{Math.floor(maxHP)}
{Math.ceil(needHP)} ({needHPPer.toFixed(1)}%)
{Math.ceil(spurtStartHP[1])} – {Math.ceil(spurtStartHP[0])}
+{white} HP
+{gold} HP
{goldDebuff} HP
{#if showStats}
{Math.round(mode)} (P={modePer.toFixed(1)}%)
{Math.round(mean)}
{Math.ceil(effStam)}
{/if}