put condition type in lobby conversations #8

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opened 2026-05-30 13:51:39 -04:00 by zephyr · 1 comment
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still no idea what it is though

still no idea what it is though
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werseter figured out what it is.

	public const MasterHomeStoryTrigger.Condition NoCondition = 0;
	public const MasterHomeStoryTrigger.Condition HaveCharaAll = 1;
	public const MasterHomeStoryTrigger.Condition HaveChara01 = 2;
	public const MasterHomeStoryTrigger.Condition HaveChara02 = 3;
	public const MasterHomeStoryTrigger.Condition HaveChara03 = 4;

the definition of "have" for these is "own trainee or support card." since most horses release as support cards first and R cards are so plentiful, this has historically been very easy.

werseter figured out what it is. ```cs public const MasterHomeStoryTrigger.Condition NoCondition = 0; public const MasterHomeStoryTrigger.Condition HaveCharaAll = 1; public const MasterHomeStoryTrigger.Condition HaveChara01 = 2; public const MasterHomeStoryTrigger.Condition HaveChara02 = 3; public const MasterHomeStoryTrigger.Condition HaveChara03 = 4; ``` the definition of "have" for these is "own trainee or support card." since most horses release as support cards first and R cards are so plentiful, this has historically been very easy.
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Reference: zephyr/horse#8