5 Commits
Author SHA1 Message Date
zephyr 56bd5b460d zenno/doc/race: better section speed charts
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
Fixes #49.
2026-11-05 14:45:59 -05:00
zephyr ddaf100069 meta: update go version in ci container
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
2026-11-03 09:09:36 -05:00
zephyr f013aa4765 umadump/ism: remove old field 2026-11-03 09:09:36 -05:00
zephyr 2f676f0a62 umadump/ism: resparking info is populated now 2026-11-03 09:09:36 -05:00
zephyr 04cb6388c3 zenno/race/skillzone: indicate inherits
ci/woodpecker/push/horsebot Pipeline failed
ci/woodpecker/push/zenno Pipeline was successful
2026-10-31 21:12:17 -04:00
4 changed files with 63 additions and 59 deletions
+1 -1
View File
@@ -6,7 +6,7 @@ when:
steps:
- name: test
image: golang:1.26-alpine
image: golang:1.27-alpine
commands:
- go vet ./...
- go test ./...
+1 -2
View File
@@ -323,7 +323,7 @@ type End struct {
StoryEventMissions []umadump.Never `json:"story_event_mission_list"`
StoryEventCharaBonuses []umadump.Never `json:"story_event_chara_bonus_list"`
StartDressInfo []umadump.Never `json:"start_dress_info"`
ResumeFactorSelect *umadump.Never `json:"resume_factor_select"`
ResumeFactorSelect any `json:"resume_factor_select"` // don't care yet
RaceRandomPrograms []umadump.Never `json:"race_random_program_array"`
RaceRewardLimitMore []umadump.Never `json:"race_reward_limit_more_list"`
SkillFilterSettings []umadump.Never `json:"skill_filter_setting_array"`
@@ -344,6 +344,5 @@ type WorkIdleSingleMode struct {
ProgressInfo ProgressInfo `json:"progress_info"`
ProgressLog IdleSingleModeProgressLog `json:"progress_log_info"`
End End `json:"end_info"`
OldChara *SingleModeChara `json:"chara_info"`
Extra map[string]any `json:"extra_data"`
}
+57 -53
View File
@@ -7,10 +7,6 @@
import { resolve } from '$app/paths';
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
function modemean(x: number, bonus: number, p: number): number {
return x * (1 - p) + x * bonus * p;
}
let style = $state(race.RunningStyle.FrontRunner);
let surfaceApt = $state(race.AptitudeLevel.A);
let distanceApt = $state(race.AptitudeLevel.A);
@@ -84,39 +80,39 @@
];
const duelSpeed: ComputedSeries[] = [{ label: 'Dueling Speed Boost', y: (x) => race.duelSpeedMod(x) }];
const duelAccel: ComputedSeries[] = [{ label: 'Dueling Acceleration Boost', y: (x) => race.duelAccelMod(x) }];
const secSpeed: Array<ComputedAreas | null> = $derived([
const secSpeedEarly: Array<ComputedAreas | null> = $derived([
{
label: 'Early Race',
label: styleIsFront ? 'Front S' : 'Style S',
y1: (x) => race.sectionSpeed(raceLen, x * 1.1, style, race.Phase.EarlyRace)[0],
y2: (x) => race.sectionSpeed(raceLen, x * 1.1, style, race.Phase.EarlyRace)[1],
},
{
label: styleIsFront ? 'Front A' : 'Style A',
y1: (x) => race.sectionSpeed(raceLen, x, style, race.Phase.EarlyRace)[0],
y2: (x) => race.sectionSpeed(raceLen, x, style, race.Phase.EarlyRace)[1],
},
{
label: 'Mid Race',
label: styleIsFront ? 'Front A Speed-Up Mode' : 'Style A Pace-Up Mode',
y1: (x) => race.sectionSpeed(raceLen, x, style, race.Phase.EarlyRace)[0] * 1.04,
y2: (x) => race.sectionSpeed(raceLen, x, style, race.Phase.EarlyRace)[1] * 1.04,
},
]);
const secSpeedMid: Array<ComputedAreas | null> = $derived([
{
label: styleIsFront ? 'Front S' : 'Style S',
y1: (x) => race.sectionSpeed(raceLen, x * 1.1, style, race.Phase.MidRace)[0],
y2: (x) => race.sectionSpeed(raceLen, x * 1.1, style, race.Phase.MidRace)[1],
},
{
label: styleIsFront ? 'Front A' : 'Style A',
y1: (x) => race.sectionSpeed(raceLen, x, style, race.Phase.MidRace)[0],
y2: (x) => race.sectionSpeed(raceLen, x, style, race.Phase.MidRace)[1],
},
styleIsFront
? {
label: 'Early Race + Mean Speed-Up Mode',
y1: (x) => modemean(race.sectionSpeed(raceLen, x, style, race.Phase.EarlyRace)[0], 1.04, race.frontModeEnterChance(x)),
y2: (x) => modemean(race.sectionSpeed(raceLen, x, style, race.Phase.EarlyRace)[1], 1.04, race.frontModeEnterChance(x)),
}
: {
label: 'Early Race + Mean Pace-Up Mode',
y1: (x) => modemean(race.sectionSpeed(raceLen, x, style, race.Phase.EarlyRace)[0], 1.04, race.paceUpEnterChance(x)),
y2: (x) => modemean(race.sectionSpeed(raceLen, x, style, race.Phase.EarlyRace)[1], 1.04, race.paceUpEnterChance(x)),
},
styleIsFront
? {
label: 'Mid Race + Mean Speed-Up Mode',
y1: (x) => modemean(race.sectionSpeed(raceLen, x, style, race.Phase.MidRace)[0], 1.04, race.frontModeEnterChance(x)),
y2: (x) => modemean(race.sectionSpeed(raceLen, x, style, race.Phase.MidRace)[1], 1.04, race.frontModeEnterChance(x)),
}
: {
label: 'Mid Race + Mean Pace-Up Mode',
y1: (x) => modemean(race.sectionSpeed(raceLen, x, style, race.Phase.MidRace)[0], 1.04, race.paceUpEnterChance(x)),
y2: (x) => modemean(race.sectionSpeed(raceLen, x, style, race.Phase.MidRace)[1], 1.04, race.paceUpEnterChance(x)),
},
{
label: styleIsFront ? 'Front A Speed-Up Mode' : 'Style A Pace-Up Mode',
y1: (x) => race.sectionSpeed(raceLen, x, style, race.Phase.MidRace)[0] * 1.04,
y2: (x) => race.sectionSpeed(raceLen, x, style, race.Phase.MidRace)[1] * 1.04,
},
]);
const downhill: ComputedSeries[] = [
{ label: 'Style S', y: (x) => race.downhillAccelEnterChance(x * 1.1) * 100 },
@@ -396,34 +392,42 @@
>Section Speed</Sec
>
<p>Random variance in target speed per race section.</p>
<div class="mb-24 h-60 w-full md:mb-20 md:h-96">
<div class="mb-10 grid h-96 w-full md:grid-cols-2">
<StatChart
class="mx-auto mb-12 h-full w-full max-w-3xl md:mb-10"
stat={race.Stat.Wit}
yArea={secSpeed}
yLabel="Section Speed (m/s)"
range={[17, 23]}
yArea={secSpeedEarly}
yLabel="Early Race Section Speed (m/s)"
range={[17, 23.5]}
plotOptions={{ color: { legend: true } }}
class="h-96 max-h-96"
/>
<div class="mx-auto flex w-full md:max-w-2xl">
<label class="my-auto hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
<input
class="my-auto max-w-40 flex-1 md:flex-2"
type="range"
id="secSpeedRaceLen"
min="1000"
max="3600"
step="100"
bind:value={raceLen}
/>
<span class="my-auto flex-1 pl-2 text-sm">{raceLen}m</span>
<label class="my-auto hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedStyle">Style</label>
<select class="my-auto flex-1 text-sm" id="secSpeedStyle" bind:value={style}>
{#each race.RUNNING_STYLES as [name, style] (style)}
<option value={style}>{name}</option>
{/each}
</select>
</div>
<StatChart
stat={race.Stat.Wit}
yArea={secSpeedMid}
yLabel="Mid Race Section Speed (m/s)"
range={[17, 23.5]}
plotOptions={{ color: { legend: true } }}
class="h-96 max-h-96"
/>
</div>
<div class="mx-auto mb-4 flex w-full md:max-w-2xl">
<label class="my-auto hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
<input
class="my-auto max-w-40 flex-1 md:flex-2"
type="range"
id="secSpeedRaceLen"
min="1000"
max="3600"
step="100"
bind:value={raceLen}
/>
<span class="my-auto flex-1 pl-2 text-sm">{raceLen}m</span>
<label class="my-auto hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedStyle">Style</label>
<select class="my-auto flex-1 text-sm" id="secSpeedStyle" bind:value={style}>
{#each race.RUNNING_STYLES as [name, style] (style)}
<option value={style}>{name}</option>
{/each}
</select>
</div>
<Sec
+4 -3
View File
@@ -67,7 +67,8 @@
return { id: c.race_course_id, name: racecourse.referName(c) };
}
function skillKey(sk: skill.Skill) {
return { id: sk.skill_id, name: sk.name };
const name = sk.unique_owner != null && sk.rarity === 1 ? `${sk.name} (Inherited)` : sk.name;
return { id: sk.skill_id, name };
}
let skillToAdd: skill.Skill | undefined = $state();
@@ -126,7 +127,7 @@
{#snippet option(sk)}
<span>
<SkillIcon icon_id={sk.icon_id} size={16} />
{sk.name}
{skillKey(sk).name}
</span>
{/snippet}
</Pick>
@@ -173,7 +174,7 @@
{#snippet option(sk)}
<span>
<SkillIcon icon_id={sk.icon_id} size={16} />
{sk.name}
{skillKey(sk).name}
</span>
{/snippet}
</Pick>