// Code generated by "stringer -type AbilityTarget -trimprefix Target -linecomment"; DO NOT EDIT. package horse import "strconv" func _() { // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. var x [1]struct{} _ = x[TargetSelf-1] _ = x[TargetSympathizers-2] _ = x[TargetInView-4] _ = x[TargetFrontmost-7] _ = x[TargetAhead-9] _ = x[TargetBehind-10] _ = x[TargetAllTeammates-11] _ = x[TargetStyle-18] _ = x[TargetRushingAhead-19] _ = x[TargetRushingBehind-20] _ = x[TargetRushingStyle-21] _ = x[TargetCharacter-22] _ = x[TargetTriggering-23] } const ( _AbilityTarget_name_0 = "selfothers with Sympathy" _AbilityTarget_name_1 = "others in view" _AbilityTarget_name_2 = "frontmost" _AbilityTarget_name_3 = "others aheadothers behindall teammates" _AbilityTarget_name_4 = "using stylerushing others aheadrushing others behindrushing using stylespecific characterwhosoever triggered this skill" ) var ( _AbilityTarget_index_0 = [...]uint8{0, 4, 24} _AbilityTarget_index_3 = [...]uint8{0, 12, 25, 38} _AbilityTarget_index_4 = [...]uint8{0, 11, 31, 52, 71, 89, 119} ) func (i AbilityTarget) String() string { switch { case 1 <= i && i <= 2: i -= 1 return _AbilityTarget_name_0[_AbilityTarget_index_0[i]:_AbilityTarget_index_0[i+1]] case i == 4: return _AbilityTarget_name_1 case i == 7: return _AbilityTarget_name_2 case 9 <= i && i <= 11: i -= 9 return _AbilityTarget_name_3[_AbilityTarget_index_3[i]:_AbilityTarget_index_3[i+1]] case 18 <= i && i <= 23: i -= 18 return _AbilityTarget_name_4[_AbilityTarget_index_4[i]:_AbilityTarget_index_4[i+1]] default: return "AbilityTarget(" + strconv.FormatInt(int64(i), 10) + ")" } }