{{ define "koka-character" -}} module horse/{{ $.Region }}/character // Automatically generated with horsegen; DO NOT EDIT import std/core/vector import std/core-extras import std/data/rb-map import horse/game-id pub import horse/character // Enumeration of all characters for type-safe programming. pub type character {{- range $uma := $.Characters }} {{ kkenum $uma.Name }} {{- end }} // Get the character ID for a character. pub fun character-id(c: character): character-id match c {{- range $uma := $.Characters }} {{ kkenum $uma.Name }} -> Character-id({{ $uma.ID }}) {{- end }} // List of all characters in ID order for easy iterating. pub val all = [ {{- range $uma := $.Characters }} {{ kkenum $uma.Name }}, {{- end }} ] val name2id: rbmap = rb-map/empty() {{- range $uma := $.Characters }} .set({{ printf "%q" $uma.Name }}, Character-id({{ $uma.ID}})) {{- end }} // Get the character ID that has the given exact name. // If no character matches the name, the result is an invalid ID. pub fun from-name(name: string): character-id name2id.lookup(name).default(Character-id(0)) // Get the name for a character. // If no character matches the ID, the result is the numeric ID. pub fun show(c: character-id): string match c.game-id {{- range $uma := $.Characters }} {{ $uma.ID }} -> {{ printf "%q" $uma.Name }} {{- end }} x -> "character " ++ x.show fun character/index(c: character-id): int match c.game-id {{- range $uma := $.Characters }} {{ $uma.ID }} -> {{ $uma.Index }} {{- end }} _ -> -99999999 // Create the table of all pair affinities. // The affinity is the value at a.index*count + b.index. extern global/create-pair-table(): vector c inline "kk_intx_t arr[] = { {{- range $a := $.Characters }} {{- range $b := $.Characters }} {{- index $.PairMaps $a.ID $b.ID }}, {{- end }} {{- end -}} };\nkk_vector_from_cintarray(arr, (kk_ssize_t){{ $.Count }} * (kk_ssize_t){{ $.Count }}, kk_context())" js inline "[ {{- range $a := $.Characters }} {{- range $b := $.Characters }} {{- index $.PairMaps $a.ID $b.ID }}, {{- end }} {{- end -}} ]" val global/pair-table = global/create-pair-table() // Base affinity between a pair using the global ruleset. pub fun global/pair-affinity(a: character-id, b: character-id): int global/pair-table.at(a.index * {{ $.Count }} + b.index).default(0) // Create the table of all trio affinities. // The affinity is the value at a.index*count*count + b.index*count + c.index. extern global/create-trio-table(): vector c inline "kk_intx_t arr[] = { {{- range $a := $.Characters }} {{- range $b := $.Characters }} {{- range $c := $.Characters }} {{- index $.TrioMaps $a.ID $b.ID $c.ID }}, {{- end }} {{- end }} {{- end -}} };\nkk_vector_from_cintarray(arr, (kk_ssize_t){{ $.Count }} * (kk_ssize_t){{ $.Count }} * (kk_ssize_t){{ $.Count }}, kk_context())" js inline "[ {{- range $a := $.Characters }} {{- range $b := $.Characters }} {{- range $c := $.Characters }} {{- index $.TrioMaps $a.ID $b.ID $c.ID }}, {{- end }} {{- end }} {{- end -}} ]" val global/trio-table = global/create-trio-table() // Base affinity for a trio using the global ruleset. pub fun global/trio-affinity(a: character-id, b: character-id, c: character-id): int global/trio-table.at(a.index * {{ $.Count }} * {{ $.Count }} + b.index * {{ $.Count }} + c.index).default(0) {{- end }}