{#each uniques as [name, boost, dur, phase] (name)}
{name}
{/each}
Inherited Uniques & Other Skills
{#each skills as [name, boost, dur, phase] (name)}
{name}
{/each}
All lengths gained include acceleration at the beginning of each speed boost and deceleration after its end.
Each effect is assumed to be isolated and executed on level ground.
Spot struggle has two numbers to distinguish ending in early race versus ending in mid race, which gives different
deceleration values. Since spot struggle duration does not scale with race length, it is more likely to end in mid race on
shorter races.
Lane combo is idealized in the sense of assuming second lane change speed skill executes immediately after Dodging Danger
completes and the horse is never blocked.
The move lane modifier is capped to 6 seconds, which is the approximate observed time to move from the Dodging Danger
fixed lane back to the rail under the effect of Prudent Positioning.
On medium+ tracks, with a proper gate acceleration build, Dodging Danger should realize some lane movement speed
modifier, so the actual benefit will be more than the idealized number.
Ignited Spirit WIT has a longer duration and lower lane change speed boost than Prudent Positioning, so it is likely to
give more benefit than the idealized number.
For full simulated analysis of lane combo, see 危険回避シミュ.