package main import ( "bytes" "context" "encoding/json" "errors" "flag" "fmt" "log/slog" "os" "os/signal" "strconv" "time" "github.com/disgoorg/disgo" "github.com/disgoorg/disgo/bot" "github.com/disgoorg/disgo/discord" "github.com/disgoorg/disgo/handler" "github.com/disgoorg/disgo/handler/middleware" "github.com/disgoorg/disgo/httpserver" "github.com/disgoorg/disgo/rest" "git.sunturtle.xyz/zephyr/horse/horse" ) func main() { var ( // data options skillsFile string skillGroupsFile string // discord bot options tokenFile string // http api options addr string route string pubkey string // logging options level slog.Level textfmt string ) flag.StringVar(&skillsFile, "skills", "", "json `file` containing skill data") flag.StringVar(&skillGroupsFile, "skill-groups", "", "json `file` containing skill group data") flag.StringVar(&tokenFile, "token", "", "`file` containing the Discord bot token") flag.StringVar(&addr, "http", "", "`address` to bind HTTP API server") flag.StringVar(&route, "route", "/interactions/callback", "`path` to serve HTTP API calls") flag.StringVar(&pubkey, "key", "", "Discord public key") flag.TextVar(&level, "log", slog.LevelInfo, "slog logging `level`") flag.StringVar(&textfmt, "log-format", "text", "slog logging `format`, text or json") flag.Parse() var lh slog.Handler switch textfmt { case "text": lh = slog.NewTextHandler(os.Stderr, &slog.HandlerOptions{Level: level}) case "json": lh = slog.NewJSONHandler(os.Stderr, &slog.HandlerOptions{Level: level}) default: fmt.Fprintf(os.Stderr, "invalid log format %q, must be text or json", textfmt) os.Exit(1) } slog.SetDefault(slog.New(lh)) byID, byName, err := loadSkills(skillsFile) groups, err2 := loadSkillGroups(skillGroupsFile) if err = errors.Join(err, err2); err != nil { slog.Error("loading data", slog.Any("err", err)) os.Exit(1) } skillsByID, skillsByName, skillGroupMap = byID, byName, groups token, err := os.ReadFile(tokenFile) if err != nil { slog.Error("reading token", slog.Any("err", err)) os.Exit(1) } token = bytes.TrimSuffix(token, []byte{'\n'}) ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt) r := handler.New() r.DefaultContext(func() context.Context { return ctx }) r.Use(middleware.Go) r.Use(logMiddleware) r.Route("/skill", func(r handler.Router) { r.SlashCommand("/", skillHandler) r.Autocomplete("/", skillAutocomplete) r.ButtonComponent("/{id}", skillButton) }) opts := []bot.ConfigOpt{bot.WithDefaultGateway(), bot.WithEventListeners(r)} if addr != "" { if pubkey == "" { slog.Error("Discord public key must be provided when using HTTP API") os.Exit(1) } opts = append(opts, bot.WithHTTPServerConfigOpts(pubkey, httpserver.WithAddress(addr), httpserver.WithURL(route), )) } slog.Info("connect", slog.String("disgo", disgo.Version)) client, err := disgo.New(string(token), opts...) if err != nil { slog.Error("building bot", slog.Any("err", err)) os.Exit(1) } if err := handler.SyncCommands(client, commands, nil, rest.WithCtx(ctx)); err != nil { slog.Error("syncing commands", slog.Any("err", err)) os.Exit(1) } if addr != "" { slog.Info("start HTTP server", slog.String("address", addr), slog.String("route", route)) if err := client.OpenHTTPServer(); err != nil { slog.Error("starting HTTP server", slog.Any("err", err)) stop() } } slog.Info("start gateway") if err := client.OpenGateway(ctx); err != nil { slog.Error("starting gateway", slog.Any("err", err)) stop() } slog.Info("ready") <-ctx.Done() stop() ctx, stop = context.WithTimeout(context.Background(), 5*time.Second) defer stop() client.Close(ctx) } var commands = []discord.ApplicationCommandCreate{ discord.SlashCommandCreate{ Name: "skill", Description: "Umamusume skill data", Options: []discord.ApplicationCommandOption{ discord.ApplicationCommandOptionString{ Name: "query", Description: "Skill name or ID", Required: true, Autocomplete: true, }, }, }, } // TODO(zeph): these globals could go away, but there's a bit of ceremony to doing that var ( skillsByID map[horse.SkillID]horse.Skill skillsByName map[string]horse.SkillID skillGroupMap map[horse.SkillGroupID]horse.SkillGroup ) func loadSkills(file string) (map[horse.SkillID]horse.Skill, map[string]horse.SkillID, error) { b, err := os.ReadFile(file) if err != nil { return nil, nil, err } var skills []horse.Skill if err := json.Unmarshal(b, &skills); err != nil { return nil, nil, err } byID := make(map[horse.SkillID]horse.Skill, len(skills)) byName := make(map[string]horse.SkillID, len(skills)) for _, s := range skills { byID[s.ID] = s byName[s.Name] = s.ID } slog.Info("loaded skills", slog.Int("count", len(skills))) return byID, byName, nil } func loadSkillGroups(file string) (map[horse.SkillGroupID]horse.SkillGroup, error) { b, err := os.ReadFile(file) if err != nil { return nil, err } var groups []horse.SkillGroup if err := json.Unmarshal(b, &groups); err != nil { return nil, err } m := make(map[horse.SkillGroupID]horse.SkillGroup, len(groups)) for _, s := range groups { m[s.ID] = s } slog.Info("loaded skill groups", slog.Int("count", len(groups))) return m, nil } func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEvent) error { q := data.String("query") id, err := strconv.ParseInt(q, 10, 32) if err == nil { // note inverted condition; this is when we have an id id = int64(skillsByID[horse.SkillID(id)].ID) } if id == 0 { // Either we weren't given a number or the number doesn't match any skill ID. v := skillsByName[q] if v == 0 { // No such skill. m := discord.MessageCreate{ Content: "No such skill.", Flags: discord.MessageFlagEphemeral, } return e.CreateMessage(m) } id = int64(v) } // TODO(zeph): search conditions and effects, give a list m := discord.MessageCreate{ Components: []discord.LayoutComponent{RenderSkill(horse.SkillID(id), skillsByID, skillGroupMap)}, Flags: discord.MessageFlagIsComponentsV2, } return e.CreateMessage(m) } func skillAutocomplete(e *handler.AutocompleteEvent) error { q := e.Data.String("query") opts := skillGlobalAuto().Find(nil, q) return e.AutocompleteResult(opts[:min(len(opts), 25)]) } func skillButton(data discord.ButtonInteractionData, e *handler.ComponentEvent) error { id, err := strconv.ParseInt(e.Vars["id"], 10, 32) if err != nil { m := discord.MessageCreate{ Content: "That button produced an invalid skill ID. That's not supposed to happen.", Flags: discord.MessageFlagEphemeral, } return e.CreateMessage(m) } m := discord.MessageUpdate{ Components: &[]discord.LayoutComponent{RenderSkill(horse.SkillID(id), skillsByID, skillGroupMap)}, } return e.UpdateMessage(m) }