 -> Skill-group-id(20025)
|
||
200252 -> Skill-group-id(20025)
|
||
200253 -> Skill-group-id(20025)
|
||
200261 -> Skill-group-id(20026)
|
||
200262 -> Skill-group-id(20026)
|
||
200263 -> Skill-group-id(20026)
|
||
200271 -> Skill-group-id(20027)
|
||
200272 -> Skill-group-id(20027)
|
||
200281 -> Skill-group-id(20028)
|
||
200282 -> Skill-group-id(20028)
|
||
200283 -> Skill-group-id(20028)
|
||
200291 -> Skill-group-id(20029)
|
||
200292 -> Skill-group-id(20029)
|
||
200301 -> Skill-group-id(20030)
|
||
200302 -> Skill-group-id(20030)
|
||
200311 -> Skill-group-id(20031)
|
||
200321 -> Skill-group-id(20032)
|
||
200331 -> Skill-group-id(20033)
|
||
200332 -> Skill-group-id(20033)
|
||
200333 -> Skill-group-id(20033)
|
||
200341 -> Skill-group-id(20034)
|
||
200342 -> Skill-group-id(20034)
|
||
200343 -> Skill-group-id(20034)
|
||
200351 -> Skill-group-id(20035)
|
||
200352 -> Skill-group-id(20035)
|
||
200353 -> Skill-group-id(20035)
|
||
200361 -> Skill-group-id(20036)
|
||
200362 -> Skill-group-id(20036)
|
||
200371 -> Skill-group-id(20037)
|
||
200372 -> Skill-group-id(20037)
|
||
200381 -> Skill-group-id(20038)
|
||
200382 -> Skill-group-id(20038)
|
||
200391 -> Skill-group-id(20039)
|
||
200401 -> Skill-group-id(20040)
|
||
200411 -> Skill-group-id(20041)
|
||
200421 -> Skill-group-id(20042)
|
||
200431 -> Skill-group-id(20043)
|
||
200432 -> Skill-group-id(20043)
|
||
200433 -> Skill-group-id(20043)
|
||
200441 -> Skill-group-id(20044)
|
||
200442 -> Skill-group-id(20044)
|
||
200451 -> Skill-group-id(20045)
|
||
200452 -> Skill-group-id(20045)
|
||
200461 -> Skill-group-id(20046)
|
||
200462 -> Skill-group-id(20046)
|
||
200471 -> Skill-group-id(20047)
|
||
200472 -> Skill-group-id(20047)
|
||
200481 -> Skill-group-id(20048)
|
||
200482 -> Skill-group-id(20048)
|
||
200491 -> Skill-group-id(20049)
|
||
200492 -> Skill-group-id(20049)
|
||
200501 -> Skill-group-id(20050)
|
||
200502 -> Skill-group-id(20050)
|
||
200511 -> Skill-group-id(20051)
|
||
200512 -> Skill-group-id(20051)
|
||
200521 -> Skill-group-id(20052)
|
||
200531 -> Skill-group-id(20053)
|
||
200532 -> Skill-group-id(20053)
|
||
200541 -> Skill-group-id(20054)
|
||
200542 -> Skill-group-id(20054)
|
||
200551 -> Skill-group-id(20055)
|
||
200552 -> Skill-group-id(20055)
|
||
200561 -> Skill-group-id(20056)
|
||
200562 -> Skill-group-id(20056)
|
||
200571 -> Skill-group-id(20057)
|
||
200572 -> Skill-group-id(20057)
|
||
200581 -> Skill-group-id(20058)
|
||
200582 -> Skill-group-id(20058)
|
||
200591 -> Skill-group-id(20059)
|
||
200592 -> Skill-group-id(20059)
|
||
200601 -> Skill-group-id(20060)
|
||
200602 -> Skill-group-id(20060)
|
||
200611 -> Skill-group-id(20061)
|
||
200612 -> Skill-group-id(20061)
|
||
200621 -> Skill-group-id(20062)
|
||
200622 -> Skill-group-id(20062)
|
||
200631 -> Skill-group-id(20063)
|
||
200632 -> Skill-group-id(20063)
|
||
200641 -> Skill-group-id(20064)
|
||
200642 -> Skill-group-id(20064)
|
||
200651 -> Skill-group-id(20065)
|
||
200652 -> Skill-group-id(20065)
|
||
200662 -> Skill-group-id(20066)
|
||
200671 -> Skill-group-id(20067)
|
||
200672 -> Skill-group-id(20067)
|
||
200681 -> Skill-group-id(20068)
|
||
200682 -> Skill-group-id(20068)
|
||
200691 -> Skill-group-id(20069)
|
||
200692 -> Skill-group-id(20069)
|
||
200701 -> Skill-group-id(20070)
|
||
200702 -> Skill-group-id(20070)
|
||
200711 -> Skill-group-id(20071)
|
||
200712 -> Skill-group-id(20071)
|
||
200721 -> Skill-group-id(20072)
|
||
200722 -> Skill-group-id(20072)
|
||
200731 -> Skill-group-id(20073)
|
||
200732 -> Skill-group-id(20073)
|
||
200741 -> Skill-group-id(20074)
|
||
200742 -> Skill-group-id(20074)
|
||
200751 -> Skill-group-id(20075)
|
||
200752 -> Skill-group-id(20075)
|
||
200761 -> Skill-group-id(20076)
|
||
200762 -> Skill-group-id(20076)
|
||
200771 -> Skill-group-id(20077)
|
||
200772 -> Skill-group-id(20077)
|
||
200781 -> Skill-group-id(20078)
|
||
200791 -> Skill-group-id(20079)
|
||
200801 -> Skill-group-id(20080)
|
||
200811 -> Skill-group-id(20081)
|
||
200821 -> Skill-group-id(20082)
|
||
200831 -> Skill-group-id(20083)
|
||
200841 -> Skill-group-id(20084)
|
||
200851 -> Skill-group-id(20085)
|
||
200861 -> Skill-group-id(20086)
|
||
200871 -> Skill-group-id(20087)
|
||
200881 -> Skill-group-id(20088)
|
||
200891 -> Skill-group-id(20089)
|
||
200901 -> Skill-group-id(20090)
|
||
200911 -> Skill-group-id(20091)
|
||
200921 -> Skill-group-id(20092)
|
||
200931 -> Skill-group-id(20093)
|
||
200941 -> Skill-group-id(20094)
|
||
200951 -> Skill-group-id(20095)
|
||
200952 -> Skill-group-id(20095)
|
||
200953 -> Skill-group-id(20095)
|
||
200961 -> Skill-group-id(20096)
|
||
200962 -> Skill-group-id(20096)
|
||
200971 -> Skill-group-id(20097)
|
||
200972 -> Skill-group-id(20097)
|
||
200981 -> Skill-group-id(20098)
|
||
200982 -> Skill-group-id(20098)
|
||
200991 -> Skill-group-id(20099)
|
||
200992 -> Skill-group-id(20099)
|
||
201001 -> Skill-group-id(20100)
|
||
201002 -> Skill-group-id(20100)
|
||
201011 -> Skill-group-id(20101)
|
||
201012 -> Skill-group-id(20101)
|
||
201021 -> Skill-group-id(20102)
|
||
201022 -> Skill-group-id(20102)
|
||
201031 -> Skill-group-id(20103)
|
||
201032 -> Skill-group-id(20103)
|
||
201041 -> Skill-group-id(20104)
|
||
201042 -> Skill-group-id(20104)
|
||
201051 -> Skill-group-id(20105)
|
||
201052 -> Skill-group-id(20105)
|
||
201061 -> Skill-group-id(20106)
|
||
201062 -> Skill-group-id(20106)
|
||
201071 -> Skill-group-id(20107)
|
||
201072 -> Skill-group-id(20107)
|
||
201081 -> Skill-group-id(20108)
|
||
201082 -> Skill-group-id(20108)
|
||
201091 -> Skill-group-id(20109)
|
||
201092 -> Skill-group-id(20109)
|
||
201101 -> Skill-group-id(20110)
|
||
201102 -> Skill-group-id(20110)
|
||
201111 -> Skill-group-id(20111)
|
||
201112 -> Skill-group-id(20111)
|
||
201121 -> Skill-group-id(20112)
|
||
201122 -> Skill-group-id(20112)
|
||
201131 -> Skill-group-id(20113)
|
||
201132 -> Skill-group-id(20113)
|
||
201141 -> Skill-group-id(20114)
|
||
201142 -> Skill-group-id(20114)
|
||
201151 -> Skill-group-id(20115)
|
||
201152 -> Skill-group-id(20115)
|
||
201161 -> Skill-group-id(20116)
|
||
201162 -> Skill-group-id(20116)
|
||
201171 -> Skill-group-id(20117)
|
||
201172 -> Skill-group-id(20117)
|
||
201181 -> Skill-group-id(20118)
|
||
201182 -> Skill-group-id(20118)
|
||
201191 -> Skill-group-id(20119)
|
||
201192 -> Skill-group-id(20119)
|
||
201201 -> Skill-group-id(20120)
|
||
201202 -> Skill-group-id(20120)
|
||
201211 -> Skill-group-id(20121)
|
||
201212 -> Skill-group-id(20121)
|
||
201221 -> Skill-group-id(20122)
|
||
201222 -> Skill-group-id(20122)
|
||
201231 -> Skill-group-id(20123)
|
||
201232 -> Skill-group-id(20123)
|
||
201241 -> Skill-group-id(20124)
|
||
201242 -> Skill-group-id(20124)
|
||
201251 -> Skill-group-id(20125)
|
||
201252 -> Skill-group-id(20125)
|
||
201261 -> Skill-group-id(20126)
|
||
201262 -> Skill-group-id(20126)
|
||
201272 -> Skill-group-id(20127)
|
||
201281 -> Skill-group-id(20128)
|
||
201282 -> Skill-group-id(20128)
|
||
201291 -> Skill-group-id(20129)
|
||
201292 -> Skill-group-id(20129)
|
||
201302 -> Skill-group-id(20130)
|
||
201311 -> Skill-group-id(20131)
|
||
201312 -> Skill-group-id(20131)
|
||
201321 -> Skill-group-id(20132)
|
||
201322 -> Skill-group-id(20132)
|
||
201331 -> Skill-group-id(20133)
|
||
201332 -> Skill-group-id(20133)
|
||
201341 -> Skill-group-id(20134)
|
||
201342 -> Skill-group-id(20134)
|
||
201351 -> Skill-group-id(20135)
|
||
201352 -> Skill-group-id(20135)
|
||
201361 -> Skill-group-id(20136)
|
||
201362 -> Skill-group-id(20136)
|
||
201371 -> Skill-group-id(20137)
|
||
201372 -> Skill-group-id(20137)
|
||
201381 -> Skill-group-id(20138)
|
||
201382 -> Skill-group-id(20138)
|
||
201391 -> Skill-group-id(20139)
|
||
201392 -> Skill-group-id(20139)
|
||
201401 -> Skill-group-id(20140)
|
||
201402 -> Skill-group-id(20140)
|
||
201411 -> Skill-group-id(20141)
|
||
201412 -> Skill-group-id(20141)
|
||
201421 -> Skill-group-id(20142)
|
||
201422 -> Skill-group-id(20142)
|
||
201431 -> Skill-group-id(20143)
|
||
201432 -> Skill-group-id(20143)
|
||
201441 -> Skill-group-id(20144)
|
||
201442 -> Skill-group-id(20144)
|
||
201451 -> Skill-group-id(20145)
|
||
201452 -> Skill-group-id(20145)
|
||
201461 -> Skill-group-id(20146)
|
||
201462 -> Skill-group-id(20146)
|
||
201471 -> Skill-group-id(20147)
|
||
201472 -> Skill-group-id(20147)
|
||
201481 -> Skill-group-id(20148)
|
||
201482 -> Skill-group-id(20148)
|
||
201491 -> Skill-group-id(20149)
|
||
201492 -> Skill-group-id(20149)
|
||
201501 -> Skill-group-id(20150)
|
||
201502 -> Skill-group-id(20150)
|
||
201511 -> Skill-group-id(20151)
|
||
201512 -> Skill-group-id(20151)
|
||
201521 -> Skill-group-id(20152)
|
||
201522 -> Skill-group-id(20152)
|
||
201531 -> Skill-group-id(20153)
|
||
201532 -> Skill-group-id(20153)
|
||
201541 -> Skill-group-id(20154)
|
||
201542 -> Skill-group-id(20154)
|
||
201551 -> Skill-group-id(20155)
|
||
201552 -> Skill-group-id(20155)
|
||
201561 -> Skill-group-id(20156)
|
||
201562 -> Skill-group-id(20156)
|
||
201571 -> Skill-group-id(20157)
|
||
201581 -> Skill-group-id(20158)
|
||
201591 -> Skill-group-id(20159)
|
||
201592 -> Skill-group-id(20159)
|
||
201601 -> Skill-group-id(20160)
|
||
201611 -> Skill-group-id(20161)
|
||
201612 -> Skill-group-id(20161)
|
||
201621 -> Skill-group-id(20162)
|
||
201631 -> Skill-group-id(20163)
|
||
201641 -> Skill-group-id(20164)
|
||
201651 -> Skill-group-id(20165)
|
||
201661 -> Skill-group-id(20166)
|
||
201671 -> Skill-group-id(20167)
|
||
201672 -> Skill-group-id(20167)
|
||
201681 -> Skill-group-id(20168)
|
||
201682 -> Skill-group-id(20168)
|
||
201691 -> Skill-group-id(20169)
|
||
201692 -> Skill-group-id(20169)
|
||
201701 -> Skill-group-id(20170)
|
||
201702 -> Skill-group-id(20170)
|
||
201801 -> Skill-group-id(20180)
|
||
201902 -> Skill-group-id(20190)
|
||
202002 -> Skill-group-id(20200)
|
||
202011 -> Skill-group-id(20201)
|
||
202012 -> Skill-group-id(20201)
|
||
202021 -> Skill-group-id(20202)
|
||
202022 -> Skill-group-id(20202)
|
||
202031 -> Skill-group-id(20203)
|
||
202032 -> Skill-group-id(20203)
|
||
202051 -> Skill-group-id(20205)
|
||
210011 -> Skill-group-id(21001)
|
||
210012 -> Skill-group-id(21001)
|
||
210021 -> Skill-group-id(21002)
|
||
210022 -> Skill-group-id(21002)
|
||
210031 -> Skill-group-id(21003)
|
||
210032 -> Skill-group-id(21003)
|
||
210041 -> Skill-group-id(21004)
|
||
210042 -> Skill-group-id(21004)
|
||
210051 -> Skill-group-id(21005)
|
||
210052 -> Skill-group-id(21005)
|
||
300011 -> Skill-group-id(30001)
|
||
300021 -> Skill-group-id(30002)
|
||
300031 -> Skill-group-id(30003)
|
||
300041 -> Skill-group-id(30004)
|
||
300051 -> Skill-group-id(30005)
|
||
300061 -> Skill-group-id(30006)
|
||
300071 -> Skill-group-id(30007)
|
||
300081 -> Skill-group-id(30008)
|
||
300091 -> Skill-group-id(30009)
|
||
300101 -> Skill-group-id(30010)
|
||
900011 -> Skill-group-id(10001)
|
||
900021 -> Skill-group-id(10002)
|
||
900031 -> Skill-group-id(10003)
|
||
900041 -> Skill-group-id(10004)
|
||
900051 -> Skill-group-id(10005)
|
||
900061 -> Skill-group-id(10006)
|
||
900071 -> Skill-group-id(10007)
|
||
900081 -> Skill-group-id(10008)
|
||
900091 -> Skill-group-id(10009)
|
||
900101 -> Skill-group-id(10010)
|
||
900111 -> Skill-group-id(10011)
|
||
900121 -> Skill-group-id(10012)
|
||
900131 -> Skill-group-id(10013)
|
||
900141 -> Skill-group-id(10014)
|
||
900151 -> Skill-group-id(10015)
|
||
900161 -> Skill-group-id(10016)
|
||
900171 -> Skill-group-id(10017)
|
||
900181 -> Skill-group-id(10018)
|
||
900191 -> Skill-group-id(10019)
|
||
900201 -> Skill-group-id(10020)
|
||
900211 -> Skill-group-id(10021)
|
||
900221 -> Skill-group-id(10022)
|
||
900231 -> Skill-group-id(10023)
|
||
900241 -> Skill-group-id(10024)
|
||
900251 -> Skill-group-id(10025)
|
||
900261 -> Skill-group-id(10026)
|
||
900271 -> Skill-group-id(10027)
|
||
900281 -> Skill-group-id(10028)
|
||
900301 -> Skill-group-id(10030)
|
||
900321 -> Skill-group-id(10032)
|
||
900351 -> Skill-group-id(10035)
|
||
900371 -> Skill-group-id(10037)
|
||
900381 -> Skill-group-id(10038)
|
||
900391 -> Skill-group-id(10039)
|
||
900401 -> Skill-group-id(10040)
|
||
900411 -> Skill-group-id(10041)
|
||
900451 -> Skill-group-id(10045)
|
||
900461 -> Skill-group-id(10046)
|
||
900481 -> Skill-group-id(10048)
|
||
900501 -> Skill-group-id(10050)
|
||
900521 -> Skill-group-id(10052)
|
||
900561 -> Skill-group-id(10056)
|
||
900581 -> Skill-group-id(10058)
|
||
900591 -> Skill-group-id(10059)
|
||
900601 -> Skill-group-id(10060)
|
||
900611 -> Skill-group-id(10061)
|
||
900691 -> Skill-group-id(10069)
|
||
910011 -> Skill-group-id(11001)
|
||
910031 -> Skill-group-id(11003)
|
||
910041 -> Skill-group-id(11004)
|
||
910061 -> Skill-group-id(11006)
|
||
910111 -> Skill-group-id(11011)
|
||
910131 -> Skill-group-id(11013)
|
||
910141 -> Skill-group-id(11014)
|
||
910151 -> Skill-group-id(11015)
|
||
910171 -> Skill-group-id(11017)
|
||
910181 -> Skill-group-id(11018)
|
||
910231 -> Skill-group-id(11023)
|
||
910241 -> Skill-group-id(11024)
|
||
910301 -> Skill-group-id(11030)
|
||
910401 -> Skill-group-id(11040)
|
||
910451 -> Skill-group-id(11045)
|
||
910521 -> Skill-group-id(11052)
|
||
910561 -> Skill-group-id(11056)
|
||
1000011 -> Skill-group-id(100001)
|
||
_ -> Skill-group-id(0)
|
||
|
||
// Get the rarity of a skill.
|
||
// If no skill matches the ID, the result is Common.
|
||
pub fun rarity(s: skill-id): rarity
|
||
match s.game-id
|
||
10071 -> Unique-Low
|
||
10081 -> Unique-Low
|
||
10091 -> Unique-Low
|
||
10111 -> Unique-Low
|
||
10141 -> Unique-Low
|
||
10181 -> Unique-Low
|
||
10241 -> Unique-Low
|
||
10271 -> Unique-Low
|
||
10321 -> Unique-Low
|
||
10351 -> Unique-Low
|
||
10411 -> Unique-Low
|
||
10451 -> Unique-Low
|
||
10521 -> Unique-Low
|
||
10561 -> Unique-Low
|
||
10601 -> Unique-Low
|
||
10611 -> Unique-Low
|
||
100011 -> Unique
|
||
100021 -> Unique
|
||
100031 -> Unique
|
||
100041 -> Unique
|
||
100051 -> Unique
|
||
100061 -> Unique
|
||
100071 -> Unique-Upgraded
|
||
100081 -> Unique-Upgraded
|
||
100091 -> Unique-Upgraded
|
||
100101 -> Unique
|
||
100111 -> Unique-Upgraded
|
||
100121 -> Unique
|
||
100131 -> Unique
|
||
100141 -> Unique-Upgraded
|
||
100151 -> Unique
|
||
100161 -> Unique
|
||
100171 -> Unique
|
||
100181 -> Unique-Upgraded
|
||
100191 -> Unique
|
||
100201 -> Unique
|
||
100211 -> Unique
|
||
100221 -> Unique
|
||
100231 -> Unique
|
||
100241 -> Unique-Upgraded
|
||
100251 -> Unique
|
||
100261 -> Unique
|
||
100271 -> Unique-Upgraded
|
||
100281 -> Unique
|
||
100301 -> Unique
|
||
100321 -> Unique-Upgraded
|
||
100351 -> Unique-Upgraded
|
||
100371 -> Unique
|
||
100381 -> Unique
|
||
100391 -> Unique
|
||
100401 -> Unique
|
||
100411 -> Unique-Upgraded
|
||
100451 -> Unique-Upgraded
|
||
100461 -> Unique
|
||
100481 -> Unique
|
||
100501 -> Unique
|
||
100521 -> Unique-Upgraded
|
||
100561 -> Unique-Upgraded
|
||
100581 -> Unique
|
||
100591 -> Unique
|
||
100601 -> Unique-Upgraded
|
||
100611 -> Unique-Upgraded
|
||
100691 -> Unique
|
||
110011 -> Unique
|
||
110031 -> Unique
|
||
110041 -> Unique
|
||
110061 -> Unique
|
||
110111 -> Unique
|
||
110131 -> Unique
|
||
110141 -> Unique
|
||
110151 -> Unique
|
||
110171 -> Unique
|
||
110181 -> Unique
|
||
110231 -> Unique
|
||
110241 -> Unique
|
||
110301 -> Unique
|
||
110401 -> Unique
|
||
110451 -> Unique
|
||
110521 -> Unique
|
||
110561 -> Unique
|
||
200011 -> Common
|
||
200012 -> Common
|
||
200013 -> Common
|
||
200021 -> Common
|
||
200022 -> Common
|
||
200023 -> Common
|
||
200031 -> Common
|
||
200032 -> Common
|
||
200033 -> Common
|
||
200041 -> Common
|
||
200042 -> Common
|
||
200043 -> Common
|
||
200051 -> Common
|
||
200052 -> Common
|
||
200053 -> Common
|
||
200061 -> Common
|
||
200062 -> Common
|
||
200063 -> Common
|
||
200064 -> Rare
|
||
200071 -> Common
|
||
200072 -> Common
|
||
200073 -> Common
|
||
200081 -> Common
|
||
200082 -> Common
|
||
200083 -> Common
|
||
200091 -> Common
|
||
200092 -> Common
|
||
200093 -> Common
|
||
200101 -> Common
|
||
200102 -> Common
|
||
200103 -> Common
|
||
200111 -> Common
|
||
200112 -> Common
|
||
200113 -> Common
|
||
200121 -> Common
|
||
200122 -> Common
|
||
200123 -> Common
|
||
200131 -> Common
|
||
200132 -> Common
|
||
200133 -> Common
|
||
200141 -> Common
|
||
200142 -> Common
|
||
200143 -> Common
|
||
200151 -> Common
|
||
200152 -> Common
|
||
200153 -> Common
|
||
200161 -> Common
|
||
200162 -> Common
|
||
200163 -> Common
|
||
200171 -> Common
|
||
200172 -> Common
|
||
200173 -> Common
|
||
200174 -> Rare
|
||
200181 -> Common
|
||
200182 -> Common
|
||
200183 -> Common
|
||
200191 -> Common
|
||
200192 -> Common
|
||
200193 -> Common
|
||
200194 -> Rare
|
||
200201 -> Common
|
||
200202 -> Common
|
||
200203 -> Common
|
||
200211 -> Common
|
||
200212 -> Common
|
||
200221 -> Common
|
||
200222 -> Common
|
||
200231 -> Common
|
||
200232 -> Common
|
||
200233 -> Common
|
||
200241 -> Common
|
||
200242 -> Common
|
||
200251 -> Common
|
||
200252 -> Common
|
||
200253 -> Common
|
||
200261 -> Common
|
||
200262 -> Common
|
||
200263 -> Common
|
||
200271 -> Common
|
||
200272 -> Common
|
||
200281 -> Common
|
||
200282 -> Common
|
||
200283 -> Common
|
||
200291 -> Common
|
||
200292 -> Common
|
||
200301 -> Common
|
||
200302 -> Common
|
||
200311 -> Common
|
||
200321 -> Common
|
||
200331 -> Rare
|
||
200332 -> Common
|
||
200333 -> Common
|
||
200341 -> Rare
|
||
200342 -> Common
|
||
200343 -> Common
|
||
200351 -> Rare
|
||
200352 -> Common
|
||
200353 -> Common
|
||
200361 -> Rare
|
||
200362 -> Common
|
||
200371 -> Rare
|
||
200372 -> Common
|
||
200381 -> Rare
|
||
200382 -> Common
|
||
200391 -> Common
|
||
200401 -> Common
|
||
200411 -> Common
|
||
200421 -> Common
|
||
200431 -> Rare
|
||
200432 -> Common
|
||
200433 -> Common
|
||
200441 -> Rare
|
||
200442 -> Common
|
||
200451 -> Rare
|
||
200452 -> Common
|
||
200461 -> Rare
|
||
200462 -> Common
|
||
200471 -> Rare
|
||
200472 -> Common
|
||
200481 -> Rare
|
||
200482 -> Common
|
||
200491 -> Rare
|
||
200492 -> Common
|
||
200501 -> Rare
|
||
200502 -> Common
|
||
200511 -> Rare
|
||
200512 -> Common
|
||
200521 -> Common
|
||
200531 -> Rare
|
||
200532 -> Common
|
||
200541 -> Rare
|
||
200542 -> Common
|
||
200551 -> Rare
|
||
200552 -> Common
|
||
200561 -> Rare
|
||
200562 -> Common
|
||
200571 -> Rare
|
||
200572 -> Common
|
||
200581 -> Rare
|
||
200582 -> Common
|
||
200591 -> Rare
|
||
200592 -> Common
|
||
200601 -> Rare
|
||
200602 -> Common
|
||
200611 -> Rare
|
||
200612 -> Common
|
||
200621 -> Rare
|
||
200622 -> Common
|
||
200631 -> Rare
|
||
200632 -> Common
|
||
200641 -> Rare
|
||
200642 -> Common
|
||
200651 -> Rare
|
||
200652 -> Common
|
||
200662 -> Common
|
||
200671 -> Rare
|
||
200672 -> Common
|
||
200681 -> Rare
|
||
200682 -> Common
|
||
200691 -> Rare
|
||
200692 -> Common
|
||
200701 -> Rare
|
||
200702 -> Common
|
||
200711 -> Rare
|
||
200712 -> Common
|
||
200721 -> Rare
|
||
200722 -> Common
|
||
200731 -> Rare
|
||
200732 -> Common
|
||
200741 -> Rare
|
||
200742 -> Common
|
||
200751 -> Rare
|
||
200752 -> Common
|
||
200761 -> Rare
|
||
200762 -> Common
|
||
200771 -> Common
|
||
200772 -> Rare
|
||
200781 -> Common
|
||
200791 -> Common
|
||
200801 -> Common
|
||
200811 -> Common
|
||
200821 -> Common
|
||
200831 -> Common
|
||
200841 -> Common
|
||
200851 -> Common
|
||
200861 -> Common
|
||
200871 -> Common
|
||
200881 -> Common
|
||
200891 -> Common
|
||
200901 -> Common
|
||
200911 -> Common
|
||
200921 -> Common
|
||
200931 -> Common
|
||
200941 -> Common
|
||
200951 -> Common
|
||
200952 -> Common
|
||
200953 -> Common
|
||
200961 -> Common
|
||
200962 -> Common
|
||
200971 -> Common
|
||
200972 -> Common
|
||
200981 -> Rare
|
||
200982 -> Common
|
||
200991 -> Rare
|
||
200992 -> Common
|
||
201001 -> Rare
|
||
201002 -> Common
|
||
201011 -> Rare
|
||
201012 -> Common
|
||
201021 -> Rare
|
||
201022 -> Common
|
||
201031 -> Common
|
||
201032 -> Common
|
||
201041 -> Common
|
||
201042 -> Common
|
||
201051 -> Rare
|
||
201052 -> Common
|
||
201061 -> Rare
|
||
201062 -> Common
|
||
201071 -> Rare
|
||
201072 -> Common
|
||
201081 -> Rare
|
||
201082 -> Common
|
||
201091 -> Rare
|
||
201092 -> Common
|
||
201101 -> Common
|
||
201102 -> Common
|
||
201111 -> Common
|
||
201112 -> Common
|
||
201121 -> Rare
|
||
201122 -> Common
|
||
201131 -> Rare
|
||
201132 -> Common
|
||
201141 -> Rare
|
||
201142 -> Common
|
||
201151 -> Rare
|
||
201152 -> Common
|
||
201161 -> Rare
|
||
201162 -> Common
|
||
201171 -> Common
|
||
201172 -> Common
|
||
201181 -> Common
|
||
201182 -> Common
|
||
201191 -> Rare
|
||
201192 -> Common
|
||
201201 -> Rare
|
||
201202 -> Common
|
||
201211 -> Rare
|
||
201212 -> Common
|
||
201221 -> Rare
|
||
201222 -> Common
|
||
201231 -> Rare
|
||
201232 -> Common
|
||
201241 -> Common
|
||
201242 -> Common
|
||
201251 -> Common
|
||
201252 -> Common
|
||
201261 -> Rare
|
||
201262 -> Common
|
||
201272 -> Common
|
||
201281 -> Rare
|
||
201282 -> Common
|
||
201291 -> Rare
|
||
201292 -> Common
|
||
201302 -> Common
|
||
201311 -> Common
|
||
201312 -> Common
|
||
201321 -> Common
|
||
201322 -> Common
|
||
201331 -> Rare
|
||
201332 -> Common
|
||
201341 -> Rare
|
||
201342 -> Common
|
||
201351 -> Rare
|
||
201352 -> Common
|
||
201361 -> Rare
|
||
201362 -> Common
|
||
201371 -> Rare
|
||
201372 -> Common
|
||
201381 -> Common
|
||
201382 -> Common
|
||
201391 -> Common
|
||
201392 -> Common
|
||
201401 -> Rare
|
||
201402 -> Common
|
||
201411 -> Rare
|
||
201412 -> Common
|
||
201421 -> Rare
|
||
201422 -> Common
|
||
201431 -> Rare
|
||
201432 -> Common
|
||
201441 -> Rare
|
||
201442 -> Common
|
||
201451 -> Common
|
||
201452 -> Common
|
||
201461 -> Common
|
||
201462 -> Common
|
||
201471 -> Rare
|
||
201472 -> Common
|
||
201481 -> Rare
|
||
201482 -> Common
|
||
201491 -> Rare
|
||
201492 -> Common
|
||
201501 -> Rare
|
||
201502 -> Common
|
||
201511 -> Rare
|
||
201512 -> Common
|
||
201521 -> Common
|
||
201522 -> Common
|
||
201531 -> Common
|
||
201532 -> Common
|
||
201541 -> Common
|
||
201542 -> Common
|
||
201551 -> Common
|
||
201552 -> Common
|
||
201561 -> Rare
|
||
201562 -> Common
|
||
201571 -> Common
|
||
201581 -> Common
|
||
201591 -> Common
|
||
201592 -> Rare
|
||
201601 -> Common
|
||
201611 -> Common
|
||
201612 -> Rare
|
||
201621 -> Common
|
||
201631 -> Common
|
||
201641 -> Common
|
||
201651 -> Common
|
||
201661 -> Common
|
||
201671 -> Rare
|
||
201672 -> Common
|
||
201681 -> Rare
|
||
201682 -> Common
|
||
201691 -> Rare
|
||
201692 -> Common
|
||
201701 -> Rare
|
||
201702 -> Common
|
||
201801 -> Common
|
||
201902 -> Common
|
||
202002 -> Common
|
||
202011 -> Rare
|
||
202012 -> Common
|
||
202021 -> Rare
|
||
202022 -> Common
|
||
202031 -> Rare
|
||
202032 -> Common
|
||
202051 -> Rare
|
||
210011 -> Rare
|
||
210012 -> Common
|
||
210021 -> Rare
|
||
210022 -> Common
|
||
210031 -> Rare
|
||
210032 -> Common
|
||
210041 -> Rare
|
||
210042 -> Common
|
||
210051 -> Rare
|
||
210052 -> Common
|
||
300011 -> Common
|
||
300021 -> Rare
|
||
300031 -> Common
|
||
300041 -> Common
|
||
300051 -> Rare
|
||
300061 -> Rare
|
||
300071 -> Common
|
||
300081 -> Common
|
||
300091 -> Common
|
||
300101 -> Rare
|
||
900011 -> Common
|
||
900021 -> Common
|
||
900031 -> Common
|
||
900041 -> Common
|
||
900051 -> Common
|
||
900061 -> Common
|
||
900071 -> Common
|
||
900081 -> Common
|
||
900091 -> Common
|
||
900101 -> Common
|
||
900111 -> Common
|
||
900121 -> Common
|
||
900131 -> Common
|
||
900141 -> Common
|
||
900151 -> Common
|
||
900161 -> Common
|
||
900171 -> Common
|
||
900181 -> Common
|
||
900191 -> Common
|
||
900201 -> Common
|
||
900211 -> Common
|
||
900221 -> Common
|
||
900231 -> Common
|
||
900241 -> Common
|
||
900251 -> Common
|
||
900261 -> Common
|
||
900271 -> Common
|
||
900281 -> Common
|
||
900301 -> Common
|
||
900321 -> Common
|
||
900351 -> Common
|
||
900371 -> Common
|
||
900381 -> Common
|
||
900391 -> Common
|
||
900401 -> Common
|
||
900411 -> Common
|
||
900451 -> Common
|
||
900461 -> Common
|
||
900481 -> Common
|
||
900501 -> Common
|
||
900521 -> Common
|
||
900561 -> Common
|
||
900581 -> Common
|
||
900591 -> Common
|
||
900601 -> Common
|
||
900611 -> Common
|
||
900691 -> Common
|
||
910011 -> Common
|
||
910031 -> Common
|
||
910041 -> Common
|
||
910061 -> Common
|
||
910111 -> Common
|
||
910131 -> Common
|
||
910141 -> Common
|
||
910151 -> Common
|
||
910171 -> Common
|
||
910181 -> Common
|
||
910231 -> Common
|
||
910241 -> Common
|
||
910301 -> Common
|
||
910401 -> Common
|
||
910451 -> Common
|
||
910521 -> Common
|
||
910561 -> Common
|
||
1000011 -> Common
|
||
_ -> Common
|
||
|
||
// Get the group rate of a skill.
|
||
// If no skill matches the ID, the result is 0.
|
||
pub fun group-rate(s: skill-id): int
|
||
match s.game-id
|
||
10071 -> 1
|
||
10081 -> 1
|
||
10091 -> 1
|
||
10111 -> 1
|
||
10141 -> 1
|
||
10181 -> 1
|
||
10241 -> 1
|
||
10271 -> 1
|
||
10321 -> 1
|
||
10351 -> 1
|
||
10411 -> 1
|
||
10451 -> 1
|
||
10521 -> 1
|
||
10561 -> 1
|
||
10601 -> 1
|
||
10611 -> 1
|
||
100011 -> 1
|
||
100021 -> 1
|
||
100031 -> 1
|
||
100041 -> 1
|
||
100051 -> 1
|
||
100061 -> 1
|
||
100071 -> 1
|
||
100081 -> 1
|
||
100091 -> 1
|
||
100101 -> 1
|
||
100111 -> 1
|
||
100121 -> 1
|
||
100131 -> 1
|
||
100141 -> 1
|
||
100151 -> 1
|
||
100161 -> 1
|
||
100171 -> 1
|
||
100181 -> 1
|
||
100191 -> 1
|
||
100201 -> 1
|
||
100211 -> 1
|
||
100221 -> 1
|
||
100231 -> 1
|
||
100241 -> 1
|
||
100251 -> 1
|
||
100261 -> 1
|
||
100271 -> 1
|
||
100281 -> 1
|
||
100301 -> 1
|
||
100321 -> 1
|
||
100351 -> 1
|
||
100371 -> 1
|
||
100381 -> 1
|
||
100391 -> 1
|
||
100401 -> 1
|
||
100411 -> 1
|
||
100451 -> 1
|
||
100461 -> 1
|
||
100481 -> 1
|
||
100501 -> 1
|
||
100521 -> 1
|
||
100561 -> 1
|
||
100581 -> 1
|
||
100591 -> 1
|
||
100601 -> 1
|
||
100611 -> 1
|
||
100691 -> 1
|
||
110011 -> 1
|
||
110031 -> 1
|
||
110041 -> 1
|
||
110061 -> 1
|
||
110111 -> 1
|
||
110131 -> 1
|
||
110141 -> 1
|
||
110151 -> 1
|
||
110171 -> 1
|
||
110181 -> 1
|
||
110231 -> 1
|
||
110241 -> 1
|
||
110301 -> 1
|
||
110401 -> 1
|
||
110451 -> 1
|
||
110521 -> 1
|
||
110561 -> 1
|
||
200011 -> 2
|
||
200012 -> 1
|
||
200013 -> -1
|
||
200021 -> 2
|
||
200022 -> 1
|
||
200023 -> -1
|
||
200031 -> 2
|
||
200032 -> 1
|
||
200033 -> -1
|
||
200041 -> 2
|
||
200042 -> 1
|
||
200043 -> -1
|
||
200051 -> 2
|
||
200052 -> 1
|
||
200053 -> -1
|
||
200061 -> 2
|
||
200062 -> 1
|
||
200063 -> -1
|
||
200064 -> 3
|
||
200071 -> 2
|
||
200072 -> 1
|
||
200073 -> -1
|
||
200081 -> 2
|
||
200082 -> 1
|
||
200083 -> -1
|
||
200091 -> 2
|
||
200092 -> 1
|
||
200093 -> -1
|
||
200101 -> 2
|
||
200102 -> 1
|
||
200103 -> -1
|
||
200111 -> 2
|
||
200112 -> 1
|
||
200113 -> -1
|
||
200121 -> 2
|
||
200122 -> 1
|
||
200123 -> -1
|
||
200131 -> 2
|
||
200132 -> 1
|
||
200133 -> -1
|
||
200141 -> 2
|
||
200142 -> 1
|
||
200143 -> -1
|
||
200151 -> 2
|
||
200152 -> 1
|
||
200153 -> -1
|
||
200161 -> 2
|
||
200162 -> 1
|
||
200163 -> -1
|
||
200171 -> 2
|
||
200172 -> 1
|
||
200173 -> -1
|
||
200174 -> 3
|
||
200181 -> 2
|
||
200182 -> 1
|
||
200183 -> -1
|
||
200191 -> 2
|
||
200192 -> 1
|
||
200193 -> -1
|
||
200194 -> 3
|
||
200201 -> 2
|
||
200202 -> 1
|
||
200203 -> -1
|
||
200211 -> 2
|
||
200212 -> 1
|
||
200221 -> 2
|
||
200222 -> 1
|
||
200231 -> 2
|
||
200232 -> 1
|
||
200233 -> -1
|
||
200241 -> 2
|
||
200242 -> 1
|
||
200251 -> 2
|
||
200252 -> 1
|
||
200253 -> -1
|
||
200261 -> 2
|
||
200262 -> 1
|
||
200263 -> -1
|
||
200271 -> 2
|
||
200272 -> 1
|
||
200281 -> 2
|
||
200282 -> 1
|
||
200283 -> -1
|
||
200291 -> 2
|
||
200292 -> 1
|
||
200301 -> 2
|
||
200302 -> 1
|
||
200311 -> -1
|
||
200321 -> -1
|
||
200331 -> 2
|
||
200332 -> 1
|
||
200333 -> -1
|
||
200341 -> 2
|
||
200342 -> 1
|
||
200343 -> -1
|
||
200351 -> 2
|
||
200352 -> 1
|
||
200353 -> -1
|
||
200361 -> 2
|
||
200362 -> 1
|
||
200371 -> 2
|
||
200372 -> 1
|
||
200381 -> 2
|
||
200382 -> 1
|
||
200391 -> -1
|
||
200401 -> -1
|
||
200411 -> -1
|
||
200421 -> -1
|
||
200431 -> 2
|
||
200432 -> 1
|
||
200433 -> -1
|
||
200441 -> 2
|
||
200442 -> 1
|
||
200451 -> 2
|
||
200452 -> 1
|
||
200461 -> 2
|
||
200462 -> 1
|
||
200471 -> 2
|
||
200472 -> 1
|
||
200481 -> 2
|
||
200482 -> 1
|
||
200491 -> 2
|
||
200492 -> 1
|
||
200501 -> 2
|
||
200502 -> 1
|
||
200511 -> 2
|
||
200512 -> 1
|
||
200521 -> -1
|
||
200531 -> 2
|
||
200532 -> 1
|
||
200541 -> 2
|
||
200542 -> 1
|
||
200551 -> 2
|
||
200552 -> 1
|
||
200561 -> 2
|
||
200562 -> 1
|
||
200571 -> 2
|
||
200572 -> 1
|
||
200581 -> 2
|
||
200582 -> 1
|
||
200591 -> 2
|
||
200592 -> 1
|
||
200601 -> 2
|
||
200602 -> 1
|
||
200611 -> 2
|
||
200612 -> 1
|
||
200621 -> 2
|
||
200622 -> 1
|
||
200631 -> 2
|
||
200632 -> 1
|
||
200641 -> 2
|
||
200642 -> 1
|
||
200651 -> 2
|
||
200652 -> 1
|
||
200662 -> 1
|
||
200671 -> 2
|
||
200672 -> 1
|
||
200681 -> 2
|
||
200682 -> 1
|
||
200691 -> 2
|
||
200692 -> 1
|
||
200701 -> 2
|
||
200702 -> 1
|
||
200711 -> 2
|
||
200712 -> 1
|
||
200721 -> 2
|
||
200722 -> 1
|
||
200731 -> 2
|
||
200732 -> 1
|
||
200741 -> 2
|
||
200742 -> 1
|
||
200751 -> 2
|
||
200752 -> 1
|
||
200761 -> 2
|
||
200762 -> 1
|
||
200771 -> 1
|
||
200772 -> 2
|
||
200781 -> 1
|
||
200791 -> 1
|
||
200801 -> 1
|
||
200811 -> 1
|
||
200821 -> 1
|
||
200831 -> 1
|
||
200841 -> 1
|
||
200851 -> 1
|
||
200861 -> 1
|
||
200871 -> 1
|
||
200881 -> 1
|
||
200891 -> 1
|
||
200901 -> 1
|
||
200911 -> 1
|
||
200921 -> 1
|
||
200931 -> 1
|
||
200941 -> 1
|
||
200951 -> 2
|
||
200952 -> 1
|
||
200953 -> -1
|
||
200961 -> 2
|
||
200962 -> 1
|
||
200971 -> 2
|
||
200972 -> 1
|
||
200981 -> 2
|
||
200982 -> 1
|
||
200991 -> 2
|
||
200992 -> 1
|
||
201001 -> 2
|
||
201002 -> 1
|
||
201011 -> 2
|
||
201012 -> 1
|
||
201021 -> 2
|
||
201022 -> 1
|
||
201031 -> 2
|
||
201032 -> 1
|
||
201041 -> 2
|
||
201042 -> 1
|
||
201051 -> 2
|
||
201052 -> 1
|
||
201061 -> 2
|
||
201062 -> 1
|
||
201071 -> 2
|
||
201072 -> 1
|
||
201081 -> 2
|
||
201082 -> 1
|
||
201091 -> 2
|
||
201092 -> 1
|
||
201101 -> 2
|
||
201102 -> 1
|
||
201111 -> 2
|
||
201112 -> 1
|
||
201121 -> 2
|
||
201122 -> 1
|
||
201131 -> 2
|
||
201132 -> 1
|
||
201141 -> 2
|
||
201142 -> 1
|
||
201151 -> 2
|
||
201152 -> 1
|
||
201161 -> 2
|
||
201162 -> 1
|
||
201171 -> 2
|
||
201172 -> 1
|
||
201181 -> 2
|
||
201182 -> 1
|
||
201191 -> 2
|
||
201192 -> 1
|
||
201201 -> 2
|
||
201202 -> 1
|
||
201211 -> 2
|
||
201212 -> 1
|
||
201221 -> 2
|
||
201222 -> 1
|
||
201231 -> 2
|
||
201232 -> 1
|
||
201241 -> 2
|
||
201242 -> 1
|
||
201251 -> 2
|
||
201252 -> 1
|
||
201261 -> 2
|
||
201262 -> 1
|
||
201272 -> 1
|
||
201281 -> 2
|
||
201282 -> 1
|
||
201291 -> 2
|
||
201292 -> 1
|
||
201302 -> 1
|
||
201311 -> 2
|
||
201312 -> 1
|
||
201321 -> 2
|
||
201322 -> 1
|
||
201331 -> 2
|
||
201332 -> 1
|
||
201341 -> 2
|
||
201342 -> 1
|
||
201351 -> 2
|
||
201352 -> 1
|
||
201361 -> 2
|
||
201362 -> 1
|
||
201371 -> 2
|
||
201372 -> 1
|
||
201381 -> 2
|
||
201382 -> 1
|
||
201391 -> 2
|
||
201392 -> 1
|
||
201401 -> 2
|
||
201402 -> 1
|
||
201411 -> 2
|
||
201412 -> 1
|
||
201421 -> 2
|
||
201422 -> 1
|
||
201431 -> 2
|
||
201432 -> 1
|
||
201441 -> 2
|
||
201442 -> 1
|
||
201451 -> 2
|
||
201452 -> 1
|
||
201461 -> 2
|
||
201462 -> 1
|
||
201471 -> 2
|
||
201472 -> 1
|
||
201481 -> 2
|
||
201482 -> 1
|
||
201491 -> 2
|
||
201492 -> 1
|
||
201501 -> 2
|
||
201502 -> 1
|
||
201511 -> 2
|
||
201512 -> 1
|
||
201521 -> 2
|
||
201522 -> 1
|
||
201531 -> 2
|
||
201532 -> 1
|
||
201541 -> 2
|
||
201542 -> 1
|
||
201551 -> 2
|
||
201552 -> 1
|
||
201561 -> 2
|
||
201562 -> 1
|
||
201571 -> 1
|
||
201581 -> 1
|
||
201591 -> 1
|
||
201592 -> 2
|
||
201601 -> 1
|
||
201611 -> 1
|
||
201612 -> 2
|
||
201621 -> 1
|
||
201631 -> 1
|
||
201641 -> 1
|
||
201651 -> 1
|
||
201661 -> 1
|
||
201671 -> 2
|
||
201672 -> 1
|
||
201681 -> 2
|
||
201682 -> 1
|
||
201691 -> 2
|
||
201692 -> 1
|
||
201701 -> 2
|
||
201702 -> 1
|
||
201801 -> -1
|
||
201902 -> 1
|
||
202002 -> 1
|
||
202011 -> 2
|
||
202012 -> 1
|
||
202021 -> 2
|
||
202022 -> 1
|
||
202031 -> 2
|
||
202032 -> 1
|
||
202051 -> 2
|
||
210011 -> 2
|
||
210012 -> 1
|
||
210021 -> 2
|
||
210022 -> 1
|
||
210031 -> 2
|
||
210032 -> 1
|
||
210041 -> 2
|
||
210042 -> 1
|
||
210051 -> 2
|
||
210052 -> 1
|
||
300011 -> 1
|
||
300021 -> 1
|
||
300031 -> 1
|
||
300041 -> 1
|
||
300051 -> 1
|
||
300061 -> 1
|
||
300071 -> 1
|
||
300081 -> 1
|
||
300091 -> 1
|
||
300101 -> 1
|
||
900011 -> 2
|
||
900021 -> 2
|
||
900031 -> 2
|
||
900041 -> 2
|
||
900051 -> 2
|
||
900061 -> 2
|
||
900071 -> 2
|
||
900081 -> 2
|
||
900091 -> 2
|
||
900101 -> 2
|
||
900111 -> 2
|
||
900121 -> 2
|
||
900131 -> 2
|
||
900141 -> 2
|
||
900151 -> 2
|
||
900161 -> 2
|
||
900171 -> 2
|
||
900181 -> 2
|
||
900191 -> 2
|
||
900201 -> 2
|
||
900211 -> 2
|
||
900221 -> 2
|
||
900231 -> 2
|
||
900241 -> 2
|
||
900251 -> 2
|
||
900261 -> 2
|
||
900271 -> 2
|
||
900281 -> 2
|
||
900301 -> 2
|
||
900321 -> 2
|
||
900351 -> 2
|
||
900371 -> 2
|
||
900381 -> 2
|
||
900391 -> 2
|
||
900401 -> 2
|
||
900411 -> 2
|
||
900451 -> 2
|
||
900461 -> 2
|
||
900481 -> 2
|
||
900501 -> 2
|
||
900521 -> 2
|
||
900561 -> 2
|
||
900581 -> 2
|
||
900591 -> 2
|
||
900601 -> 2
|
||
900611 -> 2
|
||
900691 -> 2
|
||
910011 -> 2
|
||
910031 -> 2
|
||
910041 -> 2
|
||
910061 -> 2
|
||
910111 -> 2
|
||
910131 -> 2
|
||
910141 -> 2
|
||
910151 -> 2
|
||
910171 -> 2
|
||
910181 -> 2
|
||
910231 -> 2
|
||
910241 -> 2
|
||
910301 -> 2
|
||
910401 -> 2
|
||
910451 -> 2
|
||
910521 -> 2
|
||
910561 -> 2
|
||
1000011 -> 1
|
||
_ -> 0
|
||
|
||
// Get the grade value of a skill.
|
||
// If no skill matches the ID, the result is 0.
|
||
pub fun grade-value(s: skill-id): int
|
||
match s.game-id
|
||
10071 -> 240
|
||
10081 -> 240
|
||
10091 -> 240
|
||
10111 -> 240
|
||
10141 -> 240
|
||
10181 -> 240
|
||
10241 -> 240
|
||
10271 -> 240
|
||
10321 -> 240
|
||
10351 -> 240
|
||
10411 -> 240
|
||
10451 -> 240
|
||
10521 -> 240
|
||
10561 -> 240
|
||
10601 -> 240
|
||
10611 -> 240
|
||
100011 -> 340
|
||
100021 -> 340
|
||
100031 -> 340
|
||
100041 -> 340
|
||
100051 -> 340
|
||
100061 -> 340
|
||
100071 -> 340
|
||
100081 -> 340
|
||
100091 -> 340
|
||
100101 -> 340
|
||
100111 -> 340
|
||
100121 -> 340
|
||
100131 -> 340
|
||
100141 -> 340
|
||
100151 -> 340
|
||
100161 -> 340
|
||
100171 -> 340
|
||
100181 -> 340
|
||
100191 -> 340
|
||
100201 -> 340
|
||
100211 -> 340
|
||
100221 -> 340
|
||
100231 -> 340
|
||
100241 -> 340
|
||
100251 -> 340
|
||
100261 -> 340
|
||
100271 -> 340
|
||
100281 -> 340
|
||
100301 -> 340
|
||
100321 -> 340
|
||
100351 -> 340
|
||
100371 -> 340
|
||
100381 -> 340
|
||
100391 -> 340
|
||
100401 -> 340
|
||
100411 -> 340
|
||
100451 -> 340
|
||
100461 -> 340
|
||
100481 -> 340
|
||
100501 -> 340
|
||
100521 -> 340
|
||
100561 -> 340
|
||
100581 -> 340
|
||
100591 -> 340
|
||
100601 -> 340
|
||
100611 -> 340
|
||
100691 -> 340
|
||
110011 -> 340
|
||
110031 -> 340
|
||
110041 -> 340
|
||
110061 -> 340
|
||
110111 -> 340
|
||
110131 -> 340
|
||
110141 -> 340
|
||
110151 -> 340
|
||
110171 -> 340
|
||
110181 -> 340
|
||
110231 -> 340
|
||
110241 -> 340
|
||
110301 -> 340
|
||
110401 -> 340
|
||
110451 -> 340
|
||
110521 -> 340
|
||
110561 -> 340
|
||
200011 -> 174
|
||
200012 -> 129
|
||
200013 -> -129
|
||
200021 -> 174
|
||
200022 -> 129
|
||
200023 -> -129
|
||
200031 -> 174
|
||
200032 -> 129
|
||
200033 -> -129
|
||
200041 -> 174
|
||
200042 -> 129
|
||
200043 -> -129
|
||
200051 -> 174
|
||
200052 -> 129
|
||
200053 -> -129
|
||
200061 -> 174
|
||
200062 -> 129
|
||
200063 -> -129
|
||
200064 -> 461
|
||
200071 -> 174
|
||
200072 -> 129
|
||
200073 -> -129
|
||
200081 -> 174
|
||
200082 -> 129
|
||
200083 -> -129
|
||
200091 -> 174
|
||
200092 -> 129
|
||
200093 -> -129
|
||
200101 -> 174
|
||
200102 -> 129
|
||
200103 -> -129
|
||
200111 -> 174
|
||
200112 -> 129
|
||
200113 -> -129
|
||
200121 -> 174
|
||
200122 -> 129
|
||
200123 -> -129
|
||
200131 -> 174
|
||
200132 -> 129
|
||
200133 -> -129
|
||
200141 -> 174
|
||
200142 -> 129
|
||
200143 -> -129
|
||
200151 -> 174
|
||
200152 -> 129
|
||
200153 -> -129
|
||
200161 -> 174
|
||
200162 -> 129
|
||
200163 -> -129
|
||
200171 -> 174
|
||
200172 -> 129
|
||
200173 -> -129
|
||
200174 -> 461
|
||
200181 -> 174
|
||
200182 -> 129
|
||
200183 -> -129
|
||
200191 -> 174
|
||
200192 -> 129
|
||
200193 -> -129
|
||
200194 -> 461
|
||
200201 -> 174
|
||
200202 -> 129
|
||
200203 -> -129
|
||
200211 -> 174
|
||
200212 -> 129
|
||
200221 -> 174
|
||
200222 -> 129
|
||
200231 -> 174
|
||
200232 -> 129
|
||
200233 -> -129
|
||
200241 -> 174
|
||
200242 -> 129
|
||
200251 -> 174
|
||
200252 -> 129
|
||
200253 -> -129
|
||
200261 -> 174
|
||
200262 -> 129
|
||
200263 -> -129
|
||
200271 -> 174
|
||
200272 -> 129
|
||
200281 -> 174
|
||
200282 -> 129
|
||
200283 -> -129
|
||
200291 -> 174
|
||
200292 -> 129
|
||
200301 -> 174
|
||
200302 -> 129
|
||
200311 -> -129
|
||
200321 -> -129
|
||
200331 -> 508
|
||
200332 -> 217
|
||
200333 -> -262
|
||
200341 -> 508
|
||
200342 -> 217
|
||
200343 -> -262
|
||
200351 -> 508
|
||
200352 -> 217
|
||
200353 -> -262
|
||
200361 -> 508
|
||
200362 -> 217
|
||
200371 -> 508
|
||
200372 -> 217
|
||
200381 -> 508
|
||
200382 -> 217
|
||
200391 -> -262
|
||
200401 -> -262
|
||
200411 -> -262
|
||
200421 -> -262
|
||
200431 -> 394
|
||
200432 -> 129
|
||
200433 -> -174
|
||
200441 -> 508
|
||
200442 -> 217
|
||
200451 -> 334
|
||
200452 -> 129
|
||
200461 -> 508
|
||
200462 -> 217
|
||
200471 -> 508
|
||
200472 -> 217
|
||
200481 -> 508
|
||
200482 -> 217
|
||
200491 -> 394
|
||
200492 -> 174
|
||
200501 -> 334
|
||
200502 -> 129
|
||
200511 -> 508
|
||
200512 -> 217
|
||
200521 -> -262
|
||
200531 -> 334
|
||
200532 -> 217
|
||
200541 -> 508
|
||
200542 -> 217
|
||
200551 -> 508
|
||
200552 -> 217
|
||
200561 -> 508
|
||
200562 -> 217
|
||
200571 -> 508
|
||
200572 -> 217
|
||
200581 -> 508
|
||
200582 -> 217
|
||
200591 -> 508
|
||
200592 -> 217
|
||
200601 -> 508
|
||
200602 -> 217
|
||
200611 -> 508
|
||
200612 -> 217
|
||
200621 -> 508
|
||
200622 -> 217
|
||
200631 -> 508
|
||
200632 -> 217
|
||
200641 -> 508
|
||
200642 -> 217
|
||
200651 -> 508
|
||
200652 -> 217
|
||
200662 -> 217
|
||
200671 -> 508
|
||
200672 -> 217
|
||
200681 -> 508
|
||
200682 -> 217
|
||
200691 -> 508
|
||
200692 -> 217
|
||
200701 -> 508
|
||
200702 -> 217
|
||
200711 -> 508
|
||
200712 -> 217
|
||
200721 -> 508
|
||
200722 -> 217
|
||
200731 -> 508
|
||
200732 -> 217
|
||
200741 -> 508
|
||
200742 -> 217
|
||
200751 -> 508
|
||
200752 -> 217
|
||
200761 -> 508
|
||
200762 -> 217
|
||
200771 -> 217
|
||
200772 -> 508
|
||
200781 -> 217
|
||
200791 -> 174
|
||
200801 -> 174
|
||
200811 -> 174
|
||
200821 -> 174
|
||
200831 -> 217
|
||
200841 -> 217
|
||
200851 -> 217
|
||
200861 -> 217
|
||
200871 -> 217
|
||
200881 -> 217
|
||
200891 -> 217
|
||
200901 -> 217
|
||
200911 -> 217
|
||
200921 -> 217
|
||
200931 -> 217
|
||
200941 -> 217
|
||
200951 -> 174
|
||
200952 -> 129
|
||
200953 -> -129
|
||
200961 -> 262
|
||
200962 -> 217
|
||
200971 -> 262
|
||
200972 -> 217
|
||
200981 -> 508
|
||
200982 -> 262
|
||
200991 -> 508
|
||
200992 -> 217
|
||
201001 -> 394
|
||
201002 -> 174
|
||
201011 -> 508
|
||
201012 -> 262
|
||
201021 -> 508
|
||
201022 -> 262
|
||
201031 -> 262
|
||
201032 -> 217
|
||
201041 -> 262
|
||
201042 -> 217
|
||
201051 -> 508
|
||
201052 -> 217
|
||
201061 -> 508
|
||
201062 -> 217
|
||
201071 -> 334
|
||
201072 -> 217
|
||
201081 -> 461
|
||
201082 -> 217
|
||
201091 -> 508
|
||
201092 -> 217
|
||
201101 -> 262
|
||
201102 -> 217
|
||
201111 -> 262
|
||
201112 -> 217
|
||
201121 -> 334
|
||
201122 -> 129
|
||
201131 -> 394
|
||
201132 -> 174
|
||
201141 -> 508
|
||
201142 -> 217
|
||
201151 -> 508
|
||
201152 -> 217
|
||
201161 -> 508
|
||
201162 -> 217
|
||
201171 -> 262
|
||
201172 -> 217
|
||
201181 -> 262
|
||
201182 -> 217
|
||
201191 -> 508
|
||
201192 -> 217
|
||
201201 -> 508
|
||
201202 -> 217
|
||
201211 -> 508
|
||
201212 -> 217
|
||
201221 -> 461
|
||
201222 -> 217
|
||
201231 -> 334
|
||
201232 -> 129
|
||
201241 -> 262
|
||
201242 -> 217
|
||
201251 -> 262
|
||
201252 -> 217
|
||
201261 -> 334
|
||
201262 -> 129
|
||
201272 -> 217
|
||
201281 -> 508
|
||
201282 -> 217
|
||
201291 -> 508
|
||
201292 -> 217
|
||
201302 -> 217
|
||
201311 -> 262
|
||
201312 -> 217
|
||
201321 -> 262
|
||
201322 -> 217
|
||
201331 -> 334
|
||
201332 -> 217
|
||
201341 -> 334
|
||
201342 -> 217
|
||
201351 -> 508
|
||
201352 -> 217
|
||
201361 -> 334
|
||
201362 -> 217
|
||
201371 -> 334
|
||
201372 -> 85
|
||
201381 -> 262
|
||
201382 -> 217
|
||
201391 -> 262
|
||
201392 -> 217
|
||
201401 -> 334
|
||
201402 -> 217
|
||
201411 -> 334
|
||
201412 -> 217
|
||
201421 -> 508
|
||
201422 -> 217
|
||
201431 -> 334
|
||
201432 -> 85
|
||
201441 -> 508
|
||
201442 -> 217
|
||
201451 -> 262
|
||
201452 -> 217
|
||
201461 -> 262
|
||
201462 -> 217
|
||
201471 -> 334
|
||
201472 -> 85
|
||
201481 -> 508
|
||
201482 -> 217
|
||
201491 -> 508
|
||
201492 -> 217
|
||
201501 -> 334
|
||
201502 -> 85
|
||
201511 -> 508
|
||
201512 -> 217
|
||
201521 -> 217
|
||
201522 -> 174
|
||
201531 -> 217
|
||
201532 -> 174
|
||
201541 -> 217
|
||
201542 -> 174
|
||
201551 -> 217
|
||
201552 -> 174
|
||
201561 -> 334
|
||
201562 -> 174
|
||
201571 -> 217
|
||
201581 -> 217
|
||
201591 -> 217
|
||
201592 -> 508
|
||
201601 -> 217
|
||
201611 -> 217
|
||
201612 -> 508
|
||
201621 -> 217
|
||
201631 -> 129
|
||
201641 -> 129
|
||
201651 -> 217
|
||
201661 -> 217
|
||
201671 -> 508
|
||
201672 -> 217
|
||
201681 -> 394
|
||
201682 -> 174
|
||
201691 -> 508
|
||
201692 -> 217
|
||
201701 -> 508
|
||
201702 -> 217
|
||
201801 -> -129
|
||
201902 -> 217
|
||
202002 -> 217
|
||
202011 -> 508
|
||
202012 -> 217
|
||
202021 -> 508
|
||
202022 -> 217
|
||
202031 -> 334
|
||
202032 -> 129
|
||
202051 -> 370
|
||
210011 -> 633
|
||
210012 -> 263
|
||
210021 -> 633
|
||
210022 -> 263
|
||
210031 -> 633
|
||
210032 -> 263
|
||
210041 -> 633
|
||
210042 -> 263
|
||
210051 -> 633
|
||
210052 -> 263
|
||
300011 -> 0
|
||
300021 -> 0
|
||
300031 -> 0
|
||
300041 -> 0
|
||
300051 -> 0
|
||
300061 -> 0
|
||
300071 -> 0
|
||
300081 -> 0
|
||
300091 -> 0
|
||
300101 -> 0
|
||
900011 -> 180
|
||
900021 -> 180
|
||
900031 -> 180
|
||
900041 -> 180
|
||
900051 -> 180
|
||
900061 -> 180
|
||
900071 -> 180
|
||
900081 -> 180
|
||
900091 -> 180
|
||
900101 -> 180
|
||
900111 -> 180
|
||
900121 -> 180
|
||
900131 -> 180
|
||
900141 -> 180
|
||
900151 -> 180
|
||
900161 -> 180
|
||
900171 -> 180
|
||
900181 -> 180
|
||
900191 -> 180
|
||
900201 -> 180
|
||
900211 -> 180
|
||
900221 -> 180
|
||
900231 -> 180
|
||
900241 -> 180
|
||
900251 -> 180
|
||
900261 -> 180
|
||
900271 -> 180
|
||
900281 -> 180
|
||
900301 -> 180
|
||
900321 -> 180
|
||
900351 -> 180
|
||
900371 -> 180
|
||
900381 -> 180
|
||
900391 -> 180
|
||
900401 -> 180
|
||
900411 -> 180
|
||
900451 -> 180
|
||
900461 -> 180
|
||
900481 -> 180
|
||
900501 -> 180
|
||
900521 -> 180
|
||
900561 -> 180
|
||
900581 -> 180
|
||
900591 -> 180
|
||
900601 -> 180
|
||
900611 -> 180
|
||
900691 -> 180
|
||
910011 -> 180
|
||
910031 -> 180
|
||
910041 -> 180
|
||
910061 -> 180
|
||
910111 -> 180
|
||
910131 -> 180
|
||
910141 -> 180
|
||
910151 -> 180
|
||
910171 -> 180
|
||
910181 -> 180
|
||
910231 -> 180
|
||
910241 -> 180
|
||
910301 -> 180
|
||
910401 -> 180
|
||
910451 -> 180
|
||
910521 -> 180
|
||
910561 -> 180
|
||
1000011 -> 0
|
||
_ -> 0
|
||
|
||
// Get whether a skill is a wit check.
|
||
// If no skill matches the ID, the result is False.
|
||
pub fun wit-check(s: skill-id): bool
|
||
match s.game-id
|
||
10071 -> False
|
||
10081 -> False
|
||
10091 -> False
|
||
10111 -> False
|
||
10141 -> False
|
||
10181 -> False
|
||
10241 -> False
|
||
10271 -> False
|
||
10321 -> False
|
||
10351 -> False
|
||
10411 -> False
|
||
10451 -> False
|
||
10521 -> False
|
||
10561 -> False
|
||
10601 -> False
|
||
10611 -> False
|
||
100011 -> False
|
||
100021 -> False
|
||
100031 -> False
|
||
100041 -> False
|
||
100051 -> False
|
||
100061 -> False
|
||
100071 -> False
|
||
100081 -> False
|
||
100091 -> False
|
||
100101 -> False
|
||
100111 -> False
|
||
100121 -> False
|
||
100131 -> False
|
||
100141 -> False
|
||
100151 -> False
|
||
100161 -> False
|
||
100171 -> False
|
||
100181 -> False
|
||
100191 -> False
|
||
100201 -> False
|
||
100211 -> False
|
||
100221 -> False
|
||
100231 -> False
|
||
100241 -> False
|
||
100251 -> False
|
||
100261 -> False
|
||
100271 -> False
|
||
100281 -> False
|
||
100301 -> False
|
||
100321 -> False
|
||
100351 -> False
|
||
100371 -> False
|
||
100381 -> False
|
||
100391 -> False
|
||
100401 -> False
|
||
100411 -> False
|
||
100451 -> False
|
||
100461 -> False
|
||
100481 -> False
|
||
100501 -> False
|
||
100521 -> False
|
||
100561 -> False
|
||
100581 -> False
|
||
100591 -> False
|
||
100601 -> False
|
||
100611 -> False
|
||
100691 -> False
|
||
110011 -> False
|
||
110031 -> False
|
||
110041 -> False
|
||
110061 -> False
|
||
110111 -> False
|
||
110131 -> False
|
||
110141 -> False
|
||
110151 -> False
|
||
110171 -> False
|
||
110181 -> False
|
||
110231 -> False
|
||
110241 -> False
|
||
110301 -> False
|
||
110401 -> False
|
||
110451 -> False
|
||
110521 -> False
|
||
110561 -> False
|
||
200011 -> False
|
||
200012 -> False
|
||
200013 -> False
|
||
200021 -> False
|
||
200022 -> False
|
||
200023 -> False
|
||
200031 -> False
|
||
200032 -> False
|
||
200033 -> False
|
||
200041 -> False
|
||
200042 -> False
|
||
200043 -> False
|
||
200051 -> False
|
||
200052 -> False
|
||
200053 -> False
|
||
200061 -> False
|
||
200062 -> False
|
||
200063 -> False
|
||
200064 -> False
|
||
200071 -> False
|
||
200072 -> False
|
||
200073 -> False
|
||
200081 -> False
|
||
200082 -> False
|
||
200083 -> False
|
||
200091 -> False
|
||
200092 -> False
|
||
200093 -> False
|
||
200101 -> False
|
||
200102 -> False
|
||
200103 -> False
|
||
200111 -> False
|
||
200112 -> False
|
||
200113 -> False
|
||
200121 -> False
|
||
200122 -> False
|
||
200123 -> False
|
||
200131 -> False
|
||
200132 -> False
|
||
200133 -> False
|
||
200141 -> False
|
||
200142 -> False
|
||
200143 -> False
|
||
200151 -> False
|
||
200152 -> False
|
||
200153 -> False
|
||
200161 -> False
|
||
200162 -> False
|
||
200163 -> False
|
||
200171 -> False
|
||
200172 -> False
|
||
200173 -> False
|
||
200174 -> False
|
||
200181 -> False
|
||
200182 -> False
|
||
200183 -> False
|
||
200191 -> False
|
||
200192 -> False
|
||
200193 -> False
|
||
200194 -> False
|
||
200201 -> False
|
||
200202 -> False
|
||
200203 -> False
|
||
200211 -> False
|
||
200212 -> False
|
||
200221 -> False
|
||
200222 -> False
|
||
200231 -> False
|
||
200232 -> False
|
||
200233 -> False
|
||
200241 -> False
|
||
200242 -> False
|
||
200251 -> False
|
||
200252 -> False
|
||
200253 -> False
|
||
200261 -> False
|
||
200262 -> False
|
||
200263 -> False
|
||
200271 -> False
|
||
200272 -> False
|
||
200281 -> False
|
||
200282 -> False
|
||
200283 -> False
|
||
200291 -> False
|
||
200292 -> False
|
||
200301 -> False
|
||
200302 -> False
|
||
200311 -> False
|
||
200321 -> False
|
||
200331 -> True
|
||
200332 -> True
|
||
200333 -> True
|
||
200341 -> True
|
||
200342 -> True
|
||
200343 -> True
|
||
200351 -> True
|
||
200352 -> True
|
||
200353 -> True
|
||
200361 -> True
|
||
200362 -> True
|
||
200371 -> True
|
||
200372 -> True
|
||
200381 -> True
|
||
200382 -> True
|
||
200391 -> True
|
||
200401 -> True
|
||
200411 -> True
|
||
200421 -> True
|
||
200431 -> True
|
||
200432 -> True
|
||
200433 -> True
|
||
200441 -> True
|
||
200442 -> True
|
||
200451 -> True
|
||
200452 -> True
|
||
200461 -> True
|
||
200462 -> True
|
||
200471 -> True
|
||
200472 -> True
|
||
200481 -> True
|
||
200482 -> True
|
||
200491 -> True
|
||
200492 -> True
|
||
200501 -> True
|
||
200502 -> True
|
||
200511 -> True
|
||
200512 -> True
|
||
200521 -> True
|
||
200531 -> True
|
||
200532 -> True
|
||
200541 -> True
|
||
200542 -> True
|
||
200551 -> True
|
||
200552 -> True
|
||
200561 -> True
|
||
200562 -> True
|
||
200571 -> True
|
||
200572 -> True
|
||
200581 -> True
|
||
200582 -> True
|
||
200591 -> True
|
||
200592 -> True
|
||
200601 -> True
|
||
200602 -> True
|
||
200611 -> True
|
||
200612 -> True
|
||
200621 -> True
|
||
200622 -> True
|
||
200631 -> True
|
||
200632 -> True
|
||
200641 -> True
|
||
200642 -> True
|
||
200651 -> True
|
||
200652 -> True
|
||
200662 -> True
|
||
200671 -> True
|
||
200672 -> True
|
||
200681 -> True
|
||
200682 -> True
|
||
200691 -> True
|
||
200692 -> True
|
||
200701 -> True
|
||
200702 -> True
|
||
200711 -> True
|
||
200712 -> True
|
||
200721 -> True
|
||
200722 -> True
|
||
200731 -> True
|
||
200732 -> True
|
||
200741 -> True
|
||
200742 -> True
|
||
200751 -> True
|
||
200752 -> True
|
||
200761 -> True
|
||
200762 -> True
|
||
200771 -> True
|
||
200772 -> True
|
||
200781 -> True
|
||
200791 -> True
|
||
200801 -> True
|
||
200811 -> True
|
||
200821 -> True
|
||
200831 -> True
|
||
200841 -> True
|
||
200851 -> True
|
||
200861 -> True
|
||
200871 -> True
|
||
200881 -> True
|
||
200891 -> True
|
||
200901 -> True
|
||
200911 -> True
|
||
200921 -> True
|
||
200931 -> True
|
||
200941 -> True
|
||
200951 -> False
|
||
200952 -> False
|
||
200953 -> False
|
||
200961 -> True
|
||
200962 -> True
|
||
200971 -> True
|
||
200972 -> True
|
||
200981 -> True
|
||
200982 -> True
|
||
200991 -> True
|
||
200992 -> True
|
||
201001 -> True
|
||
201002 -> True
|
||
201011 -> True
|
||
201012 -> True
|
||
201021 -> True
|
||
201022 -> True
|
||
201031 -> True
|
||
201032 -> True
|
||
201041 -> True
|
||
201042 -> True
|
||
201051 -> True
|
||
201052 -> True
|
||
201061 -> True
|
||
201062 -> True
|
||
201071 -> True
|
||
201072 -> True
|
||
201081 -> True
|
||
201082 -> True
|
||
201091 -> True
|
||
201092 -> True
|
||
201101 -> True
|
||
201102 -> True
|
||
201111 -> True
|
||
201112 -> True
|
||
201121 -> True
|
||
201122 -> True
|
||
201131 -> True
|
||
201132 -> True
|
||
201141 -> True
|
||
201142 -> True
|
||
201151 -> True
|
||
201152 -> True
|
||
201161 -> True
|
||
201162 -> True
|
||
201171 -> True
|
||
201172 -> True
|
||
201181 -> True
|
||
201182 -> True
|
||
201191 -> True
|
||
201192 -> True
|
||
201201 -> True
|
||
201202 -> True
|
||
201211 -> True
|
||
201212 -> True
|
||
201221 -> True
|
||
201222 -> True
|
||
201231 -> True
|
||
201232 -> True
|
||
201241 -> True
|
||
201242 -> True
|
||
201251 -> True
|
||
201252 -> True
|
||
201261 -> True
|
||
201262 -> True
|
||
201272 -> True
|
||
201281 -> True
|
||
201282 -> True
|
||
201291 -> True
|
||
201292 -> True
|
||
201302 -> True
|
||
201311 -> True
|
||
201312 -> True
|
||
201321 -> True
|
||
201322 -> True
|
||
201331 -> True
|
||
201332 -> True
|
||
201341 -> True
|
||
201342 -> True
|
||
201351 -> True
|
||
201352 -> True
|
||
201361 -> True
|
||
201362 -> True
|
||
201371 -> True
|
||
201372 -> True
|
||
201381 -> True
|
||
201382 -> True
|
||
201391 -> True
|
||
201392 -> True
|
||
201401 -> True
|
||
201402 -> True
|
||
201411 -> True
|
||
201412 -> True
|
||
201421 -> True
|
||
201422 -> True
|
||
201431 -> True
|
||
201432 -> True
|
||
201441 -> True
|
||
201442 -> True
|
||
201451 -> True
|
||
201452 -> True
|
||
201461 -> True
|
||
201462 -> True
|
||
201471 -> True
|
||
201472 -> True
|
||
201481 -> True
|
||
201482 -> True
|
||
201491 -> True
|
||
201492 -> True
|
||
201501 -> True
|
||
201502 -> True
|
||
201511 -> True
|
||
201512 -> True
|
||
201521 -> False
|
||
201522 -> False
|
||
201531 -> False
|
||
201532 -> False
|
||
201541 -> False
|
||
201542 -> False
|
||
201551 -> False
|
||
201552 -> False
|
||
201561 -> True
|
||
201562 -> True
|
||
201571 -> True
|
||
201581 -> True
|
||
201591 -> True
|
||
201592 -> True
|
||
201601 -> True
|
||
201611 -> True
|
||
201612 -> True
|
||
201621 -> True
|
||
201631 -> False
|
||
201641 -> False
|
||
201651 -> True
|
||
201661 -> True
|
||
201671 -> True
|
||
201672 -> True
|
||
201681 -> True
|
||
201682 -> True
|
||
201691 -> True
|
||
201692 -> True
|
||
201701 -> True
|
||
201702 -> True
|
||
201801 -> False
|
||
201902 -> True
|
||
202002 -> True
|
||
202011 -> True
|
||
202012 -> True
|
||
202021 -> True
|
||
202022 -> True
|
||
202031 -> True
|
||
202032 -> True
|
||
202051 -> False
|
||
210011 -> True
|
||
210012 -> True
|
||
210021 -> True
|
||
210022 -> True
|
||
210031 -> True
|
||
210032 -> True
|
||
210041 -> True
|
||
210042 -> True
|
||
210051 -> True
|
||
210052 -> True
|
||
300011 -> False
|
||
300021 -> False
|
||
300031 -> False
|
||
300041 -> False
|
||
300051 -> False
|
||
300061 -> False
|
||
300071 -> False
|
||
300081 -> False
|
||
300091 -> False
|
||
300101 -> False
|
||
900011 -> True
|
||
900021 -> True
|
||
900031 -> True
|
||
900041 -> True
|
||
900051 -> True
|
||
900061 -> True
|
||
900071 -> True
|
||
900081 -> True
|
||
900091 -> True
|
||
900101 -> True
|
||
900111 -> True
|
||
900121 -> True
|
||
900131 -> True
|
||
900141 -> True
|
||
900151 -> True
|
||
900161 -> True
|
||
900171 -> True
|
||
900181 -> True
|
||
900191 -> True
|
||
900201 -> True
|
||
900211 -> True
|
||
900221 -> True
|
||
900231 -> True
|
||
900241 -> True
|
||
900251 -> True
|
||
900261 -> True
|
||
900271 -> True
|
||
900281 -> True
|
||
900301 -> True
|
||
900321 -> True
|
||
900351 -> True
|
||
900371 -> True
|
||
900381 -> True
|
||
900391 -> True
|
||
900401 -> True
|
||
900411 -> True
|
||
900451 -> True
|
||
900461 -> True
|
||
900481 -> True
|
||
900501 -> True
|
||
900521 -> True
|
||
900561 -> True
|
||
900581 -> True
|
||
900591 -> True
|
||
900601 -> True
|
||
900611 -> True
|
||
900691 -> True
|
||
910011 -> True
|
||
910031 -> True
|
||
910041 -> True
|
||
910061 -> True
|
||
910111 -> True
|
||
910131 -> True
|
||
910141 -> True
|
||
910151 -> True
|
||
910171 -> True
|
||
910181 -> True
|
||
910231 -> True
|
||
910241 -> True
|
||
910301 -> True
|
||
910401 -> True
|
||
910451 -> True
|
||
910521 -> True
|
||
910561 -> True
|
||
1000011 -> False
|
||
_ -> False
|
||
|
||
// Get the activations of a skill.
|
||
// If no skill matches the ID, the result is an empty list.
|
||
pub fun activations(s: skill-id): list<activation>
|
||
match s.game-id
|
||
10071 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&distance_rate<=60&order_rate>50",
|
||
duration = 60000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10081 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10091 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10111 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10141 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10181 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10241 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10271 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10321 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10351 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&blocked_side_continuetime>=2",
|
||
condition = "is_finalcorner==1&corner==0&order<=5",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10411 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10451 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==1&order>=2&order_rate<=40",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10521 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10561 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&order>=3&blocked_front==1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10601 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&order==3&bashin_diff_behind<=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
10611 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100021 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order==1&bashin_diff_behind>=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100031 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100041 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&order<=5&order_rate<=50",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100051 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&order_rate<=30&behind_near_lane_time_set1>=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100061 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100071 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&distance_rate<=60&order_rate>50",
|
||
duration = 60000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100081 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100091 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100101 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100111 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100121 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&is_behind_in==1&change_order_onetime<0&order_rate>=40",
|
||
condition = "is_finalcorner==1&corner==0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100131 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&distance_diff_rate<=30",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100141 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100151 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100161 -> [
|
||
Activation(
|
||
precondition = "phase==1&blocked_side_continuetime>=2",
|
||
condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100171 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&change_order_up_end_after>=3&corner==0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100181 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100191 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "change_order_up_end_after>=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Lane-Speed(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100201 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&order==1",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100211 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100221 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100231 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&change_order_onetime<0&order<=4",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100241 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100251 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order_rate>=40&order_rate<=70",
|
||
duration = 60000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Current-Speed(-500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(5)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100261 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_badstart==0&temptation_count==0&order<=3&is_finalcorner==1&corner==0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100271 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100281 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100301 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&order<=4&change_order_onetime<0",
|
||
condition = "is_finalcorner==1&corner==0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100321 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100351 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&blocked_side_continuetime>=2",
|
||
condition = "is_finalcorner==1&corner==0&order<=5",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100371 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_badstart==0&temptation_count==0&order>=3&is_finalcorner==1&corner==0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100381 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100391 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&blocked_side_continuetime>=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100401 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1",
|
||
duration = 60000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100411 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100451 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==1&order>=2&order_rate<=40",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(750.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100461 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&corner==0&order<=2&bashin_diff_behind<=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100481 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&order>=2&order_rate<=30&overtake_target_time>=2@is_finalcorner==1&corner==0&order_rate<=20&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100501 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100521 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100561 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&order>=3&blocked_front==1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100581 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&order>=3&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100591 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100601 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&order==3&bashin_diff_behind<=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100611 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
100691 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance<=300&order_rate<=40&bashin_diff_infront<=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order>=2&order_rate<=70&activate_count_middle>=2",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110031 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&is_overtake==1&order<=5&order_rate<=50&overtake_target_no_order_up_time>=2",
|
||
condition = "is_finalcorner==1&corner==0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110041 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&activate_count_heal>=1&order<=3",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110061 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "activate_count_heal>=3&distance_rate>=50",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = HP(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110111 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&change_order_onetime>0&order_rate>=40",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(750.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110131 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&hp_per<=45&order<=3&order_rate<=50&bashin_diff_behind<=1&overtake_target_time>=1",
|
||
duration = 60000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110141 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110151 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance<=401&remain_distance>=399&order_rate<=40&activate_count_all>=7",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance<=401&remain_distance>=399&order_rate<=40&activate_count_all<=6",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110171 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&order_rate<=40&overtake_target_time>=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110181 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order>=3&order_rate<=50&is_overtake==1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110231 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "order_rate_in40_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110241 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate<=40&change_order_onetime<0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate>=50&order_rate<=80&change_order_onetime<0",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110301 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order>=2&order_rate<=50&overtake_target_time>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = HP(-50.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110401 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110451 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110521 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&distance_diff_top>=7",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Front-Distance-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
110561 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order_rate>=40&overtake_target_time>=2",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "rotation==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200012 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "rotation==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200013 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "rotation==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200021 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "rotation==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200022 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "rotation==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200023 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "rotation==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200031 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10006",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200032 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10006",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200033 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10006",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200041 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10005",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200042 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10005",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200043 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10005",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200051 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10009",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200052 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10009",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200053 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10009",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200061 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10008",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200062 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10008",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200063 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10008",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200064 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10008",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Passive-Wit(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200071 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10007",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200072 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10007",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200073 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10007",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200081 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10001",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200082 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10001",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200083 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10001",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200091 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10002",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200092 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10002",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200093 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10002",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200101 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10004",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200102 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10004",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200103 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10004",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200111 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10003",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200112 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10003",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200113 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10003",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200121 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10010",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200122 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10010",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200123 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10010",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200131 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_basis_distance==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200132 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_basis_distance==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200133 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_basis_distance==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200141 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_basis_distance==0",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200142 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_basis_distance==0",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200143 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_basis_distance==0",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200151 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_condition==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200152 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_condition==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200153 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_condition==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200161 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_condition==2@ground_condition==3@ground_condition==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200162 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_condition==2@ground_condition==3@ground_condition==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200163 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_condition==2@ground_condition==3@ground_condition==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200171 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==1@season==5",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200172 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==1@season==5",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200173 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==1@season==5",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200174 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==1@season==5",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Passive-Power(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200181 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200182 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200183 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200191 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200192 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200193 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200194 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Passive-Power(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200201 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200202 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200203 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200211 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200212 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200221 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200222 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200231 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200232 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200233 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200241 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200242 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "weather==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200251 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "post_number<=3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200252 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "post_number<=3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200253 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "post_number<=3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200261 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "post_number>=6",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200262 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "post_number>=6",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200263 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "post_number>=6",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200271 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_same<=1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(800000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200272 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_same<=1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200281 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_same_rate>=40",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200282 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_same_rate>=40",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200283 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_same_rate>=40",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200291 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_equal_popularity_one==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200292 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_equal_popularity_one==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Guts(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200301 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "popularity>=4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200302 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "popularity>=4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200311 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "grade==100",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200321 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "popularity==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200331 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "all_corner_random==1",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200332 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "all_corner_random==1",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200333 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "all_corner_random==1",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200341 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200342 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200343 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(-2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200351 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200352 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200353 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-200.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200361 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "straight_random==1",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200362 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "straight_random==1",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200371 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200372 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200381 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "straight_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200382 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "straight_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200391 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "up_slope_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-200.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200401 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "accumulatetime>=2&is_surrounded==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-200.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200411 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "last_straight_random==1&distance_diff_rate>=75",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200421 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance==200&order==1&bashin_diff_behind>=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200431 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "always==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Gate-Delay(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200432 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "always==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Gate-Delay(9000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200433 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "always==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Gate-Delay(15000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200441 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200442 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200451 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(450.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200452 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200461 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&change_order_onetime<0",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200462 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&change_order_onetime<0",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200471 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&change_order_onetime>0",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200472 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&change_order_onetime>0",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200481 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&is_surrounded==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200482 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&is_surrounded==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200491 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Lane-Speed(250.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200492 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Lane-Speed(50.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200501 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200502 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(250.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200511 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_lastspurt==1&phase_random==3",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200512 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_lastspurt==1&phase_random==3",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200521 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "accumulatetime>=2&order==1&bashin_diff_behind>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-200.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200531 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase==0",
|
||
duration = 12000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200532 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase==0",
|
||
duration = 12000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200541 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase_random==1&order_rate<=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200542 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase_random==1&order_rate<=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200551 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&is_finalcorner_random==1&order==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200552 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&is_finalcorner_random==1&order==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200561 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200562 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200571 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==1&order_rate<=50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200572 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==1&order_rate<=50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200581 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&is_finalcorner_random==1&order_rate<=50",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200582 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&is_finalcorner_random==1&order_rate<=50",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200591 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==1&order_rate>50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200592 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==1&order_rate>50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200601 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==2&order_rate>50",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200602 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==2&order_rate>50",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200611 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200612 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200621 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==1&distance_diff_rate>=75",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200622 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==1&distance_diff_rate>=75",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200631 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==2&distance_diff_rate>=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200632 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==2&distance_diff_rate>=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200641 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&is_lastspurt==1&corner==0",
|
||
duration = 9000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200642 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&is_lastspurt==1&corner==0",
|
||
duration = 9000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200651 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200652 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200662 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==1&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200671 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==2&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200672 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==2&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200681 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200682 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200691 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Current-Speed(-2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200692 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Current-Speed(-500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200701 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==2&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200702 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==2&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200711 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==1&order<=3",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200712 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==1&order<=3",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200721 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==1&order_rate<=50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200722 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==1&order_rate<=50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200731 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200732 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200741 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&straight_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200742 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&straight_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200751 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200752 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200761 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&hp_per<=30",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200762 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&hp_per<=30",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200771 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order_rate<=50&temptation_count_behind>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Rushing-Behind(10)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200772 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order_rate<=50&temptation_count_behind>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-300.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Rushing-Behind(10)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200781 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order_rate>50&temptation_count_infront>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Rushing-Ahead(10)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200791 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_temptation_count_nige>=1&is_temptation==0",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Frenzy(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Rushing-Style(Front-Runner)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200801 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_temptation_count_senko>=1&is_temptation==0",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Frenzy(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Rushing-Style(Pace-Chaser)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200811 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_temptation_count_sashi>=1&is_temptation==0",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Frenzy(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Rushing-Style(Late-Surger)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200821 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_temptation_count_oikomi>=1&is_temptation==0",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Frenzy(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Rushing-Style(End-Closer)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200831 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_nige_otherself>=1&phase_random==0&accumulatetime>=5",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Front-Runner)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200841 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_nige_otherself>=1&phase_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Front-Runner)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200851 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_nige_otherself>=1&phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Front-Runner)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200861 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_senko_otherself>=1&phase_random==0&accumulatetime>=5",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Pace-Chaser)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200871 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_senko_otherself>=1&phase_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Pace-Chaser)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200881 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_senko_otherself>=1&phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Pace-Chaser)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200891 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_sashi_otherself>=1&phase_random==0&accumulatetime>=5",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Late-Surger)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200901 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_sashi_otherself>=1&phase_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Late-Surger)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200911 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_sashi_otherself>=1&phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(Late-Surger)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200921 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_oikomi_otherself>=1&phase_random==0&accumulatetime>=5",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(End-Closer)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200931 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_oikomi_otherself>=1&phase_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(End-Closer)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200941 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style_count_oikomi_otherself>=1&phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Style(End-Closer)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200951 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10101",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200952 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10101",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200953 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10101",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200961 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200962 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200971 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200972 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200981 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200982 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200991 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
200992 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201001 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==1",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201002 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==1",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(250.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Behind(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201012 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Behind(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201021 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5",
|
||
duration = 12000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-300.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
Ability(
|
||
ability-type = Accel(-2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201022 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5",
|
||
duration = 12000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
Ability(
|
||
ability-type = Accel(-500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201031 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201032 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201041 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201042 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201051 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==1&order_rate<=50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201052 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==1&order_rate<=50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201061 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase==1&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201062 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase==1&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201071 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&is_overtake==1&accumulatetime>=5",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201072 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&is_overtake==1&accumulatetime>=5",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201081 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==1&order<=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Behind(5)
|
||
),
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201082 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==1&order<=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Behind(5)
|
||
),
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201091 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(-3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201092 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(-1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201101 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201102 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201111 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201112 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201121 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(150000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201122 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(100000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201131 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==1&order_rate>50",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201132 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==1&order_rate>50",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(250.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201141 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201142 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201151 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==2&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201152 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase_random==2&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201161 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase==1&blocked_front_continuetime>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-300.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201162 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&phase==1&blocked_front_continuetime>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201171 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201172 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201181 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201182 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201191 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201192 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201201 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&is_overtake==1&accumulatetime>=5",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201202 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&is_overtake==1&accumulatetime>=5",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201211 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase==2&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201212 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase==2&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201221 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase_random==1&order>=5",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(5)
|
||
),
|
||
Ability(
|
||
ability-type = HP(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201222 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase_random==1&order>=5",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-50.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(5)
|
||
),
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201231 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(-100000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201232 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(-50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201241 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201242 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201251 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201252 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201261 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Lane-Change(5000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201262 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(250.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Lane-Change(5000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201272 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201281 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&slope==1&accumulatetime>=10",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201282 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&slope==1&accumulatetime>=10",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201291 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase_random==1&order>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201292 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase_random==1&order>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201302 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1&phase_random==0&order>=2&accumulatetime>=5",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(-1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201311 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201312 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201321 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201322 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201331 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201332 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201341 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&down_slope_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201342 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&down_slope_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201351 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201352 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201361 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==1&order_rate>40",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201362 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==1&order_rate>40",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201371 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==2&order_rate<=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(-50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Behind(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201372 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==2&order_rate<=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(-30000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Behind(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201381 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201382 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201391 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201392 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201401 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&is_overtake==1&accumulatetime>=5",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201402 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&is_overtake==1&accumulatetime>=5",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201411 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&up_slope_random==1",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201412 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&up_slope_random==1",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201421 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==2",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201422 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==2",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201431 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(150000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201432 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201441 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==2&order_rate>50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-300.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Sympathizers
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201442 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_random==2&order_rate>50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(-100.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Sympathizers
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201451 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201452 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&straight_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201461 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201462 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&all_corner_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201471 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(100000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201472 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201481 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&slope==2&accumulatetime>=10",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201482 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&slope==2&accumulatetime>=10",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201491 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201492 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201501 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==2&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(150000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201502 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==2&order_rate>50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Vision(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201511 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==2&order>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Sympathizers
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201512 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==2&order>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Sympathizers
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201521 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(100000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201522 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201531 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(100000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201532 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201541 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(100000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201542 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201551 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(100000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201552 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Wit(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(50000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201561 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "random_lot==50&post_number==7",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Passive-Stamina(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Passive-Power(600000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201562 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "random_lot==50&post_number==7",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Passive-Power(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201571 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance<=778&remain_distance>=776",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201581 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "up_slope_random==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201591 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "near_count>=3&accumulatetime>=5",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201592 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "near_count>=3&accumulatetime>=5",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201601 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "activate_count_start>=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201611 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "activate_count_middle>=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201612 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "activate_count_middle>=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201621 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "activate_count_end_after>=3",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201631 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "same_skill_horse_count>=5",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201641 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "same_skill_horse_count==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201651 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "infront_near_lane_time>=3&accumulatetime>=10",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201661 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "behind_near_lane_time>=3&accumulatetime>=10",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 300000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201671 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_type==2&phase==1&blocked_side_continuetime>=2",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201672 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_type==2&phase==1&blocked_side_continuetime>=2",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201681 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_type==2&phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201682 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_type==2&phase_random==2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(250.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201691 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201692 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201701 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201702 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201801 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_condition==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
201902 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==2&phase_random==2&order_rate<=50",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
202002 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "ground_type==2&phase_random==1&order_rate>=50",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
202011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase_laterhalf_random==1&order_rate<=50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
202012 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_type==4&phase_laterhalf_random==1&order_rate<=50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
202021 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==1&order_rate>=50",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
202022 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==4&phase_random==1&order_rate>=50",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
202031 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate_after_random==50",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(4500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = HP(-10000.decimal(-4)),
|
||
value-usage = Multiply-Random,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
202032 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate_after_random==50",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = HP(-10000.decimal(-4)),
|
||
value-usage = Multiply-Random,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
202051 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "running_style==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Great-Escape,
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==1",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Team-Speed,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210012 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==1",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Team-Speed,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210021 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Team-Stamina,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210022 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Team-Stamina,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210031 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==2",
|
||
duration = 12000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(4000.decimal(-4)),
|
||
value-usage = Team-Power,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210032 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==2",
|
||
duration = 12000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Team-Power,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210041 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==2",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Team-Guts,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(3000.decimal(-4)),
|
||
value-usage = Team-Guts,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210042 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==2",
|
||
duration = 18000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Team-Guts,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Team-Guts,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210051 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==0",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(350.decimal(-4)),
|
||
value-usage = Team-Wit,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(150000.decimal(-4)),
|
||
value-usage = Team-Wit,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
210052 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==0",
|
||
duration = 40000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Lane-Speed(150.decimal(-4)),
|
||
value-usage = Team-Wit,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Vision(50000.decimal(-4)),
|
||
value-usage = Team-Wit,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "track_id==10008",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300021 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "season==4",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(800000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300031 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "always==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300041 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "always==1",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(-400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300051 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance>=800&remain_distance<=850",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Current-Speed(-3000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300061 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0",
|
||
duration = 50000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(3500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300071 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_exist_chara_id==1002",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Speed(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Specific-Character(Character-id(1002))
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300081 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_exist_chara_id==1002",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Stamina(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Specific-Character(Character-id(1002))
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300091 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_exist_chara_id==1002",
|
||
duration = -1.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 0.decimal,
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Passive-Power(400000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Specific-Character(Character-id(1002))
|
||
),
|
||
]
|
||
),
|
||
]
|
||
300101 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_exist_chara_id==1002&remain_distance_viewer_id>=800&remain_distance_viewer_id<=850",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(550.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Specific-Character(Character-id(1002))
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900021 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order==1&bashin_diff_behind>=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900031 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900041 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&order<=5&order_rate<=50",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900051 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&order_rate<=30&behind_near_lane_time_set1>=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900061 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900071 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&distance_rate<=60&order_rate>50",
|
||
duration = 36000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900081 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900091 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900101 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900111 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900121 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&is_behind_in==1&change_order_onetime<0&order_rate>=40",
|
||
condition = "is_finalcorner==1&corner==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900131 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&distance_diff_rate<=30",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900141 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900151 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900161 -> [
|
||
Activation(
|
||
precondition = "phase==1&blocked_side_continuetime>=2",
|
||
condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900171 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&change_order_up_end_after>=3&corner==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900181 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900191 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "change_order_up_end_after>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Lane-Speed(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900201 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&order==1",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900211 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900221 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900231 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&change_order_onetime<0&order<=4",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900241 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900251 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order_rate>=40&order_rate<=70",
|
||
duration = 36000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Current-Speed(-250.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(5)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900261 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_badstart==0&temptation_count==0&order<=3&is_finalcorner==1&corner==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900271 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900281 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900301 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&order<=4&change_order_onetime<0",
|
||
condition = "is_finalcorner==1&corner==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900321 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900351 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&blocked_side_continuetime>=2",
|
||
condition = "is_finalcorner==1&corner==0&order<=5",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900371 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_badstart==0&temptation_count==0&order>=3&is_finalcorner==1&corner==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900381 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900391 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&blocked_side_continuetime>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900401 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1",
|
||
duration = 36000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900411 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900451 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase_random==1&order>=2&order_rate<=40",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900461 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&corner==0&order<=2&bashin_diff_behind<=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900481 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&order>=2&order_rate<=30&overtake_target_time>=2@is_finalcorner==1&corner==0&order_rate<=20&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900501 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900521 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900561 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&order>=3&blocked_front==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900581 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&order>=3&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900591 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900601 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase>=2&order==3&bashin_diff_behind<=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900611 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
900691 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance<=300&order_rate<=40&bashin_diff_infront<=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910011 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order>=2&order_rate<=70&activate_count_middle>=2",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910031 -> [
|
||
Activation(
|
||
precondition = "is_finalcorner==1&is_overtake==1&order<=5&order_rate<=50&overtake_target_no_order_up_time>=2",
|
||
condition = "is_finalcorner==1&corner==0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910041 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&activate_count_heal>=1&order<=3",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910061 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "activate_count_heal>=3&distance_rate>=50",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = HP(50.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910111 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&change_order_onetime>0&order_rate>=40",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(350.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910131 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&hp_per<=45&order<=3&order_rate<=50&bashin_diff_behind<=1&overtake_target_time>=1",
|
||
duration = 36000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910141 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910151 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance<=401&remain_distance>=399&order_rate<=40&activate_count_all>=7",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(2500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
Activation(
|
||
precondition = "",
|
||
condition = "remain_distance<=401&remain_distance>=399&order_rate<=40&activate_count_all<=6",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910171 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&order_rate<=40&overtake_target_time>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910181 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order>=3&order_rate<=50&is_overtake==1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910231 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "order_rate_in40_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910241 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate<=40&change_order_onetime<0",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate>=50&order_rate<=80&change_order_onetime<0",
|
||
duration = 24000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Accel(2000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910301 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "phase==1&order>=2&order_rate<=50&overtake_target_time>=1",
|
||
duration = 0.decimal,
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = HP(150.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = HP(-25.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Ahead(18)
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910401 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910451 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
Ability(
|
||
ability-type = Accel(1000.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910521 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "is_finalcorner==1&corner!=0&distance_diff_top>=7",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Front-Distance-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
910561 -> [
|
||
Activation(
|
||
precondition = "",
|
||
condition = "distance_rate>=50&order_rate>=40&overtake_target_time>=2",
|
||
duration = 30000.decimal(-4),
|
||
dur-scale = Direct-Dur,
|
||
cooldown = 5000000.decimal(-4),
|
||
abilities = [
|
||
Ability(
|
||
ability-type = Target-Speed(1500.decimal(-4)),
|
||
value-usage = Direct,
|
||
target = Self
|
||
),
|
||
]
|
||
),
|
||
]
|
||
1000011 -> [
|
||
]
|
||
_ -> Nil
|
||
|
||
// Get the owner of a unique skill.
|
||
// If the skill is not unique, or if there is no skill with the given ID,
|
||
// the result is Nothing.
|
||
pub fun unique-owner(s: skill-id): maybe<trainee-id>
|
||
match s.game-id
|
||
10071 -> Just(Trainee-id(100701))
|
||
10081 -> Just(Trainee-id(100801))
|
||
10091 -> Just(Trainee-id(100901))
|
||
10111 -> Just(Trainee-id(101101))
|
||
10141 -> Just(Trainee-id(101401))
|
||
10181 -> Just(Trainee-id(101801))
|
||
10241 -> Just(Trainee-id(102401))
|
||
10271 -> Just(Trainee-id(102701))
|
||
10321 -> Just(Trainee-id(103201))
|
||
10351 -> Just(Trainee-id(103501))
|
||
10411 -> Just(Trainee-id(104101))
|
||
10451 -> Just(Trainee-id(104501))
|
||
10521 -> Just(Trainee-id(105201))
|
||
10561 -> Just(Trainee-id(105601))
|
||
10601 -> Just(Trainee-id(106001))
|
||
10611 -> Just(Trainee-id(106101))
|
||
100011 -> Just(Trainee-id(100101))
|
||
100021 -> Just(Trainee-id(100201))
|
||
100031 -> Just(Trainee-id(100301))
|
||
100041 -> Just(Trainee-id(100401))
|
||
100051 -> Just(Trainee-id(100501))
|
||
100061 -> Just(Trainee-id(100601))
|
||
100071 -> Just(Trainee-id(100701))
|
||
100081 -> Just(Trainee-id(100801))
|
||
100091 -> Just(Trainee-id(100901))
|
||
100101 -> Just(Trainee-id(101001))
|
||
100111 -> Just(Trainee-id(101101))
|
||
100121 -> Just(Trainee-id(101201))
|
||
100131 -> Just(Trainee-id(101301))
|
||
100141 -> Just(Trainee-id(101401))
|
||
100151 -> Just(Trainee-id(101501))
|
||
100161 -> Just(Trainee-id(101601))
|
||
100171 -> Just(Trainee-id(101701))
|
||
100181 -> Just(Trainee-id(101801))
|
||
100191 -> Just(Trainee-id(101901))
|
||
100201 -> Just(Trainee-id(102001))
|
||
100211 -> Just(Trainee-id(102101))
|
||
100221 -> Just(Trainee-id(102201))
|
||
100231 -> Just(Trainee-id(102301))
|
||
100241 -> Just(Trainee-id(102401))
|
||
100251 -> Just(Trainee-id(102501))
|
||
100261 -> Just(Trainee-id(102601))
|
||
100271 -> Just(Trainee-id(102701))
|
||
100281 -> Just(Trainee-id(102801))
|
||
100301 -> Just(Trainee-id(103001))
|
||
100321 -> Just(Trainee-id(103201))
|
||
100351 -> Just(Trainee-id(103501))
|
||
100371 -> Just(Trainee-id(103701))
|
||
100381 -> Just(Trainee-id(103801))
|
||
100391 -> Just(Trainee-id(103901))
|
||
100401 -> Just(Trainee-id(104001))
|
||
100411 -> Just(Trainee-id(104101))
|
||
100451 -> Just(Trainee-id(104501))
|
||
100461 -> Just(Trainee-id(104601))
|
||
100481 -> Just(Trainee-id(104801))
|
||
100501 -> Just(Trainee-id(105001))
|
||
100521 -> Just(Trainee-id(105201))
|
||
100561 -> Just(Trainee-id(105601))
|
||
100581 -> Just(Trainee-id(105801))
|
||
100591 -> Just(Trainee-id(105901))
|
||
100601 -> Just(Trainee-id(106001))
|
||
100611 -> Just(Trainee-id(106101))
|
||
100691 -> Just(Trainee-id(106901))
|
||
110011 -> Just(Trainee-id(100102))
|
||
110031 -> Just(Trainee-id(100302))
|
||
110041 -> Just(Trainee-id(100402))
|
||
110061 -> Just(Trainee-id(100602))
|
||
110111 -> Just(Trainee-id(101102))
|
||
110131 -> Just(Trainee-id(101302))
|
||
110141 -> Just(Trainee-id(101402))
|
||
110151 -> Just(Trainee-id(101502))
|
||
110171 -> Just(Trainee-id(101702))
|
||
110181 -> Just(Trainee-id(101802))
|
||
110231 -> Just(Trainee-id(102302))
|
||
110241 -> Just(Trainee-id(102402))
|
||
110301 -> Just(Trainee-id(103002))
|
||
110401 -> Just(Trainee-id(104002))
|
||
110451 -> Just(Trainee-id(104502))
|
||
110521 -> Just(Trainee-id(105202))
|
||
110561 -> Just(Trainee-id(105602))
|
||
900011 -> Just(Trainee-id(100101))
|
||
900021 -> Just(Trainee-id(100201))
|
||
900031 -> Just(Trainee-id(100301))
|
||
900041 -> Just(Trainee-id(100401))
|
||
900051 -> Just(Trainee-id(100501))
|
||
900061 -> Just(Trainee-id(100601))
|
||
900071 -> Just(Trainee-id(100701))
|
||
900081 -> Just(Trainee-id(100801))
|
||
900091 -> Just(Trainee-id(100901))
|
||
900101 -> Just(Trainee-id(101001))
|
||
900111 -> Just(Trainee-id(101101))
|
||
900121 -> Just(Trainee-id(101201))
|
||
900131 -> Just(Trainee-id(101301))
|
||
900141 -> Just(Trainee-id(101401))
|
||
900151 -> Just(Trainee-id(101501))
|
||
900161 -> Just(Trainee-id(101601))
|
||
900171 -> Just(Trainee-id(101701))
|
||
900181 -> Just(Trainee-id(101801))
|
||
900191 -> Just(Trainee-id(101901))
|
||
900201 -> Just(Trainee-id(102001))
|
||
900211 -> Just(Trainee-id(102101))
|
||
900221 -> Just(Trainee-id(102201))
|
||
900231 -> Just(Trainee-id(102301))
|
||
900241 -> Just(Trainee-id(102401))
|
||
900251 -> Just(Trainee-id(102501))
|
||
900261 -> Just(Trainee-id(102601))
|
||
900271 -> Just(Trainee-id(102701))
|
||
900281 -> Just(Trainee-id(102801))
|
||
900301 -> Just(Trainee-id(103001))
|
||
900321 -> Just(Trainee-id(103201))
|
||
900351 -> Just(Trainee-id(103501))
|
||
900371 -> Just(Trainee-id(103701))
|
||
900381 -> Just(Trainee-id(103801))
|
||
900391 -> Just(Trainee-id(103901))
|
||
900401 -> Just(Trainee-id(104001))
|
||
900411 -> Just(Trainee-id(104101))
|
||
900451 -> Just(Trainee-id(104501))
|
||
900461 -> Just(Trainee-id(104601))
|
||
900481 -> Just(Trainee-id(104801))
|
||
900501 -> Just(Trainee-id(105001))
|
||
900521 -> Just(Trainee-id(105201))
|
||
900561 -> Just(Trainee-id(105601))
|
||
900581 -> Just(Trainee-id(105801))
|
||
900591 -> Just(Trainee-id(105901))
|
||
900601 -> Just(Trainee-id(106001))
|
||
900611 -> Just(Trainee-id(106101))
|
||
900691 -> Just(Trainee-id(106901))
|
||
910011 -> Just(Trainee-id(100102))
|
||
910031 -> Just(Trainee-id(100302))
|
||
910041 -> Just(Trainee-id(100402))
|
||
910061 -> Just(Trainee-id(100602))
|
||
910111 -> Just(Trainee-id(101102))
|
||
910131 -> Just(Trainee-id(101302))
|
||
910141 -> Just(Trainee-id(101402))
|
||
910151 -> Just(Trainee-id(101502))
|
||
910171 -> Just(Trainee-id(101702))
|
||
910181 -> Just(Trainee-id(101802))
|
||
910231 -> Just(Trainee-id(102302))
|
||
910241 -> Just(Trainee-id(102402))
|
||
910301 -> Just(Trainee-id(103002))
|
||
910401 -> Just(Trainee-id(104002))
|
||
910451 -> Just(Trainee-id(104502))
|
||
910521 -> Just(Trainee-id(105202))
|
||
910561 -> Just(Trainee-id(105602))
|
||
_ -> Nothing
|
||
|
||
// Get the SP cost of a skill.
|
||
// If there is no skill with the given ID, the result is 0.
|
||
pub fun sp-cost(s: skill-id): int
|
||
match s.game-id
|
||
10071 -> 0
|
||
10081 -> 0
|
||
10091 -> 0
|
||
10111 -> 0
|
||
10141 -> 0
|
||
10181 -> 0
|
||
10241 -> 0
|
||
10271 -> 0
|
||
10321 -> 0
|
||
10351 -> 0
|
||
10411 -> 0
|
||
10451 -> 0
|
||
10521 -> 0
|
||
10561 -> 0
|
||
10601 -> 0
|
||
10611 -> 0
|
||
100011 -> 0
|
||
100021 -> 0
|
||
100031 -> 0
|
||
100041 -> 0
|
||
100051 -> 0
|
||
100061 -> 0
|
||
100071 -> 0
|
||
100081 -> 0
|
||
100091 -> 0
|
||
100101 -> 0
|
||
100111 -> 0
|
||
100121 -> 0
|
||
100131 -> 0
|
||
100141 -> 0
|
||
100151 -> 0
|
||
100161 -> 0
|
||
100171 -> 0
|
||
100181 -> 0
|
||
100191 -> 0
|
||
100201 -> 0
|
||
100211 -> 0
|
||
100221 -> 0
|
||
100231 -> 0
|
||
100241 -> 0
|
||
100251 -> 0
|
||
100261 -> 0
|
||
100271 -> 0
|
||
100281 -> 0
|
||
100301 -> 0
|
||
100321 -> 0
|
||
100351 -> 0
|
||
100371 -> 0
|
||
100381 -> 0
|
||
100391 -> 0
|
||
100401 -> 0
|
||
100411 -> 0
|
||
100451 -> 0
|
||
100461 -> 0
|
||
100481 -> 0
|
||
100501 -> 0
|
||
100521 -> 0
|
||
100561 -> 0
|
||
100581 -> 0
|
||
100591 -> 0
|
||
100601 -> 0
|
||
100611 -> 0
|
||
100691 -> 0
|
||
110011 -> 0
|
||
110031 -> 0
|
||
110041 -> 0
|
||
110061 -> 0
|
||
110111 -> 0
|
||
110131 -> 0
|
||
110141 -> 0
|
||
110151 -> 0
|
||
110171 -> 0
|
||
110181 -> 0
|
||
110231 -> 0
|
||
110241 -> 0
|
||
110301 -> 0
|
||
110401 -> 0
|
||
110451 -> 0
|
||
110521 -> 0
|
||
110561 -> 0
|
||
200011 -> 110
|
||
200012 -> 90
|
||
200013 -> 50
|
||
200021 -> 110
|
||
200022 -> 90
|
||
200023 -> 50
|
||
200031 -> 110
|
||
200032 -> 90
|
||
200033 -> 50
|
||
200041 -> 110
|
||
200042 -> 90
|
||
200043 -> 50
|
||
200051 -> 110
|
||
200052 -> 90
|
||
200053 -> 50
|
||
200061 -> 110
|
||
200062 -> 90
|
||
200063 -> 50
|
||
200064 -> 130
|
||
200071 -> 110
|
||
200072 -> 90
|
||
200073 -> 50
|
||
200081 -> 90
|
||
200082 -> 70
|
||
200083 -> 40
|
||
200091 -> 90
|
||
200092 -> 70
|
||
200093 -> 40
|
||
200101 -> 90
|
||
200102 -> 70
|
||
200103 -> 40
|
||
200111 -> 90
|
||
200112 -> 70
|
||
200113 -> 40
|
||
200121 -> 90
|
||
200122 -> 70
|
||
200123 -> 40
|
||
200131 -> 110
|
||
200132 -> 90
|
||
200133 -> 50
|
||
200141 -> 110
|
||
200142 -> 90
|
||
200143 -> 50
|
||
200151 -> 110
|
||
200152 -> 90
|
||
200153 -> 50
|
||
200161 -> 110
|
||
200162 -> 90
|
||
200163 -> 50
|
||
200171 -> 110
|
||
200172 -> 90
|
||
200173 -> 50
|
||
200174 -> 130
|
||
200181 -> 110
|
||
200182 -> 90
|
||
200183 -> 50
|
||
200191 -> 110
|
||
200192 -> 90
|
||
200193 -> 50
|
||
200194 -> 130
|
||
200201 -> 110
|
||
200202 -> 90
|
||
200203 -> 50
|
||
200211 -> 110
|
||
200212 -> 90
|
||
200221 -> 110
|
||
200222 -> 90
|
||
200231 -> 110
|
||
200232 -> 90
|
||
200233 -> 50
|
||
200241 -> 110
|
||
200242 -> 90
|
||
200251 -> 110
|
||
200252 -> 90
|
||
200253 -> 50
|
||
200261 -> 110
|
||
200262 -> 90
|
||
200263 -> 50
|
||
200271 -> 110
|
||
200272 -> 90
|
||
200281 -> 110
|
||
200282 -> 90
|
||
200283 -> 50
|
||
200291 -> 110
|
||
200292 -> 90
|
||
200301 -> 110
|
||
200302 -> 90
|
||
200311 -> 50
|
||
200321 -> 50
|
||
200331 -> 180
|
||
200332 -> 180
|
||
200333 -> 100
|
||
200341 -> 180
|
||
200342 -> 180
|
||
200343 -> 100
|
||
200351 -> 170
|
||
200352 -> 170
|
||
200353 -> 100
|
||
200361 -> 170
|
||
200362 -> 170
|
||
200371 -> 170
|
||
200372 -> 170
|
||
200381 -> 170
|
||
200382 -> 170
|
||
200391 -> 100
|
||
200401 -> 100
|
||
200411 -> 100
|
||
200421 -> 100
|
||
200431 -> 140
|
||
200432 -> 140
|
||
200433 -> 70
|
||
200441 -> 160
|
||
200442 -> 160
|
||
200451 -> 120
|
||
200452 -> 120
|
||
200461 -> 170
|
||
200462 -> 170
|
||
200471 -> 170
|
||
200472 -> 170
|
||
200481 -> 170
|
||
200482 -> 170
|
||
200491 -> 150
|
||
200492 -> 150
|
||
200501 -> 120
|
||
200502 -> 120
|
||
200511 -> 170
|
||
200512 -> 170
|
||
200521 -> 100
|
||
200531 -> 120
|
||
200532 -> 120
|
||
200541 -> 180
|
||
200542 -> 180
|
||
200551 -> 180
|
||
200552 -> 180
|
||
200561 -> 180
|
||
200562 -> 180
|
||
200571 -> 180
|
||
200572 -> 180
|
||
200581 -> 180
|
||
200582 -> 180
|
||
200591 -> 180
|
||
200592 -> 180
|
||
200601 -> 180
|
||
200602 -> 180
|
||
200611 -> 180
|
||
200612 -> 180
|
||
200621 -> 180
|
||
200622 -> 180
|
||
200631 -> 180
|
||
200632 -> 180
|
||
200641 -> 180
|
||
200642 -> 180
|
||
200651 -> 160
|
||
200652 -> 160
|
||
200662 -> 160
|
||
200671 -> 160
|
||
200672 -> 160
|
||
200681 -> 160
|
||
200682 -> 160
|
||
200691 -> 160
|
||
200692 -> 160
|
||
200701 -> 160
|
||
200702 -> 160
|
||
200711 -> 160
|
||
200712 -> 160
|
||
200721 -> 160
|
||
200722 -> 160
|
||
200731 -> 160
|
||
200732 -> 160
|
||
200741 -> 160
|
||
200742 -> 160
|
||
200751 -> 160
|
||
200752 -> 160
|
||
200761 -> 160
|
||
200762 -> 160
|
||
200771 -> 140
|
||
200772 -> 140
|
||
200781 -> 140
|
||
200791 -> 130
|
||
200801 -> 130
|
||
200811 -> 130
|
||
200821 -> 130
|
||
200831 -> 130
|
||
200841 -> 130
|
||
200851 -> 130
|
||
200861 -> 130
|
||
200871 -> 130
|
||
200881 -> 130
|
||
200891 -> 130
|
||
200901 -> 130
|
||
200911 -> 130
|
||
200921 -> 130
|
||
200931 -> 130
|
||
200941 -> 130
|
||
200951 -> 110
|
||
200952 -> 90
|
||
200953 -> 50
|
||
200961 -> 110
|
||
200962 -> 100
|
||
200971 -> 110
|
||
200972 -> 100
|
||
200981 -> 170
|
||
200982 -> 170
|
||
200991 -> 160
|
||
200992 -> 160
|
||
201001 -> 140
|
||
201002 -> 140
|
||
201011 -> 170
|
||
201012 -> 170
|
||
201021 -> 170
|
||
201022 -> 170
|
||
201031 -> 110
|
||
201032 -> 100
|
||
201041 -> 110
|
||
201042 -> 100
|
||
201051 -> 160
|
||
201052 -> 160
|
||
201061 -> 160
|
||
201062 -> 160
|
||
201071 -> 120
|
||
201072 -> 120
|
||
201081 -> 160
|
||
201082 -> 160
|
||
201091 -> 160
|
||
201092 -> 160
|
||
201101 -> 110
|
||
201102 -> 100
|
||
201111 -> 110
|
||
201112 -> 100
|
||
201121 -> 110
|
||
201122 -> 110
|
||
201131 -> 140
|
||
201132 -> 140
|
||
201141 -> 160
|
||
201142 -> 160
|
||
201151 -> 160
|
||
201152 -> 160
|
||
201161 -> 160
|
||
201162 -> 160
|
||
201171 -> 110
|
||
201172 -> 100
|
||
201181 -> 110
|
||
201182 -> 100
|
||
201191 -> 160
|
||
201192 -> 160
|
||
201201 -> 160
|
||
201202 -> 160
|
||
201211 -> 160
|
||
201212 -> 160
|
||
201221 -> 160
|
||
201222 -> 160
|
||
201231 -> 110
|
||
201232 -> 110
|
||
201241 -> 140
|
||
201242 -> 130
|
||
201251 -> 140
|
||
201252 -> 130
|
||
201261 -> 110
|
||
201262 -> 110
|
||
201272 -> 180
|
||
201281 -> 180
|
||
201282 -> 180
|
||
201291 -> 180
|
||
201292 -> 180
|
||
201302 -> 130
|
||
201311 -> 140
|
||
201312 -> 130
|
||
201321 -> 140
|
||
201322 -> 130
|
||
201331 -> 120
|
||
201332 -> 120
|
||
201341 -> 120
|
||
201342 -> 120
|
||
201351 -> 180
|
||
201352 -> 180
|
||
201361 -> 120
|
||
201362 -> 120
|
||
201371 -> 110
|
||
201372 -> 110
|
||
201381 -> 140
|
||
201382 -> 130
|
||
201391 -> 140
|
||
201392 -> 130
|
||
201401 -> 120
|
||
201402 -> 120
|
||
201411 -> 120
|
||
201412 -> 120
|
||
201421 -> 180
|
||
201422 -> 180
|
||
201431 -> 120
|
||
201432 -> 120
|
||
201441 -> 180
|
||
201442 -> 180
|
||
201451 -> 140
|
||
201452 -> 130
|
||
201461 -> 140
|
||
201462 -> 130
|
||
201471 -> 110
|
||
201472 -> 110
|
||
201481 -> 170
|
||
201482 -> 170
|
||
201491 -> 180
|
||
201492 -> 180
|
||
201501 -> 110
|
||
201502 -> 110
|
||
201511 -> 180
|
||
201512 -> 180
|
||
201521 -> 130
|
||
201522 -> 110
|
||
201531 -> 130
|
||
201532 -> 110
|
||
201541 -> 130
|
||
201542 -> 110
|
||
201551 -> 130
|
||
201552 -> 110
|
||
201561 -> 110
|
||
201562 -> 110
|
||
201571 -> 160
|
||
201581 -> 160
|
||
201591 -> 160
|
||
201592 -> 160
|
||
201601 -> 100
|
||
201611 -> 100
|
||
201612 -> 180
|
||
201621 -> 100
|
||
201631 -> 70
|
||
201641 -> 70
|
||
201651 -> 160
|
||
201661 -> 160
|
||
201671 -> 180
|
||
201672 -> 180
|
||
201681 -> 140
|
||
201682 -> 140
|
||
201691 -> 180
|
||
201692 -> 180
|
||
201701 -> 160
|
||
201702 -> 160
|
||
201801 -> 50
|
||
201902 -> 180
|
||
202002 -> 180
|
||
202011 -> 160
|
||
202012 -> 160
|
||
202021 -> 180
|
||
202022 -> 180
|
||
202031 -> 120
|
||
202032 -> 120
|
||
202051 -> 200
|
||
210011 -> 200
|
||
210012 -> 200
|
||
210021 -> 200
|
||
210022 -> 200
|
||
210031 -> 200
|
||
210032 -> 200
|
||
210041 -> 200
|
||
210042 -> 200
|
||
210051 -> 200
|
||
210052 -> 200
|
||
300011 -> 0
|
||
300021 -> 0
|
||
300031 -> 0
|
||
300041 -> 0
|
||
300051 -> 0
|
||
300061 -> 0
|
||
300071 -> 0
|
||
300081 -> 0
|
||
300091 -> 0
|
||
300101 -> 0
|
||
900011 -> 200
|
||
900021 -> 200
|
||
900031 -> 200
|
||
900041 -> 200
|
||
900051 -> 200
|
||
900061 -> 200
|
||
900071 -> 200
|
||
900081 -> 200
|
||
900091 -> 200
|
||
900101 -> 200
|
||
900111 -> 200
|
||
900121 -> 200
|
||
900131 -> 200
|
||
900141 -> 200
|
||
900151 -> 200
|
||
900161 -> 200
|
||
900171 -> 200
|
||
900181 -> 200
|
||
900191 -> 200
|
||
900201 -> 200
|
||
900211 -> 200
|
||
900221 -> 200
|
||
900231 -> 200
|
||
900241 -> 200
|
||
900251 -> 200
|
||
900261 -> 200
|
||
900271 -> 200
|
||
900281 -> 200
|
||
900301 -> 200
|
||
900321 -> 200
|
||
900351 -> 200
|
||
900371 -> 200
|
||
900381 -> 200
|
||
900391 -> 200
|
||
900401 -> 200
|
||
900411 -> 200
|
||
900451 -> 200
|
||
900461 -> 200
|
||
900481 -> 200
|
||
900501 -> 200
|
||
900521 -> 200
|
||
900561 -> 200
|
||
900581 -> 200
|
||
900591 -> 200
|
||
900601 -> 200
|
||
900611 -> 200
|
||
900691 -> 200
|
||
910011 -> 200
|
||
910031 -> 200
|
||
910041 -> 200
|
||
910061 -> 200
|
||
910111 -> 200
|
||
910131 -> 200
|
||
910141 -> 200
|
||
910151 -> 200
|
||
910171 -> 200
|
||
910181 -> 200
|
||
910231 -> 200
|
||
910241 -> 200
|
||
910301 -> 200
|
||
910401 -> 200
|
||
910451 -> 200
|
||
910521 -> 200
|
||
910561 -> 200
|
||
1000011 -> 0
|
||
_ -> 0
|
||
|
||
// Get the icon ID of a skill.
|
||
// If there is no skill with the given ID, the result is an invalid ID.
|
||
pub fun icon-id(s: skill-id): skill-icon-id
|
||
match s.game-id
|
||
10071 -> Skill-icon-id(20013)
|
||
10081 -> Skill-icon-id(20013)
|
||
10091 -> Skill-icon-id(20013)
|
||
10111 -> Skill-icon-id(20013)
|
||
10141 -> Skill-icon-id(20013)
|
||
10181 -> Skill-icon-id(20013)
|
||
10241 -> Skill-icon-id(20013)
|
||
10271 -> Skill-icon-id(20043)
|
||
10321 -> Skill-icon-id(20023)
|
||
10351 -> Skill-icon-id(20013)
|
||
10411 -> Skill-icon-id(20013)
|
||
10451 -> Skill-icon-id(20023)
|
||
10521 -> Skill-icon-id(20023)
|
||
10561 -> Skill-icon-id(20013)
|
||
10601 -> Skill-icon-id(20013)
|
||
10611 -> Skill-icon-id(20013)
|
||
100011 -> Skill-icon-id(20013)
|
||
100021 -> Skill-icon-id(20013)
|
||
100031 -> Skill-icon-id(20013)
|
||
100041 -> Skill-icon-id(20043)
|
||
100051 -> Skill-icon-id(20013)
|
||
100061 -> Skill-icon-id(20013)
|
||
100071 -> Skill-icon-id(20013)
|
||
100081 -> Skill-icon-id(20013)
|
||
100091 -> Skill-icon-id(20013)
|
||
100101 -> Skill-icon-id(20043)
|
||
100111 -> Skill-icon-id(20013)
|
||
100121 -> Skill-icon-id(20013)
|
||
100131 -> Skill-icon-id(20013)
|
||
100141 -> Skill-icon-id(20013)
|
||
100151 -> Skill-icon-id(20013)
|
||
100161 -> Skill-icon-id(20013)
|
||
100171 -> Skill-icon-id(20013)
|
||
100181 -> Skill-icon-id(20013)
|
||
100191 -> Skill-icon-id(20013)
|
||
100201 -> Skill-icon-id(20043)
|
||
100211 -> Skill-icon-id(20013)
|
||
100221 -> Skill-icon-id(20013)
|
||
100231 -> Skill-icon-id(20013)
|
||
100241 -> Skill-icon-id(20013)
|
||
100251 -> Skill-icon-id(20013)
|
||
100261 -> Skill-icon-id(20013)
|
||
100271 -> Skill-icon-id(20043)
|
||
100281 -> Skill-icon-id(20013)
|
||
100301 -> Skill-icon-id(20013)
|
||
100321 -> Skill-icon-id(20023)
|
||
100351 -> Skill-icon-id(20013)
|
||
100371 -> Skill-icon-id(20013)
|
||
100381 -> Skill-icon-id(20013)
|
||
100391 -> Skill-icon-id(20013)
|
||
100401 -> Skill-icon-id(20043)
|
||
100411 -> Skill-icon-id(20013)
|
||
100451 -> Skill-icon-id(20023)
|
||
100461 -> Skill-icon-id(20013)
|
||
100481 -> Skill-icon-id(20013)
|
||
100501 -> Skill-icon-id(20013)
|
||
100521 -> Skill-icon-id(20023)
|
||
100561 -> Skill-icon-id(20013)
|
||
100581 -> Skill-icon-id(20013)
|
||
100591 -> Skill-icon-id(20043)
|
||
100601 -> Skill-icon-id(20013)
|
||
100611 -> Skill-icon-id(20013)
|
||
100691 -> Skill-icon-id(20013)
|
||
110011 -> Skill-icon-id(20023)
|
||
110031 -> Skill-icon-id(20013)
|
||
110041 -> Skill-icon-id(20013)
|
||
110061 -> Skill-icon-id(20013)
|
||
110111 -> Skill-icon-id(20023)
|
||
110131 -> Skill-icon-id(20013)
|
||
110141 -> Skill-icon-id(20043)
|
||
110151 -> Skill-icon-id(20013)
|
||
110171 -> Skill-icon-id(20013)
|
||
110181 -> Skill-icon-id(20013)
|
||
110231 -> Skill-icon-id(20013)
|
||
110241 -> Skill-icon-id(20013)
|
||
110301 -> Skill-icon-id(20023)
|
||
110401 -> Skill-icon-id(20013)
|
||
110451 -> Skill-icon-id(20013)
|
||
110521 -> Skill-icon-id(20013)
|
||
110561 -> Skill-icon-id(20013)
|
||
200011 -> Skill-icon-id(10011)
|
||
200012 -> Skill-icon-id(10011)
|
||
200013 -> Skill-icon-id(10014)
|
||
200021 -> Skill-icon-id(10011)
|
||
200022 -> Skill-icon-id(10011)
|
||
200023 -> Skill-icon-id(10014)
|
||
200031 -> Skill-icon-id(10021)
|
||
200032 -> Skill-icon-id(10021)
|
||
200033 -> Skill-icon-id(10024)
|
||
200041 -> Skill-icon-id(10021)
|
||
200042 -> Skill-icon-id(10021)
|
||
200043 -> Skill-icon-id(10024)
|
||
200051 -> Skill-icon-id(10021)
|
||
200052 -> Skill-icon-id(10021)
|
||
200053 -> Skill-icon-id(10024)
|
||
200061 -> Skill-icon-id(10021)
|
||
200062 -> Skill-icon-id(10021)
|
||
200063 -> Skill-icon-id(10024)
|
||
200064 -> Skill-icon-id(10022)
|
||
200071 -> Skill-icon-id(10021)
|
||
200072 -> Skill-icon-id(10021)
|
||
200073 -> Skill-icon-id(10024)
|
||
200081 -> Skill-icon-id(10021)
|
||
200082 -> Skill-icon-id(10021)
|
||
200083 -> Skill-icon-id(10024)
|
||
200091 -> Skill-icon-id(10021)
|
||
200092 -> Skill-icon-id(10021)
|
||
200093 -> Skill-icon-id(10024)
|
||
200101 -> Skill-icon-id(10021)
|
||
200102 -> Skill-icon-id(10021)
|
||
200103 -> Skill-icon-id(10024)
|
||
200111 -> Skill-icon-id(10021)
|
||
200112 -> Skill-icon-id(10021)
|
||
200113 -> Skill-icon-id(10024)
|
||
200121 -> Skill-icon-id(10021)
|
||
200122 -> Skill-icon-id(10021)
|
||
200123 -> Skill-icon-id(10024)
|
||
200131 -> Skill-icon-id(10021)
|
||
200132 -> Skill-icon-id(10021)
|
||
200133 -> Skill-icon-id(10024)
|
||
200141 -> Skill-icon-id(10021)
|
||
200142 -> Skill-icon-id(10021)
|
||
200143 -> Skill-icon-id(10024)
|
||
200151 -> Skill-icon-id(10031)
|
||
200152 -> Skill-icon-id(10031)
|
||
200153 -> Skill-icon-id(10034)
|
||
200161 -> Skill-icon-id(10031)
|
||
200162 -> Skill-icon-id(10031)
|
||
200163 -> Skill-icon-id(10034)
|
||
200171 -> Skill-icon-id(10011)
|
||
200172 -> Skill-icon-id(10011)
|
||
200173 -> Skill-icon-id(10014)
|
||
200174 -> Skill-icon-id(10012)
|
||
200181 -> Skill-icon-id(10011)
|
||
200182 -> Skill-icon-id(10011)
|
||
200183 -> Skill-icon-id(10014)
|
||
200191 -> Skill-icon-id(10011)
|
||
200192 -> Skill-icon-id(10011)
|
||
200193 -> Skill-icon-id(10014)
|
||
200194 -> Skill-icon-id(10012)
|
||
200201 -> Skill-icon-id(10011)
|
||
200202 -> Skill-icon-id(10011)
|
||
200203 -> Skill-icon-id(10014)
|
||
200211 -> Skill-icon-id(10041)
|
||
200212 -> Skill-icon-id(10041)
|
||
200221 -> Skill-icon-id(10041)
|
||
200222 -> Skill-icon-id(10041)
|
||
200231 -> Skill-icon-id(10041)
|
||
200232 -> Skill-icon-id(10041)
|
||
200233 -> Skill-icon-id(10044)
|
||
200241 -> Skill-icon-id(10041)
|
||
200242 -> Skill-icon-id(10041)
|
||
200251 -> Skill-icon-id(10051)
|
||
200252 -> Skill-icon-id(10051)
|
||
200253 -> Skill-icon-id(10054)
|
||
200261 -> Skill-icon-id(10011)
|
||
200262 -> Skill-icon-id(10011)
|
||
200263 -> Skill-icon-id(10014)
|
||
200271 -> Skill-icon-id(10011)
|
||
200272 -> Skill-icon-id(10011)
|
||
200281 -> Skill-icon-id(10031)
|
||
200282 -> Skill-icon-id(10031)
|
||
200283 -> Skill-icon-id(10034)
|
||
200291 -> Skill-icon-id(10041)
|
||
200292 -> Skill-icon-id(10041)
|
||
200301 -> Skill-icon-id(10011)
|
||
200302 -> Skill-icon-id(10011)
|
||
200311 -> Skill-icon-id(10014)
|
||
200321 -> Skill-icon-id(10024)
|
||
200331 -> Skill-icon-id(20012)
|
||
200332 -> Skill-icon-id(20011)
|
||
200333 -> Skill-icon-id(20014)
|
||
200341 -> Skill-icon-id(20042)
|
||
200342 -> Skill-icon-id(20041)
|
||
200343 -> Skill-icon-id(20044)
|
||
200351 -> Skill-icon-id(20022)
|
||
200352 -> Skill-icon-id(20021)
|
||
200353 -> Skill-icon-id(20024)
|
||
200361 -> Skill-icon-id(20012)
|
||
200362 -> Skill-icon-id(20011)
|
||
200371 -> Skill-icon-id(20042)
|
||
200372 -> Skill-icon-id(20041)
|
||
200381 -> Skill-icon-id(20022)
|
||
200382 -> Skill-icon-id(20021)
|
||
200391 -> Skill-icon-id(20024)
|
||
200401 -> Skill-icon-id(20024)
|
||
200411 -> Skill-icon-id(20014)
|
||
200421 -> Skill-icon-id(20014)
|
||
200431 -> Skill-icon-id(20062)
|
||
200432 -> Skill-icon-id(20061)
|
||
200433 -> Skill-icon-id(20064)
|
||
200441 -> Skill-icon-id(20022)
|
||
200442 -> Skill-icon-id(20021)
|
||
200451 -> Skill-icon-id(20052)
|
||
200452 -> Skill-icon-id(20051)
|
||
200461 -> Skill-icon-id(20012)
|
||
200462 -> Skill-icon-id(20011)
|
||
200471 -> Skill-icon-id(20022)
|
||
200472 -> Skill-icon-id(20021)
|
||
200481 -> Skill-icon-id(20022)
|
||
200482 -> Skill-icon-id(20021)
|
||
200491 -> Skill-icon-id(20042)
|
||
200492 -> Skill-icon-id(20041)
|
||
200501 -> Skill-icon-id(20052)
|
||
200502 -> Skill-icon-id(20051)
|
||
200511 -> Skill-icon-id(20012)
|
||
200512 -> Skill-icon-id(20011)
|
||
200521 -> Skill-icon-id(20024)
|
||
200531 -> Skill-icon-id(20042)
|
||
200532 -> Skill-icon-id(20041)
|
||
200541 -> Skill-icon-id(20012)
|
||
200542 -> Skill-icon-id(20011)
|
||
200551 -> Skill-icon-id(20042)
|
||
200552 -> Skill-icon-id(20041)
|
||
200561 -> Skill-icon-id(20022)
|
||
200562 -> Skill-icon-id(20021)
|
||
200571 -> Skill-icon-id(20022)
|
||
200572 -> Skill-icon-id(20021)
|
||
200581 -> Skill-icon-id(20012)
|
||
200582 -> Skill-icon-id(20011)
|
||
200591 -> Skill-icon-id(20012)
|
||
200592 -> Skill-icon-id(20011)
|
||
200601 -> Skill-icon-id(20042)
|
||
200602 -> Skill-icon-id(20041)
|
||
200611 -> Skill-icon-id(20012)
|
||
200612 -> Skill-icon-id(20011)
|
||
200621 -> Skill-icon-id(20022)
|
||
200622 -> Skill-icon-id(20021)
|
||
200631 -> Skill-icon-id(20012)
|
||
200632 -> Skill-icon-id(20011)
|
||
200641 -> Skill-icon-id(20042)
|
||
200642 -> Skill-icon-id(20041)
|
||
200651 -> Skill-icon-id(20042)
|
||
200652 -> Skill-icon-id(20041)
|
||
200662 -> Skill-icon-id(20021)
|
||
200671 -> Skill-icon-id(20012)
|
||
200672 -> Skill-icon-id(20011)
|
||
200681 -> Skill-icon-id(20012)
|
||
200682 -> Skill-icon-id(20011)
|
||
200691 -> Skill-icon-id(20022)
|
||
200692 -> Skill-icon-id(20021)
|
||
200701 -> Skill-icon-id(20042)
|
||
200702 -> Skill-icon-id(20041)
|
||
200711 -> Skill-icon-id(20022)
|
||
200712 -> Skill-icon-id(20021)
|
||
200721 -> Skill-icon-id(20012)
|
||
200722 -> Skill-icon-id(20011)
|
||
200731 -> Skill-icon-id(20012)
|
||
200732 -> Skill-icon-id(20011)
|
||
200741 -> Skill-icon-id(20022)
|
||
200742 -> Skill-icon-id(20021)
|
||
200751 -> Skill-icon-id(20012)
|
||
200752 -> Skill-icon-id(20011)
|
||
200761 -> Skill-icon-id(20022)
|
||
200762 -> Skill-icon-id(20021)
|
||
200771 -> Skill-icon-id(30051)
|
||
200772 -> Skill-icon-id(30052)
|
||
200781 -> Skill-icon-id(30051)
|
||
200791 -> Skill-icon-id(30041)
|
||
200801 -> Skill-icon-id(30041)
|
||
200811 -> Skill-icon-id(30041)
|
||
200821 -> Skill-icon-id(30041)
|
||
200831 -> Skill-icon-id(30051)
|
||
200841 -> Skill-icon-id(30051)
|
||
200851 -> Skill-icon-id(30011)
|
||
200861 -> Skill-icon-id(30051)
|
||
200871 -> Skill-icon-id(30051)
|
||
200881 -> Skill-icon-id(30011)
|
||
200891 -> Skill-icon-id(30051)
|
||
200901 -> Skill-icon-id(30051)
|
||
200911 -> Skill-icon-id(30011)
|
||
200921 -> Skill-icon-id(30051)
|
||
200931 -> Skill-icon-id(30051)
|
||
200941 -> Skill-icon-id(30011)
|
||
200951 -> Skill-icon-id(10021)
|
||
200952 -> Skill-icon-id(10021)
|
||
200953 -> Skill-icon-id(10024)
|
||
200961 -> Skill-icon-id(20011)
|
||
200962 -> Skill-icon-id(20011)
|
||
200971 -> Skill-icon-id(20011)
|
||
200972 -> Skill-icon-id(20011)
|
||
200981 -> Skill-icon-id(20012)
|
||
200982 -> Skill-icon-id(20011)
|
||
200991 -> Skill-icon-id(20042)
|
||
200992 -> Skill-icon-id(20041)
|
||
201001 -> Skill-icon-id(20052)
|
||
201002 -> Skill-icon-id(20051)
|
||
201011 -> Skill-icon-id(30012)
|
||
201012 -> Skill-icon-id(30011)
|
||
201021 -> Skill-icon-id(30052)
|
||
201022 -> Skill-icon-id(30051)
|
||
201031 -> Skill-icon-id(20011)
|
||
201032 -> Skill-icon-id(20011)
|
||
201041 -> Skill-icon-id(20011)
|
||
201042 -> Skill-icon-id(20011)
|
||
201051 -> Skill-icon-id(20012)
|
||
201052 -> Skill-icon-id(20011)
|
||
201061 -> Skill-icon-id(20042)
|
||
201062 -> Skill-icon-id(20041)
|
||
201071 -> Skill-icon-id(20012)
|
||
201072 -> Skill-icon-id(20011)
|
||
201081 -> Skill-icon-id(30012)
|
||
201082 -> Skill-icon-id(30011)
|
||
201091 -> Skill-icon-id(30022)
|
||
201092 -> Skill-icon-id(30021)
|
||
201101 -> Skill-icon-id(20011)
|
||
201102 -> Skill-icon-id(20011)
|
||
201111 -> Skill-icon-id(20011)
|
||
201112 -> Skill-icon-id(20011)
|
||
201121 -> Skill-icon-id(20092)
|
||
201122 -> Skill-icon-id(20091)
|
||
201131 -> Skill-icon-id(20052)
|
||
201132 -> Skill-icon-id(20051)
|
||
201141 -> Skill-icon-id(20022)
|
||
201142 -> Skill-icon-id(20021)
|
||
201151 -> Skill-icon-id(30012)
|
||
201152 -> Skill-icon-id(30011)
|
||
201161 -> Skill-icon-id(30052)
|
||
201162 -> Skill-icon-id(30051)
|
||
201171 -> Skill-icon-id(20011)
|
||
201172 -> Skill-icon-id(20011)
|
||
201181 -> Skill-icon-id(20011)
|
||
201182 -> Skill-icon-id(20011)
|
||
201191 -> Skill-icon-id(20012)
|
||
201192 -> Skill-icon-id(20011)
|
||
201201 -> Skill-icon-id(20022)
|
||
201202 -> Skill-icon-id(20021)
|
||
201211 -> Skill-icon-id(20012)
|
||
201212 -> Skill-icon-id(20011)
|
||
201221 -> Skill-icon-id(30052)
|
||
201222 -> Skill-icon-id(30051)
|
||
201231 -> Skill-icon-id(30072)
|
||
201232 -> Skill-icon-id(30071)
|
||
201241 -> Skill-icon-id(20011)
|
||
201242 -> Skill-icon-id(20011)
|
||
201251 -> Skill-icon-id(20011)
|
||
201252 -> Skill-icon-id(20011)
|
||
201261 -> Skill-icon-id(20052)
|
||
201262 -> Skill-icon-id(20051)
|
||
201272 -> Skill-icon-id(20011)
|
||
201281 -> Skill-icon-id(20022)
|
||
201282 -> Skill-icon-id(20021)
|
||
201291 -> Skill-icon-id(20042)
|
||
201292 -> Skill-icon-id(20041)
|
||
201302 -> Skill-icon-id(30021)
|
||
201311 -> Skill-icon-id(20011)
|
||
201312 -> Skill-icon-id(20011)
|
||
201321 -> Skill-icon-id(20011)
|
||
201322 -> Skill-icon-id(20011)
|
||
201331 -> Skill-icon-id(20042)
|
||
201332 -> Skill-icon-id(20041)
|
||
201341 -> Skill-icon-id(20042)
|
||
201342 -> Skill-icon-id(20041)
|
||
201351 -> Skill-icon-id(20022)
|
||
201352 -> Skill-icon-id(20021)
|
||
201361 -> Skill-icon-id(20042)
|
||
201362 -> Skill-icon-id(20041)
|
||
201371 -> Skill-icon-id(30072)
|
||
201372 -> Skill-icon-id(30071)
|
||
201381 -> Skill-icon-id(20011)
|
||
201382 -> Skill-icon-id(20011)
|
||
201391 -> Skill-icon-id(20011)
|
||
201392 -> Skill-icon-id(20011)
|
||
201401 -> Skill-icon-id(20042)
|
||
201402 -> Skill-icon-id(20041)
|
||
201411 -> Skill-icon-id(20012)
|
||
201412 -> Skill-icon-id(20011)
|
||
201421 -> Skill-icon-id(20022)
|
||
201422 -> Skill-icon-id(20021)
|
||
201431 -> Skill-icon-id(20092)
|
||
201432 -> Skill-icon-id(20091)
|
||
201441 -> Skill-icon-id(30052)
|
||
201442 -> Skill-icon-id(30051)
|
||
201451 -> Skill-icon-id(20011)
|
||
201452 -> Skill-icon-id(20011)
|
||
201461 -> Skill-icon-id(20011)
|
||
201462 -> Skill-icon-id(20011)
|
||
201471 -> Skill-icon-id(20092)
|
||
201472 -> Skill-icon-id(20091)
|
||
201481 -> Skill-icon-id(20022)
|
||
201482 -> Skill-icon-id(20021)
|
||
201491 -> Skill-icon-id(20022)
|
||
201492 -> Skill-icon-id(20021)
|
||
201501 -> Skill-icon-id(20092)
|
||
201502 -> Skill-icon-id(20091)
|
||
201511 -> Skill-icon-id(30012)
|
||
201512 -> Skill-icon-id(30011)
|
||
201521 -> Skill-icon-id(10051)
|
||
201522 -> Skill-icon-id(10051)
|
||
201531 -> Skill-icon-id(10051)
|
||
201532 -> Skill-icon-id(10051)
|
||
201541 -> Skill-icon-id(10051)
|
||
201542 -> Skill-icon-id(10051)
|
||
201551 -> Skill-icon-id(10051)
|
||
201552 -> Skill-icon-id(10051)
|
||
201561 -> Skill-icon-id(10062)
|
||
201562 -> Skill-icon-id(10061)
|
||
201571 -> Skill-icon-id(20021)
|
||
201581 -> Skill-icon-id(20041)
|
||
201591 -> Skill-icon-id(20011)
|
||
201592 -> Skill-icon-id(20012)
|
||
201601 -> Skill-icon-id(20041)
|
||
201611 -> Skill-icon-id(20011)
|
||
201612 -> Skill-icon-id(20012)
|
||
201621 -> Skill-icon-id(20021)
|
||
201631 -> Skill-icon-id(10011)
|
||
201641 -> Skill-icon-id(10011)
|
||
201651 -> Skill-icon-id(20011)
|
||
201661 -> Skill-icon-id(20011)
|
||
201671 -> Skill-icon-id(20012)
|
||
201672 -> Skill-icon-id(20011)
|
||
201681 -> Skill-icon-id(20052)
|
||
201682 -> Skill-icon-id(20051)
|
||
201691 -> Skill-icon-id(20022)
|
||
201692 -> Skill-icon-id(20021)
|
||
201701 -> Skill-icon-id(20012)
|
||
201702 -> Skill-icon-id(20011)
|
||
201801 -> Skill-icon-id(10014)
|
||
201902 -> Skill-icon-id(20041)
|
||
202002 -> Skill-icon-id(20021)
|
||
202011 -> Skill-icon-id(20012)
|
||
202012 -> Skill-icon-id(20011)
|
||
202021 -> Skill-icon-id(20012)
|
||
202022 -> Skill-icon-id(20011)
|
||
202031 -> Skill-icon-id(20012)
|
||
202032 -> Skill-icon-id(20011)
|
||
202051 -> Skill-icon-id(40012)
|
||
210011 -> Skill-icon-id(20102)
|
||
210012 -> Skill-icon-id(20101)
|
||
210021 -> Skill-icon-id(20112)
|
||
210022 -> Skill-icon-id(20111)
|
||
210031 -> Skill-icon-id(20122)
|
||
210032 -> Skill-icon-id(20121)
|
||
210041 -> Skill-icon-id(20102)
|
||
210042 -> Skill-icon-id(20101)
|
||
210051 -> Skill-icon-id(20132)
|
||
210052 -> Skill-icon-id(20131)
|
||
300011 -> Skill-icon-id(10021)
|
||
300021 -> Skill-icon-id(10012)
|
||
300031 -> Skill-icon-id(10011)
|
||
300041 -> Skill-icon-id(10014)
|
||
300051 -> Skill-icon-id(20015)
|
||
300061 -> Skill-icon-id(20012)
|
||
300071 -> Skill-icon-id(10011)
|
||
300081 -> Skill-icon-id(10021)
|
||
300091 -> Skill-icon-id(10031)
|
||
300101 -> Skill-icon-id(20022)
|
||
900011 -> Skill-icon-id(20011)
|
||
900021 -> Skill-icon-id(20011)
|
||
900031 -> Skill-icon-id(20011)
|
||
900041 -> Skill-icon-id(20041)
|
||
900051 -> Skill-icon-id(20011)
|
||
900061 -> Skill-icon-id(20011)
|
||
900071 -> Skill-icon-id(20011)
|
||
900081 -> Skill-icon-id(20011)
|
||
900091 -> Skill-icon-id(20011)
|
||
900101 -> Skill-icon-id(20041)
|
||
900111 -> Skill-icon-id(20011)
|
||
900121 -> Skill-icon-id(20011)
|
||
900131 -> Skill-icon-id(20011)
|
||
900141 -> Skill-icon-id(20011)
|
||
900151 -> Skill-icon-id(20011)
|
||
900161 -> Skill-icon-id(20011)
|
||
900171 -> Skill-icon-id(20011)
|
||
900181 -> Skill-icon-id(20011)
|
||
900191 -> Skill-icon-id(20011)
|
||
900201 -> Skill-icon-id(20041)
|
||
900211 -> Skill-icon-id(20011)
|
||
900221 -> Skill-icon-id(20011)
|
||
900231 -> Skill-icon-id(20011)
|
||
900241 -> Skill-icon-id(20011)
|
||
900251 -> Skill-icon-id(20011)
|
||
900261 -> Skill-icon-id(20011)
|
||
900271 -> Skill-icon-id(20041)
|
||
900281 -> Skill-icon-id(20011)
|
||
900301 -> Skill-icon-id(20011)
|
||
900321 -> Skill-icon-id(20021)
|
||
900351 -> Skill-icon-id(20011)
|
||
900371 -> Skill-icon-id(20011)
|
||
900381 -> Skill-icon-id(20011)
|
||
900391 -> Skill-icon-id(20011)
|
||
900401 -> Skill-icon-id(20041)
|
||
900411 -> Skill-icon-id(20011)
|
||
900451 -> Skill-icon-id(20021)
|
||
900461 -> Skill-icon-id(20011)
|
||
900481 -> Skill-icon-id(20011)
|
||
900501 -> Skill-icon-id(20011)
|
||
900521 -> Skill-icon-id(20021)
|
||
900561 -> Skill-icon-id(20011)
|
||
900581 -> Skill-icon-id(20011)
|
||
900591 -> Skill-icon-id(20041)
|
||
900601 -> Skill-icon-id(20011)
|
||
900611 -> Skill-icon-id(20011)
|
||
900691 -> Skill-icon-id(20011)
|
||
910011 -> Skill-icon-id(20021)
|
||
910031 -> Skill-icon-id(20011)
|
||
910041 -> Skill-icon-id(20011)
|
||
910061 -> Skill-icon-id(20011)
|
||
910111 -> Skill-icon-id(20021)
|
||
910131 -> Skill-icon-id(20011)
|
||
910141 -> Skill-icon-id(20041)
|
||
910151 -> Skill-icon-id(20011)
|
||
910171 -> Skill-icon-id(20011)
|
||
910181 -> Skill-icon-id(20011)
|
||
910231 -> Skill-icon-id(20011)
|
||
910241 -> Skill-icon-id(20011)
|
||
910301 -> Skill-icon-id(20021)
|
||
910401 -> Skill-icon-id(20011)
|
||
910451 -> Skill-icon-id(20011)
|
||
910521 -> Skill-icon-id(20011)
|
||
910561 -> Skill-icon-id(20011)
|
||
1000011 -> Skill-icon-id(1010011)
|
||
_ -> Skill-icon-id(0)
|
||
|
||
// Get the name for a skill group.
|
||
// Skill group names are the name of the base skill in the group.
|
||
// If there is no skill group with the given ID, the result is the numeric ID.
|
||
pub fun skill-group/show(sg: skill-group-id): string
|
||
match sg.game-id
|
||
1007 ->"Warning Shot!"
|
||
1008 ->"Xceleration"
|
||
1009 ->"Red Ace"
|
||
1011 ->"Focused Mind"
|
||
1014 ->"Corazón ☆ Ardiente"
|
||
1018 ->"Empress's Pride"
|
||
1024 ->"1st Place Kiss☆"
|
||
1027 ->"Feel the Burn!"
|
||
1032 ->"Introduction to Physiology"
|
||
1035 ->"V Is for Victory!"
|
||
1041 ->"Class Rep + Speed = Bakushin"
|
||
1045 ->"Clear Heart"
|
||
1052 ->"Super-Duper Stoked"
|
||
1056 ->"Luck Be with Me!"
|
||
1060 ->"I Can Win Sometimes, Right?"
|
||
1061 ->"Call Me King"
|
||
10001 ->"Shooting Star"
|
||
10002 ->"The View from the Lead Is Mine!"
|
||
10003 ->"Sky-High Teio Step"
|
||
10004 ->"Red Shift/LP1211-M"
|
||
10005 ->"Lights of Vaudeville"
|
||
10006 ->"Triumphant Pulse"
|
||
10007 ->"Anchors Aweigh!"
|
||
10008 ->"Cut and Drive!"
|
||
10009 ->"Resplendent Red Ace"
|
||
10010 ->"Shooting for Victory!"
|
||
10011 ->"Where There's a Will, There's a Way"
|
||
10012 ->"You and Me! One-on-One!"
|
||
10013 ->"The Duty of Dignity Calls"
|
||
10014 ->"Victoria por plancha ☆"
|
||
10015 ->"This Dance Is for Vittoria!"
|
||
10016 ->"Shadow Break"
|
||
10017 ->"Behold Thine Emperor's Divine Might"
|
||
10018 ->"Blazing Pride"
|
||
10019 ->"OMG! (゚∀゚) The Final Sprint! ☆"
|
||
10020 ->"Angling and Scheming"
|
||
10021 ->"White Lightning Comin' Through!"
|
||
10022 ->"Fairy Tale"
|
||
10023 ->"∴win Q.E.D."
|
||
10024 ->"Flashy☆Landing"
|
||
10025 ->"Chasing After You"
|
||
10026 ->"G00 1st. F∞;"
|
||
10027 ->"Let's Pump Some Iron!"
|
||
10028 ->"YUMMY☆SPEED!"
|
||
10030 ->"Blue Rose Closer"
|
||
10032 ->"U=ma2"
|
||
10035 ->"Our Ticket to Win!"
|
||
10037 ->"Schwarzes Schwert"
|
||
10038 ->"#LookatCurren"
|
||
10039 ->"A Princess Must Seize Victory!"
|
||
10040 ->"KEEP IT REAL."
|
||
10041 ->"Genius x Bakushin = Victory"
|
||
10045 ->"Pure Heart"
|
||
10046 ->"SPARKLY☆STARDOM"
|
||
10048 ->"Pop & Polish"
|
||
10050 ->"Nemesis"
|
||
10052 ->"Super-Duper Climax"
|
||
10056 ->"I See Victory in My Future!"
|
||
10058 ->"I Never Goof Up!"
|
||
10059 ->"Moving Past, and Beyond"
|
||
10060 ->"Just a Little Farther!"
|
||
10061 ->"Prideful King"
|
||
10069 ->"Ambition to Surpass the Sakura"
|
||
11001 ->"Dazzl'n ♪ Diver"
|
||
11003 ->"Certain Victory"
|
||
11004 ->"A Kiss for Courage"
|
||
11006 ->"Festive Miracle"
|
||
11011 ->"Superior Heal"
|
||
11013 ->"Legacy of the Strong"
|
||
11014 ->"Condor's Fury"
|
||
11015 ->"Barcarole of Blessings"
|
||
11017 ->"Arrows Whistle, Shadows Disperse"
|
||
11018 ->"Eternal Moments"
|
||
11023 ->"Presents from X"
|
||
11024 ->"Flowery☆Maneuver"
|
||
11030 ->"Every Rose Has Its Fangs"
|
||
11040 ->"Dancing in the Leaves"
|
||
11045 ->"Give Mummy a Hug ♡"
|
||
11052 ->"114th Time's the Charm"
|
||
11056 ->"Bountiful Harvest"
|
||
20001 ->"Right-Handed ○"
|
||
20002 ->"Left-Handed ○"
|
||
20003 ->"Tokyo Racecourse ○"
|
||
20004 ->"Nakayama Racecourse ○"
|
||
20005 ->"Hanshin Racecourse ○"
|
||
20006 ->"Kyoto Racecourse ○"
|
||
20007 ->"Chukyo Racecourse ○"
|
||
20008 ->"Sapporo Racecourse ○"
|
||
20009 ->"Hakodate Racecourse ○"
|
||
20010 ->"Fukushima Racecourse ○"
|
||
20011 ->"Niigata Racecourse ○"
|
||
20012 ->"Kokura Racecourse ○"
|
||
20013 ->"Standard Distance ○"
|
||
20014 ->"Non-Standard Distance ○"
|
||
20015 ->"Firm Conditions ○"
|
||
20016 ->"Wet Conditions ○"
|
||
20017 ->"Spring Runner ○"
|
||
20018 ->"Summer Runner ○"
|
||
20019 ->"Fall Runner ○"
|
||
20020 ->"Winter Runner ○"
|
||
20021 ->"Sunny Days ○"
|
||
20022 ->"Cloudy Days ○"
|
||
20023 ->"Rainy Days ○"
|
||
20024 ->"Snowy Days ○"
|
||
20025 ->"Inner Post Proficiency ○"
|
||
20026 ->"Outer Post Proficiency ○"
|
||
20027 ->"Maverick ○"
|
||
20028 ->"Competitive Spirit ○"
|
||
20029 ->"Target in Sight ○"
|
||
20030 ->"Long Shot ○"
|
||
20033 ->"Corner Adept ○"
|
||
20034 ->"Corner Acceleration ○"
|
||
20035 ->"Corner Recovery ○"
|
||
20036 ->"Straightaway Adept"
|
||
20037 ->"Straightaway Acceleration"
|
||
20038 ->"Straightaway Recovery"
|
||
20043 ->"Focus"
|
||
20044 ->"Lay Low"
|
||
20045 ->"Prudent Positioning"
|
||
20046 ->"Ramp Up"
|
||
20047 ->"Pace Strategy"
|
||
20048 ->"Calm in a Crowd"
|
||
20049 ->"Nimble Navigator"
|
||
20050 ->"Go with the Flow"
|
||
20051 ->"Homestretch Haste"
|
||
20053 ->"Early Lead"
|
||
20054 ->"Fast-Paced"
|
||
20055 ->"Final Push"
|
||
20056 ->"Stamina to Spare"
|
||
20057 ->"Preferred Position"
|
||
20058 ->"Prepared to Pass"
|
||
20059 ->"Position Pilfer"
|
||
20060 ->"Slick Surge"
|
||
20061 ->"Outer Swell"
|
||
20062 ->"Standing By"
|
||
20063 ->"Masterful Gambit"
|
||
20064 ->"Straightaway Spurt"
|
||
20065 ->"Sprinting Gear"
|
||
20066 ->"Wait-and-See"
|
||
20067 ->"Gap Closer"
|
||
20068 ->"Productive Plan"
|
||
20069 ->"Watchful Eye"
|
||
20070 ->"Updrafters"
|
||
20071 ->"Rosy Outlook"
|
||
20072 ->"Up-Tempo"
|
||
20073 ->"Steadfast"
|
||
20074 ->"Deep Breaths"
|
||
20075 ->"Inside Scoop"
|
||
20076 ->"Extra Tank"
|
||
20077 ->"Trick (Front)"
|
||
20078 ->"Trick (Rear)"
|
||
20079 ->"Frenzied Front Runners"
|
||
20080 ->"Frenzied Pace Chasers"
|
||
20081 ->"Frenzied Late Surgers"
|
||
20082 ->"Frenzied End Closers"
|
||
20083 ->"Subdued Front Runners"
|
||
20084 ->"Flustered Front Runners"
|
||
20085 ->"Hesitant Front Runners"
|
||
20086 ->"Subdued Pace Chasers"
|
||
20087 ->"Flustered Pace Chasers"
|
||
20088 ->"Hesitant Pace Chasers"
|
||
20089 ->"Subdued Late Surgers"
|
||
20090 ->"Flustered Late Surgers"
|
||
20091 ->"Hesitant Late Surgers"
|
||
20092 ->"Subdued End Closers"
|
||
20093 ->"Flustered End Closers"
|
||
20094 ->"Hesitant End Closers"
|
||
20095 ->"Oi Racecourse ○"
|
||
20096 ->"Sprint Straightaways ○"
|
||
20097 ->"Sprint Corners ○"
|
||
20098 ->"Huge Lead"
|
||
20099 ->"Countermeasure"
|
||
20100 ->"Meticulous Measures"
|
||
20101 ->"Intimidate"
|
||
20102 ->"Stop Right There!"
|
||
20103 ->"Mile Straightaways ○"
|
||
20104 ->"Mile Corners ○"
|
||
20105 ->"Shifting Gears"
|
||
20106 ->"Acceleration"
|
||
20107 ->"Unyielding Spirit"
|
||
20108 ->"Speed Eater"
|
||
20109 ->"Opening Gambit"
|
||
20110 ->"Medium Straightaways ○"
|
||
20111 ->"Medium Corners ○"
|
||
20112 ->"Hawkeye"
|
||
20113 ->"Thunderbolt Step"
|
||
20114 ->"Soft Step"
|
||
20115 ->"Tether"
|
||
20116 ->"Murmur"
|
||
20117 ->"Long Straightaways ○"
|
||
20118 ->"Long Corners ○"
|
||
20119 ->"Keeping the Lead"
|
||
20120 ->"Passing Pro"
|
||
20121 ->"Pressure"
|
||
20122 ->"Stamina Eater"
|
||
20123 ->"Smoke Screen"
|
||
20124 ->"Front Runner Straightaways ○"
|
||
20125 ->"Front Runner Corners ○"
|
||
20126 ->"Dodging Danger"
|
||
20127 ->"Leader's Pride"
|
||
20128 ->"Moxie"
|
||
20129 ->"Second Wind"
|
||
20130 ->"Restart"
|
||
20131 ->"Pace Chaser Straightaways ○"
|
||
20132 ->"Pace Chaser Corners ○"
|
||
20133 ->"Shrewd Step"
|
||
20134 ->"Straight Descent"
|
||
20135 ->"Hydrate"
|
||
20136 ->"Tactical Tweak"
|
||
20137 ->"Disorient"
|
||
20138 ->"Late Surger Straightaways ○"
|
||
20139 ->"Late Surger Corners ○"
|
||
20140 ->"Fighter"
|
||
20141 ->"1,500,000 CC"
|
||
20142 ->"A Small Breather"
|
||
20143 ->"Studious"
|
||
20144 ->"Sharp Gaze"
|
||
20145 ->"End Closer Straightaways ○"
|
||
20146 ->"End Closer Corners ○"
|
||
20147 ->"I Can See Right Through You"
|
||
20148 ->"After-School Stroll"
|
||
20149 ->"Levelheaded"
|
||
20150 ->"Strategist"
|
||
20151 ->"Intense Gaze"
|
||
20152 ->"Front Runner Savvy ○"
|
||
20153 ->"Pace Chaser Savvy ○"
|
||
20154 ->"Late Surger Savvy ○"
|
||
20155 ->"End Closer Savvy ○"
|
||
20156 ->"Lucky Seven"
|
||
20157 ->"Triple 7s"
|
||
20158 ->"Highlander"
|
||
20159 ->"Uma Stan"
|
||
20160 ->"Groundwork"
|
||
20161 ->"Tail Held High"
|
||
20162 ->"Shake It Out"
|
||
20163 ->"Sympathy"
|
||
20164 ->"Lone Wolf"
|
||
20165 ->"Slipstream"
|
||
20166 ->"Playtime's Over!"
|
||
20167 ->"Top Pick"
|
||
20168 ->"Forward, March!"
|
||
20169 ->"Be Still"
|
||
20170 ->"All I've Got"
|
||
20190 ->"Head-On"
|
||
20200 ->"Familiar Ground"
|
||
20201 ->"Feature Act"
|
||
20202 ->"Early Start"
|
||
20203 ->"Risky Business"
|
||
21001 ->"Ignited Spirit SPD"
|
||
21002 ->"Ignited Spirit STA"
|
||
21003 ->"Ignited Spirit PWR"
|
||
21004 ->"Ignited Spirit GUTS"
|
||
21005 ->"Ignited Spirit WIT"
|
||
30001 ->"Unquenched Thirst"
|
||
30002 ->"Unchanging"
|
||
30003 ->"Towards the Scenery I Seek"
|
||
30004 ->"Creeping Anxiety"
|
||
30005 ->"Blatant Fear"
|
||
30006 ->"Dream Run"
|
||
30007 ->"Show Me What Lies Beyond!"
|
||
30008 ->"Hoiya! Have a Good Run!"
|
||
30009 ->"As a Friend and Rival"
|
||
30010 ->"Cheers of a Fellow Dreamer"
|
||
100001 ->"Carnival Bonus"
|
||
x -> "skill group " ++ x.show
|
||
|
||
// Get the list of skills in a skill group.
|
||
pub fun skill-group/skills(sg: skill-group-id): list<skill-id>
|
||
match sg.game-id
|
||
1007 -> [Skill-id(10071), ]
|
||
1008 -> [Skill-id(10081), ]
|
||
1009 -> [Skill-id(10091), ]
|
||
1011 -> [Skill-id(10111), ]
|
||
1014 -> [Skill-id(10141), ]
|
||
1018 -> [Skill-id(10181), ]
|
||
1024 -> [Skill-id(10241), ]
|
||
1027 -> [Skill-id(10271), ]
|
||
1032 -> [Skill-id(10321), ]
|
||
1035 -> [Skill-id(10351), ]
|
||
1041 -> [Skill-id(10411), ]
|
||
1045 -> [Skill-id(10451), ]
|
||
1052 -> [Skill-id(10521), ]
|
||
1056 -> [Skill-id(10561), ]
|
||
1060 -> [Skill-id(10601), ]
|
||
1061 -> [Skill-id(10611), ]
|
||
10001 -> [Skill-id(100011), Skill-id(900011), ]
|
||
10002 -> [Skill-id(100021), Skill-id(900021), ]
|
||
10003 -> [Skill-id(100031), Skill-id(900031), ]
|
||
10004 -> [Skill-id(100041), Skill-id(900041), ]
|
||
10005 -> [Skill-id(100051), Skill-id(900051), ]
|
||
10006 -> [Skill-id(100061), Skill-id(900061), ]
|
||
10007 -> [Skill-id(100071), Skill-id(900071), ]
|
||
10008 -> [Skill-id(100081), Skill-id(900081), ]
|
||
10009 -> [Skill-id(100091), Skill-id(900091), ]
|
||
10010 -> [Skill-id(100101), Skill-id(900101), ]
|
||
10011 -> [Skill-id(100111), Skill-id(900111), ]
|
||
10012 -> [Skill-id(100121), Skill-id(900121), ]
|
||
10013 -> [Skill-id(100131), Skill-id(900131), ]
|
||
10014 -> [Skill-id(100141), Skill-id(900141), ]
|
||
10015 -> [Skill-id(100151), Skill-id(900151), ]
|
||
10016 -> [Skill-id(100161), Skill-id(900161), ]
|
||
10017 -> [Skill-id(100171), Skill-id(900171), ]
|
||
10018 -> [Skill-id(100181), Skill-id(900181), ]
|
||
10019 -> [Skill-id(100191), Skill-id(900191), ]
|
||
10020 -> [Skill-id(100201), Skill-id(900201), ]
|
||
10021 -> [Skill-id(100211), Skill-id(900211), ]
|
||
10022 -> [Skill-id(100221), Skill-id(900221), ]
|
||
10023 -> [Skill-id(100231), Skill-id(900231), ]
|
||
10024 -> [Skill-id(100241), Skill-id(900241), ]
|
||
10025 -> [Skill-id(100251), Skill-id(900251), ]
|
||
10026 -> [Skill-id(100261), Skill-id(900261), ]
|
||
10027 -> [Skill-id(100271), Skill-id(900271), ]
|
||
10028 -> [Skill-id(100281), Skill-id(900281), ]
|
||
10030 -> [Skill-id(100301), Skill-id(900301), ]
|
||
10032 -> [Skill-id(100321), Skill-id(900321), ]
|
||
10035 -> [Skill-id(100351), Skill-id(900351), ]
|
||
10037 -> [Skill-id(100371), Skill-id(900371), ]
|
||
10038 -> [Skill-id(100381), Skill-id(900381), ]
|
||
10039 -> [Skill-id(100391), Skill-id(900391), ]
|
||
10040 -> [Skill-id(100401), Skill-id(900401), ]
|
||
10041 -> [Skill-id(100411), Skill-id(900411), ]
|
||
10045 -> [Skill-id(100451), Skill-id(900451), ]
|
||
10046 -> [Skill-id(100461), Skill-id(900461), ]
|
||
10048 -> [Skill-id(100481), Skill-id(900481), ]
|
||
10050 -> [Skill-id(100501), Skill-id(900501), ]
|
||
10052 -> [Skill-id(100521), Skill-id(900521), ]
|
||
10056 -> [Skill-id(100561), Skill-id(900561), ]
|
||
10058 -> [Skill-id(100581), Skill-id(900581), ]
|
||
10059 -> [Skill-id(100591), Skill-id(900591), ]
|
||
10060 -> [Skill-id(100601), Skill-id(900601), ]
|
||
10061 -> [Skill-id(100611), Skill-id(900611), ]
|
||
10069 -> [Skill-id(100691), Skill-id(900691), ]
|
||
11001 -> [Skill-id(110011), Skill-id(910011), ]
|
||
11003 -> [Skill-id(110031), Skill-id(910031), ]
|
||
11004 -> [Skill-id(110041), Skill-id(910041), ]
|
||
11006 -> [Skill-id(110061), Skill-id(910061), ]
|
||
11011 -> [Skill-id(110111), Skill-id(910111), ]
|
||
11013 -> [Skill-id(110131), Skill-id(910131), ]
|
||
11014 -> [Skill-id(110141), Skill-id(910141), ]
|
||
11015 -> [Skill-id(110151), Skill-id(910151), ]
|
||
11017 -> [Skill-id(110171), Skill-id(910171), ]
|
||
11018 -> [Skill-id(110181), Skill-id(910181), ]
|
||
11023 -> [Skill-id(110231), Skill-id(910231), ]
|
||
11024 -> [Skill-id(110241), Skill-id(910241), ]
|
||
11030 -> [Skill-id(110301), Skill-id(910301), ]
|
||
11040 -> [Skill-id(110401), Skill-id(910401), ]
|
||
11045 -> [Skill-id(110451), Skill-id(910451), ]
|
||
11052 -> [Skill-id(110521), Skill-id(910521), ]
|
||
11056 -> [Skill-id(110561), Skill-id(910561), ]
|
||
20001 -> [Skill-id(200011), Skill-id(200012), Skill-id(200013), ]
|
||
20002 -> [Skill-id(200021), Skill-id(200022), Skill-id(200023), ]
|
||
20003 -> [Skill-id(200031), Skill-id(200032), Skill-id(200033), ]
|
||
20004 -> [Skill-id(200041), Skill-id(200042), Skill-id(200043), ]
|
||
20005 -> [Skill-id(200051), Skill-id(200052), Skill-id(200053), ]
|
||
20006 -> [Skill-id(200061), Skill-id(200062), Skill-id(200063), Skill-id(200064), ]
|
||
20007 -> [Skill-id(200071), Skill-id(200072), Skill-id(200073), ]
|
||
20008 -> [Skill-id(200081), Skill-id(200082), Skill-id(200083), ]
|
||
20009 -> [Skill-id(200091), Skill-id(200092), Skill-id(200093), ]
|
||
20010 -> [Skill-id(200101), Skill-id(200102), Skill-id(200103), ]
|
||
20011 -> [Skill-id(200111), Skill-id(200112), Skill-id(200113), ]
|
||
20012 -> [Skill-id(200121), Skill-id(200122), Skill-id(200123), ]
|
||
20013 -> [Skill-id(200131), Skill-id(200132), Skill-id(200133), ]
|
||
20014 -> [Skill-id(200141), Skill-id(200142), Skill-id(200143), ]
|
||
20015 -> [Skill-id(200151), Skill-id(200152), Skill-id(200153), ]
|
||
20016 -> [Skill-id(200161), Skill-id(200162), Skill-id(200163), ]
|
||
20017 -> [Skill-id(200171), Skill-id(200172), Skill-id(200173), Skill-id(200174), ]
|
||
20018 -> [Skill-id(200181), Skill-id(200182), Skill-id(200183), ]
|
||
20019 -> [Skill-id(200191), Skill-id(200192), Skill-id(200193), Skill-id(200194), ]
|
||
20020 -> [Skill-id(200201), Skill-id(200202), Skill-id(200203), ]
|
||
20021 -> [Skill-id(200211), Skill-id(200212), ]
|
||
20022 -> [Skill-id(200221), Skill-id(200222), ]
|
||
20023 -> [Skill-id(200231), Skill-id(200232), Skill-id(200233), ]
|
||
20024 -> [Skill-id(200241), Skill-id(200242), ]
|
||
20025 -> [Skill-id(200251), Skill-id(200252), Skill-id(200253), ]
|
||
20026 -> [Skill-id(200261), Skill-id(200262), Skill-id(200263), ]
|
||
20027 -> [Skill-id(200271), Skill-id(200272), ]
|
||
20028 -> [Skill-id(200281), Skill-id(200282), Skill-id(200283), ]
|
||
20029 -> [Skill-id(200291), Skill-id(200292), ]
|
||
20030 -> [Skill-id(200301), Skill-id(200302), ]
|
||
20033 -> [Skill-id(200331), Skill-id(200332), Skill-id(200333), ]
|
||
20034 -> [Skill-id(200341), Skill-id(200342), Skill-id(200343), ]
|
||
20035 -> [Skill-id(200351), Skill-id(200352), Skill-id(200353), ]
|
||
20036 -> [Skill-id(200361), Skill-id(200362), ]
|
||
20037 -> [Skill-id(200371), Skill-id(200372), ]
|
||
20038 -> [Skill-id(200381), Skill-id(200382), ]
|
||
20043 -> [Skill-id(200431), Skill-id(200432), Skill-id(200433), ]
|
||
20044 -> [Skill-id(200441), Skill-id(200442), ]
|
||
20045 -> [Skill-id(200451), Skill-id(200452), ]
|
||
20046 -> [Skill-id(200461), Skill-id(200462), ]
|
||
20047 -> [Skill-id(200471), Skill-id(200472), ]
|
||
20048 -> [Skill-id(200481), Skill-id(200482), ]
|
||
20049 -> [Skill-id(200491), Skill-id(200492), ]
|
||
20050 -> [Skill-id(200501), Skill-id(200502), ]
|
||
20051 -> [Skill-id(200511), Skill-id(200512), ]
|
||
20053 -> [Skill-id(200531), Skill-id(200532), ]
|
||
20054 -> [Skill-id(200541), Skill-id(200542), ]
|
||
20055 -> [Skill-id(200551), Skill-id(200552), ]
|
||
20056 -> [Skill-id(200561), Skill-id(200562), ]
|
||
20057 -> [Skill-id(200571), Skill-id(200572), ]
|
||
20058 -> [Skill-id(200581), Skill-id(200582), ]
|
||
20059 -> [Skill-id(200591), Skill-id(200592), ]
|
||
20060 -> [Skill-id(200601), Skill-id(200602), ]
|
||
20061 -> [Skill-id(200611), Skill-id(200612), ]
|
||
20062 -> [Skill-id(200621), Skill-id(200622), ]
|
||
20063 -> [Skill-id(200631), Skill-id(200632), ]
|
||
20064 -> [Skill-id(200641), Skill-id(200642), ]
|
||
20065 -> [Skill-id(200651), Skill-id(200652), ]
|
||
20066 -> [Skill-id(200662), ]
|
||
20067 -> [Skill-id(200671), Skill-id(200672), ]
|
||
20068 -> [Skill-id(200681), Skill-id(200682), ]
|
||
20069 -> [Skill-id(200691), Skill-id(200692), ]
|
||
20070 -> [Skill-id(200701), Skill-id(200702), ]
|
||
20071 -> [Skill-id(200711), Skill-id(200712), ]
|
||
20072 -> [Skill-id(200721), Skill-id(200722), ]
|
||
20073 -> [Skill-id(200731), Skill-id(200732), ]
|
||
20074 -> [Skill-id(200741), Skill-id(200742), ]
|
||
20075 -> [Skill-id(200751), Skill-id(200752), ]
|
||
20076 -> [Skill-id(200761), Skill-id(200762), ]
|
||
20077 -> [Skill-id(200771), Skill-id(200772), ]
|
||
20078 -> [Skill-id(200781), ]
|
||
20079 -> [Skill-id(200791), ]
|
||
20080 -> [Skill-id(200801), ]
|
||
20081 -> [Skill-id(200811), ]
|
||
20082 -> [Skill-id(200821), ]
|
||
20083 -> [Skill-id(200831), ]
|
||
20084 -> [Skill-id(200841), ]
|
||
20085 -> [Skill-id(200851), ]
|
||
20086 -> [Skill-id(200861), ]
|
||
20087 -> [Skill-id(200871), ]
|
||
20088 -> [Skill-id(200881), ]
|
||
20089 -> [Skill-id(200891), ]
|
||
20090 -> [Skill-id(200901), ]
|
||
20091 -> [Skill-id(200911), ]
|
||
20092 -> [Skill-id(200921), ]
|
||
20093 -> [Skill-id(200931), ]
|
||
20094 -> [Skill-id(200941), ]
|
||
20095 -> [Skill-id(200951), Skill-id(200952), Skill-id(200953), ]
|
||
20096 -> [Skill-id(200961), Skill-id(200962), ]
|
||
20097 -> [Skill-id(200971), Skill-id(200972), ]
|
||
20098 -> [Skill-id(200981), Skill-id(200982), ]
|
||
20099 -> [Skill-id(200991), Skill-id(200992), ]
|
||
20100 -> [Skill-id(201001), Skill-id(201002), ]
|
||
20101 -> [Skill-id(201011), Skill-id(201012), ]
|
||
20102 -> [Skill-id(201021), Skill-id(201022), ]
|
||
20103 -> [Skill-id(201031), Skill-id(201032), ]
|
||
20104 -> [Skill-id(201041), Skill-id(201042), ]
|
||
20105 -> [Skill-id(201051), Skill-id(201052), ]
|
||
20106 -> [Skill-id(201061), Skill-id(201062), ]
|
||
20107 -> [Skill-id(201071), Skill-id(201072), ]
|
||
20108 -> [Skill-id(201081), Skill-id(201082), ]
|
||
20109 -> [Skill-id(201091), Skill-id(201092), ]
|
||
20110 -> [Skill-id(201101), Skill-id(201102), ]
|
||
20111 -> [Skill-id(201111), Skill-id(201112), ]
|
||
20112 -> [Skill-id(201121), Skill-id(201122), ]
|
||
20113 -> [Skill-id(201131), Skill-id(201132), ]
|
||
20114 -> [Skill-id(201141), Skill-id(201142), ]
|
||
20115 -> [Skill-id(201151), Skill-id(201152), ]
|
||
20116 -> [Skill-id(201161), Skill-id(201162), ]
|
||
20117 -> [Skill-id(201171), Skill-id(201172), ]
|
||
20118 -> [Skill-id(201181), Skill-id(201182), ]
|
||
20119 -> [Skill-id(201191), Skill-id(201192), ]
|
||
20120 -> [Skill-id(201201), Skill-id(201202), ]
|
||
20121 -> [Skill-id(201211), Skill-id(201212), ]
|
||
20122 -> [Skill-id(201221), Skill-id(201222), ]
|
||
20123 -> [Skill-id(201231), Skill-id(201232), ]
|
||
20124 -> [Skill-id(201241), Skill-id(201242), ]
|
||
20125 -> [Skill-id(201251), Skill-id(201252), ]
|
||
20126 -> [Skill-id(201261), Skill-id(201262), ]
|
||
20127 -> [Skill-id(201272), ]
|
||
20128 -> [Skill-id(201281), Skill-id(201282), ]
|
||
20129 -> [Skill-id(201291), Skill-id(201292), ]
|
||
20130 -> [Skill-id(201302), ]
|
||
20131 -> [Skill-id(201311), Skill-id(201312), ]
|
||
20132 -> [Skill-id(201321), Skill-id(201322), ]
|
||
20133 -> [Skill-id(201331), Skill-id(201332), ]
|
||
20134 -> [Skill-id(201341), Skill-id(201342), ]
|
||
20135 -> [Skill-id(201351), Skill-id(201352), ]
|
||
20136 -> [Skill-id(201361), Skill-id(201362), ]
|
||
20137 -> [Skill-id(201371), Skill-id(201372), ]
|
||
20138 -> [Skill-id(201381), Skill-id(201382), ]
|
||
20139 -> [Skill-id(201391), Skill-id(201392), ]
|
||
20140 -> [Skill-id(201401), Skill-id(201402), ]
|
||
20141 -> [Skill-id(201411), Skill-id(201412), ]
|
||
20142 -> [Skill-id(201421), Skill-id(201422), ]
|
||
20143 -> [Skill-id(201431), Skill-id(201432), ]
|
||
20144 -> [Skill-id(201441), Skill-id(201442), ]
|
||
20145 -> [Skill-id(201451), Skill-id(201452), ]
|
||
20146 -> [Skill-id(201461), Skill-id(201462), ]
|
||
20147 -> [Skill-id(201471), Skill-id(201472), ]
|
||
20148 -> [Skill-id(201481), Skill-id(201482), ]
|
||
20149 -> [Skill-id(201491), Skill-id(201492), ]
|
||
20150 -> [Skill-id(201501), Skill-id(201502), ]
|
||
20151 -> [Skill-id(201511), Skill-id(201512), ]
|
||
20152 -> [Skill-id(201521), Skill-id(201522), ]
|
||
20153 -> [Skill-id(201531), Skill-id(201532), ]
|
||
20154 -> [Skill-id(201541), Skill-id(201542), ]
|
||
20155 -> [Skill-id(201551), Skill-id(201552), ]
|
||
20156 -> [Skill-id(201561), Skill-id(201562), ]
|
||
20157 -> [Skill-id(201571), ]
|
||
20158 -> [Skill-id(201581), ]
|
||
20159 -> [Skill-id(201591), Skill-id(201592), ]
|
||
20160 -> [Skill-id(201601), ]
|
||
20161 -> [Skill-id(201611), Skill-id(201612), ]
|
||
20162 -> [Skill-id(201621), ]
|
||
20163 -> [Skill-id(201631), ]
|
||
20164 -> [Skill-id(201641), ]
|
||
20165 -> [Skill-id(201651), ]
|
||
20166 -> [Skill-id(201661), ]
|
||
20167 -> [Skill-id(201671), Skill-id(201672), ]
|
||
20168 -> [Skill-id(201681), Skill-id(201682), ]
|
||
20169 -> [Skill-id(201691), Skill-id(201692), ]
|
||
20170 -> [Skill-id(201701), Skill-id(201702), ]
|
||
20190 -> [Skill-id(201902), ]
|
||
20200 -> [Skill-id(202002), ]
|
||
20201 -> [Skill-id(202011), Skill-id(202012), ]
|
||
20202 -> [Skill-id(202021), Skill-id(202022), ]
|
||
20203 -> [Skill-id(202031), Skill-id(202032), ]
|
||
21001 -> [Skill-id(210011), Skill-id(210012), ]
|
||
21002 -> [Skill-id(210021), Skill-id(210022), ]
|
||
21003 -> [Skill-id(210031), Skill-id(210032), ]
|
||
21004 -> [Skill-id(210041), Skill-id(210042), ]
|
||
21005 -> [Skill-id(210051), Skill-id(210052), ]
|
||
30001 -> [Skill-id(300011), ]
|
||
30002 -> [Skill-id(300021), ]
|
||
30003 -> [Skill-id(300031), ]
|
||
30004 -> [Skill-id(300041), ]
|
||
30005 -> [Skill-id(300051), ]
|
||
30006 -> [Skill-id(300061), ]
|
||
30007 -> [Skill-id(300071), ]
|
||
30008 -> [Skill-id(300081), ]
|
||
30009 -> [Skill-id(300091), ]
|
||
30010 -> [Skill-id(300101), ]
|
||
100001 -> [Skill-id(1000011), ]
|
||
_ -> Nil |