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...

20 Commits

Author SHA1 Message Date
0ad064725f zenno: link to discord bot 2026-03-31 23:21:29 -04:00
886dccb6b8 zenno: title and favicon 2026-03-31 19:33:24 -04:00
57e8a06383 zenno: generate pages as directory/index.html 2026-03-31 19:23:10 -04:00
ab14f58079 cmd/horsebot: fix http server in http interactions mode 2026-03-31 19:03:51 -04:00
4106215180 zenno, cmd/horsebot: host website in horsebot 2026-03-31 18:43:17 -04:00
cdea376f94 zenno: make footer links open new tabs 2026-03-31 17:27:45 -04:00
d157dfc9b6 zenno: don't use sakura 2026-03-31 16:54:51 -04:00
773625b842 zenno: allow styling CharaPick 2026-03-31 12:32:04 -04:00
22ca5c98f3 zenno: format 2026-03-31 12:08:36 -04:00
08deedea8f zenno: nicer lobby conversation page 2026-03-31 01:19:13 -04:00
86b769d7ed zenno: lobby conversation page 2026-03-30 23:22:43 -04:00
e139eae06d zenno: start conversations tool 2026-03-30 21:53:03 -04:00
34e8c1f812 zenno: implement character picker 2026-03-30 12:13:20 -04:00
cc3128d65a zenno: better mobile nav 2026-03-30 10:13:17 -04:00
d04544030a zenno: create sveltekit website 2026-03-29 23:14:55 -04:00
e13c435afa global: generate with 2026-03-26 db 2026-03-26 04:05:39 -04:00
4429bbecd1 global: generate with 2026-03-19 db 2026-03-19 11:29:46 -04:00
2099eeb97e schema: describe json schemas in typescript 2026-03-18 00:43:51 -04:00
c22ed0dc83 horse: adjust fields omitted from skill json 2026-03-18 00:42:08 -04:00
494aeeb401 doc: document skill tag meanings 2026-03-17 19:09:04 -04:00
43 changed files with 23101 additions and 1203 deletions

View File

@@ -3,11 +3,14 @@ package main
import (
"bytes"
"context"
"encoding/hex"
"encoding/json"
"errors"
"flag"
"fmt"
"log/slog"
"net"
"net/http"
"os"
"os/signal"
"path/filepath"
@@ -26,20 +29,23 @@ import (
func main() {
var (
dataDir string
// public site
addr string
dataDir string
public string
// discord
tokenFile string
// http api options
addr string
route string
pubkey string
// logging options
apiRoute string
pubkey string
// logging
level slog.Level
textfmt string
)
flag.StringVar(&addr, "http", ":80", "`address` to bind HTTP server")
flag.StringVar(&dataDir, "data", "", "`dir`ectory containing exported json data")
flag.StringVar(&public, "public", "", "`dir`ectory containing the website to serve")
flag.StringVar(&tokenFile, "token", "", "`file` containing the Discord bot token")
flag.StringVar(&addr, "http", "", "`address` to bind HTTP API server")
flag.StringVar(&route, "route", "/interactions/callback", "`path` to serve HTTP API calls")
flag.StringVar(&apiRoute, "route", "/interactions/callback", "`path` to serve Discord HTTP API calls")
flag.StringVar(&pubkey, "key", "", "Discord public key")
flag.TextVar(&level, "log", slog.LevelInfo, "slog logging `level`")
flag.StringVar(&textfmt, "log-format", "text", "slog logging `format`, text or json")
@@ -57,6 +63,16 @@ func main() {
}
slog.SetDefault(slog.New(lh))
stat, err := os.Stat(public)
if err != nil {
slog.Error("public", slog.Any("err", err))
os.Exit(1)
}
if !stat.IsDir() {
slog.Error("public", slog.String("err", "not a directory"))
os.Exit(1)
}
skills, err := loadSkills(filepath.Join(dataDir, "skill.json"))
slog.Info("loaded skills", slog.Int("count", len(skills)))
groups, err2 := loadSkillGroups(filepath.Join(dataDir, "skill-group.json"))
@@ -87,38 +103,50 @@ func main() {
r.SelectMenuComponent("/swap", skillSrv.menu)
r.ButtonComponent("/swap/{id}", skillSrv.button)
})
opts := []bot.ConfigOpt{bot.WithDefaultGateway(), bot.WithEventListeners(r)}
if addr != "" {
if pubkey == "" {
slog.Error("Discord public key must be provided when using HTTP API")
os.Exit(1)
}
opts = append(opts, bot.WithHTTPServerConfigOpts(pubkey,
httpserver.WithAddress(addr),
httpserver.WithURL(route),
))
}
slog.Info("connect", slog.String("disgo", disgo.Version))
client, err := disgo.New(string(token), opts...)
client, err := disgo.New(string(token), bot.WithDefaultGateway(), bot.WithEventListeners(r))
if err != nil {
slog.Error("building bot", slog.Any("err", err))
os.Exit(1)
}
mux := http.NewServeMux()
mux.Handle("GET /", http.FileServerFS(os.DirFS(public)))
if pubkey != "" {
pk, err := hex.DecodeString(pubkey)
if err != nil {
slog.Error("pubkey", slog.Any("err", err))
os.Exit(1)
}
mux.Handle("POST "+apiRoute, httpserver.HandleInteraction(httpserver.DefaultVerifier{}, pk, slog.Default(), client.EventManager.HandleHTTPEvent))
slog.Info("Discord HTTP API enabled", slog.String("pubkey", pubkey))
}
l, err := net.Listen("tcp", addr)
if err != nil {
slog.Error("listen", slog.String("addr", addr), slog.Any("err", err))
os.Exit(1)
}
srv := http.Server{
Addr: addr,
Handler: mux,
ReadTimeout: 15 * time.Second,
WriteTimeout: 15 * time.Second,
BaseContext: func(l net.Listener) context.Context { return ctx },
}
go func() {
slog.Info("HTTP", slog.Any("addr", l.Addr()))
err := srv.Serve(l)
if err == http.ErrServerClosed {
return
}
slog.Error("HTTP server closed", slog.Any("err", err))
}()
if err := handler.SyncCommands(client, commands, nil, rest.WithCtx(ctx)); err != nil {
slog.Error("syncing commands", slog.Any("err", err))
os.Exit(1)
}
if addr != "" {
slog.Info("start HTTP server", slog.String("address", addr), slog.String("route", route))
if err := client.OpenHTTPServer(); err != nil {
slog.Error("starting HTTP server", slog.Any("err", err))
stop()
}
}
slog.Info("start gateway")
if err := client.OpenGateway(ctx); err != nil {
slog.Error("starting gateway", slog.Any("err", err))
@@ -131,6 +159,10 @@ func main() {
ctx, stop = context.WithTimeout(context.Background(), 5*time.Second)
defer stop()
client.Close(ctx)
if err := srv.Shutdown(ctx); err != nil {
slog.Error("HTTP API shutdown", slog.Any("err", err))
os.Exit(1)
}
}
var commands = []discord.ApplicationCommandCreate{

View File

@@ -197,6 +197,37 @@ ability_value_usage can be 1 for plain or 2-6 for aoharu stat skill stat scaling
seems to be activate_lot = 1 means wit check, 0 means guaranteed
tag_id is a slash-separated list of numeric IDs that roughly describe all effects relevant to the skill.
- 101..104 style front, pace, late, end
- 201..204 distance sprint, mile, medium, long
- 301..303 timing early, mid, late race
- 401 affects speed stat or target speed
- 402 affects stamina stat or hp
- 403 affects power stat or acceleration
- 404 affects guts stat
- 405 affects wit stat or vision
- 406 is a debuff of any type, or is a main story self-debuff (creeping anxiety, blatant fear), or is Behold Thine Emperor's Divine Might (both own unique and inherited versions are tagged only 406??)
- 407 modifies gate delay
- 501..502 turf/dirt
- 801..812 scenario skill
600 series applies to skills available in global but are only used in jp.
- 601 ground condition passive
- 602 weather passive
- 603 season passive
- 604 race track passive
- 605 time of day passive
- 606 exchange race passive (kawasaki, funabashi, morioka, ooi)
- 607 distance passive (non/standard)
- 608 track direction or corner count passive
- 609 gate position passive
- 610 ground type passive
- 611 popularity passive
- 612 running style passive
- 613 passive depending on other horses' styles or skills
- 614 base stat threshold passive
- 615 mood passive
# races
- group 1, grade: g1 100, g2 200, g3 300, op 400, pre-op 700

File diff suppressed because it is too large Load Diff

View File

@@ -203,6 +203,10 @@
"chara_id": 1062,
"name": "Matikanetannhauser"
},
{
"chara_id": 1067,
"name": "Satono Diamond"
},
{
"chara_id": 1068,
"name": "Kitasan Black"
@@ -214,5 +218,9 @@
{
"chara_id": 1071,
"name": "Mejiro Ardan"
},
{
"chara_id": 1074,
"name": "Mejiro Bright"
}
]

View File

@@ -1361,6 +1361,16 @@
"chara_2": 1015,
"condition_type": 2
},
{
"chara_id": 1033,
"number": 6,
"location": 530,
"location_name": "left side school map",
"chara_1": 1067,
"chara_2": 1068,
"chara_3": 1033,
"condition_type": 4
},
{
"chara_id": 1035,
"number": 1,
@@ -2135,6 +2145,48 @@
"chara_3": 1048,
"condition_type": 1
},
{
"chara_id": 1067,
"number": 1,
"location": 310,
"location_name": "center back seat",
"chara_1": 1067,
"condition_type": 0
},
{
"chara_id": 1067,
"number": 2,
"location": 410,
"location_name": "center posters",
"chara_1": 1067,
"condition_type": 1
},
{
"chara_id": 1067,
"number": 3,
"location": 510,
"location_name": "left side school map",
"chara_1": 1067,
"condition_type": 1
},
{
"chara_id": 1067,
"number": 4,
"location": 220,
"location_name": "left side table",
"chara_1": 1067,
"chara_2": 1068,
"condition_type": 2
},
{
"chara_id": 1067,
"number": 5,
"location": 420,
"location_name": "center posters",
"chara_1": 1067,
"chara_2": 1013,
"condition_type": 2
},
{
"chara_id": 1068,
"number": 1,
@@ -2270,5 +2322,57 @@
"chara_1": 1069,
"chara_2": 1071,
"condition_type": 3
},
{
"chara_id": 1074,
"number": 1,
"location": 310,
"location_name": "center back seat",
"chara_1": 1074,
"condition_type": 0
},
{
"chara_id": 1074,
"number": 2,
"location": 110,
"location_name": "right side front",
"chara_1": 1074,
"condition_type": 1
},
{
"chara_id": 1074,
"number": 3,
"location": 210,
"location_name": "left side table",
"chara_1": 1074,
"condition_type": 1
},
{
"chara_id": 1074,
"number": 4,
"location": 220,
"location_name": "left side table",
"chara_1": 1074,
"chara_2": 1027,
"condition_type": 2
},
{
"chara_id": 1074,
"number": 5,
"location": 420,
"location_name": "center posters",
"chara_1": 1001,
"chara_2": 1074,
"condition_type": 3
},
{
"chara_id": 1074,
"number": 6,
"location": 530,
"location_name": "left side school map",
"chara_1": 1074,
"chara_2": 1056,
"chara_3": 1059,
"condition_type": 2
}
]

View File

@@ -307,6 +307,11 @@
"skill1": 100621,
"skill2": 900621
},
{
"skill_group": 10067,
"skill1": 100671,
"skill2": 900671
},
{
"skill_group": 10068,
"skill1": 100681,
@@ -322,6 +327,11 @@
"skill1": 100711,
"skill2": 900711
},
{
"skill_group": 10074,
"skill1": 100741,
"skill2": 900741
},
{
"skill_group": 11001,
"skill1": 110011,
@@ -421,6 +431,7 @@
"skill_group": 20001,
"skill1": 200012,
"skill2": 200011,
"skill3": 200014,
"skill_bad": 200013
},
{
@@ -1303,6 +1314,15 @@
"skill_group": 20205,
"skill2": 202051
},
{
"skill_group": 20206,
"skill1": 202061
},
{
"skill_group": 20207,
"skill1": 202072,
"skill2": 202071
},
{
"skill_group": 21001,
"skill1": 210012,
@@ -1373,6 +1393,14 @@
"skill_group": 30010,
"skill1": 300101
},
{
"skill_group": 30011,
"skill1": 300111
},
{
"skill_group": 30012,
"skill1": 300121
},
{
"skill_group": 90001,
"skill1": 100011,
@@ -1613,6 +1641,11 @@
"skill1": 100621,
"skill2": 900621
},
{
"skill_group": 90067,
"skill1": 100671,
"skill2": 900671
},
{
"skill_group": 90068,
"skill1": 100681,
@@ -1628,6 +1661,11 @@
"skill1": 100711,
"skill2": 900711
},
{
"skill_group": 90074,
"skill1": 100741,
"skill2": 900741
},
{
"skill_group": 91001,
"skill1": 110011,

File diff suppressed because it is too large Load Diff

View File

@@ -28322,6 +28322,141 @@
]
]
},
{
"spark_id": 2020701,
"name": "Free-Spirited",
"description": "A Spark that gives a skill hint for \"Free-Spirited\".",
"spark_group": 20207,
"rarity": 1,
"type": 4,
"effects": [
[
{
"target": 41,
"value1": 202072,
"value2": 1
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 2
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 3
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 4
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 5
}
]
]
},
{
"spark_id": 2020702,
"name": "Free-Spirited",
"description": "A Spark that gives a skill hint for \"Free-Spirited\".",
"spark_group": 20207,
"rarity": 2,
"type": 4,
"effects": [
[
{
"target": 41,
"value1": 202072,
"value2": 1
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 2
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 3
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 4
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 5
}
]
]
},
{
"spark_id": 2020703,
"name": "Free-Spirited",
"description": "A Spark that gives a skill hint for \"Free-Spirited\".",
"spark_group": 20207,
"rarity": 3,
"type": 4,
"effects": [
[
{
"target": 41,
"value1": 202072,
"value2": 1
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 2
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 3
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 4
}
],
[
{
"target": 41,
"value1": 202072,
"value2": 5
}
]
]
},
{
"spark_id": 2100101,
"name": "Ignited Spirit SPD",
@@ -35723,6 +35858,99 @@
]
]
},
{
"spark_id": 10670101,
"name": "Eternal Encompassing Shine",
"description": "A Spark that gives a skill hint for \"Eternal Encompassing Shine\".",
"spark_group": 106701,
"rarity": 1,
"type": 3,
"effects": [
[
{
"target": 41,
"value1": 900671,
"value2": 1
}
],
[
{
"target": 41,
"value1": 900671,
"value2": 2
}
],
[
{
"target": 41,
"value1": 900671,
"value2": 3
}
]
]
},
{
"spark_id": 10670102,
"name": "Eternal Encompassing Shine",
"description": "A Spark that gives a skill hint for \"Eternal Encompassing Shine\".",
"spark_group": 106701,
"rarity": 2,
"type": 3,
"effects": [
[
{
"target": 41,
"value1": 900671,
"value2": 1
}
],
[
{
"target": 41,
"value1": 900671,
"value2": 2
}
],
[
{
"target": 41,
"value1": 900671,
"value2": 3
}
]
]
},
{
"spark_id": 10670103,
"name": "Eternal Encompassing Shine",
"description": "A Spark that gives a skill hint for \"Eternal Encompassing Shine\".",
"spark_group": 106701,
"rarity": 3,
"type": 3,
"effects": [
[
{
"target": 41,
"value1": 900671,
"value2": 1
}
],
[
{
"target": 41,
"value1": 900671,
"value2": 2
}
],
[
{
"target": 41,
"value1": 900671,
"value2": 3
}
]
]
},
{
"spark_id": 10680101,
"name": "Victory Cheer!",
@@ -36001,5 +36229,98 @@
}
]
]
},
{
"spark_id": 10740101,
"name": "Lovely Spring Breeze",
"description": "A Spark that gives a skill hint for \"Lovely Spring Breeze\".",
"spark_group": 107401,
"rarity": 1,
"type": 3,
"effects": [
[
{
"target": 41,
"value1": 900741,
"value2": 1
}
],
[
{
"target": 41,
"value1": 900741,
"value2": 2
}
],
[
{
"target": 41,
"value1": 900741,
"value2": 3
}
]
]
},
{
"spark_id": 10740102,
"name": "Lovely Spring Breeze",
"description": "A Spark that gives a skill hint for \"Lovely Spring Breeze\".",
"spark_group": 107401,
"rarity": 2,
"type": 3,
"effects": [
[
{
"target": 41,
"value1": 900741,
"value2": 1
}
],
[
{
"target": 41,
"value1": 900741,
"value2": 2
}
],
[
{
"target": 41,
"value1": 900741,
"value2": 3
}
]
]
},
{
"spark_id": 10740103,
"name": "Lovely Spring Breeze",
"description": "A Spark that gives a skill hint for \"Lovely Spring Breeze\".",
"spark_group": 107401,
"rarity": 3,
"type": 3,
"effects": [
[
{
"target": 41,
"value1": 900741,
"value2": 1
}
],
[
{
"target": 41,
"value1": 900741,
"value2": 2
}
],
[
{
"target": 41,
"value1": 900741,
"value2": 3
}
]
]
}
]

View File

@@ -1607,6 +1607,30 @@
"skill_pl4": 200512,
"skill_pl5": 201211
},
{
"chara_card_id": 106701,
"chara_id": 1067,
"name": "[Natural Brilliance] Satono Diamond",
"variant": "[Natural Brilliance]",
"sprint": 0,
"mile": 5,
"medium": 7,
"long": 7,
"front": 1,
"pace": 6,
"late": 7,
"end": 4,
"turf": 7,
"dirt": 1,
"unique": 100671,
"skill1": 200012,
"skill2": 201692,
"skill3": 201102,
"skill_pl2": 202012,
"skill_pl3": 201691,
"skill_pl4": 200152,
"skill_pl5": 200014
},
{
"chara_card_id": 106801,
"chara_id": 1068,
@@ -1678,5 +1702,29 @@
"skill_pl3": 200571,
"skill_pl4": 201142,
"skill_pl5": 201701
},
{
"chara_card_id": 107401,
"chara_id": 1074,
"name": "[Brunissage Line] Mejiro Bright",
"variant": "[Brunissage Line]",
"sprint": 0,
"mile": 5,
"medium": 7,
"long": 7,
"front": 1,
"pace": 4,
"late": 7,
"end": 7,
"turf": 7,
"dirt": 1,
"unique": 100741,
"skill1": 200472,
"skill2": 201462,
"skill3": 202072,
"skill_pl2": 201212,
"skill_pl3": 200471,
"skill_pl4": 201222,
"skill_pl5": 202071
}
]

View File

@@ -46,7 +46,7 @@ type Activation struct {
Precondition string `json:"precondition,omitzero"`
Condition string `json:"condition"`
Duration TenThousandths `json:"duration,omitzero"`
DurScale DurScale `json:"dur_scale,omitzero"`
DurScale DurScale `json:"dur_scale"`
Cooldown TenThousandths `json:"cooldown,omitzero"`
Abilities []Ability `json:"abilities"`
}
@@ -57,7 +57,7 @@ type Ability struct {
ValueUsage AbilityValueUsage `json:"value_usage"`
Value TenThousandths `json:"value"`
Target AbilityTarget `json:"target"`
TargetValue int32 `json:"target_value"`
TargetValue int32 `json:"target_value,omitzero"`
}
func (a Ability) String() string {

420
schema/schema.ts Normal file
View File

@@ -0,0 +1,420 @@
/**
* TypeScript schema for JSON files generated by horsegen.
*/
/**
* Character definitions.
*/
export interface Character {
/**
* Character ID.
*/
chara_id: number;
/**
* Regional name of the character.
* E.g., Special Week for Global, or スペシャルウィーク for JP.
*/
name: string;
}
/**
* Precomputed character pair and trio affinity.
*/
export interface Affinity {
/**
* First character in the relation.
*/
chara_a: number;
/**
* Second character in the relation.
* chara_a < chara_b is an invariant.
*/
chara_b: number;
/**
* Third character in the relation, if it is a trio relation.
* If defined, chara_b < chara_c is an invariant.
*/
chara_c?: number;
/**
* Total base compatibility between characters in the relation.
*/
affinity: number;
}
/**
* Uma or character card definitions.
*/
export interface Uma {
/**
* Uma ID.
*/
chara_card_id: number;
/**
* Character ID that the Uma is a variant of.
*/
chara_id: number;
/**
* Regional name of the Uma, comprised of the variant name and the character name.
* E.g. "[Special Dreamer] Special Week".
*/
name: string;
/**
* Regional variant name.
* E.g. "[Special Dreamer]".
*/
variant: string;
sprint: AptitudeLevel;
mile: AptitudeLevel;
medium: AptitudeLevel;
long: AptitudeLevel;
front: AptitudeLevel;
pace: AptitudeLevel;
late: AptitudeLevel;
end: AptitudeLevel;
turf: AptitudeLevel;
dirt: AptitudeLevel;
/**
* ID of the Uma's unique skill.
*/
unique: number;
/**
* ID of the Uma's first built-in skill.
*/
skill1: number;
/**
* ID of the Uma's second built-in skill.
*/
skill2: number;
/**
* ID of the Uma's third built-in skill.
*/
skill3: number;
/**
* ID of the skill unlocked at potential level 2.
*/
skill_pl2: number;
/**
* ID of the skill unlocked at potential level 3.
*/
skill_pl3: number;
/**
* ID of the skill unlocked at potential level 4.
*/
skill_pl4: number;
/**
* ID of the skill unlocked at potential level 5.
*/
skill_pl5: number;
}
export type AptitudeLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
/**
* Race data.
*/
export interface Race {
/**
* Race ID.
*/
race_id: number;
/**
* Regional name of the race.
*/
name: string;
/**
* Thumbnail asset ID number.
*/
thumbnail: number;
/**
* Primary race ID.
* For most races, this is the same as race_id. Some races are alternate
* versions for certain careers; this holds the ID of the normal version of
* the race.
*/
primary: number;
}
/**
* Race saddle data.
*/
export interface Saddle {
/**
* Saddle ID.
*/
saddle_id: number;
/**
* Regional name of the saddle.
*/
name: string;
/**
* IDs of race wins required to earn the saddle.
*/
races: number[];
/**
* Saddle type: 0 for multi-race honors, 3 for G1, 2 for G2, 1 for G3.
*/
type: 0 | 1 | 2 | 3;
/**
* Primary saddle ID.
* Respective for races.
*/
primary: number;
}
/**
* Scenario data.
*/
export interface Scenario {
/**
* Scenario ID.
*/
scenario_id: number;
/**
* Regional scenario name, e.g. "TS Climax".
*/
name: string;
/**
* Regional full title, e.g. "Trackblazer: Start of the Climax".
*/
title: string;
}
/**
* Skill data.
*/
export interface Skill {
/**
* Skill ID.
*/
skill_id: number;
/**
* Regional skill name.
*/
name: string;
/**
* Regional skil description.
*/
description: string;
/**
* Skill group ID.
*/
group: number;
/**
* Skill rarity. 3-5 are uniques for various star levels.
*/
rarity: 1 | 2 | 3 | 4 | 5;
/**
* Upgrade position within the skill's group.
* -1 is for negative (purple) skills.
*/
group_rate: 1 | 2 | 3 | -1;
/**
* Grade value, or the amount of rating gained for having the skill with
* appropriate aptitude.
*/
grade_value?: number;
/**
* Whether the skill requires a wit check.
*/
wit_check: boolean;
/**
* Conditions and results of skill activation.
*/
activations: [Activation] | [Activation, Activation];
/**
* Name of the Uma which owns this skill as a unique, if applicable.
*/
unique_owner?: string;
/**
* SP cost to purchase the skill, if applicable.
*/
sp_cost?: number;
/**
* Skill icon ID.
*/
icon_id: number;
}
/**
* Conditions and results of skill activation.
*/
export interface Activation {
/**
* Precondition which must be satisfied before the condition is checked.
*/
precondition?: string;
/**
* Activation conditions.
*/
condition: string;
/**
* Skill duration in ten thousandths of a second.
* Generally undefined for activations which only affect HP.
*/
duration?: number;
/**
* Special skill duration scaling mode.
*/
dur_scale: 1 | 2 | 3 | 4 | 5 | 7;
/**
* Skill cooldown in ten thousandths of a second.
* A value of 5000000 indicates that the cooldown is forever.
* Generally undefined for passive skills.
*/
cooldown?: number;
/**
* Results applied when the skill's conditions are met.
*/
abilities: [Ability] | [Ability, Ability] | [Ability, Ability, Ability];
}
/**
* Effects applied when a skill activates.
*/
export interface Ability {
/**
* Race mechanic affected by the ability.
*/
type: 1 | 2 | 3 | 4 | 5 | 6 | 8 | 9 | 10 | 13 | 21 | 27 | 28 | 31 | 35;
/**
* Special scaling type of the skill value.
*/
value_usage: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 13 | 14 | 19 | 20 | 22 | 23 | 24 | 25;
/**
* Amount that the skill modifies the race mechanic in ten thousandths of
* whatever is the appropriate unit.
*/
value: number;
/**
* Selector for horses targeted by the ability.
*/
target: 1 | 2 | 4 | 7 | 9 | 10 | 11 | 18 | 19 | 20 | 21 | 22 | 23;
/**
* Argument value for the ability target, when appropriate.
*/
target_value?: number;
}
/**
* Skill groups.
* Skills in a skill group replace each other when purchased.
*
* As a special case, horsegen lists both unique skills and their inherited
* versions in the skill groups for both.
*/
export interface SkillGroup {
/**
* Skill group ID.
*/
skill_group: number;
/**
* Base skill in the skill group, if any.
* Either a common (white) skill or an Uma's own unique.
*
* Some skill groups, e.g. for G1 Averseness, have no base skill.
*/
skill1?: number;
/**
* First upgraded version of a skill, if any.
* A rare (gold) skill, double circle skill, or an inherited unique skill.
*/
skill2?: number;
/**
* Highest upgraded version of a skill, if any.
* Gold version of a skill with a double circle version.
*/
skill3?: number;
/**
* Negative (purple) version of a skill, if any.
*/
skill_bad?: number;
}
/**
* Sparks, or succession factors.
*/
export interface Spark {
/**
* Spark ID.
*/
spark_id: number;
/**
* Regional spark name.
*/
name: string;
/**
* Regional spark description.
*/
description: string;
/**
* Spark group.
* Different star levels of a given spark are different spark IDs but
* share a spark group.
*/
spark_group: number;
/**
* Spark rarity, or star level.
*/
rarity: 1 | 2 | 3;
/**
* Spark type.
* Roughly the spark color, with extra subdivisions for white sparks.
*/
type: 1 | 2 | 5 | 4 | 6 | 7 | 10 | 8 | 11 | 9 | 3;
/**
* Possible effects applied by the spark during inspiration.
* A random element is selected from this list according to unknown
* distributions, then all effects in that selection are applied.
*/
effects: SparkEffect[][];
}
/**
* Effects that a spark can apply.
*/
export interface SparkEffect {
target: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 11 | 12 | 21 | 22 | 23 | 24 | 31 | 32 | 33 | 34 | 41 | 51 | 61 | 62 | 63 | 64 | 65;
value1?: number;
value2: number;
}
/**
* Lobby conversation data.
*/
export interface Conversation {
/**
* Character who owns the conversation as a gallery entry.
*/
chara_id: number;
/**
* Number of the conversation within the character's conversation gallery.
*/
number: number;
/**
* Location ID of the conversation.
*/
location: 110 | 120 | 130 | 210 | 220 | 310 | 410 | 420 | 430 | 510 | 520 | 530;
/**
* English name of the location, for convenience.
*/
location_name: string;
/**
* First character in the conversation.
* Not necessarily equal to chara_id.
*/
chara_1: number;
/**
* Second character, if present.
*/
chara_2?: number;
/**
* Third character, if present.
*/
chara_3?: number;
/**
* Some unknown number in the game's local database.
*/
condition_type: 0 | 1 | 2 | 3 | 4;
}

23
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node_modules
# Output
.output
.vercel
.netlify
.wrangler
/.svelte-kit
/build
# OS
.DS_Store
Thumbs.db
# Env
.env
.env.*
!.env.example
!.env.test
# Vite
vite.config.js.timestamp-*
vite.config.ts.timestamp-*

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zenno/.npmrc Normal file
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engine-strict=true

9
zenno/.prettierignore Normal file
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# Package Managers
package-lock.json
pnpm-lock.yaml
yarn.lock
bun.lock
bun.lockb
# Miscellaneous
/static/

16
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{
"useTabs": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 130,
"plugins": ["prettier-plugin-svelte", "prettier-plugin-tailwindcss"],
"overrides": [
{
"files": "*.svelte",
"options": {
"parser": "svelte"
}
}
],
"tailwindStylesheet": "./src/routes/layout.css"
}

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# sv
Everything you need to build a Svelte project, powered by [`sv`](https://github.com/sveltejs/cli).
## Creating a project
If you're seeing this, you've probably already done this step. Congrats!
```sh
# create a new project
npx sv create my-app
```
To recreate this project with the same configuration:
```sh
# recreate this project
npx sv@0.13.0 create --template minimal --types ts --add prettier eslint vitest="usages:unit,component" tailwindcss="plugins:none" --install npm zenno
```
## Developing
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
```sh
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
```
## Building
To create a production version of your app:
```sh
npm run build
```
You can preview the production build with `npm run preview`.
> To deploy your app, you may need to install an [adapter](https://svelte.dev/docs/kit/adapters) for your target environment.

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zenno/eslint.config.js Normal file
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import prettier from 'eslint-config-prettier';
import path from 'node:path';
import { includeIgnoreFile } from '@eslint/compat';
import js from '@eslint/js';
import svelte from 'eslint-plugin-svelte';
import { defineConfig } from 'eslint/config';
import globals from 'globals';
import ts from 'typescript-eslint';
import svelteConfig from './svelte.config.js';
const gitignorePath = path.resolve(import.meta.dirname, '.gitignore');
export default defineConfig(
includeIgnoreFile(gitignorePath),
js.configs.recommended,
ts.configs.recommended,
svelte.configs.recommended,
prettier,
svelte.configs.prettier,
{
languageOptions: { globals: { ...globals.browser, ...globals.node } },
rules: {
// typescript-eslint strongly recommend that you do not use the no-undef lint rule on TypeScript projects.
// see: https://typescript-eslint.io/troubleshooting/faqs/eslint/#i-get-errors-from-the-no-undef-rule-about-global-variables-not-being-defined-even-though-there-are-no-typescript-errors
'no-undef': 'off',
},
},
{
files: ['**/*.svelte', '**/*.svelte.ts', '**/*.svelte.js'],
languageOptions: {
parserOptions: {
projectService: true,
extraFileExtensions: ['.svelte'],
parser: ts.parser,
svelteConfig,
},
},
},
);

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zenno/package.json Normal file
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{
"name": "zenno",
"private": true,
"version": "0.0.1",
"type": "module",
"scripts": {
"dev": "vite dev",
"build": "vite build",
"preview": "vite preview",
"prepare": "svelte-kit sync || echo ''",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"check:watch": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json --watch",
"lint": "prettier --check . && eslint .",
"format": "prettier --write .",
"test:unit": "vitest",
"test": "npm run test:unit -- --run"
},
"devDependencies": {
"@eslint/compat": "^2.0.3",
"@eslint/js": "^10.0.1",
"@sveltejs/adapter-auto": "^7.0.0",
"@sveltejs/adapter-static": "^3.0.10",
"@sveltejs/kit": "^2.50.2",
"@sveltejs/vite-plugin-svelte": "^6.2.4",
"@tailwindcss/vite": "^4.1.18",
"@types/node": "^22",
"@vitest/browser-playwright": "^4.1.0",
"eslint": "^10.0.3",
"eslint-config-prettier": "^10.1.8",
"eslint-plugin-svelte": "^3.15.2",
"globals": "^17.4.0",
"playwright": "^1.58.2",
"prettier": "^3.8.1",
"prettier-plugin-svelte": "^3.4.1",
"prettier-plugin-tailwindcss": "^0.7.2",
"svelte": "^5.54.0",
"svelte-check": "^4.4.2",
"tailwindcss": "^4.1.18",
"typescript": "^5.9.3",
"typescript-eslint": "^8.57.0",
"vite": "^7.3.1",
"vitest": "^4.1.0",
"vitest-browser-svelte": "^2.0.2"
}
}

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// See https://svelte.dev/docs/kit/types#app.d.ts
// for information about these interfaces
declare global {
namespace App {
// interface Error {}
// interface Locals {}
// interface PageData {}
// interface PageState {}
// interface Platform {}
}
}
export {};

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zenno/src/app.html Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
%sveltekit.head%
</head>
<body data-sveltekit-preload-data="hover">
<div style="display: contents">%sveltekit.body%</div>
</body>
</html>

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<script lang="ts">
import { character } from '$lib/data/character';
import type { ClassValue } from 'svelte/elements';
interface Props {
id: string;
value: number;
label?: string;
class?: ClassValue | null;
optionClass?: ClassValue | null;
labelClass?: ClassValue | null;
region?: keyof typeof character;
required?: boolean;
}
let {
id,
value = $bindable(),
label,
class: className,
optionClass,
labelClass,
region = 'global',
required = false,
}: Props = $props();
</script>
{#if label}
<label for={id} class={labelClass}>{label}</label>
{/if}
<select {id} class={className} bind:value {required}>
{#if !required}
<option value="0" class={optionClass}></option>
{/if}
{#each character[region] as c}
<option value={c.chara_id} class={optionClass}>{c.name}</option>
{/each}
</select>

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import type { RegionalName } from '$lib/regional-name';
import globalJSON from '../../../../global/character.json';
/**
* Character definitions.
*/
export interface Character {
/**
* Character ID.
*/
chara_id: number;
/**
* Regional name of the character.
* E.g., Special Week for Global, or スペシャルウィーク for JP.
*/
name: string;
}
export const character = {
global: globalJSON as Character[],
};
export const charaNames = globalJSON.reduce(
(m, c) => m.set(c.chara_id, { en: c.name }),
new Map<Character['chara_id'], RegionalName>(),
);

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import type { RegionalName } from '$lib/regional-name';
import globalJSON from '../../../../global/conversation.json';
/**
* Lobby conversation data.
*/
export interface Conversation {
/**
* Character who owns the conversation as a gallery entry.
*/
chara_id: number;
/**
* Number of the conversation within the character's conversation gallery.
*/
number: number;
/**
* Location ID of the conversation.
*/
location: 110 | 120 | 130 | 210 | 220 | 310 | 410 | 420 | 430 | 510 | 520 | 530;
/**
* English name of the location, for convenience.
*/
location_name: string;
/**
* First character in the conversation.
* Not necessarily equal to chara_id.
*/
chara_1: number;
/**
* Second character, if present.
*/
chara_2?: number;
/**
* Third character, if present.
*/
chara_3?: number;
/**
* Some unknown number in the game's local database.
*/
condition_type: 0 | 1 | 2 | 3 | 4;
}
export const conversation = {
global: globalJSON as Conversation[],
};
export const byChara = {
global: globalJSON.reduce(
(m, c) => m.set(c.chara_id, (m.get(c.chara_id) ?? []).concat(c as Conversation)),
new Map<Conversation['chara_id'], Conversation[]>(),
),
};
export const locations: Record<Conversation['location'], { name: RegionalName; group: 1 | 2 | 3 | 4 | 5 }> = {
110: { name: { en: 'right side front' }, group: 1 },
120: { name: { en: 'right side front' }, group: 1 },
130: { name: { en: 'right side front' }, group: 1 },
210: { name: { en: 'left side table' }, group: 2 },
220: { name: { en: 'left side table' }, group: 2 },
310: { name: { en: 'center back seat' }, group: 3 },
410: { name: { en: 'center posters' }, group: 4 },
420: { name: { en: 'center posters' }, group: 4 },
430: { name: { en: 'center posters' }, group: 4 },
510: { name: { en: 'left side school map' }, group: 5 },
520: { name: { en: 'left side school map' }, group: 5 },
530: { name: { en: 'left side school map' }, group: 5 },
};
function locCharas(convos: Conversation[], locGroup: 1 | 2 | 3 | 4 | 5) {
const m = convos
.filter((c) => locations[c.location].group === locGroup)
.flatMap((c) => [c.chara_1, c.chara_2, c.chara_3].filter((x) => x != null))
.reduce((m, id) => m.set(id, 1 + (m.get(id) ?? 0)), new Map<number, number>());
return [...m].toSorted((a, b) => b[1] - a[1]); // descending
}
export const groupPopulars = {
global: {
1: locCharas(conversation.global, 1),
2: locCharas(conversation.global, 2),
3: locCharas(conversation.global, 3),
4: locCharas(conversation.global, 4),
5: locCharas(conversation.global, 5),
},
};

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// place files you want to import through the `$lib` alias in this folder.

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/**
* Names accounting for regions.
* Currently English is the only supported language.
*/
export interface RegionalName {
en: string;
}

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<script>
import { greet } from './greet';
let { host = 'SvelteKit', guest = 'Vitest' } = $props();
</script>
<h1>{greet(host)}</h1>
<p>{greet(guest)}</p>

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import { page } from 'vitest/browser';
import { describe, expect, it } from 'vitest';
import { render } from 'vitest-browser-svelte';
import Welcome from './Welcome.svelte';
describe('Welcome.svelte', () => {
it('renders greetings for host and guest', async () => {
render(Welcome, { host: 'SvelteKit', guest: 'Vitest' });
await expect.element(page.getByRole('heading', { level: 1 })).toHaveTextContent('Hello, SvelteKit!');
await expect.element(page.getByText('Hello, Vitest!')).toBeInTheDocument();
});
});

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import { describe, it, expect } from 'vitest';
import { greet } from './greet';
describe('greet', () => {
it('returns a greeting', () => {
expect(greet('Svelte')).toBe('Hello, Svelte!');
});
});

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export function greet(name: string): string {
return 'Hello, ' + name + '!';
}

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<script lang="ts">
import './layout.css';
import favicon from '$lib/assets/favicon.png';
let { children } = $props();
</script>
<svelte:head>
<title>Zenno Rob Roy</title>
<link rel="icon" href={favicon} />
</svelte:head>
<div class="flex h-screen flex-col">
<nav class="mb-4 flex min-w-full bg-mist-300 p-4 shadow-md dark:bg-mist-900">
<span class="hidden flex-1 md:inline">
<a href="/" class="text-4xl">Zenno Rob Roy</a>
</span>
<span class="flex-1 text-center">
<a href="/" class="mx-8 my-1 block font-semibold md:hidden">Zenno Rob Roy</a>
<a href="/inherit" class="mx-8 my-1 inline-block">Inheritance Chance</a>
<a href="/spark" class="mx-8 my-1 inline-block">Spark Chance</a>
<a href="/vet" class="mx-8 my-1 inline-block">My Veterans</a>
<a href="/convo" class="mx-8 my-1 inline-block">Lobby Conversations</a>
</span>
</nav>
<div class="mx-4 grow lg:m-auto lg:max-w-7xl lg:min-w-7xl">
{@render children()}
</div>
<footer class="inset-x-0 bottom-0 mt-8 border-t bg-mist-300 p-4 text-center text-sm md:mt-20 dark:border-none dark:bg-mist-900">
Umamusume: Pretty Derby tools by <a href="https://zephyrtronium.date/" target="_blank" rel="noopener noreferrer"
>zephyrtronium</a
>.<br />
All game data is auto-generated from the
<a href="https://git.sunturtle.xyz/zephyr/horse/src/branch/main/doc/README.md" target="_blank" rel="noopener noreferrer"
>game's local database</a
>.
</footer>
</div>

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export const prerender = true;
export const trailingSlash = 'always';

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<h1 class="m-8 text-center text-7xl">Zenno Rob Roy</h1>
<p>She's read all about Umamusume, and she's always happy to share her knowledge and give recommendations!</p>
<h2 class="mt-8 mb-4 text-4xl">Tools</h2>
<ul class="list-disc pl-4">
<li>
<a href="/inherit">Inheritance Chance</a><i>Not yet implemented</i> — Given a legacy, calculate the probability distribution
of activation counts for each spark.
</li>
<li>
<a href="/spark">Spark Chance</a><i>Not yet implemented</i> — Given a legacy, calculate the chance of generating each spark if
you fulfill the conditions to do so, and the distribution of total spark counts.
</li>
<li>
<a href="/vet">My Veterans</a><i>Not yet implemented</i> — Set up and track your veterans for Zenno Rob Roy's inspiration and
spark calculators.
</li>
<li>
<a href="/convo">Lobby Conversations</a> — Check participants in lobby conversations and get recommendations on unlocking them quickly.
</li>
<li>
<a href="https://discord.com/oauth2/authorize?client_id=1461931240264568994" target="_blank" rel="noopener noreferrer"
>Discord Bot</a
>
— Skill search by name or unique owner within Discord. Install to a server or user.
</li>
</ul>
<h2 class="mt-8 mb-4 text-4xl">About</h2>
<p>Tools to fill some gaps I've felt in Umamusume optimization.</p>
<p>This site is very under construction. To demonstrate just how under construction it is, here is lorem ipsum:</p>
<p>
Lorem ipsum (/ ˌ l ɔː. r ə m ˈ ɪ p. s ə m/ LOR-əm IP-səm) is a dummy or placeholder text commonly used in graphic design,
publishing, and web development. It is typically a corrupted version of De finibus bonorum et malorum, a 1st-century BC text by
the Roman statesman and philosopher Cicero, with words altered, added, and removed to make it nonsensical and improper Latin.
The first two words are the truncation of dolorem ipsum ("pain itself"). Lorem ipsum's purpose is to permit a page layout to be
designed, independently of the copy that will subsequently populate it, or to demonstrate various fonts of a typeface without
meaningful text that could be distracting. Versions of the Lorem ipsum text have been used in typesetting since the 1960s, when
advertisements for Letraset transfer sheets popularized it. Lorem ipsum was introduced to the digital world in the mid-1980s,
when Aldus employed it in graphic and word-processing templates for its desktop publishing program PageMaker. Other popular word
processors, including Pages and Microsoft Word, have since adopted Lorem ipsum, as have many LaTeX packages, web content
</p>

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<script lang="ts">
import { charaNames } from '$lib/data/character';
import { byChara, locations, groupPopulars } from '$lib/data/convo';
import CharaPick from '$lib/CharaPick.svelte';
const minSuggest = 8;
let charaID = $state(1001);
let convo = $state(1);
let options = $derived(byChara.global.get(charaID) ?? []);
let cur = $derived(options.find((c) => c.number === convo));
let suggested = $derived.by(() => {
if (cur == null) {
return [];
}
const u = groupPopulars.global[locations[cur.location].group].filter(
(s) => charaNames.get(s[0]) != null && s[0] !== cur.chara_1 && s[0] !== cur.chara_2 && s[0] !== cur.chara_3,
);
const r = u.length <= minSuggest ? u : u.filter((s) => s[1] >= u[minSuggest][1]);
return r.map(([chara_id, count]) => ({ chara_id, count }));
});
</script>
<h1 class="text-4xl">Lobby Conversations</h1>
<div class="mx-auto mt-8 flex flex-col rounded-md text-center shadow-md ring md:max-w-xl md:flex-row">
<div class="m-4 flex-1 md:mt-3">
<CharaPick id="chara" class="w-full" label="Character" labelClass="hidden md:inline" bind:value={charaID} required />
</div>
<div class="m-4 flex-1 md:mt-3">
<label for="convo" class="hidden md:inline">Conversation</label>
<select id="convo" bind:value={convo} class="w-full">
{#each options as opt}
<option value={opt.number}>Slice of Life {opt.number}</option>
{/each}
</select>
</div>
</div>
{#if cur}
<div class="shadow-sm transition-shadow hover:shadow-md">
<div class="mt-8 flex text-center text-lg">
<span class="flex-1"
>{charaNames.get(cur.chara_1)?.en ?? 'someone not a trainee'}{(cur.chara_2 ?? cur.chara_3) == null ? ' alone' : ''}</span
>
{#if cur.chara_2}
<span class="flex-1">{charaNames.get(cur.chara_2)?.en ?? 'someone not a trainee'}</span>
{/if}
{#if cur.chara_3}
<span class="flex-1">{charaNames.get(cur.chara_3)?.en ?? 'someone not a trainee'}</span>
{/if}
</div>
<div class="flex w-full text-center text-lg">
<span class="flex-1">at {locations[cur.location].name.en}</span>
</div>
</div>
<div class="mt-4 block text-center">
<span>Other characters who appear here most often:</span>
</div>
<div class="mt-4 grid text-center shadow-sm transition-shadow ease-in hover:shadow-md hover:ease-out md:grid-cols-4">
{#each suggested as s}
<span>{charaNames.get(s.chara_id)?.en}: {s.count}&#xd7;</span>
{/each}
</div>
<div class="mt-4 block text-center">
<span>
Set these characters to fixed positions (main, upgrades, story, races) to maximize the chance of getting this conversation.
</span>
</div>
{/if}

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<h1>Inheritance Chance</h1>
<p>Given a legacy, calculate the probability distribution of activation counts for each spark.</p>
<p>TODO</p>

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@import 'tailwindcss';
:root {
color-scheme: light dark;
}
html,
body {
height: 100%;
padding: 0;
margin: 0;
}
html {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Noto Sans', sans-serif;
}
body {
background-color: light-dark(var(--color-mist-200), var(--color-mist-800));
color: light-dark(var(--color-amber-950), var(--color-amber-50));
}
p {
margin-bottom: calc(var(--spacing) * 4);
}
a {
color: light-dark(var(--color-sky-900), var(--color-sky-100));
}
nav > span > a {
color: light-dark(var(--color-amber-950), var(--color-amber-50));
}
a:hover {
border-bottom-width: 1px;
}
select {
background-color: light-dark(var(--color-mist-300), var(--color-mist-900));
padding: 0.5rem 0.75rem;
}

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<h1>Spark Generation Chance</h1>
<p>
Given a legacy, calculate the chance of generating each spark if you fulfill the conditions to do so, and the distribution of
total spark counts.
</p>
<p>TODO</p>

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<h1>My Veterans</h1>
<p>Set up and track your veterans for Zenno Rob Roy's inspiration and spark calculators.</p>
<p>All data is saved on your own machine, not transmitted or shared unless you explicitly choose to do so.</p>
<p>TODO</p>

3
zenno/static/robots.txt Normal file
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# allow crawling everything by default
User-agent: *
Disallow:

21
zenno/svelte.config.js Normal file
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import adapter from '@sveltejs/adapter-static';
import { relative, sep } from 'node:path';
/** @type {import('@sveltejs/kit').Config} */
const config = {
compilerOptions: {
// defaults to rune mode for the project, execept for `node_modules`. Can be removed in svelte 6.
runes: ({ filename }) => {
const relativePath = relative(import.meta.dirname, filename);
const pathSegments = relativePath.toLowerCase().split(sep);
const isExternalLibrary = pathSegments.includes('node_modules');
return isExternalLibrary ? undefined : true;
},
},
kit: {
adapter: adapter(),
},
};
export default config;

20
zenno/tsconfig.json Normal file
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{
"extends": "./.svelte-kit/tsconfig.json",
"compilerOptions": {
"rewriteRelativeImportExtensions": true,
"allowJs": true,
"checkJs": true,
"esModuleInterop": true,
"forceConsistentCasingInFileNames": true,
"resolveJsonModule": true,
"skipLibCheck": true,
"sourceMap": true,
"strict": true,
"moduleResolution": "bundler"
}
// Path aliases are handled by https://svelte.dev/docs/kit/configuration#alias
// except $lib which is handled by https://svelte.dev/docs/kit/configuration#files
//
// To make changes to top-level options such as include and exclude, we recommend extending
// the generated config; see https://svelte.dev/docs/kit/configuration#typescript
}

36
zenno/vite.config.ts Normal file
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import tailwindcss from '@tailwindcss/vite';
import { defineConfig } from 'vitest/config';
import { playwright } from '@vitest/browser-playwright';
import { sveltekit } from '@sveltejs/kit/vite';
export default defineConfig({
plugins: [tailwindcss(), sveltekit()],
test: {
expect: { requireAssertions: true },
projects: [
{
extends: './vite.config.ts',
test: {
name: 'client',
browser: {
enabled: true,
provider: playwright(),
instances: [{ browser: 'chromium', headless: true }],
},
include: ['src/**/*.svelte.{test,spec}.{js,ts}'],
exclude: ['src/lib/server/**'],
},
},
{
extends: './vite.config.ts',
test: {
name: 'server',
environment: 'node',
include: ['src/**/*.{test,spec}.{js,ts}'],
exclude: ['src/**/*.svelte.{test,spec}.{js,ts}'],
},
},
],
},
});