From fae0fa76997196ed5ef6f623b316b65785d5586b Mon Sep 17 00:00:00 2001 From: Branden J Brown Date: Sat, 10 Jan 2026 22:26:19 -0500 Subject: [PATCH] horsegen: generate inherited skills --- horse/skill-group.kk | 8 +- horse/skill.kk | 1204 +++++++++++++++++++++++------------- horsegen/gen.go | 4 +- horsegen/load.go | 8 +- horsegen/skill.kk.template | 29 +- horsegen/skill.sql | 9 +- 6 files changed, 806 insertions(+), 456 deletions(-) diff --git a/horse/skill-group.kk b/horse/skill-group.kk index f276ad5..87a5139 100644 --- a/horse/skill-group.kk +++ b/horse/skill-group.kk @@ -59,7 +59,7 @@ pub type skill-group Genius-x-Bakushin-Victory Pure-Heart SPARKLY-STARDOM - Pop-Polish + Pop-and-Polish Nemesis Super-Duper-Climax I-See-Victory-in-My-Future @@ -311,7 +311,7 @@ pub fip fun skill-group/group-id(^sg: skill-group): int Genius-x-Bakushin-Victory -> 10041 Pure-Heart -> 10045 SPARKLY-STARDOM -> 10046 - Pop-Polish -> 10048 + Pop-and-Polish -> 10048 Nemesis -> 10050 Super-Duper-Climax -> 10052 I-See-Victory-in-My-Future -> 10056 @@ -563,7 +563,7 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe 10041 -> Just(Genius-x-Bakushin-Victory) 10045 -> Just(Pure-Heart) 10046 -> Just(SPARKLY-STARDOM) - 10048 -> Just(Pop-Polish) + 10048 -> Just(Pop-and-Polish) 10050 -> Just(Nemesis) 10052 -> Just(Super-Duper-Climax) 10056 -> Just(I-See-Victory-in-My-Future) @@ -817,7 +817,7 @@ pub fun skill-group/show(sg: skill-group): string Genius-x-Bakushin-Victory -> "Genius x Bakushin = Victory" Pure-Heart -> "Pure Heart" SPARKLY-STARDOM -> "SPARKLY☆STARDOM" - Pop-Polish -> "Pop & Polish" + Pop-and-Polish -> "Pop & Polish" Nemesis -> "Nemesis" Super-Duper-Climax -> "Super-Duper Climax" I-See-Victory-in-My-Future -> "I See Victory in My Future!" diff --git a/horse/skill.kk b/horse/skill.kk index 668310b..b76da1f 100644 --- a/horse/skill.kk +++ b/horse/skill.kk @@ -3,7 +3,7 @@ module horse/skill import std/num/float64 pub import horse/skill-group -// Skills instances. +// Skill instances. pub type skill Warning-Shot Xceleration @@ -57,7 +57,7 @@ pub type skill Genius-x-Bakushin-Victory Pure-Heart SPARKLY-STARDOM - Pop-Polish + Pop-and-Polish Nemesis Super-Duper-Climax I-See-Victory-in-My-Future @@ -166,6 +166,8 @@ pub type skill Target-in-Sight Long-Shot-Lv2 Long-Shot + G1-Averseness + Paddock-Fright Professor-of-Curvature Corner-Adept Corner-Adept-x @@ -181,6 +183,10 @@ pub type skill Straightaway-Acceleration Breath-of-Fresh-Air Straightaway-Recovery + Ramp-Revulsion + Packphobia + Defeatist + Reckless Concentration Focus Gatekept @@ -200,6 +206,7 @@ pub type skill Go-with-the-Flow In-Body-and-Mind Homestretch-Haste + Running-Idle Taking-the-Lead Early-Lead Escape-Artist @@ -212,7 +219,7 @@ pub type skill Preferred-Position Speed-Star Prepared-to-Pass - Fast-Furious + Fast-and-Furious Position-Pilfer On-Your-Left Slick-Surge @@ -408,9 +415,11 @@ pub type skill Be-Still Come-What-May All-I-ve-Got + Nail-Art Head-On Early-Start Risky-Business + Runaway Burning-Spirit-SPD Ignited-Spirit-SPD Burning-Spirit-STA @@ -423,6 +432,65 @@ pub type skill Ignited-Spirit-WIT Unquenched-Thirst Unchanging + Shooting-Star-Inherit + The-View-from-the-Lead-Is-Mine-Inherit + Sky-High-Teio-Step-Inherit + Red-Shift-LP1211-M-Inherit + Lights-of-Vaudeville-Inherit + Triumphant-Pulse-Inherit + Anchors-Aweigh-Inherit + Cut-and-Drive-Inherit + Resplendent-Red-Ace-Inherit + Shooting-for-Victory-Inherit + Where-Theres-a-Will-Theres-a-Way-Inherit + You-and-Me-One-on-One-Inherit + The-Duty-of-Dignity-Calls-Inherit + Victoria-por-plancha-Inherit + This-Dance-Is-for-Vittoria-Inherit + Shadow-Break-Inherit + Behold-Thine-Emperors-Divine-Might-Inherit + Blazing-Pride-Inherit + OMG-The-Final-Sprint-Inherit + Angling-and-Scheming-Inherit + Win-QED-Inherit + Flashy-Landing-Inherit + Chasing-After-You-Inherit + G00-First-FInfinity-Inherit + Lets-Pump-Some-Iron-Inherit + YUMMY-SPEED-Inherit + Blue-Rose-Closer-Inherit + U-ma2-Inherit + Our-Ticket-to-Win-Inherit + Schwarzes-Schwert-Inherit + LookatCurren-Inherit + A-Princess-Must-Seize-Victory-Inherit + KEEP-IT-REAL-Inherit + Genius-x-Bakushin-Victory-Inherit + Pure-Heart-Inherit + SPARKLY-STARDOM-Inherit + Pop-and-Polish-Inherit + Nemesis-Inherit + Super-Duper-Climax-Inherit + I-See-Victory-in-My-Future-Inherit + I-Never-Goof-Up-Inherit + Moving-Past-and-Beyond-Inherit + Just-a-Little-Farther-Inherit + Prideful-King-Inherit + Dazzl-n-Diver-Inherit + Certain-Victory-Inherit + A-Kiss-for-Courage-Inherit + Festive-Miracle-Inherit + Superior-Heal-Inherit + Legacy-of-the-Strong-Inherit + Condors-Fury-Inherit + Arrows-Whistle-Shadows-Disperse-Inherit + Eternal-Moments-Inherit + Presents-from-X-Inherit + Flowery-Maneuver-Inherit + Every-Rose-Has-Its-Fangs-Inherit + Dancing-in-the-Leaves-Inherit + Give-Mummy-a-Hug-Inherit + Bountiful-Harvest-Inherit // Map a skill to its ID. pub fip fun skill/skill-id(^s: skill): int @@ -479,7 +547,7 @@ pub fip fun skill/skill-id(^s: skill): int Genius-x-Bakushin-Victory -> 100411 Pure-Heart -> 100451 SPARKLY-STARDOM -> 100461 - Pop-Polish -> 100481 + Pop-and-Polish -> 100481 Nemesis -> 100501 Super-Duper-Climax -> 100521 I-See-Victory-in-My-Future -> 100561 @@ -588,6 +656,8 @@ pub fip fun skill/skill-id(^s: skill): int Target-in-Sight -> 200292 Long-Shot-Lv2 -> 200301 Long-Shot -> 200302 + G1-Averseness -> 200311 + Paddock-Fright -> 200321 Professor-of-Curvature -> 200331 Corner-Adept -> 200332 Corner-Adept-x -> 200333 @@ -603,6 +673,10 @@ pub fip fun skill/skill-id(^s: skill): int Straightaway-Acceleration -> 200372 Breath-of-Fresh-Air -> 200381 Straightaway-Recovery -> 200382 + Ramp-Revulsion -> 200391 + Packphobia -> 200401 + Defeatist -> 200411 + Reckless -> 200421 Concentration -> 200431 Focus -> 200432 Gatekept -> 200433 @@ -622,6 +696,7 @@ pub fip fun skill/skill-id(^s: skill): int Go-with-the-Flow -> 200502 In-Body-and-Mind -> 200511 Homestretch-Haste -> 200512 + Running-Idle -> 200521 Taking-the-Lead -> 200531 Early-Lead -> 200532 Escape-Artist -> 200541 @@ -634,7 +709,7 @@ pub fip fun skill/skill-id(^s: skill): int Preferred-Position -> 200572 Speed-Star -> 200581 Prepared-to-Pass -> 200582 - Fast-Furious -> 200591 + Fast-and-Furious -> 200591 Position-Pilfer -> 200592 On-Your-Left -> 200601 Slick-Surge -> 200602 @@ -830,9 +905,11 @@ pub fip fun skill/skill-id(^s: skill): int Be-Still -> 201692 Come-What-May -> 201701 All-I-ve-Got -> 201702 + Nail-Art -> 201801 Head-On -> 201902 Early-Start -> 202022 Risky-Business -> 202032 + Runaway -> 202051 Burning-Spirit-SPD -> 210011 Ignited-Spirit-SPD -> 210012 Burning-Spirit-STA -> 210021 @@ -845,6 +922,65 @@ pub fip fun skill/skill-id(^s: skill): int Ignited-Spirit-WIT -> 210052 Unquenched-Thirst -> 300011 Unchanging -> 300021 + Shooting-Star-Inherit -> 900011 + The-View-from-the-Lead-Is-Mine-Inherit -> 900021 + Sky-High-Teio-Step-Inherit -> 900031 + Red-Shift-LP1211-M-Inherit -> 900041 + Lights-of-Vaudeville-Inherit -> 900051 + Triumphant-Pulse-Inherit -> 900061 + Anchors-Aweigh-Inherit -> 900071 + Cut-and-Drive-Inherit -> 900081 + Resplendent-Red-Ace-Inherit -> 900091 + Shooting-for-Victory-Inherit -> 900101 + Where-Theres-a-Will-Theres-a-Way-Inherit -> 900111 + You-and-Me-One-on-One-Inherit -> 900121 + The-Duty-of-Dignity-Calls-Inherit -> 900131 + Victoria-por-plancha-Inherit -> 900141 + This-Dance-Is-for-Vittoria-Inherit -> 900151 + Shadow-Break-Inherit -> 900161 + Behold-Thine-Emperors-Divine-Might-Inherit -> 900171 + Blazing-Pride-Inherit -> 900181 + OMG-The-Final-Sprint-Inherit -> 900191 + Angling-and-Scheming-Inherit -> 900201 + Win-QED-Inherit -> 900231 + Flashy-Landing-Inherit -> 900241 + Chasing-After-You-Inherit -> 900251 + G00-First-FInfinity-Inherit -> 900261 + Lets-Pump-Some-Iron-Inherit -> 900271 + YUMMY-SPEED-Inherit -> 900281 + Blue-Rose-Closer-Inherit -> 900301 + U-ma2-Inherit -> 900321 + Our-Ticket-to-Win-Inherit -> 900351 + Schwarzes-Schwert-Inherit -> 900371 + LookatCurren-Inherit -> 900381 + A-Princess-Must-Seize-Victory-Inherit -> 900391 + KEEP-IT-REAL-Inherit -> 900401 + Genius-x-Bakushin-Victory-Inherit -> 900411 + Pure-Heart-Inherit -> 900451 + SPARKLY-STARDOM-Inherit -> 900461 + Pop-and-Polish-Inherit -> 900481 + Nemesis-Inherit -> 900501 + Super-Duper-Climax-Inherit -> 900521 + I-See-Victory-in-My-Future-Inherit -> 900561 + I-Never-Goof-Up-Inherit -> 900581 + Moving-Past-and-Beyond-Inherit -> 900591 + Just-a-Little-Farther-Inherit -> 900601 + Prideful-King-Inherit -> 900611 + Dazzl-n-Diver-Inherit -> 910011 + Certain-Victory-Inherit -> 910031 + A-Kiss-for-Courage-Inherit -> 910041 + Festive-Miracle-Inherit -> 910061 + Superior-Heal-Inherit -> 910111 + Legacy-of-the-Strong-Inherit -> 910131 + Condors-Fury-Inherit -> 910141 + Arrows-Whistle-Shadows-Disperse-Inherit -> 910171 + Eternal-Moments-Inherit -> 910181 + Presents-from-X-Inherit -> 910231 + Flowery-Maneuver-Inherit -> 910241 + Every-Rose-Has-Its-Fangs-Inherit -> 910301 + Dancing-in-the-Leaves-Inherit -> 910401 + Give-Mummy-a-Hug-Inherit -> 910451 + Bountiful-Harvest-Inherit -> 910561 // Get the skill for an ID. pub fip(1) fun skill/from-id(^id: int): maybe @@ -901,7 +1037,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe 100411 -> Just(Genius-x-Bakushin-Victory) 100451 -> Just(Pure-Heart) 100461 -> Just(SPARKLY-STARDOM) - 100481 -> Just(Pop-Polish) + 100481 -> Just(Pop-and-Polish) 100501 -> Just(Nemesis) 100521 -> Just(Super-Duper-Climax) 100561 -> Just(I-See-Victory-in-My-Future) @@ -1010,6 +1146,8 @@ pub fip(1) fun skill/from-id(^id: int): maybe 200292 -> Just(Target-in-Sight) 200301 -> Just(Long-Shot-Lv2) 200302 -> Just(Long-Shot) + 200311 -> Just(G1-Averseness) + 200321 -> Just(Paddock-Fright) 200331 -> Just(Professor-of-Curvature) 200332 -> Just(Corner-Adept) 200333 -> Just(Corner-Adept-x) @@ -1025,6 +1163,10 @@ pub fip(1) fun skill/from-id(^id: int): maybe 200372 -> Just(Straightaway-Acceleration) 200381 -> Just(Breath-of-Fresh-Air) 200382 -> Just(Straightaway-Recovery) + 200391 -> Just(Ramp-Revulsion) + 200401 -> Just(Packphobia) + 200411 -> Just(Defeatist) + 200421 -> Just(Reckless) 200431 -> Just(Concentration) 200432 -> Just(Focus) 200433 -> Just(Gatekept) @@ -1044,6 +1186,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe 200502 -> Just(Go-with-the-Flow) 200511 -> Just(In-Body-and-Mind) 200512 -> Just(Homestretch-Haste) + 200521 -> Just(Running-Idle) 200531 -> Just(Taking-the-Lead) 200532 -> Just(Early-Lead) 200541 -> Just(Escape-Artist) @@ -1056,7 +1199,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe 200572 -> Just(Preferred-Position) 200581 -> Just(Speed-Star) 200582 -> Just(Prepared-to-Pass) - 200591 -> Just(Fast-Furious) + 200591 -> Just(Fast-and-Furious) 200592 -> Just(Position-Pilfer) 200601 -> Just(On-Your-Left) 200602 -> Just(Slick-Surge) @@ -1252,9 +1395,11 @@ pub fip(1) fun skill/from-id(^id: int): maybe 201692 -> Just(Be-Still) 201701 -> Just(Come-What-May) 201702 -> Just(All-I-ve-Got) + 201801 -> Just(Nail-Art) 201902 -> Just(Head-On) 202022 -> Just(Early-Start) 202032 -> Just(Risky-Business) + 202051 -> Just(Runaway) 210011 -> Just(Burning-Spirit-SPD) 210012 -> Just(Ignited-Spirit-SPD) 210021 -> Just(Burning-Spirit-STA) @@ -1267,9 +1412,69 @@ pub fip(1) fun skill/from-id(^id: int): maybe 210052 -> Just(Ignited-Spirit-WIT) 300011 -> Just(Unquenched-Thirst) 300021 -> Just(Unchanging) + 900011 -> Just(Shooting-Star-Inherit) + 900021 -> Just(The-View-from-the-Lead-Is-Mine-Inherit) + 900031 -> Just(Sky-High-Teio-Step-Inherit) + 900041 -> Just(Red-Shift-LP1211-M-Inherit) + 900051 -> Just(Lights-of-Vaudeville-Inherit) + 900061 -> Just(Triumphant-Pulse-Inherit) + 900071 -> Just(Anchors-Aweigh-Inherit) + 900081 -> Just(Cut-and-Drive-Inherit) + 900091 -> Just(Resplendent-Red-Ace-Inherit) + 900101 -> Just(Shooting-for-Victory-Inherit) + 900111 -> Just(Where-Theres-a-Will-Theres-a-Way-Inherit) + 900121 -> Just(You-and-Me-One-on-One-Inherit) + 900131 -> Just(The-Duty-of-Dignity-Calls-Inherit) + 900141 -> Just(Victoria-por-plancha-Inherit) + 900151 -> Just(This-Dance-Is-for-Vittoria-Inherit) + 900161 -> Just(Shadow-Break-Inherit) + 900171 -> Just(Behold-Thine-Emperors-Divine-Might-Inherit) + 900181 -> Just(Blazing-Pride-Inherit) + 900191 -> Just(OMG-The-Final-Sprint-Inherit) + 900201 -> Just(Angling-and-Scheming-Inherit) + 900231 -> Just(Win-QED-Inherit) + 900241 -> Just(Flashy-Landing-Inherit) + 900251 -> Just(Chasing-After-You-Inherit) + 900261 -> Just(G00-First-FInfinity-Inherit) + 900271 -> Just(Lets-Pump-Some-Iron-Inherit) + 900281 -> Just(YUMMY-SPEED-Inherit) + 900301 -> Just(Blue-Rose-Closer-Inherit) + 900321 -> Just(U-ma2-Inherit) + 900351 -> Just(Our-Ticket-to-Win-Inherit) + 900371 -> Just(Schwarzes-Schwert-Inherit) + 900381 -> Just(LookatCurren-Inherit) + 900391 -> Just(A-Princess-Must-Seize-Victory-Inherit) + 900401 -> Just(KEEP-IT-REAL-Inherit) + 900411 -> Just(Genius-x-Bakushin-Victory-Inherit) + 900451 -> Just(Pure-Heart-Inherit) + 900461 -> Just(SPARKLY-STARDOM-Inherit) + 900481 -> Just(Pop-and-Polish-Inherit) + 900501 -> Just(Nemesis-Inherit) + 900521 -> Just(Super-Duper-Climax-Inherit) + 900561 -> Just(I-See-Victory-in-My-Future-Inherit) + 900581 -> Just(I-Never-Goof-Up-Inherit) + 900591 -> Just(Moving-Past-and-Beyond-Inherit) + 900601 -> Just(Just-a-Little-Farther-Inherit) + 900611 -> Just(Prideful-King-Inherit) + 910011 -> Just(Dazzl-n-Diver-Inherit) + 910031 -> Just(Certain-Victory-Inherit) + 910041 -> Just(A-Kiss-for-Courage-Inherit) + 910061 -> Just(Festive-Miracle-Inherit) + 910111 -> Just(Superior-Heal-Inherit) + 910131 -> Just(Legacy-of-the-Strong-Inherit) + 910141 -> Just(Condors-Fury-Inherit) + 910171 -> Just(Arrows-Whistle-Shadows-Disperse-Inherit) + 910181 -> Just(Eternal-Moments-Inherit) + 910231 -> Just(Presents-from-X-Inherit) + 910241 -> Just(Flowery-Maneuver-Inherit) + 910301 -> Just(Every-Rose-Has-Its-Fangs-Inherit) + 910401 -> Just(Dancing-in-the-Leaves-Inherit) + 910451 -> Just(Give-Mummy-a-Hug-Inherit) + 910561 -> Just(Bountiful-Harvest-Inherit) _ -> Nothing // Get the name of a skill. +// Inherited skills have the same names as their original counterparts. pub fun skill/show(s: skill): string match s Warning-Shot -> "Warning Shot!" @@ -1324,7 +1529,7 @@ pub fun skill/show(s: skill): string Genius-x-Bakushin-Victory -> "Genius x Bakushin = Victory" Pure-Heart -> "Pure Heart" SPARKLY-STARDOM -> "SPARKLY☆STARDOM" - Pop-Polish -> "Pop & Polish" + Pop-and-Polish -> "Pop & Polish" Nemesis -> "Nemesis" Super-Duper-Climax -> "Super-Duper Climax" I-See-Victory-in-My-Future -> "I See Victory in My Future!" @@ -1433,6 +1638,8 @@ pub fun skill/show(s: skill): string Target-in-Sight -> "Target in Sight ○" Long-Shot-Lv2 -> "Long Shot ◎" Long-Shot -> "Long Shot ○" + G1-Averseness -> "G1 Averseness" + Paddock-Fright -> "Paddock Fright" Professor-of-Curvature -> "Professor of Curvature" Corner-Adept -> "Corner Adept ○" Corner-Adept-x -> "Corner Adept ×" @@ -1448,6 +1655,10 @@ pub fun skill/show(s: skill): string Straightaway-Acceleration -> "Straightaway Acceleration" Breath-of-Fresh-Air -> "Breath of Fresh Air" Straightaway-Recovery -> "Straightaway Recovery" + Ramp-Revulsion -> "Ramp Revulsion" + Packphobia -> "Packphobia" + Defeatist -> "Defeatist" + Reckless -> "Reckless" Concentration -> "Concentration" Focus -> "Focus" Gatekept -> "Gatekept" @@ -1467,6 +1678,7 @@ pub fun skill/show(s: skill): string Go-with-the-Flow -> "Go with the Flow" In-Body-and-Mind -> "In Body and Mind" Homestretch-Haste -> "Homestretch Haste" + Running-Idle -> "Running Idle" Taking-the-Lead -> "Taking the Lead" Early-Lead -> "Early Lead" Escape-Artist -> "Escape Artist" @@ -1479,7 +1691,7 @@ pub fun skill/show(s: skill): string Preferred-Position -> "Preferred Position" Speed-Star -> "Speed Star" Prepared-to-Pass -> "Prepared to Pass" - Fast-Furious -> "Fast & Furious" + Fast-and-Furious -> "Fast & Furious" Position-Pilfer -> "Position Pilfer" On-Your-Left -> "On Your Left!" Slick-Surge -> "Slick Surge" @@ -1675,9 +1887,11 @@ pub fun skill/show(s: skill): string Be-Still -> "Be Still" Come-What-May -> "Come What May" All-I-ve-Got -> "All I've Got" + Nail-Art -> "♡ 3D Nail Art" Head-On -> "Head-On" Early-Start -> "Early Start" Risky-Business -> "Risky Business" + Runaway -> "Runaway" Burning-Spirit-SPD -> "Burning Spirit SPD" Ignited-Spirit-SPD -> "Ignited Spirit SPD" Burning-Spirit-STA -> "Burning Spirit STA" @@ -1690,6 +1904,65 @@ pub fun skill/show(s: skill): string Ignited-Spirit-WIT -> "Ignited Spirit WIT" Unquenched-Thirst -> "Unquenched Thirst" Unchanging -> "Unchanging" + Shooting-Star-Inherit -> "Shooting Star" + The-View-from-the-Lead-Is-Mine-Inherit -> "The View from the Lead Is Mine!" + Sky-High-Teio-Step-Inherit -> "Sky-High Teio Step" + Red-Shift-LP1211-M-Inherit -> "Red Shift/LP1211-M" + Lights-of-Vaudeville-Inherit -> "Lights of Vaudeville" + Triumphant-Pulse-Inherit -> "Triumphant Pulse" + Anchors-Aweigh-Inherit -> "Anchors Aweigh!" + Cut-and-Drive-Inherit -> "Cut and Drive!" + Resplendent-Red-Ace-Inherit -> "Resplendent Red Ace" + Shooting-for-Victory-Inherit -> "Shooting for Victory!" + Where-Theres-a-Will-Theres-a-Way-Inherit -> "Where There's a Will, There's a Way" + You-and-Me-One-on-One-Inherit -> "You and Me! One-on-One!" + The-Duty-of-Dignity-Calls-Inherit -> "The Duty of Dignity Calls" + Victoria-por-plancha-Inherit -> "Victoria por plancha ☆" + This-Dance-Is-for-Vittoria-Inherit -> "This Dance Is for Vittoria!" + Shadow-Break-Inherit -> "Shadow Break" + Behold-Thine-Emperors-Divine-Might-Inherit -> "Behold Thine Emperor's Divine Might" + Blazing-Pride-Inherit -> "Blazing Pride" + OMG-The-Final-Sprint-Inherit -> "OMG! (゚∀゚) The Final Sprint! ☆" + Angling-and-Scheming-Inherit -> "Angling and Scheming" + Win-QED-Inherit -> "∴win Q.E.D." + Flashy-Landing-Inherit -> "Flashy☆Landing" + Chasing-After-You-Inherit -> "Chasing After You" + G00-First-FInfinity-Inherit -> "G00 1st. F∞;" + Lets-Pump-Some-Iron-Inherit -> "Let's Pump Some Iron!" + YUMMY-SPEED-Inherit -> "YUMMY☆SPEED!" + Blue-Rose-Closer-Inherit -> "Blue Rose Closer" + U-ma2-Inherit -> "U=ma2" + Our-Ticket-to-Win-Inherit -> "Our Ticket to Win!" + Schwarzes-Schwert-Inherit -> "Schwarzes Schwert" + LookatCurren-Inherit -> "#LookatCurren" + A-Princess-Must-Seize-Victory-Inherit -> "A Princess Must Seize Victory!" + KEEP-IT-REAL-Inherit -> "KEEP IT REAL." + Genius-x-Bakushin-Victory-Inherit -> "Genius x Bakushin = Victory" + Pure-Heart-Inherit -> "Pure Heart" + SPARKLY-STARDOM-Inherit -> "SPARKLY☆STARDOM" + Pop-and-Polish-Inherit -> "Pop & Polish" + Nemesis-Inherit -> "Nemesis" + Super-Duper-Climax-Inherit -> "Super-Duper Climax" + I-See-Victory-in-My-Future-Inherit -> "I See Victory in My Future!" + I-Never-Goof-Up-Inherit -> "I Never Goof Up!" + Moving-Past-and-Beyond-Inherit -> "Moving Past, and Beyond" + Just-a-Little-Farther-Inherit -> "Just a Little Farther!" + Prideful-King-Inherit -> "Prideful King" + Dazzl-n-Diver-Inherit -> "Dazzl'n ♪ Diver" + Certain-Victory-Inherit -> "Certain Victory" + A-Kiss-for-Courage-Inherit -> "A Kiss for Courage" + Festive-Miracle-Inherit -> "Festive Miracle" + Superior-Heal-Inherit -> "Superior Heal" + Legacy-of-the-Strong-Inherit -> "Legacy of the Strong" + Condors-Fury-Inherit -> "Condor's Fury" + Arrows-Whistle-Shadows-Disperse-Inherit -> "Arrows Whistle, Shadows Disperse" + Eternal-Moments-Inherit -> "Eternal Moments" + Presents-from-X-Inherit -> "Presents from X" + Flowery-Maneuver-Inherit -> "Flowery☆Maneuver" + Every-Rose-Has-Its-Fangs-Inherit -> "Every Rose Has Its Fangs" + Dancing-in-the-Leaves-Inherit -> "Dancing in the Leaves" + Give-Mummy-a-Hug-Inherit -> "Give Mummy a Hug ♡" + Bountiful-Harvest-Inherit -> "Bountiful Harvest" // Compare two skills by ID order. pub fip fun skill/order2(a: skill, b: skill): order2 @@ -1704,431 +1977,499 @@ pub fun skill/(==)(a: skill, b: skill): bool // Get complete skill info. pub fun skill/detail(^s: skill): skill-detail match s - Warning-Shot -> Skill-detail(skill-id = 10071, name = "Warning Shot!", description = "Slightly increase velocity with a long spurt starting halfway through the race.", group = Warning-Shot, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Xceleration -> Skill-detail(skill-id = 10081, name = "Xceleration", description = "Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.", group = Xceleration, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Red-Ace -> Skill-detail(skill-id = 10091, name = "Red Ace", description = "Slightly swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Red-Ace, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Focused-Mind -> Skill-detail(skill-id = 10111, name = "Focused Mind", description = "Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.", group = Focused-Mind, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Corazon-Ardiente -> Skill-detail(skill-id = 10141, name = "Corazón ☆ Ardiente", description = "Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.", group = Corazon-Ardiente, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Empresss-Pride -> Skill-detail(skill-id = 10181, name = "Empress's Pride", description = "Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Empresss-Pride, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - First-Place-Kiss -> Skill-detail(skill-id = 10241, name = "1st Place Kiss☆", description = "Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = First-Place-Kiss, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Feel-the-Burn -> Skill-detail(skill-id = 10271, name = "Feel the Burn!", description = "Moderately increase acceleration in an attempt to move up on a corner late-race.", group = Feel-the-Burn, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) - Introduction-to-Physiology -> Skill-detail(skill-id = 10321, name = "Introduction to Physiology", description = "Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = Introduction-to-Physiology, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) - V-Is-for-Victory -> Skill-detail(skill-id = 10351, name = "V Is for Victory!", description = "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = V-Is-for-Victory, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Class-Rep-Speed-Bakushin -> Skill-detail(skill-id = 10411, name = "Class Rep + Speed = Bakushin", description = "Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.", group = Class-Rep-Speed-Bakushin, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Clear-Heart -> Skill-detail(skill-id = 10451, name = "Clear Heart", description = "Recover endurance when well-positioned mid-race.", group = Clear-Heart, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) - Super-Duper-Stoked -> Skill-detail(skill-id = 10521, name = "Super-Duper Stoked", description = "Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Super-Duper-Stoked, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) - Luck-Be-with-Me -> Skill-detail(skill-id = 10561, name = "Luck Be with Me!", description = "Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.", group = Luck-Be-with-Me, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - I-Can-Win-Sometimes-Right -> Skill-detail(skill-id = 10601, name = "I Can Win Sometimes, Right?", description = "Moderately increase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.", group = I-Can-Win-Sometimes-Right, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Call-Me-King -> Skill-detail(skill-id = 10611, name = "Call Me King", description = "Increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Call-Me-King, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Shooting-Star -> Skill-detail(skill-id = 100011, name = "Shooting Star", description = "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.", group = Shooting-Star, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - The-View-from-the-Lead-Is-Mine -> Skill-detail(skill-id = 100021, name = "The View from the Lead Is Mine!", description = "Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race.", group = The-View-from-the-Lead-Is-Mine, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind>=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Sky-High-Teio-Step -> Skill-detail(skill-id = 100031, name = "Sky-High Teio Step", description = "Greatly increase velocity with flashy footwork when closing the gap to runners ahead on the final straight.", group = Sky-High-Teio-Step, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Red-Shift-LP1211-M -> Skill-detail(skill-id = 100041, name = "Red Shift/LP1211-M", description = "Increase acceleration by shifting gears when positioned toward the front on the final corner or later.", group = Red-Shift-LP1211-M, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order<=5&order_rate<=50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) - Lights-of-Vaudeville -> Skill-detail(skill-id = 100051, name = "Lights of Vaudeville", description = "Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight.", group = Lights-of-Vaudeville, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order_rate<=30&behind_near_lane_time_set1>=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Triumphant-Pulse -> Skill-detail(skill-id = 100061, name = "Triumphant Pulse", description = "Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.", group = Triumphant-Pulse, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Anchors-Aweigh -> Skill-detail(skill-id = 100071, name = "Anchors Aweigh!", description = "Moderately increase velocity steadily with a long spurt starting halfway through the race.", group = Anchors-Aweigh, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Cut-and-Drive -> Skill-detail(skill-id = 100081, name = "Cut and Drive!", description = "Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.", group = Cut-and-Drive, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Resplendent-Red-Ace -> Skill-detail(skill-id = 100091, name = "Resplendent Red Ace", description = "Swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Resplendent-Red-Ace, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Shooting-for-Victory -> Skill-detail(skill-id = 100101, name = "Shooting for Victory!", description = "Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight.", group = Shooting-for-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) - Where-Theres-a-Will-Theres-a-Way -> Skill-detail(skill-id = 100111, name = "Where There's a Will, There's a Way", description = "Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.", group = Where-Theres-a-Will-Theres-a-Way, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - You-and-Me-One-on-One -> Skill-detail(skill-id = 100121, name = "You and Me! One-on-One!", description = "Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.", group = You-and-Me-One-on-One, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&is_behind_in==1&change_order_onetime<0&order_rate>=40", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - The-Duty-of-Dignity-Calls -> Skill-detail(skill-id = 100131, name = "The Duty of Dignity Calls", description = "Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.", group = The-Duty-of-Dignity-Calls, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&distance_diff_rate<=30", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Victoria-por-plancha -> Skill-detail(skill-id = 100141, name = "Victoria por plancha ☆", description = "Hang onto the advantage when positioned toward the front with energy to spare on the final straight.", group = Victoria-por-plancha, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - This-Dance-Is-for-Vittoria -> Skill-detail(skill-id = 100151, name = "This Dance Is for Vittoria!", description = "Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later.", group = This-Dance-Is-for-Vittoria, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Shadow-Break -> Skill-detail(skill-id = 100161, name = "Shadow Break", description = "Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, greatly increase velocity instead.", group = Shadow-Break, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "phase==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Behold-Thine-Emperors-Divine-Might -> Skill-detail(skill-id = 100171, name = "Behold Thine Emperor's Divine Might", description = "Greatly increase velocity on the final straight after passing another runner 3 times late-race.", group = Behold-Thine-Emperors-Divine-Might, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_up_end_after>=3&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Blazing-Pride, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = OMG-The-Final-Sprint, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Angling-and-Scheming, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) - Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Win-QED, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Flashy-Landing, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Chasing-After-You -> Skill-detail(skill-id = 100251, name = "Chasing After You", description = "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.", group = Chasing-After-You, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.050000), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 0,icon-id = 20013) - G00-First-FInfinity -> Skill-detail(skill-id = 100261, name = "G00 1st. F∞;", description = "Increase velocity when positioned toward the front after making it to the final straight without faltering.", group = G00-First-FInfinity, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order<=3&is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Lets-Pump-Some-Iron -> Skill-detail(skill-id = 100271, name = "Let's Pump Some Iron!", description = "Increase acceleration in an attempt to move up on a corner late-race.", group = Lets-Pump-Some-Iron, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) - YUMMY-SPEED -> Skill-detail(skill-id = 100281, name = "YUMMY☆SPEED!", description = "Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race.", group = YUMMY-SPEED, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Blue-Rose-Closer -> Skill-detail(skill-id = 100301, name = "Blue Rose Closer", description = "Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later.", group = Blue-Rose-Closer, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&order<=4&change_order_onetime<0", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - U-ma2 -> Skill-detail(skill-id = 100321, name = "U=ma2", description = "Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = U-ma2, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) - Our-Ticket-to-Win -> Skill-detail(skill-id = 100351, name = "Our Ticket to Win!", description = "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = Our-Ticket-to-Win, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Schwarzes-Schwert -> Skill-detail(skill-id = 100371, name = "Schwarzes Schwert", description = "Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.", group = Schwarzes-Schwert, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order>=3&is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - LookatCurren -> Skill-detail(skill-id = 100381, name = "#LookatCurren", description = "Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.", group = LookatCurren, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - A-Princess-Must-Seize-Victory -> Skill-detail(skill-id = 100391, name = "A Princess Must Seize Victory!", description = "Increase velocity with pretty princess power when engaged in a challenge on the final straight.", group = A-Princess-Must-Seize-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - KEEP-IT-REAL -> Skill-detail(skill-id = 100401, name = "KEEP IT REAL.", description = "Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race.", group = KEEP-IT-REAL, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) - Genius-x-Bakushin-Victory -> Skill-detail(skill-id = 100411, name = "Genius x Bakushin = Victory", description = "Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.", group = Genius-x-Bakushin-Victory, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Pure-Heart -> Skill-detail(skill-id = 100451, name = "Pure Heart", description = "Greatly recover endurance when well-positioned mid-race.", group = Pure-Heart, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.075000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) - SPARKLY-STARDOM -> Skill-detail(skill-id = 100461, name = "SPARKLY☆STARDOM", description = "Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race.", group = SPARKLY-STARDOM, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&corner==0&order<=2&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Pop-Polish -> Skill-detail(skill-id = 100481, name = "Pop & Polish", description = "Get hyped and increase velocity when pressured by or passing another runner while well-positioned on the final straight.", group = Pop-Polish, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order>=2&order_rate<=30&overtake_target_time>=2@is_finalcorner==1&corner==0&order_rate<=20&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Nemesis -> Skill-detail(skill-id = 100501, name = "Nemesis", description = "Increase velocity with smoldering ambition when moving up from midpack on the final corner or later.", group = Nemesis, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Super-Duper-Climax -> Skill-detail(skill-id = 100521, name = "Super-Duper Climax", description = "Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Super-Duper-Climax, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) - I-See-Victory-in-My-Future -> Skill-detail(skill-id = 100561, name = "I See Victory in My Future!", description = "Clear a path forward with the power of divination when the way ahead is jammed late-race.", group = I-See-Victory-in-My-Future, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - I-Never-Goof-Up -> Skill-detail(skill-id = 100581, name = "I Never Goof Up!", description = "Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race.", group = I-Never-Goof-Up, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Moving-Past-and-Beyond -> Skill-detail(skill-id = 100591, name = "Moving Past, and Beyond", description = "Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack.", group = Moving-Past-and-Beyond, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) - Just-a-Little-Farther -> Skill-detail(skill-id = 100601, name = "Just a Little Farther!", description = "Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.", group = Just-a-Little-Farther, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Prideful-King -> Skill-detail(skill-id = 100611, name = "Prideful King", description = "Greatly increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Prideful-King, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Dazzl-n-Diver -> Skill-detail(skill-id = 110011, name = "Dazzl'n ♪ Diver", description = "Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race.", group = Dazzl-n-Diver, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=70&activate_count_middle>=2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) - Certain-Victory -> Skill-detail(skill-id = 110031, name = "Certain Victory", description = "Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front on the final corner or later.", group = Certain-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&is_overtake==1&order<=5&order_rate<=50&overtake_target_no_order_up_time>=2", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - A-Kiss-for-Courage -> Skill-detail(skill-id = 110041, name = "A Kiss for Courage", description = "Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill.", group = A-Kiss-for-Courage, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&activate_count_heal>=1&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Festive-Miracle -> Skill-detail(skill-id = 110061, name = "Festive Miracle", description = "Control breathing and kick forward hard toward victory in the second half of the race after recovering endurance with skills at least 3 times.", group = Festive-Miracle, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "activate_count_heal>=3&distance_rate>=50", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Superior-Heal -> Skill-detail(skill-id = 110111, name = "Superior Heal", description = "Greatly recover endurance with a gentle light when overtaken toward the back mid-race.", group = Superior-Heal, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0&order_rate>=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.075000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) - Legacy-of-the-Strong -> Skill-detail(skill-id = 110131, name = "Legacy of the Strong", description = "Increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.", group = Legacy-of-the-Strong, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&hp_per<=45&order<=3&order_rate<=50&bashin_diff_behind<=1&overtake_target_time>=1", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Condors-Fury -> Skill-detail(skill-id = 110141, name = "Condor's Fury", description = "Increase acceleration with blazing passion when aiming for the front from midpack on the final corner.", group = Condors-Fury, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) - Arrows-Whistle-Shadows-Disperse -> Skill-detail(skill-id = 110171, name = "Arrows Whistle, Shadows Disperse", description = "Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later.", group = Arrows-Whistle-Shadows-Disperse, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate<=40&overtake_target_time>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Eternal-Moments -> Skill-detail(skill-id = 110181, name = "Eternal Moments", description = "Increase velocity when starting to make a move from a position toward the front mid-race.", group = Eternal-Moments, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=3&order_rate<=50&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Presents-from-X -> Skill-detail(skill-id = 110231, name = "Presents from X", description = "Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half.", group = Presents-from-X, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order_rate_in40_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Flowery-Maneuver -> Skill-detail(skill-id = 110241, name = "Flowery☆Maneuver", description = "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.", group = Flowery-Maneuver, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate<=40&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=50&order_rate<=80&change_order_onetime<0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Every-Rose-Has-Its-Fangs -> Skill-detail(skill-id = 110301, name = "Every Rose Has Its Fangs", description = "Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race.", group = Every-Rose-Has-Its-Fangs, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=50&overtake_target_time>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =HP(-0.005000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 0,icon-id = 20023) - Dancing-in-the-Leaves -> Skill-detail(skill-id = 110401, name = "Dancing in the Leaves", description = "Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.", group = Dancing-in-the-Leaves, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Give-Mummy-a-Hug -> Skill-detail(skill-id = 110451, name = "Give Mummy a Hug ♡", description = "Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.", group = Give-Mummy-a-Hug, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Bountiful-Harvest -> Skill-detail(skill-id = 110561, name = "Bountiful Harvest", description = "Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race.", group = Bountiful-Harvest, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&overtake_target_time>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) - Right-Handed-Lv2 -> Skill-detail(skill-id = 200011, name = "Right-Handed ◎", description = "Increase performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Right-Handed -> Skill-detail(skill-id = 200012, name = "Right-Handed ○", description = "Moderately increase performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Right-Handed-x -> Skill-detail(skill-id = 200013, name = "Right-Handed ×", description = "Moderately decrease performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) - Left-Handed-Lv2 -> Skill-detail(skill-id = 200021, name = "Left-Handed ◎", description = "Increase performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Left-Handed -> Skill-detail(skill-id = 200022, name = "Left-Handed ○", description = "Moderately increase performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Left-Handed-x -> Skill-detail(skill-id = 200023, name = "Left-Handed ×", description = "Moderately decrease performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) - Tokyo-Racecourse-Lv2 -> Skill-detail(skill-id = 200031, name = "Tokyo Racecourse ◎", description = "Increase performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) - Tokyo-Racecourse -> Skill-detail(skill-id = 200032, name = "Tokyo Racecourse ○", description = "Moderately increase performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Tokyo-Racecourse-x -> Skill-detail(skill-id = 200033, name = "Tokyo Racecourse ×", description = "Moderately decrease performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) - Nakayama-Racecourse-Lv2 -> Skill-detail(skill-id = 200041, name = "Nakayama Racecourse ◎", description = "Increase performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) - Nakayama-Racecourse -> Skill-detail(skill-id = 200042, name = "Nakayama Racecourse ○", description = "Moderately increase performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Nakayama-Racecourse-x -> Skill-detail(skill-id = 200043, name = "Nakayama Racecourse ×", description = "Moderately decrease performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) - Hanshin-Racecourse-Lv2 -> Skill-detail(skill-id = 200051, name = "Hanshin Racecourse ◎", description = "Increase performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) - Hanshin-Racecourse -> Skill-detail(skill-id = 200052, name = "Hanshin Racecourse ○", description = "Moderately increase performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Hanshin-Racecourse-x -> Skill-detail(skill-id = 200053, name = "Hanshin Racecourse ×", description = "Moderately decrease performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) - Kyoto-Racecourse-Lv2 -> Skill-detail(skill-id = 200061, name = "Kyoto Racecourse ◎", description = "Increase performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) - Kyoto-Racecourse -> Skill-detail(skill-id = 200062, name = "Kyoto Racecourse ○", description = "Moderately increase performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Kyoto-Racecourse-x -> Skill-detail(skill-id = 200063, name = "Kyoto Racecourse ×", description = "Moderately decrease performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) - Yodo-Invicta -> Skill-detail(skill-id = 200064, name = "Yodo Invicta", description = "Increase performance at Kyoto Racecourse, boosting Stamina and Wit.", group = Kyoto-Racecourse, rarity = Rare, group-rate = 3, grade-value = 461, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10022) - Chukyo-Racecourse-Lv2 -> Skill-detail(skill-id = 200071, name = "Chukyo Racecourse ◎", description = "Increase performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) - Chukyo-Racecourse -> Skill-detail(skill-id = 200072, name = "Chukyo Racecourse ○", description = "Moderately increase performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Chukyo-Racecourse-x -> Skill-detail(skill-id = 200073, name = "Chukyo Racecourse ×", description = "Moderately decrease performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) - Sapporo-Racecourse-Lv2 -> Skill-detail(skill-id = 200081, name = "Sapporo Racecourse ◎", description = "Increase performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Sapporo-Racecourse -> Skill-detail(skill-id = 200082, name = "Sapporo Racecourse ○", description = "Moderately increase performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) - Sapporo-Racecourse-x -> Skill-detail(skill-id = 200083, name = "Sapporo Racecourse ×", description = "Moderately decrease performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) - Hakodate-Racecourse-Lv2 -> Skill-detail(skill-id = 200091, name = "Hakodate Racecourse ◎", description = "Increase performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Hakodate-Racecourse -> Skill-detail(skill-id = 200092, name = "Hakodate Racecourse ○", description = "Moderately increase performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) - Hakodate-Racecourse-x -> Skill-detail(skill-id = 200093, name = "Hakodate Racecourse ×", description = "Moderately decrease performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) - Fukushima-Racecourse-Lv2 -> Skill-detail(skill-id = 200101, name = "Fukushima Racecourse ◎", description = "Increase performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Fukushima-Racecourse -> Skill-detail(skill-id = 200102, name = "Fukushima Racecourse ○", description = "Moderately increase performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) - Fukushima-Racecourse-x -> Skill-detail(skill-id = 200103, name = "Fukushima Racecourse ×", description = "Moderately decrease performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) - Niigata-Racecourse-Lv2 -> Skill-detail(skill-id = 200111, name = "Niigata Racecourse ◎", description = "Increase performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Niigata-Racecourse -> Skill-detail(skill-id = 200112, name = "Niigata Racecourse ○", description = "Moderately increase performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) - Niigata-Racecourse-x -> Skill-detail(skill-id = 200113, name = "Niigata Racecourse ×", description = "Moderately decrease performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) - Kokura-Racecourse-Lv2 -> Skill-detail(skill-id = 200121, name = "Kokura Racecourse ◎", description = "Increase performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Kokura-Racecourse -> Skill-detail(skill-id = 200122, name = "Kokura Racecourse ○", description = "Moderately increase performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) - Kokura-Racecourse-x -> Skill-detail(skill-id = 200123, name = "Kokura Racecourse ×", description = "Moderately decrease performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) - Standard-Distance-Lv2 -> Skill-detail(skill-id = 200131, name = "Standard Distance ◎", description = "Increase performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) - Standard-Distance -> Skill-detail(skill-id = 200132, name = "Standard Distance ○", description = "Moderately increase performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Standard-Distance-x -> Skill-detail(skill-id = 200133, name = "Standard Distance ×", description = "Moderately decrease performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) - Non-Standard-Distance-Lv2 -> Skill-detail(skill-id = 200141, name = "Non-Standard Distance ◎", description = "Increase performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) - Non-Standard-Distance -> Skill-detail(skill-id = 200142, name = "Non-Standard Distance ○", description = "Moderately increase performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Non-Standard-Distance-x -> Skill-detail(skill-id = 200143, name = "Non-Standard Distance ×", description = "Moderately decrease performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) - Firm-Conditions-Lv2 -> Skill-detail(skill-id = 200151, name = "Firm Conditions ◎", description = "Increase performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10031) - Firm-Conditions -> Skill-detail(skill-id = 200152, name = "Firm Conditions ○", description = "Moderately increase performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10031) - Firm-Conditions-x -> Skill-detail(skill-id = 200153, name = "Firm Conditions ×", description = "Moderately decrease performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10034) - Wet-Conditions-Lv2 -> Skill-detail(skill-id = 200161, name = "Wet Conditions ◎", description = "Increase performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10031) - Wet-Conditions -> Skill-detail(skill-id = 200162, name = "Wet Conditions ○", description = "Moderately increase performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10031) - Wet-Conditions-x -> Skill-detail(skill-id = 200163, name = "Wet Conditions ×", description = "Moderately decrease performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10034) - Spring-Runner-Lv2 -> Skill-detail(skill-id = 200171, name = "Spring Runner ◎", description = "Increase performance in spring.", group = Spring-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Spring-Runner -> Skill-detail(skill-id = 200172, name = "Spring Runner ○", description = "Moderately increase performance in spring.", group = Spring-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Spring-Runner-x -> Skill-detail(skill-id = 200173, name = "Spring Runner ×", description = "Moderately decrease performance in spring.", group = Spring-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) - Summer-Runner-Lv2 -> Skill-detail(skill-id = 200181, name = "Summer Runner ◎", description = "Increase performance in summer.", group = Summer-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Summer-Runner -> Skill-detail(skill-id = 200182, name = "Summer Runner ○", description = "Moderately increase performance in summer.", group = Summer-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Summer-Runner-x -> Skill-detail(skill-id = 200183, name = "Summer Runner ×", description = "Moderately decrease performance in summer.", group = Summer-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) - Fall-Runner-Lv2 -> Skill-detail(skill-id = 200191, name = "Fall Runner ◎", description = "Increase performance in fall.", group = Fall-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Fall-Runner -> Skill-detail(skill-id = 200192, name = "Fall Runner ○", description = "Moderately increase performance in fall.", group = Fall-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Fall-Runner-x -> Skill-detail(skill-id = 200193, name = "Fall Runner ×", description = "Moderately decrease performance in fall.", group = Fall-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) - Fall-Frenzy -> Skill-detail(skill-id = 200194, name = "Fall Frenzy", description = "Increase performance in fall, boosting Speed and Power.", group = Fall-Runner, rarity = Rare, group-rate = 3, grade-value = 461, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10012) - Winter-Runner-Lv2 -> Skill-detail(skill-id = 200201, name = "Winter Runner ◎", description = "Increase performance in winter.", group = Winter-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Winter-Runner -> Skill-detail(skill-id = 200202, name = "Winter Runner ○", description = "Moderately increase performance in winter.", group = Winter-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Winter-Runner-x -> Skill-detail(skill-id = 200203, name = "Winter Runner ×", description = "Moderately decrease performance in winter.", group = Winter-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) - Sunny-Days-Lv2 -> Skill-detail(skill-id = 200211, name = "Sunny Days ◎", description = "Increase performance in sunny weather.", group = Sunny-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) - Sunny-Days -> Skill-detail(skill-id = 200212, name = "Sunny Days ○", description = "Moderately increase performance in sunny weather.", group = Sunny-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) - Cloudy-Days-Lv2 -> Skill-detail(skill-id = 200221, name = "Cloudy Days ◎", description = "Increase performance in cloudy weather.", group = Cloudy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) - Cloudy-Days -> Skill-detail(skill-id = 200222, name = "Cloudy Days ○", description = "Moderately increase performance in cloudy weather.", group = Cloudy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) - Rainy-Days-Lv2 -> Skill-detail(skill-id = 200231, name = "Rainy Days ◎", description = "Increase performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) - Rainy-Days -> Skill-detail(skill-id = 200232, name = "Rainy Days ○", description = "Moderately increase performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) - Rainy-Days-x -> Skill-detail(skill-id = 200233, name = "Rainy Days ×", description = "Moderately decrease performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10044) - Snowy-Days-Lv2 -> Skill-detail(skill-id = 200241, name = "Snowy Days ◎", description = "Increase performance in snowy weather.", group = Snowy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) - Snowy-Days -> Skill-detail(skill-id = 200242, name = "Snowy Days ○", description = "Moderately increase performance in snowy weather.", group = Snowy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) - Inner-Post-Proficiency-Lv2 -> Skill-detail(skill-id = 200251, name = "Inner Post Proficiency ◎", description = "Increase performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) - Inner-Post-Proficiency -> Skill-detail(skill-id = 200252, name = "Inner Post Proficiency ○", description = "Moderately increase performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10051) - Inner-Post-Averseness -> Skill-detail(skill-id = 200253, name = "Inner Post Averseness", description = "Moderately decrease performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10054) - Outer-Post-Proficiency-Lv2 -> Skill-detail(skill-id = 200261, name = "Outer Post Proficiency ◎", description = "Increase performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Outer-Post-Proficiency -> Skill-detail(skill-id = 200262, name = "Outer Post Proficiency ○", description = "Moderately increase performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Outer-Post-Averseness -> Skill-detail(skill-id = 200263, name = "Outer Post Averseness", description = "Moderately decrease performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) - Maverick-Lv2 -> Skill-detail(skill-id = 200271, name = "Maverick ◎", description = "Greatly increase performance when no other runners are using the same strategy.", group = Maverick, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same<=1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(80.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Maverick -> Skill-detail(skill-id = 200272, name = "Maverick ○", description = "Increase performance when no other runners are using the same strategy.", group = Maverick, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same<=1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Competitive-Spirit-Lv2 -> Skill-detail(skill-id = 200281, name = "Competitive Spirit ◎", description = "Increase performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10031) - Competitive-Spirit -> Skill-detail(skill-id = 200282, name = "Competitive Spirit ○", description = "Moderately increase performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10031) - Wallflower -> Skill-detail(skill-id = 200283, name = "Wallflower", description = "Moderately decrease performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10034) - Target-in-Sight-Lv2 -> Skill-detail(skill-id = 200291, name = "Target in Sight ◎", description = "Increase performance when the favorite is using the same strategy.", group = Target-in-Sight, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_equal_popularity_one==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) - Target-in-Sight -> Skill-detail(skill-id = 200292, name = "Target in Sight ○", description = "Moderately increase performance when the favorite is using the same strategy.", group = Target-in-Sight, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_equal_popularity_one==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) - Long-Shot-Lv2 -> Skill-detail(skill-id = 200301, name = "Long Shot ◎", description = "Increase performance when 4th favorite or below.", group = Long-Shot, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "popularity>=4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) - Long-Shot -> Skill-detail(skill-id = 200302, name = "Long Shot ○", description = "Moderately increase performance when 4th favorite or below.", group = Long-Shot, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "popularity>=4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) - Professor-of-Curvature -> Skill-detail(skill-id = 200331, name = "Professor of Curvature", description = "Increase velocity on a corner with skilled turning.", group = Corner-Adept, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) - Corner-Adept -> Skill-detail(skill-id = 200332, name = "Corner Adept ○", description = "Slightly increase velocity on a corner with skilled turning.", group = Corner-Adept, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - Corner-Adept-x -> Skill-detail(skill-id = 200333, name = "Corner Adept ×", description = "Moderately decrease velocity on a corner with clumsy turning.", group = Corner-Adept, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20014) - Corner-Connoisseur -> Skill-detail(skill-id = 200341, name = "Corner Connoisseur", description = "Increase acceleration on a corner with masterful turning.", group = Corner-Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) - Corner-Acceleration -> Skill-detail(skill-id = 200342, name = "Corner Acceleration ○", description = "Slightly increase acceleration on a corner with masterful turning.", group = Corner-Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) - Corner-Acceleration-x -> Skill-detail(skill-id = 200343, name = "Corner Acceleration ×", description = "Moderately decrease acceleration on a corner with awkward turning.", group = Corner-Acceleration, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(-0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20044) - Swinging-Maestro -> Skill-detail(skill-id = 200351, name = "Swinging Maestro", description = "Recover endurance on a corner with efficient turning.", group = Corner-Recovery, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) - Corner-Recovery -> Skill-detail(skill-id = 200352, name = "Corner Recovery ○", description = "Slightly recover endurance on a corner with efficient turning.", group = Corner-Recovery, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) - Corner-Recovery-x -> Skill-detail(skill-id = 200353, name = "Corner Recovery ×", description = "Moderately lose endurance on a corner with inefficient turning.", group = Corner-Recovery, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.020000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20024) - Beeline-Burst -> Skill-detail(skill-id = 200361, name = "Beeline Burst", description = "Increase velocity on a straight.", group = Straightaway-Adept, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20012) - Straightaway-Adept -> Skill-detail(skill-id = 200362, name = "Straightaway Adept", description = "Slightly increase velocity on a straight.", group = Straightaway-Adept, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20011) - Rushing-Gale -> Skill-detail(skill-id = 200371, name = "Rushing Gale!", description = "Increase acceleration on a straight.", group = Straightaway-Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20042) - Straightaway-Acceleration -> Skill-detail(skill-id = 200372, name = "Straightaway Acceleration", description = "Slightly increase acceleration on a straight.", group = Straightaway-Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20041) - Breath-of-Fresh-Air -> Skill-detail(skill-id = 200381, name = "Breath of Fresh Air", description = "Recover endurance on a straight.", group = Straightaway-Recovery, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) - Straightaway-Recovery -> Skill-detail(skill-id = 200382, name = "Straightaway Recovery", description = "Slightly recover endurance on a straight.", group = Straightaway-Recovery, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) - Concentration -> Skill-detail(skill-id = 200431, name = "Concentration", description = "Decrease time lost to slow starts.", group = Focus, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20062) - Focus -> Skill-detail(skill-id = 200432, name = "Focus", description = "Slightly decrease time lost to slow starts.", group = Focus, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(0.900000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20061) - Gatekept -> Skill-detail(skill-id = 200433, name = "Gatekept", description = "Moderately increase time lost to slow starts.", group = Focus, rarity = Common, group-rate = -1, grade-value = -174, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(1.500000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 20064) - Iron-Will -> Skill-detail(skill-id = 200441, name = "Iron Will", description = "Recover endurance when the way ahead is jammed early-race or mid-race.", group = Lay-Low, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) - Lay-Low -> Skill-detail(skill-id = 200442, name = "Lay Low", description = "Slightly recover endurance when the way ahead is jammed early-race or mid-race.", group = Lay-Low, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) - Center-Stage -> Skill-detail(skill-id = 200451, name = "Center Stage", description = "Greatly increase navigation early-race.", group = Prudent-Positioning, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.045000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20052) - Prudent-Positioning -> Skill-detail(skill-id = 200452, name = "Prudent Positioning", description = "Increase navigation early-race.", group = Prudent-Positioning, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20051) - Its-On -> Skill-detail(skill-id = 200461, name = "It's On!", description = "Increase velocity when passing another runner mid-race.", group = Ramp-Up, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime<0", duration = 1.800000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20012) - Ramp-Up -> Skill-detail(skill-id = 200462, name = "Ramp Up", description = "Slightly increase velocity when passing another runner mid-race.", group = Ramp-Up, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime<0", duration = 1.800000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20011) - Indomitable -> Skill-detail(skill-id = 200471, name = "Indomitable", description = "Recover endurance when passed by another runner mid-race.", group = Pace-Strategy, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) - Pace-Strategy -> Skill-detail(skill-id = 200472, name = "Pace Strategy", description = "Slightly recover endurance when passed by another runner mid-race.", group = Pace-Strategy, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) - Unruffled -> Skill-detail(skill-id = 200481, name = "Unruffled", description = "Recover endurance when surrounded mid-race.", group = Calm-in-a-Crowd, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) - Calm-in-a-Crowd -> Skill-detail(skill-id = 200482, name = "Calm in a Crowd", description = "Slightly recover endurance when surrounded mid-race.", group = Calm-in-a-Crowd, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) - No-Stopping-Me -> Skill-detail(skill-id = 200491, name = "No Stopping Me!", description = "Increase maneuverability when the way ahead is blocked in the last spurt.", group = Nimble-Navigator, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),]),], sp-cost = 150,icon-id = 20042) - Nimble-Navigator -> Skill-detail(skill-id = 200492, name = "Nimble Navigator", description = "Slightly increase maneuverability when the way ahead is blocked in the last spurt.", group = Nimble-Navigator, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.005000), value-usage =Direct, target =Self),]),], sp-cost = 150,icon-id = 20041) - Lane-Legerdemain -> Skill-detail(skill-id = 200501, name = "Lane Legerdemain", description = "Increase navigation late-race.", group = Go-with-the-Flow, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20052) - Go-with-the-Flow -> Skill-detail(skill-id = 200502, name = "Go with the Flow", description = "Moderately increase navigation late-race.", group = Go-with-the-Flow, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20051) - In-Body-and-Mind -> Skill-detail(skill-id = 200511, name = "In Body and Mind", description = "Increase velocity in the last spurt.", group = Homestretch-Haste, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "is_lastspurt==1&phase_random==3", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20012) - Homestretch-Haste -> Skill-detail(skill-id = 200512, name = "Homestretch Haste", description = "Slightly increase velocity in the last spurt.", group = Homestretch-Haste, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "is_lastspurt==1&phase_random==3", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20011) - Taking-the-Lead -> Skill-detail(skill-id = 200531, name = "Taking the Lead", description = "Increase ability to go to the front early-race. (Front Runner)", group = Early-Lead, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) - Early-Lead -> Skill-detail(skill-id = 200532, name = "Early Lead", description = "Slightly increase ability to go to the front early-race. (Front Runner)", group = Early-Lead, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) - Escape-Artist -> Skill-detail(skill-id = 200541, name = "Escape Artist", description = "Increase ability to go to the front mid-race. (Front Runner)", group = Fast-Paced, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) - Fast-Paced -> Skill-detail(skill-id = 200542, name = "Fast-Paced", description = "Slightly increase ability to go to the front mid-race. (Front Runner)", group = Fast-Paced, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - Unrestrained -> Skill-detail(skill-id = 200551, name = "Unrestrained", description = "Increase ability to keep the lead on the final corner. (Front Runner)", group = Final-Push, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&is_finalcorner_random==1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) - Final-Push -> Skill-detail(skill-id = 200552, name = "Final Push", description = "Slightly increase ability to keep the lead on the final corner. (Front Runner)", group = Final-Push, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&is_finalcorner_random==1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) - Calm-and-Collected -> Skill-detail(skill-id = 200561, name = "Calm and Collected", description = "Decrease fatigue upon approaching mid-race. (Pace Chaser)", group = Stamina-to-Spare, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) - Stamina-to-Spare -> Skill-detail(skill-id = 200562, name = "Stamina to Spare", description = "Slightly decrease fatigue upon approaching mid-race. (Pace Chaser)", group = Stamina-to-Spare, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) - Race-Planner -> Skill-detail(skill-id = 200571, name = "Race Planner", description = "Decrease fatigue mid-race. (Pace Chaser)", group = Preferred-Position, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) - Preferred-Position -> Skill-detail(skill-id = 200572, name = "Preferred Position", description = "Slightly decrease fatigue mid-race. (Pace Chaser)", group = Preferred-Position, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) - Speed-Star -> Skill-detail(skill-id = 200581, name = "Speed Star", description = "Increase ability to break out of the pack on the final corner. (Pace Chaser)", group = Prepared-to-Pass, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_finalcorner_random==1&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) - Prepared-to-Pass -> Skill-detail(skill-id = 200582, name = "Prepared to Pass", description = "Slightly increase ability to break out of the pack on the final corner. (Pace Chaser)", group = Prepared-to-Pass, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_finalcorner_random==1&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - Fast-Furious -> Skill-detail(skill-id = 200591, name = "Fast & Furious", description = "Increase velocity mid-race. (Late Surger)", group = Position-Pilfer, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1&order_rate>50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) - Position-Pilfer -> Skill-detail(skill-id = 200592, name = "Position Pilfer", description = "Slightly increase velocity mid-race. (Late Surger)", group = Position-Pilfer, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1&order_rate>50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - On-Your-Left -> Skill-detail(skill-id = 200601, name = "On Your Left!", description = "Increase acceleration late-race. (Late Surger)", group = Slick-Surge, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) - Slick-Surge -> Skill-detail(skill-id = 200602, name = "Slick Surge", description = "Slightly increase acceleration late-race. (Late Surger)", group = Slick-Surge, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) - Rising-Dragon -> Skill-detail(skill-id = 200611, name = "Rising Dragon", description = "Increase velocity when passing another runner on the outside on the final corner. (Late Surger)", group = Outer-Swell, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) - Outer-Swell -> Skill-detail(skill-id = 200612, name = "Outer Swell", description = "Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)", group = Outer-Swell, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - Sleeping-Lion -> Skill-detail(skill-id = 200621, name = "Sleeping Lion", description = "Decrease fatigue mid-race. (End Closer)", group = Standing-By, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&distance_diff_rate>=75", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) - Standing-By -> Skill-detail(skill-id = 200622, name = "Standing By", description = "Slightly decrease fatigue mid-race. (End Closer)", group = Standing-By, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&distance_diff_rate>=75", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) - Sturm-und-Drang -> Skill-detail(skill-id = 200631, name = "Sturm und Drang", description = "Move up in preparation to close the gap when positioned toward the back late-race. (End Closer)", group = Masterful-Gambit, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&distance_diff_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) - Masterful-Gambit -> Skill-detail(skill-id = 200632, name = "Masterful Gambit", description = "Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer)", group = Masterful-Gambit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&distance_diff_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - Encroaching-Shadow -> Skill-detail(skill-id = 200641, name = "Encroaching Shadow", description = "Increase acceleration on a straight in the last spurt. (End Closer)", group = Straightaway-Spurt, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_lastspurt==1&corner==0", duration = 0.900000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) - Straightaway-Spurt -> Skill-detail(skill-id = 200642, name = "Straightaway Spurt", description = "Slightly increase acceleration on a straight in the last spurt. (End Closer)", group = Straightaway-Spurt, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_lastspurt==1&corner==0", duration = 0.900000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) - Turbo-Sprint -> Skill-detail(skill-id = 200651, name = "Turbo Sprint", description = "Increase acceleration on a straight. (Sprint)", group = Sprinting-Gear, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20042) - Sprinting-Gear -> Skill-detail(skill-id = 200652, name = "Sprinting Gear", description = "Slightly increase acceleration on a straight. (Sprint)", group = Sprinting-Gear, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) - Wait-and-See -> Skill-detail(skill-id = 200662, name = "Wait-and-See", description = "Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint)", group = Wait-and-See, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) - Blinding-Flash -> Skill-detail(skill-id = 200671, name = "Blinding Flash", description = "Increase spurting ability when positioned toward the back late-race. (Sprint)", group = Gap-Closer, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Gap-Closer -> Skill-detail(skill-id = 200672, name = "Gap Closer", description = "Slightly increase spurting ability when positioned toward the back late-race. (Sprint)", group = Gap-Closer, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Mile-Maven -> Skill-detail(skill-id = 200681, name = "Mile Maven", description = "Widen the margin when positioned toward the front early-race. (Mile)", group = Productive-Plan, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Productive-Plan -> Skill-detail(skill-id = 200682, name = "Productive Plan", description = "Slightly widen the margin when positioned toward the front early-race. (Mile)", group = Productive-Plan, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Keen-Eye -> Skill-detail(skill-id = 200691, name = "Keen Eye", description = "Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)", group = Watchful-Eye, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 20022) - Watchful-Eye -> Skill-detail(skill-id = 200692, name = "Watchful Eye", description = "Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)", group = Watchful-Eye, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.050000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 20021) - Furious-Feat -> Skill-detail(skill-id = 200701, name = "Furious Feat", description = "Increase passing ability when positioned toward the back late-race. (Mile)", group = Updrafters, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20042) - Updrafters -> Skill-detail(skill-id = 200702, name = "Updrafters", description = "Slightly increase passing ability when positioned toward the back late-race. (Mile)", group = Updrafters, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) - Trackblazer -> Skill-detail(skill-id = 200711, name = "Trackblazer", description = "Decrease fatigue when positioned toward the front mid-race. (Medium)", group = Rosy-Outlook, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order<=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) - Rosy-Outlook -> Skill-detail(skill-id = 200712, name = "Rosy Outlook", description = "Slightly decrease fatigue when positioned toward the front mid-race. (Medium)", group = Rosy-Outlook, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order<=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) - Killer-Tunes -> Skill-detail(skill-id = 200721, name = "Killer Tunes", description = "Increase positioning ability when positioned toward the front mid-race. (Medium)", group = Up-Tempo, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Up-Tempo -> Skill-detail(skill-id = 200722, name = "Up-Tempo", description = "Slightly increase positioning ability when positioned toward the front mid-race. (Medium)", group = Up-Tempo, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Unyielding -> Skill-detail(skill-id = 200731, name = "Unyielding", description = "Increase ability to fight back when passed by another runner on the final corner. (Medium)", group = Steadfast, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Steadfast -> Skill-detail(skill-id = 200732, name = "Steadfast", description = "Slightly increase ability to fight back when passed by another runner on the final corner. (Medium)", group = Steadfast, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Cooldown -> Skill-detail(skill-id = 200741, name = "Cooldown", description = "Decrease fatigue by taking a breather upon entering a straight. (Long)", group = Deep-Breaths, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) - Deep-Breaths -> Skill-detail(skill-id = 200742, name = "Deep Breaths", description = "Slightly decrease fatigue by taking a breather upon entering a straight. (Long)", group = Deep-Breaths, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) - Innate-Experience -> Skill-detail(skill-id = 200751, name = "Innate Experience", description = "Increase velocity when near the inner rail on the final corner. (Long)", group = Inside-Scoop, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Inside-Scoop -> Skill-detail(skill-id = 200752, name = "Inside Scoop", description = "Slightly increase velocity when near the inner rail on the final corner. (Long)", group = Inside-Scoop, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Adrenaline-Rush -> Skill-detail(skill-id = 200761, name = "Adrenaline Rush", description = "Regain the energy to run when close to exhausting strength. (Long)", group = Extra-Tank, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&hp_per<=30", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) - Extra-Tank -> Skill-detail(skill-id = 200762, name = "Extra Tank", description = "Slightly regain the energy to run when close to exhausting strength. (Long)", group = Extra-Tank, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&hp_per<=30", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) - Trick-Front -> Skill-detail(skill-id = 200771, name = "Trick (Front)", description = "Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race.", group = Trick-Front, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate<=50&temptation_count_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Rushing-Behind(10)),]),], sp-cost = 140,icon-id = 30051) - Tantalizing-Trick -> Skill-detail(skill-id = 200772, name = "Tantalizing Trick", description = "Increase fatigue for rushed runners behind when positioned toward the front mid-race.", group = Trick-Front, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate<=50&temptation_count_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Rushing-Behind(10)),]),], sp-cost = 140,icon-id = 30052) - Trick-Rear -> Skill-detail(skill-id = 200781, name = "Trick (Rear)", description = "Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race.", group = Trick-Rear, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate>50&temptation_count_infront>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Rushing-Ahead(10)),]),], sp-cost = 140,icon-id = 30051) - Frenzied-Front-Runners -> Skill-detail(skill-id = 200791, name = "Frenzied Front Runners", description = "Increase time needed for front runners to calm down when they become rushed.", group = Frenzied-Front-Runners, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_nige>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Front-Runner)),]),], sp-cost = 130,icon-id = 30041) - Frenzied-Pace-Chasers -> Skill-detail(skill-id = 200801, name = "Frenzied Pace Chasers", description = "Increase time needed for pace chasers to calm down when they become rushed.", group = Frenzied-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_senko>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Pace-Chaser)),]),], sp-cost = 130,icon-id = 30041) - Frenzied-Late-Surgers -> Skill-detail(skill-id = 200811, name = "Frenzied Late Surgers", description = "Increase time needed for late surgers to calm down when they become rushed.", group = Frenzied-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_sashi>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Late-Surger)),]),], sp-cost = 130,icon-id = 30041) - Frenzied-End-Closers -> Skill-detail(skill-id = 200821, name = "Frenzied End Closers", description = "Increase time needed for end closers to calm down when they become rushed.", group = Frenzied-End-Closers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_oikomi>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(End-Closer)),]),], sp-cost = 130,icon-id = 30041) - Subdued-Front-Runners -> Skill-detail(skill-id = 200831, name = "Subdued Front Runners", description = "Slightly increase fatigue for front runners early-race.", group = Subdued-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130,icon-id = 30051) - Flustered-Front-Runners -> Skill-detail(skill-id = 200841, name = "Flustered Front Runners", description = "Slightly increase fatigue for front runners mid-race.", group = Flustered-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130,icon-id = 30051) - Hesitant-Front-Runners -> Skill-detail(skill-id = 200851, name = "Hesitant Front Runners", description = "Slightly decrease velocity of front runners late-race.", group = Hesitant-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130,icon-id = 30011) - Subdued-Pace-Chasers -> Skill-detail(skill-id = 200861, name = "Subdued Pace Chasers", description = "Slightly increase fatigue for pace chasers early-race.", group = Subdued-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130,icon-id = 30051) - Flustered-Pace-Chasers -> Skill-detail(skill-id = 200871, name = "Flustered Pace Chasers", description = "Slightly increase fatigue for pace chasers mid-race.", group = Flustered-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130,icon-id = 30051) - Hesitant-Pace-Chasers -> Skill-detail(skill-id = 200881, name = "Hesitant Pace Chasers", description = "Slightly decrease velocity of pace chasers late-race.", group = Hesitant-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130,icon-id = 30011) - Subdued-Late-Surgers -> Skill-detail(skill-id = 200891, name = "Subdued Late Surgers", description = "Slightly increase fatigue for late surgers early-race.", group = Subdued-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130,icon-id = 30051) - Flustered-Late-Surgers -> Skill-detail(skill-id = 200901, name = "Flustered Late Surgers", description = "Slightly increase fatigue for late surgers mid-race.", group = Flustered-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130,icon-id = 30051) - Hesitant-Late-Surgers -> Skill-detail(skill-id = 200911, name = "Hesitant Late Surgers", description = "Slightly decrease velocity of late surgers late-race.", group = Hesitant-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130,icon-id = 30011) - Subdued-End-Closers -> Skill-detail(skill-id = 200921, name = "Subdued End Closers", description = "Slightly increase fatigue for end closers early-race.", group = Subdued-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130,icon-id = 30051) - Flustered-End-Closers -> Skill-detail(skill-id = 200931, name = "Flustered End Closers", description = "Slightly increase fatigue for end closers mid-race.", group = Flustered-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130,icon-id = 30051) - Hesitant-End-Closers -> Skill-detail(skill-id = 200941, name = "Hesitant End Closers", description = "Slightly decrease velocity of end closers late-race.", group = Hesitant-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130,icon-id = 30011) - Oi-Racecourse-Lv2 -> Skill-detail(skill-id = 200951, name = "Oi Racecourse ◎", description = "Increase performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) - Oi-Racecourse -> Skill-detail(skill-id = 200952, name = "Oi Racecourse ○", description = "Moderately increase performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) - Oi-Racecourse-x -> Skill-detail(skill-id = 200953, name = "Oi Racecourse ×", description = "Moderately decrease performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) - Sprint-Straightaways-Lv2 -> Skill-detail(skill-id = 200961, name = "Sprint Straightaways ◎", description = "Moderately increase velocity on a straight. (Sprint)", group = Sprint-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) - Sprint-Straightaways -> Skill-detail(skill-id = 200962, name = "Sprint Straightaways ○", description = "Slightly increase velocity on a straight. (Sprint)", group = Sprint-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Sprint-Corners-Lv2 -> Skill-detail(skill-id = 200971, name = "Sprint Corners ◎", description = "Moderately increase velocity on a corner. (Sprint)", group = Sprint-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) - Sprint-Corners -> Skill-detail(skill-id = 200972, name = "Sprint Corners ○", description = "Slightly increase velocity on a corner. (Sprint)", group = Sprint-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Staggering-Lead -> Skill-detail(skill-id = 200981, name = "Staggering Lead", description = "Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)", group = Huge-Lead, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20012) - Huge-Lead -> Skill-detail(skill-id = 200982, name = "Huge Lead", description = "Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)", group = Huge-Lead, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20011) - Plan-X -> Skill-detail(skill-id = 200991, name = "Plan X", description = "Increase passing ability when positioned toward the front upon approaching late-race. (Sprint)", group = Countermeasure, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20042) - Countermeasure -> Skill-detail(skill-id = 200992, name = "Countermeasure", description = "Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint)", group = Countermeasure, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) - Perfect-Prep -> Skill-detail(skill-id = 201001, name = "Perfect Prep!", description = "Prepare to make for the finish line for a medium duration mid-race. (Sprint)", group = Meticulous-Measures, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20052) - Meticulous-Measures -> Skill-detail(skill-id = 201002, name = "Meticulous Measures", description = "Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint)", group = Meticulous-Measures, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20051) - Adored-by-All -> Skill-detail(skill-id = 201011, name = "Adored by All", description = "Intimidate runners behind when positioned toward the front early-race. (Sprint)", group = Intimidate, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 170,icon-id = 30012) - Intimidate -> Skill-detail(skill-id = 201012, name = "Intimidate", description = "Moderately intimidate runners behind when positioned toward the front early-race. (Sprint)", group = Intimidate, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 170,icon-id = 30011) - You-ve-Got-No-Shot -> Skill-detail(skill-id = 201021, name = "You've Got No Shot", description = "Cause panic in and moderately dull movement for runners ahead when positioned toward the back early-race. (Sprint)", group = Stop-Right-There, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Ahead(18)),Ability(ability-type =Accel(-0.200000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 170,icon-id = 30052) - Stop-Right-There -> Skill-detail(skill-id = 201022, name = "Stop Right There!", description = "Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint)", group = Stop-Right-There, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(18)),Ability(ability-type =Accel(-0.050000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 170,icon-id = 30051) - Mile-Straightaways-Lv2 -> Skill-detail(skill-id = 201031, name = "Mile Straightaways ◎", description = "Moderately increase velocity on a straight. (Mile)", group = Mile-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) - Mile-Straightaways -> Skill-detail(skill-id = 201032, name = "Mile Straightaways ○", description = "Slightly increase velocity on a straight. (Mile)", group = Mile-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Mile-Corners-Lv2 -> Skill-detail(skill-id = 201041, name = "Mile Corners ◎", description = "Moderately increase velocity on a corner. (Mile)", group = Mile-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) - Mile-Corners -> Skill-detail(skill-id = 201042, name = "Mile Corners ○", description = "Slightly increase velocity on a corner. (Mile)", group = Mile-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Changing-Gears -> Skill-detail(skill-id = 201051, name = "Changing Gears", description = "Increase passing ability when positioned toward the front mid-race. (Mile)", group = Shifting-Gears, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Shifting-Gears -> Skill-detail(skill-id = 201052, name = "Shifting Gears", description = "Slightly increase passing ability when positioned toward the front mid-race. (Mile)", group = Shifting-Gears, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Step-on-the-Gas -> Skill-detail(skill-id = 201061, name = "Step on the Gas!", description = "Increase acceleration when passing another runner mid-race. (Mile)", group = Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20042) - Acceleration -> Skill-detail(skill-id = 201062, name = "Acceleration", description = "Slightly increase acceleration when passing another runner mid-race. (Mile)", group = Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) - Big-Sisterly -> Skill-detail(skill-id = 201071, name = "Big-Sisterly", description = "Increase passing ability. (Mile)", group = Unyielding-Spirit, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&is_overtake==1&accumulatetime>=5", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20012) - Unyielding-Spirit -> Skill-detail(skill-id = 201072, name = "Unyielding Spirit", description = "Slightly increase passing ability. (Mile)", group = Unyielding-Spirit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&is_overtake==1&accumulatetime>=5", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20011) - Greed-for-Speed -> Skill-detail(skill-id = 201081, name = "Greed for Speed", description = "Moderately steal velocity from runners behind when positioned toward the front mid-race. (Mile)", group = Speed-Eater, rarity = Rare, group-rate = 2, grade-value = 461, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Behind(5)),Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 30012) - Speed-Eater -> Skill-detail(skill-id = 201082, name = "Speed Eater", description = "Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile)", group = Speed-Eater, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Behind(5)),Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 30011) - Battle-Formation -> Skill-detail(skill-id = 201091, name = "Battle Formation", description = "Dull movement for runners ahead when positioned toward the back early-race. (Mile)", group = Opening-Gambit, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.300000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30022) - Opening-Gambit -> Skill-detail(skill-id = 201092, name = "Opening Gambit", description = "Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile)", group = Opening-Gambit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.100000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30021) - Medium-Straightaways-Lv2 -> Skill-detail(skill-id = 201101, name = "Medium Straightaways ◎", description = "Moderately increase velocity on a straight. (Medium)", group = Medium-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) - Medium-Straightaways -> Skill-detail(skill-id = 201102, name = "Medium Straightaways ○", description = "Slightly increase velocity on a straight. (Medium)", group = Medium-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Medium-Corners-Lv2 -> Skill-detail(skill-id = 201111, name = "Medium Corners ◎", description = "Moderately increase velocity on a corner. (Medium)", group = Medium-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) - Medium-Corners -> Skill-detail(skill-id = 201112, name = "Medium Corners ○", description = "Slightly increase velocity on a corner. (Medium)", group = Medium-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Clairvoyance -> Skill-detail(skill-id = 201121, name = "Clairvoyance", description = "Widen field of view with heightened observation early-race. (Medium)", group = Hawkeye, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20092) - Hawkeye -> Skill-detail(skill-id = 201122, name = "Hawkeye", description = "Moderately widen field of view with heightened observation early-race. (Medium)", group = Hawkeye, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20091) - Lightning-Step -> Skill-detail(skill-id = 201131, name = "Lightning Step", description = "Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)", group = Thunderbolt-Step, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate>50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20052) - Thunderbolt-Step -> Skill-detail(skill-id = 201132, name = "Thunderbolt Step", description = "Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)", group = Thunderbolt-Step, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate>50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20051) - Miraculous-Step -> Skill-detail(skill-id = 201141, name = "Miraculous Step", description = "Decrease fatigue when moving sideways. (Medium)", group = Soft-Step, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) - Soft-Step -> Skill-detail(skill-id = 201142, name = "Soft Step", description = "Slightly decrease fatigue when moving sideways. (Medium)", group = Soft-Step, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) - Dominator -> Skill-detail(skill-id = 201151, name = "Dominator", description = "Decrease velocity of runners ahead when positioned toward the back late-race. (Medium)", group = Tether, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30012) - Tether -> Skill-detail(skill-id = 201152, name = "Tether", description = "Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium)", group = Tether, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30011) - Mystifying-Murmur -> Skill-detail(skill-id = 201161, name = "Mystifying Murmur", description = "Disturb runners directly ahead mid-race. (Medium)", group = Murmur, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase==1&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30052) - Murmur -> Skill-detail(skill-id = 201162, name = "Murmur", description = "Slightly disturb runners directly ahead mid-race. (Medium)", group = Murmur, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase==1&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30051) - Long-Straightaways-Lv2 -> Skill-detail(skill-id = 201171, name = "Long Straightaways ◎", description = "Moderately increase velocity on a straight. (Long)", group = Long-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) - Long-Straightaways -> Skill-detail(skill-id = 201172, name = "Long Straightaways ○", description = "Slightly increase velocity on a straight. (Long)", group = Long-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Long-Corners-Lv2 -> Skill-detail(skill-id = 201181, name = "Long Corners ◎", description = "Moderately increase velocity on a corner. (Long)", group = Long-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) - Long-Corners -> Skill-detail(skill-id = 201182, name = "Long Corners ○", description = "Slightly increase velocity on a corner. (Long)", group = Long-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Vanguard-Spirit -> Skill-detail(skill-id = 201191, name = "Vanguard Spirit", description = "Increase ability to maintain the lead when leading by a fair margin mid-race. (Long)", group = Keeping-the-Lead, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Keeping-the-Lead -> Skill-detail(skill-id = 201192, name = "Keeping the Lead", description = "Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long)", group = Keeping-the-Lead, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - VIP-Pass -> Skill-detail(skill-id = 201201, name = "VIP Pass", description = "Decrease fatigue when determined to pass another runner. (Long)", group = Passing-Pro, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_overtake==1&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) - Passing-Pro -> Skill-detail(skill-id = 201202, name = "Passing Pro", description = "Slightly decrease fatigue when determined to pass another runner. (Long)", group = Passing-Pro, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_overtake==1&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) - Overwhelming-Pressure -> Skill-detail(skill-id = 201211, name = "Overwhelming Pressure", description = "Increase velocity when passing another runner late-race. (Long)", group = Pressure, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase==2&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Pressure -> Skill-detail(skill-id = 201212, name = "Pressure", description = "Slightly increase velocity when passing another runner late-race. (Long)", group = Pressure, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase==2&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Stamina-Siphon -> Skill-detail(skill-id = 201221, name = "Stamina Siphon", description = "Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)", group = Stamina-Eater, rarity = Rare, group-rate = 2, grade-value = 461, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&order>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(5)),Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 30052) - Stamina-Eater -> Skill-detail(skill-id = 201222, name = "Stamina Eater", description = "Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)", group = Stamina-Eater, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&order>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.005000), value-usage =Direct, target =Ahead(5)),Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 30051) - Illusionist -> Skill-detail(skill-id = 201231, name = "Illusionist", description = "Narrow the field of view for runners ahead late-race. (Long)", group = Smoke-Screen, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-10.000000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 110,icon-id = 30072) - Smoke-Screen -> Skill-detail(skill-id = 201232, name = "Smoke Screen", description = "Moderately narrow the field of view for runners ahead late-race. (Long)", group = Smoke-Screen, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-5.000000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 110,icon-id = 30071) - Front-Runner-Straightaways-Lv2 -> Skill-detail(skill-id = 201241, name = "Front Runner Straightaways ◎", description = "Moderately increase velocity on a straight. (Front Runner)", group = Front-Runner-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) - Front-Runner-Straightaways -> Skill-detail(skill-id = 201242, name = "Front Runner Straightaways ○", description = "Slightly increase velocity on a straight. (Front Runner)", group = Front-Runner-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) - Front-Runner-Corners-Lv2 -> Skill-detail(skill-id = 201251, name = "Front Runner Corners ◎", description = "Moderately increase velocity on a corner. (Front Runner)", group = Front-Runner-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) - Front-Runner-Corners -> Skill-detail(skill-id = 201252, name = "Front Runner Corners ○", description = "Slightly increase velocity on a corner. (Front Runner)", group = Front-Runner-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) - Sixth-Sense -> Skill-detail(skill-id = 201261, name = "Sixth Sense", description = "Avoid becoming surrounded early-race. (Front Runner)", group = Dodging-Danger, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Change(0.500000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20052) - Dodging-Danger -> Skill-detail(skill-id = 201262, name = "Dodging Danger", description = "Moderately avoid becoming surrounded early-race. (Front Runner)", group = Dodging-Danger, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Change(0.500000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20051) - Leaders-Pride -> Skill-detail(skill-id = 201272, name = "Leader's Pride", description = "Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)", group = Leaders-Pride, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - Restless -> Skill-detail(skill-id = 201281, name = "Restless", description = "Reduce fatigue on an uphill. (Front Runner)", group = Moxie, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&slope==1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) - Moxie -> Skill-detail(skill-id = 201282, name = "Moxie", description = "Slightly reduce fatigue on an uphill. (Front Runner)", group = Moxie, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&slope==1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) - Reignition -> Skill-detail(skill-id = 201291, name = "Reignition", description = "Increase acceleration when not in the lead mid-race. (Front Runner)", group = Second-Wind, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) - Second-Wind -> Skill-detail(skill-id = 201292, name = "Second Wind", description = "Slightly increase acceleration when not in the lead mid-race. (Front Runner)", group = Second-Wind, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) - Restart -> Skill-detail(skill-id = 201302, name = "Restart", description = "Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner)", group = Restart, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==0&order>=2&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.100000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 130,icon-id = 30021) - Pace-Chaser-Straightaways-Lv2 -> Skill-detail(skill-id = 201311, name = "Pace Chaser Straightaways ◎", description = "Moderately increase velocity on a straight. (Pace Chaser)", group = Pace-Chaser-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) - Pace-Chaser-Straightaways -> Skill-detail(skill-id = 201312, name = "Pace Chaser Straightaways ○", description = "Slightly increase velocity on a straight. (Pace Chaser)", group = Pace-Chaser-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) - Pace-Chaser-Corners-Lv2 -> Skill-detail(skill-id = 201321, name = "Pace Chaser Corners ◎", description = "Moderately increase velocity on a corner. (Pace Chaser)", group = Pace-Chaser-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) - Pace-Chaser-Corners -> Skill-detail(skill-id = 201322, name = "Pace Chaser Corners ○", description = "Slightly increase velocity on a corner. (Pace Chaser)", group = Pace-Chaser-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) - Technician -> Skill-detail(skill-id = 201331, name = "Technician", description = "Moderately increase ability to navigate smoothly. (Pace Chaser)", group = Shrewd-Step, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) - Shrewd-Step -> Skill-detail(skill-id = 201332, name = "Shrewd Step", description = "Slightly increase ability to navigate smoothly. (Pace Chaser)", group = Shrewd-Step, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) - Determined-Descent -> Skill-detail(skill-id = 201341, name = "Determined Descent", description = "Moderately improve running on a downhill. (Pace Chaser)", group = Straight-Descent, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&down_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) - Straight-Descent -> Skill-detail(skill-id = 201342, name = "Straight Descent", description = "Slightly improve running on a downhill. (Pace Chaser)", group = Straight-Descent, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&down_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) - Gourmand -> Skill-detail(skill-id = 201351, name = "Gourmand", description = "Recover endurance mid-race. (Pace Chaser)", group = Hydrate, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) - Hydrate -> Skill-detail(skill-id = 201352, name = "Hydrate", description = "Slightly recover endurance mid-race. (Pace Chaser)", group = Hydrate, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) - Shatterproof -> Skill-detail(skill-id = 201361, name = "Shatterproof", description = "Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser)", group = Tactical-Tweak, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate>40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) - Tactical-Tweak -> Skill-detail(skill-id = 201362, name = "Tactical Tweak", description = "Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser)", group = Tactical-Tweak, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate>40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) - Dazzling-Disorientation -> Skill-detail(skill-id = 201371, name = "Dazzling Disorientation", description = "Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)", group = Disorient, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-5.000000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 110,icon-id = 30072) - Disorient -> Skill-detail(skill-id = 201372, name = "Disorient", description = "Slightly narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)", group = Disorient, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-3.000000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 110,icon-id = 30071) - Late-Surger-Straightaways-Lv2 -> Skill-detail(skill-id = 201381, name = "Late Surger Straightaways ◎", description = "Moderately increase velocity on a straight. (Late Surger)", group = Late-Surger-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) - Late-Surger-Straightaways -> Skill-detail(skill-id = 201382, name = "Late Surger Straightaways ○", description = "Slightly increase velocity on a straight. (Late Surger)", group = Late-Surger-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) - Late-Surger-Corners-Lv2 -> Skill-detail(skill-id = 201391, name = "Late Surger Corners ◎", description = "Moderately increase velocity on a corner. (Late Surger)", group = Late-Surger-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) - Late-Surger-Corners -> Skill-detail(skill-id = 201392, name = "Late Surger Corners ○", description = "Slightly increase velocity on a corner. (Late Surger)", group = Late-Surger-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) - Hard-Worker -> Skill-detail(skill-id = 201401, name = "Hard Worker", description = "Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger)", group = Fighter, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_overtake==1&accumulatetime>=5", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) - Fighter -> Skill-detail(skill-id = 201402, name = "Fighter", description = "Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger)", group = Fighter, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_overtake==1&accumulatetime>=5", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) - Fifteen-Million-CC -> Skill-detail(skill-id = 201411, name = "15,000,000 CC", description = "Increase velocity on an uphill. (Late Surger)", group = One-Million-CC, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&up_slope_random==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20012) - One-Million-CC -> Skill-detail(skill-id = 201412, name = "1,500,000 CC", description = "Slightly increase velocity on an uphill. (Late Surger)", group = One-Million-CC, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&up_slope_random==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20011) - Relax -> Skill-detail(skill-id = 201421, name = "Relax", description = "Recover endurance late-race. (Late Surger)", group = A-Small-Breather, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) - A-Small-Breather -> Skill-detail(skill-id = 201422, name = "A Small Breather", description = "Slightly recover endurance late-race. (Late Surger)", group = A-Small-Breather, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) - The-Bigger-Picture -> Skill-detail(skill-id = 201431, name = "The Bigger Picture", description = "Widen field of view with heightened observation mid-race. (Late Surger)", group = Studious, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20092) - Studious -> Skill-detail(skill-id = 201432, name = "Studious", description = "Slightly widen field of view with heightened observation mid-race. (Late Surger)", group = Studious, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20091) - All-Seeing-Eyes -> Skill-detail(skill-id = 201441, name = "All-Seeing Eyes", description = "Startle other runners late-race. (Late Surger)", group = Sharp-Gaze, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =In-View),]),], sp-cost = 180,icon-id = 30052) - Sharp-Gaze -> Skill-detail(skill-id = 201442, name = "Sharp Gaze", description = "Slightly startle other runners late-race. (Late Surger)", group = Sharp-Gaze, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =In-View),]),], sp-cost = 180,icon-id = 30051) - End-Closer-Straightaways-Lv2 -> Skill-detail(skill-id = 201451, name = "End Closer Straightaways ◎", description = "Moderately increase velocity on a straight. (End Closer)", group = End-Closer-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) - End-Closer-Straightaways -> Skill-detail(skill-id = 201452, name = "End Closer Straightaways ○", description = "Slightly increase velocity on a straight. (End Closer)", group = End-Closer-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) - End-Closer-Corners-Lv2 -> Skill-detail(skill-id = 201461, name = "End Closer Corners ◎", description = "Moderately increase velocity on a corner. (End Closer)", group = End-Closer-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) - End-Closer-Corners -> Skill-detail(skill-id = 201462, name = "End Closer Corners ○", description = "Slightly increase velocity on a corner. (End Closer)", group = End-Closer-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) - The-Coast-Is-Clear -> Skill-detail(skill-id = 201471, name = "The Coast Is Clear!", description = "Moderately widen field of view with situational awareness when moving sideways. (End Closer)", group = I-Can-See-Right-Through-You, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20092) - I-Can-See-Right-Through-You -> Skill-detail(skill-id = 201472, name = "I Can See Right Through You", description = "Slightly widen field of view with situational awareness when moving sideways. (End Closer)", group = I-Can-See-Right-Through-You, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20091) - Go-Home-Specialist -> Skill-detail(skill-id = 201481, name = "Go-Home Specialist", description = "Reduce fatigue on a downhill. (End Closer)", group = After-School-Stroll, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&slope==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) - After-School-Stroll -> Skill-detail(skill-id = 201482, name = "After-School Stroll", description = "Slightly reduce fatigue on a downhill. (End Closer)", group = After-School-Stroll, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&slope==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) - Serenity -> Skill-detail(skill-id = 201491, name = "Serenity", description = "Regain composure by calming down when the way ahead is jammed. (End Closer)", group = Levelheaded, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) - Levelheaded -> Skill-detail(skill-id = 201492, name = "Levelheaded", description = "Slightly regain composure by calming down when the way ahead is jammed. (End Closer)", group = Levelheaded, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) - Crusader -> Skill-detail(skill-id = 201501, name = "Crusader", description = "Widen field of view when positioned toward the back late-race. (End Closer)", group = Strategist, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20092) - Strategist -> Skill-detail(skill-id = 201502, name = "Strategist", description = "Slightly widen field of view when positioned toward the back late-race. (End Closer)", group = Strategist, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20091) - Petrifying-Gaze -> Skill-detail(skill-id = 201511, name = "Petrifying Gaze", description = "Unnerve runners in focus late-race. (End Closer)", group = Intense-Gaze, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =In-View),]),], sp-cost = 180,icon-id = 30012) - Intense-Gaze -> Skill-detail(skill-id = 201512, name = "Intense Gaze", description = "Slightly unnerve runners in focus late-race. (End Closer)", group = Intense-Gaze, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =In-View),]),], sp-cost = 180,icon-id = 30011) - Front-Runner-Savvy-Lv2 -> Skill-detail(skill-id = 201521, name = "Front Runner Savvy ◎", description = "Increase ability to get into a good position. (Front Runner)", group = Front-Runner-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10051) - Front-Runner-Savvy -> Skill-detail(skill-id = 201522, name = "Front Runner Savvy ○", description = "Moderately increase ability to get into a good position. (Front Runner)", group = Front-Runner-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) - Pace-Chaser-Savvy-Lv2 -> Skill-detail(skill-id = 201531, name = "Pace Chaser Savvy ◎", description = "Increase ability to get into a good position. (Pace Chaser)", group = Pace-Chaser-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10051) - Pace-Chaser-Savvy -> Skill-detail(skill-id = 201532, name = "Pace Chaser Savvy ○", description = "Moderately increase ability to get into a good position. (Pace Chaser)", group = Pace-Chaser-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) - Late-Surger-Savvy-Lv2 -> Skill-detail(skill-id = 201541, name = "Late Surger Savvy ◎", description = "Increase ability to get into a good position. (Late Surger)", group = Late-Surger-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10051) - Late-Surger-Savvy -> Skill-detail(skill-id = 201542, name = "Late Surger Savvy ○", description = "Moderately increase ability to get into a good position. (Late Surger)", group = Late-Surger-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) - End-Closer-Savvy-Lv2 -> Skill-detail(skill-id = 201551, name = "End Closer Savvy ◎", description = "Increase ability to get into a good position. (End Closer)", group = End-Closer-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10051) - End-Closer-Savvy -> Skill-detail(skill-id = 201552, name = "End Closer Savvy ○", description = "Moderately increase ability to get into a good position. (End Closer)", group = End-Closer-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) - Super-Lucky-Seven -> Skill-detail(skill-id = 201561, name = "Super Lucky Seven", description = "Good things may happen when in bracket 7.", group = Lucky-Seven, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "random_lot==50&post_number==7", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10062) - Lucky-Seven -> Skill-detail(skill-id = 201562, name = "Lucky Seven", description = "Moderately good things may happen when in bracket 7.", group = Lucky-Seven, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "random_lot==50&post_number==7", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10061) - Triple-Sevens -> Skill-detail(skill-id = 201571, name = "Triple 7s", description = "Slightly gain energy with 777m remaining.", group = Triple-Sevens, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "remain_distance<=778&remain_distance>=776", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) - Highlander -> Skill-detail(skill-id = 201581, name = "Highlander", description = "Slightly improve running on an uphill.", group = Highlander, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "up_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) - Uma-Stan -> Skill-detail(skill-id = 201591, name = "Uma Stan", description = "Slightly increase velocity when close to many runners.", group = Uma-Stan, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Superstan -> Skill-detail(skill-id = 201592, name = "Superstan", description = "Increase velocity when close to many runners.", group = Uma-Stan, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - Groundwork -> Skill-detail(skill-id = 201601, name = "Groundwork", description = "Slightly increase acceleration after activating many skills early-race.", group = Groundwork, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_start>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20041) - Tail-Held-High -> Skill-detail(skill-id = 201611, name = "Tail Held High", description = "Slightly increase velocity after activating many skills mid-race.", group = Tail-Held-High, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) - Shake-It-Out -> Skill-detail(skill-id = 201621, name = "Shake It Out", description = "Slightly recover endurance after activating many skills late-race.", group = Shake-It-Out, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_end_after>=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20021) - Sympathy -> Skill-detail(skill-id = 201631, name = "Sympathy", description = "Moderately increase performance when many runners share a sympathetic heart.", group = Sympathy, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count>=5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10011) - Lone-Wolf -> Skill-detail(skill-id = 201641, name = "Lone Wolf", description = "Moderately increase performance when no other runners have the heart of a lone wolf.", group = Lone-Wolf, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10011) - Slipstream -> Skill-detail(skill-id = 201651, name = "Slipstream", description = "Slightly decrease wind resistance when following directly behind another runner.", group = Slipstream, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=3&accumulatetime>=10", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Playtimes-Over -> Skill-detail(skill-id = 201661, name = "Playtime's Over!", description = "Slightly increase velocity when followed by another runner directly behind for a long time.", group = Playtimes-Over, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "behind_near_lane_time>=3&accumulatetime>=10", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Trending-in-the-Charts -> Skill-detail(skill-id = 201671, name = "Trending in the Charts!", description = "Increase velocity when engaged in a challenge mid-race. (Dirt)", group = Top-Pick, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase==1&blocked_side_continuetime>=2", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) - Top-Pick -> Skill-detail(skill-id = 201672, name = "Top Pick", description = "Slightly increase velocity when engaged in a challenge mid-race. (Dirt)", group = Top-Pick, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase==1&blocked_side_continuetime>=2", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - Lead-the-Charge -> Skill-detail(skill-id = 201681, name = "Lead the Charge!", description = "Prepare to aim for the front late-race. (Dirt)", group = Forward-March, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20052) - Forward-March -> Skill-detail(skill-id = 201682, name = "Forward, March!", description = "Moderately prepare to aim for the front late-race. (Dirt)", group = Forward-March, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20051) - Lie-in-Wait -> Skill-detail(skill-id = 201691, name = "Lie in Wait", description = "Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)", group = Be-Still, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) - Be-Still -> Skill-detail(skill-id = 201692, name = "Be Still", description = "Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)", group = Be-Still, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) - Come-What-May -> Skill-detail(skill-id = 201701, name = "Come What May", description = "Increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = All-I-ve-Got, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) - All-I-ve-Got -> Skill-detail(skill-id = 201702, name = "All I've Got", description = "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = All-I-ve-Got, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) - Head-On -> Skill-detail(skill-id = 201902, name = "Head-On", description = "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)", group = Head-On, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) - Early-Start -> Skill-detail(skill-id = 202022, name = "Early Start", description = "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)", group = Early-Start, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&order_rate>=50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) - Risky-Business -> Skill-detail(skill-id = 202032, name = "Risky Business", description = "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.", group = Risky-Business, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate_after_random==50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =HP(-1.000000), value-usage =Multiply-Random, target =Self),]),], sp-cost = 120,icon-id = 20011) - Burning-Spirit-SPD -> Skill-detail(skill-id = 210011, name = "Burning Spirit SPD", description = "Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race.", group = Ignited-Spirit-SPD, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Team-Speed, target =Self),]),], sp-cost = 200,icon-id = 20102) - Ignited-Spirit-SPD -> Skill-detail(skill-id = 210012, name = "Ignited Spirit SPD", description = "Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race.", group = Ignited-Spirit-SPD, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Team-Speed, target =Self),]),], sp-cost = 200,icon-id = 20101) - Burning-Spirit-STA -> Skill-detail(skill-id = 210021, name = "Burning Spirit STA", description = "Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race.", group = Ignited-Spirit-STA, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Team-Stamina, target =Self),]),], sp-cost = 200,icon-id = 20112) - Ignited-Spirit-STA -> Skill-detail(skill-id = 210022, name = "Ignited Spirit STA", description = "Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race.", group = Ignited-Spirit-STA, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Team-Stamina, target =Self),]),], sp-cost = 200,icon-id = 20111) - Burning-Spirit-PWR -> Skill-detail(skill-id = 210031, name = "Burning Spirit PWR", description = "Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.", group = Ignited-Spirit-PWR, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Team-Power, target =Self),]),], sp-cost = 200,icon-id = 20122) - Ignited-Spirit-PWR -> Skill-detail(skill-id = 210032, name = "Ignited Spirit PWR", description = "Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.", group = Ignited-Spirit-PWR, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Team-Power, target =Self),]),], sp-cost = 200,icon-id = 20121) - Burning-Spirit-GUTS -> Skill-detail(skill-id = 210041, name = "Burning Spirit GUTS", description = "Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race.", group = Ignited-Spirit-GUTS, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Team-Guts, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Team-Guts, target =Self),]),], sp-cost = 200,icon-id = 20102) - Ignited-Spirit-GUTS -> Skill-detail(skill-id = 210042, name = "Ignited Spirit GUTS", description = "Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race.", group = Ignited-Spirit-GUTS, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Team-Guts, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Team-Guts, target =Self),]),], sp-cost = 200,icon-id = 20101) - Burning-Spirit-WIT -> Skill-detail(skill-id = 210051, name = "Burning Spirit WIT", description = "Burn bright with team spirit, increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Ignited-Spirit-WIT, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(15.000000), value-usage =Team-Wit, target =Self),]),], sp-cost = 200,icon-id = 20132) - Ignited-Spirit-WIT -> Skill-detail(skill-id = 210052, name = "Ignited Spirit WIT", description = "Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Ignited-Spirit-WIT, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.015000), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Team-Wit, target =Self),]),], sp-cost = 200,icon-id = 20131) - Unquenched-Thirst -> Skill-detail(skill-id = 300011, name = "Unquenched Thirst", description = "Moderately increase performance with the desire to race.", group = Unquenched-Thirst, rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 10021) - Unchanging -> Skill-detail(skill-id = 300021, name = "Unchanging", description = "Greatly increase performance with the same ambition of days past.", group = Unchanging, rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(80.000000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 10012) + Warning-Shot -> Skill-detail(skill-id = 10071, name = "Warning Shot!", description = "Slightly increase velocity with a long spurt starting halfway through the race.", group = Just(Warning-Shot), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Xceleration -> Skill-detail(skill-id = 10081, name = "Xceleration", description = "Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.", group = Just(Xceleration), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Red-Ace -> Skill-detail(skill-id = 10091, name = "Red Ace", description = "Slightly swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Just(Red-Ace), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Focused-Mind -> Skill-detail(skill-id = 10111, name = "Focused Mind", description = "Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.", group = Just(Focused-Mind), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Corazon-Ardiente -> Skill-detail(skill-id = 10141, name = "Corazón ☆ Ardiente", description = "Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.", group = Just(Corazon-Ardiente), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Empresss-Pride -> Skill-detail(skill-id = 10181, name = "Empress's Pride", description = "Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Empresss-Pride), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + First-Place-Kiss -> Skill-detail(skill-id = 10241, name = "1st Place Kiss☆", description = "Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(First-Place-Kiss), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Feel-the-Burn -> Skill-detail(skill-id = 10271, name = "Feel the Burn!", description = "Moderately increase acceleration in an attempt to move up on a corner late-race.", group = Just(Feel-the-Burn), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) + Introduction-to-Physiology -> Skill-detail(skill-id = 10321, name = "Introduction to Physiology", description = "Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = Just(Introduction-to-Physiology), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20023) + V-Is-for-Victory -> Skill-detail(skill-id = 10351, name = "V Is for Victory!", description = "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = Just(V-Is-for-Victory), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Class-Rep-Speed-Bakushin -> Skill-detail(skill-id = 10411, name = "Class Rep + Speed = Bakushin", description = "Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.", group = Just(Class-Rep-Speed-Bakushin), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Clear-Heart -> Skill-detail(skill-id = 10451, name = "Clear Heart", description = "Recover endurance when well-positioned mid-race.", group = Just(Clear-Heart), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20023) + Super-Duper-Stoked -> Skill-detail(skill-id = 10521, name = "Super-Duper Stoked", description = "Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Just(Super-Duper-Stoked), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20023) + Luck-Be-with-Me -> Skill-detail(skill-id = 10561, name = "Luck Be with Me!", description = "Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.", group = Just(Luck-Be-with-Me), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + I-Can-Win-Sometimes-Right -> Skill-detail(skill-id = 10601, name = "I Can Win Sometimes, Right?", description = "Moderately increase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.", group = Just(I-Can-Win-Sometimes-Right), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Call-Me-King -> Skill-detail(skill-id = 10611, name = "Call Me King", description = "Increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Just(Call-Me-King), rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Shooting-Star -> Skill-detail(skill-id = 100011, name = "Shooting Star", description = "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.", group = Just(Shooting-Star), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + The-View-from-the-Lead-Is-Mine -> Skill-detail(skill-id = 100021, name = "The View from the Lead Is Mine!", description = "Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race.", group = Just(The-View-from-the-Lead-Is-Mine), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind>=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Sky-High-Teio-Step -> Skill-detail(skill-id = 100031, name = "Sky-High Teio Step", description = "Greatly increase velocity with flashy footwork when closing the gap to runners ahead on the final straight.", group = Just(Sky-High-Teio-Step), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Red-Shift-LP1211-M -> Skill-detail(skill-id = 100041, name = "Red Shift/LP1211-M", description = "Increase acceleration by shifting gears when positioned toward the front on the final corner or later.", group = Just(Red-Shift-LP1211-M), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order<=5&order_rate<=50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) + Lights-of-Vaudeville -> Skill-detail(skill-id = 100051, name = "Lights of Vaudeville", description = "Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight.", group = Just(Lights-of-Vaudeville), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order_rate<=30&behind_near_lane_time_set1>=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Triumphant-Pulse -> Skill-detail(skill-id = 100061, name = "Triumphant Pulse", description = "Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.", group = Just(Triumphant-Pulse), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Anchors-Aweigh -> Skill-detail(skill-id = 100071, name = "Anchors Aweigh!", description = "Moderately increase velocity steadily with a long spurt starting halfway through the race.", group = Just(Anchors-Aweigh), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Cut-and-Drive -> Skill-detail(skill-id = 100081, name = "Cut and Drive!", description = "Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.", group = Just(Cut-and-Drive), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Resplendent-Red-Ace -> Skill-detail(skill-id = 100091, name = "Resplendent Red Ace", description = "Swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Just(Resplendent-Red-Ace), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Shooting-for-Victory -> Skill-detail(skill-id = 100101, name = "Shooting for Victory!", description = "Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight.", group = Just(Shooting-for-Victory), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) + Where-Theres-a-Will-Theres-a-Way -> Skill-detail(skill-id = 100111, name = "Where There's a Will, There's a Way", description = "Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.", group = Just(Where-Theres-a-Will-Theres-a-Way), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + You-and-Me-One-on-One -> Skill-detail(skill-id = 100121, name = "You and Me! One-on-One!", description = "Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.", group = Just(You-and-Me-One-on-One), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&is_behind_in==1&change_order_onetime<0&order_rate>=40", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + The-Duty-of-Dignity-Calls -> Skill-detail(skill-id = 100131, name = "The Duty of Dignity Calls", description = "Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.", group = Just(The-Duty-of-Dignity-Calls), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&distance_diff_rate<=30", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Victoria-por-plancha -> Skill-detail(skill-id = 100141, name = "Victoria por plancha ☆", description = "Hang onto the advantage when positioned toward the front with energy to spare on the final straight.", group = Just(Victoria-por-plancha), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + This-Dance-Is-for-Vittoria -> Skill-detail(skill-id = 100151, name = "This Dance Is for Vittoria!", description = "Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later.", group = Just(This-Dance-Is-for-Vittoria), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Shadow-Break -> Skill-detail(skill-id = 100161, name = "Shadow Break", description = "Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, greatly increase velocity instead.", group = Just(Shadow-Break), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "phase==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Behold-Thine-Emperors-Divine-Might -> Skill-detail(skill-id = 100171, name = "Behold Thine Emperor's Divine Might", description = "Greatly increase velocity on the final straight after passing another runner 3 times late-race.", group = Just(Behold-Thine-Emperors-Divine-Might), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_up_end_after>=3&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) + Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Chasing-After-You -> Skill-detail(skill-id = 100251, name = "Chasing After You", description = "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.", group = Just(Chasing-After-You), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.050000), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 0, icon-id = 20013) + G00-First-FInfinity -> Skill-detail(skill-id = 100261, name = "G00 1st. F∞;", description = "Increase velocity when positioned toward the front after making it to the final straight without faltering.", group = Just(G00-First-FInfinity), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order<=3&is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Lets-Pump-Some-Iron -> Skill-detail(skill-id = 100271, name = "Let's Pump Some Iron!", description = "Increase acceleration in an attempt to move up on a corner late-race.", group = Just(Lets-Pump-Some-Iron), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) + YUMMY-SPEED -> Skill-detail(skill-id = 100281, name = "YUMMY☆SPEED!", description = "Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race.", group = Just(YUMMY-SPEED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Blue-Rose-Closer -> Skill-detail(skill-id = 100301, name = "Blue Rose Closer", description = "Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later.", group = Just(Blue-Rose-Closer), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&order<=4&change_order_onetime<0", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + U-ma2 -> Skill-detail(skill-id = 100321, name = "U=ma2", description = "Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = Just(U-ma2), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20023) + Our-Ticket-to-Win -> Skill-detail(skill-id = 100351, name = "Our Ticket to Win!", description = "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = Just(Our-Ticket-to-Win), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Schwarzes-Schwert -> Skill-detail(skill-id = 100371, name = "Schwarzes Schwert", description = "Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.", group = Just(Schwarzes-Schwert), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order>=3&is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + LookatCurren -> Skill-detail(skill-id = 100381, name = "#LookatCurren", description = "Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.", group = Just(LookatCurren), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + A-Princess-Must-Seize-Victory -> Skill-detail(skill-id = 100391, name = "A Princess Must Seize Victory!", description = "Increase velocity with pretty princess power when engaged in a challenge on the final straight.", group = Just(A-Princess-Must-Seize-Victory), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + KEEP-IT-REAL -> Skill-detail(skill-id = 100401, name = "KEEP IT REAL.", description = "Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race.", group = Just(KEEP-IT-REAL), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) + Genius-x-Bakushin-Victory -> Skill-detail(skill-id = 100411, name = "Genius x Bakushin = Victory", description = "Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.", group = Just(Genius-x-Bakushin-Victory), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Pure-Heart -> Skill-detail(skill-id = 100451, name = "Pure Heart", description = "Greatly recover endurance when well-positioned mid-race.", group = Just(Pure-Heart), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.075000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20023) + SPARKLY-STARDOM -> Skill-detail(skill-id = 100461, name = "SPARKLY☆STARDOM", description = "Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race.", group = Just(SPARKLY-STARDOM), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&corner==0&order<=2&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Pop-and-Polish -> Skill-detail(skill-id = 100481, name = "Pop & Polish", description = "Get hyped and increase velocity when pressured by or passing another runner while well-positioned on the final straight.", group = Just(Pop-and-Polish), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order>=2&order_rate<=30&overtake_target_time>=2@is_finalcorner==1&corner==0&order_rate<=20&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Nemesis -> Skill-detail(skill-id = 100501, name = "Nemesis", description = "Increase velocity with smoldering ambition when moving up from midpack on the final corner or later.", group = Just(Nemesis), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Super-Duper-Climax -> Skill-detail(skill-id = 100521, name = "Super-Duper Climax", description = "Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Just(Super-Duper-Climax), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20023) + I-See-Victory-in-My-Future -> Skill-detail(skill-id = 100561, name = "I See Victory in My Future!", description = "Clear a path forward with the power of divination when the way ahead is jammed late-race.", group = Just(I-See-Victory-in-My-Future), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + I-Never-Goof-Up -> Skill-detail(skill-id = 100581, name = "I Never Goof Up!", description = "Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race.", group = Just(I-Never-Goof-Up), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Moving-Past-and-Beyond -> Skill-detail(skill-id = 100591, name = "Moving Past, and Beyond", description = "Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack.", group = Just(Moving-Past-and-Beyond), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) + Just-a-Little-Farther -> Skill-detail(skill-id = 100601, name = "Just a Little Farther!", description = "Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.", group = Just(Just-a-Little-Farther), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Prideful-King -> Skill-detail(skill-id = 100611, name = "Prideful King", description = "Greatly increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Just(Prideful-King), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Dazzl-n-Diver -> Skill-detail(skill-id = 110011, name = "Dazzl'n ♪ Diver", description = "Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race.", group = Just(Dazzl-n-Diver), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=70&activate_count_middle>=2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20023) + Certain-Victory -> Skill-detail(skill-id = 110031, name = "Certain Victory", description = "Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front on the final corner or later.", group = Just(Certain-Victory), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&is_overtake==1&order<=5&order_rate<=50&overtake_target_no_order_up_time>=2", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + A-Kiss-for-Courage -> Skill-detail(skill-id = 110041, name = "A Kiss for Courage", description = "Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill.", group = Just(A-Kiss-for-Courage), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&activate_count_heal>=1&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Festive-Miracle -> Skill-detail(skill-id = 110061, name = "Festive Miracle", description = "Control breathing and kick forward hard toward victory in the second half of the race after recovering endurance with skills at least 3 times.", group = Just(Festive-Miracle), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "activate_count_heal>=3&distance_rate>=50", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Superior-Heal -> Skill-detail(skill-id = 110111, name = "Superior Heal", description = "Greatly recover endurance with a gentle light when overtaken toward the back mid-race.", group = Just(Superior-Heal), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0&order_rate>=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.075000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20023) + Legacy-of-the-Strong -> Skill-detail(skill-id = 110131, name = "Legacy of the Strong", description = "Increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.", group = Just(Legacy-of-the-Strong), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&hp_per<=45&order<=3&order_rate<=50&bashin_diff_behind<=1&overtake_target_time>=1", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Condors-Fury -> Skill-detail(skill-id = 110141, name = "Condor's Fury", description = "Increase acceleration with blazing passion when aiming for the front from midpack on the final corner.", group = Just(Condors-Fury), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) + Arrows-Whistle-Shadows-Disperse -> Skill-detail(skill-id = 110171, name = "Arrows Whistle, Shadows Disperse", description = "Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later.", group = Just(Arrows-Whistle-Shadows-Disperse), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate<=40&overtake_target_time>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Eternal-Moments -> Skill-detail(skill-id = 110181, name = "Eternal Moments", description = "Increase velocity when starting to make a move from a position toward the front mid-race.", group = Just(Eternal-Moments), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=3&order_rate<=50&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Presents-from-X -> Skill-detail(skill-id = 110231, name = "Presents from X", description = "Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half.", group = Just(Presents-from-X), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order_rate_in40_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Flowery-Maneuver -> Skill-detail(skill-id = 110241, name = "Flowery☆Maneuver", description = "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.", group = Just(Flowery-Maneuver), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate<=40&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=50&order_rate<=80&change_order_onetime<0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Every-Rose-Has-Its-Fangs -> Skill-detail(skill-id = 110301, name = "Every Rose Has Its Fangs", description = "Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race.", group = Just(Every-Rose-Has-Its-Fangs), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=50&overtake_target_time>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =HP(-0.005000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 0, icon-id = 20023) + Dancing-in-the-Leaves -> Skill-detail(skill-id = 110401, name = "Dancing in the Leaves", description = "Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.", group = Just(Dancing-in-the-Leaves), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Give-Mummy-a-Hug -> Skill-detail(skill-id = 110451, name = "Give Mummy a Hug ♡", description = "Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.", group = Just(Give-Mummy-a-Hug), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Bountiful-Harvest -> Skill-detail(skill-id = 110561, name = "Bountiful Harvest", description = "Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race.", group = Just(Bountiful-Harvest), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&overtake_target_time>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) + Right-Handed-Lv2 -> Skill-detail(skill-id = 200011, name = "Right-Handed ◎", description = "Increase performance on right-handed tracks.", group = Just(Right-Handed), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Right-Handed -> Skill-detail(skill-id = 200012, name = "Right-Handed ○", description = "Moderately increase performance on right-handed tracks.", group = Just(Right-Handed), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + Right-Handed-x -> Skill-detail(skill-id = 200013, name = "Right-Handed ×", description = "Moderately decrease performance on right-handed tracks.", group = Just(Right-Handed), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Left-Handed-Lv2 -> Skill-detail(skill-id = 200021, name = "Left-Handed ◎", description = "Increase performance on left-handed tracks.", group = Just(Left-Handed), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Left-Handed -> Skill-detail(skill-id = 200022, name = "Left-Handed ○", description = "Moderately increase performance on left-handed tracks.", group = Just(Left-Handed), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + Left-Handed-x -> Skill-detail(skill-id = 200023, name = "Left-Handed ×", description = "Moderately decrease performance on left-handed tracks.", group = Just(Left-Handed), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Tokyo-Racecourse-Lv2 -> Skill-detail(skill-id = 200031, name = "Tokyo Racecourse ◎", description = "Increase performance at Tokyo Racecourse.", group = Just(Tokyo-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10021) + Tokyo-Racecourse -> Skill-detail(skill-id = 200032, name = "Tokyo Racecourse ○", description = "Moderately increase performance at Tokyo Racecourse.", group = Just(Tokyo-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Tokyo-Racecourse-x -> Skill-detail(skill-id = 200033, name = "Tokyo Racecourse ×", description = "Moderately decrease performance at Tokyo Racecourse.", group = Just(Tokyo-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Nakayama-Racecourse-Lv2 -> Skill-detail(skill-id = 200041, name = "Nakayama Racecourse ◎", description = "Increase performance at Nakayama Racecourse.", group = Just(Nakayama-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10021) + Nakayama-Racecourse -> Skill-detail(skill-id = 200042, name = "Nakayama Racecourse ○", description = "Moderately increase performance at Nakayama Racecourse.", group = Just(Nakayama-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Nakayama-Racecourse-x -> Skill-detail(skill-id = 200043, name = "Nakayama Racecourse ×", description = "Moderately decrease performance at Nakayama Racecourse.", group = Just(Nakayama-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Hanshin-Racecourse-Lv2 -> Skill-detail(skill-id = 200051, name = "Hanshin Racecourse ◎", description = "Increase performance at Hanshin Racecourse.", group = Just(Hanshin-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10021) + Hanshin-Racecourse -> Skill-detail(skill-id = 200052, name = "Hanshin Racecourse ○", description = "Moderately increase performance at Hanshin Racecourse.", group = Just(Hanshin-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Hanshin-Racecourse-x -> Skill-detail(skill-id = 200053, name = "Hanshin Racecourse ×", description = "Moderately decrease performance at Hanshin Racecourse.", group = Just(Hanshin-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Kyoto-Racecourse-Lv2 -> Skill-detail(skill-id = 200061, name = "Kyoto Racecourse ◎", description = "Increase performance at Kyoto Racecourse.", group = Just(Kyoto-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10021) + Kyoto-Racecourse -> Skill-detail(skill-id = 200062, name = "Kyoto Racecourse ○", description = "Moderately increase performance at Kyoto Racecourse.", group = Just(Kyoto-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Kyoto-Racecourse-x -> Skill-detail(skill-id = 200063, name = "Kyoto Racecourse ×", description = "Moderately decrease performance at Kyoto Racecourse.", group = Just(Kyoto-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Yodo-Invicta -> Skill-detail(skill-id = 200064, name = "Yodo Invicta", description = "Increase performance at Kyoto Racecourse, boosting Stamina and Wit.", group = Just(Kyoto-Racecourse), rarity = Rare, group-rate = 3, grade-value = 461, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 10022) + Chukyo-Racecourse-Lv2 -> Skill-detail(skill-id = 200071, name = "Chukyo Racecourse ◎", description = "Increase performance at Chukyo Racecourse.", group = Just(Chukyo-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10021) + Chukyo-Racecourse -> Skill-detail(skill-id = 200072, name = "Chukyo Racecourse ○", description = "Moderately increase performance at Chukyo Racecourse.", group = Just(Chukyo-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Chukyo-Racecourse-x -> Skill-detail(skill-id = 200073, name = "Chukyo Racecourse ×", description = "Moderately decrease performance at Chukyo Racecourse.", group = Just(Chukyo-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Sapporo-Racecourse-Lv2 -> Skill-detail(skill-id = 200081, name = "Sapporo Racecourse ◎", description = "Increase performance at Sapporo Racecourse.", group = Just(Sapporo-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Sapporo-Racecourse -> Skill-detail(skill-id = 200082, name = "Sapporo Racecourse ○", description = "Moderately increase performance at Sapporo Racecourse.", group = Just(Sapporo-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10021) + Sapporo-Racecourse-x -> Skill-detail(skill-id = 200083, name = "Sapporo Racecourse ×", description = "Moderately decrease performance at Sapporo Racecourse.", group = Just(Sapporo-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40, icon-id = 10024) + Hakodate-Racecourse-Lv2 -> Skill-detail(skill-id = 200091, name = "Hakodate Racecourse ◎", description = "Increase performance at Hakodate Racecourse.", group = Just(Hakodate-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Hakodate-Racecourse -> Skill-detail(skill-id = 200092, name = "Hakodate Racecourse ○", description = "Moderately increase performance at Hakodate Racecourse.", group = Just(Hakodate-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10021) + Hakodate-Racecourse-x -> Skill-detail(skill-id = 200093, name = "Hakodate Racecourse ×", description = "Moderately decrease performance at Hakodate Racecourse.", group = Just(Hakodate-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40, icon-id = 10024) + Fukushima-Racecourse-Lv2 -> Skill-detail(skill-id = 200101, name = "Fukushima Racecourse ◎", description = "Increase performance at Fukushima Racecourse.", group = Just(Fukushima-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Fukushima-Racecourse -> Skill-detail(skill-id = 200102, name = "Fukushima Racecourse ○", description = "Moderately increase performance at Fukushima Racecourse.", group = Just(Fukushima-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10021) + Fukushima-Racecourse-x -> Skill-detail(skill-id = 200103, name = "Fukushima Racecourse ×", description = "Moderately decrease performance at Fukushima Racecourse.", group = Just(Fukushima-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40, icon-id = 10024) + Niigata-Racecourse-Lv2 -> Skill-detail(skill-id = 200111, name = "Niigata Racecourse ◎", description = "Increase performance at Niigata Racecourse.", group = Just(Niigata-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Niigata-Racecourse -> Skill-detail(skill-id = 200112, name = "Niigata Racecourse ○", description = "Moderately increase performance at Niigata Racecourse.", group = Just(Niigata-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10021) + Niigata-Racecourse-x -> Skill-detail(skill-id = 200113, name = "Niigata Racecourse ×", description = "Moderately decrease performance at Niigata Racecourse.", group = Just(Niigata-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40, icon-id = 10024) + Kokura-Racecourse-Lv2 -> Skill-detail(skill-id = 200121, name = "Kokura Racecourse ◎", description = "Increase performance at Kokura Racecourse.", group = Just(Kokura-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Kokura-Racecourse -> Skill-detail(skill-id = 200122, name = "Kokura Racecourse ○", description = "Moderately increase performance at Kokura Racecourse.", group = Just(Kokura-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10021) + Kokura-Racecourse-x -> Skill-detail(skill-id = 200123, name = "Kokura Racecourse ×", description = "Moderately decrease performance at Kokura Racecourse.", group = Just(Kokura-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40, icon-id = 10024) + Standard-Distance-Lv2 -> Skill-detail(skill-id = 200131, name = "Standard Distance ◎", description = "Increase performance over standard distances (multiples of 400m).", group = Just(Standard-Distance), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10021) + Standard-Distance -> Skill-detail(skill-id = 200132, name = "Standard Distance ○", description = "Moderately increase performance over standard distances (multiples of 400m).", group = Just(Standard-Distance), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Standard-Distance-x -> Skill-detail(skill-id = 200133, name = "Standard Distance ×", description = "Moderately decrease performance over standard distances (multiples of 400m).", group = Just(Standard-Distance), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Non-Standard-Distance-Lv2 -> Skill-detail(skill-id = 200141, name = "Non-Standard Distance ◎", description = "Increase performance over non-standard distances (non-multiples of 400m).", group = Just(Non-Standard-Distance), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10021) + Non-Standard-Distance -> Skill-detail(skill-id = 200142, name = "Non-Standard Distance ○", description = "Moderately increase performance over non-standard distances (non-multiples of 400m).", group = Just(Non-Standard-Distance), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Non-Standard-Distance-x -> Skill-detail(skill-id = 200143, name = "Non-Standard Distance ×", description = "Moderately decrease performance over non-standard distances (non-multiples of 400m).", group = Just(Non-Standard-Distance), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Firm-Conditions-Lv2 -> Skill-detail(skill-id = 200151, name = "Firm Conditions ◎", description = "Increase performance on firm ground.", group = Just(Firm-Conditions), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10031) + Firm-Conditions -> Skill-detail(skill-id = 200152, name = "Firm Conditions ○", description = "Moderately increase performance on firm ground.", group = Just(Firm-Conditions), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10031) + Firm-Conditions-x -> Skill-detail(skill-id = 200153, name = "Firm Conditions ×", description = "Moderately decrease performance on firm ground.", group = Just(Firm-Conditions), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10034) + Wet-Conditions-Lv2 -> Skill-detail(skill-id = 200161, name = "Wet Conditions ◎", description = "Increase performance on good, soft, and heavy ground.", group = Just(Wet-Conditions), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10031) + Wet-Conditions -> Skill-detail(skill-id = 200162, name = "Wet Conditions ○", description = "Moderately increase performance on good, soft, and heavy ground.", group = Just(Wet-Conditions), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10031) + Wet-Conditions-x -> Skill-detail(skill-id = 200163, name = "Wet Conditions ×", description = "Moderately decrease performance on good, soft, and heavy ground.", group = Just(Wet-Conditions), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10034) + Spring-Runner-Lv2 -> Skill-detail(skill-id = 200171, name = "Spring Runner ◎", description = "Increase performance in spring.", group = Just(Spring-Runner), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Spring-Runner -> Skill-detail(skill-id = 200172, name = "Spring Runner ○", description = "Moderately increase performance in spring.", group = Just(Spring-Runner), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + Spring-Runner-x -> Skill-detail(skill-id = 200173, name = "Spring Runner ×", description = "Moderately decrease performance in spring.", group = Just(Spring-Runner), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Summer-Runner-Lv2 -> Skill-detail(skill-id = 200181, name = "Summer Runner ◎", description = "Increase performance in summer.", group = Just(Summer-Runner), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Summer-Runner -> Skill-detail(skill-id = 200182, name = "Summer Runner ○", description = "Moderately increase performance in summer.", group = Just(Summer-Runner), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + Summer-Runner-x -> Skill-detail(skill-id = 200183, name = "Summer Runner ×", description = "Moderately decrease performance in summer.", group = Just(Summer-Runner), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Fall-Runner-Lv2 -> Skill-detail(skill-id = 200191, name = "Fall Runner ◎", description = "Increase performance in fall.", group = Just(Fall-Runner), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Fall-Runner -> Skill-detail(skill-id = 200192, name = "Fall Runner ○", description = "Moderately increase performance in fall.", group = Just(Fall-Runner), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + Fall-Runner-x -> Skill-detail(skill-id = 200193, name = "Fall Runner ×", description = "Moderately decrease performance in fall.", group = Just(Fall-Runner), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Fall-Frenzy -> Skill-detail(skill-id = 200194, name = "Fall Frenzy", description = "Increase performance in fall, boosting Speed and Power.", group = Just(Fall-Runner), rarity = Rare, group-rate = 3, grade-value = 461, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 10012) + Winter-Runner-Lv2 -> Skill-detail(skill-id = 200201, name = "Winter Runner ◎", description = "Increase performance in winter.", group = Just(Winter-Runner), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Winter-Runner -> Skill-detail(skill-id = 200202, name = "Winter Runner ○", description = "Moderately increase performance in winter.", group = Just(Winter-Runner), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + Winter-Runner-x -> Skill-detail(skill-id = 200203, name = "Winter Runner ×", description = "Moderately decrease performance in winter.", group = Just(Winter-Runner), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Sunny-Days-Lv2 -> Skill-detail(skill-id = 200211, name = "Sunny Days ◎", description = "Increase performance in sunny weather.", group = Just(Sunny-Days), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10041) + Sunny-Days -> Skill-detail(skill-id = 200212, name = "Sunny Days ○", description = "Moderately increase performance in sunny weather.", group = Just(Sunny-Days), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10041) + Cloudy-Days-Lv2 -> Skill-detail(skill-id = 200221, name = "Cloudy Days ◎", description = "Increase performance in cloudy weather.", group = Just(Cloudy-Days), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10041) + Cloudy-Days -> Skill-detail(skill-id = 200222, name = "Cloudy Days ○", description = "Moderately increase performance in cloudy weather.", group = Just(Cloudy-Days), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10041) + Rainy-Days-Lv2 -> Skill-detail(skill-id = 200231, name = "Rainy Days ◎", description = "Increase performance in rainy weather.", group = Just(Rainy-Days), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10041) + Rainy-Days -> Skill-detail(skill-id = 200232, name = "Rainy Days ○", description = "Moderately increase performance in rainy weather.", group = Just(Rainy-Days), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10041) + Rainy-Days-x -> Skill-detail(skill-id = 200233, name = "Rainy Days ×", description = "Moderately decrease performance in rainy weather.", group = Just(Rainy-Days), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10044) + Snowy-Days-Lv2 -> Skill-detail(skill-id = 200241, name = "Snowy Days ◎", description = "Increase performance in snowy weather.", group = Just(Snowy-Days), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10041) + Snowy-Days -> Skill-detail(skill-id = 200242, name = "Snowy Days ○", description = "Moderately increase performance in snowy weather.", group = Just(Snowy-Days), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10041) + Inner-Post-Proficiency-Lv2 -> Skill-detail(skill-id = 200251, name = "Inner Post Proficiency ◎", description = "Increase performance in brackets 1–3.", group = Just(Inner-Post-Proficiency), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10051) + Inner-Post-Proficiency -> Skill-detail(skill-id = 200252, name = "Inner Post Proficiency ○", description = "Moderately increase performance in brackets 1–3.", group = Just(Inner-Post-Proficiency), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10051) + Inner-Post-Averseness -> Skill-detail(skill-id = 200253, name = "Inner Post Averseness", description = "Moderately decrease performance in brackets 1–3.", group = Just(Inner-Post-Proficiency), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10054) + Outer-Post-Proficiency-Lv2 -> Skill-detail(skill-id = 200261, name = "Outer Post Proficiency ◎", description = "Increase performance in brackets 6–8.", group = Just(Outer-Post-Proficiency), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Outer-Post-Proficiency -> Skill-detail(skill-id = 200262, name = "Outer Post Proficiency ○", description = "Moderately increase performance in brackets 6–8.", group = Just(Outer-Post-Proficiency), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + Outer-Post-Averseness -> Skill-detail(skill-id = 200263, name = "Outer Post Averseness", description = "Moderately decrease performance in brackets 6–8.", group = Just(Outer-Post-Proficiency), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Maverick-Lv2 -> Skill-detail(skill-id = 200271, name = "Maverick ◎", description = "Greatly increase performance when no other runners are using the same strategy.", group = Just(Maverick), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same<=1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(80.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Maverick -> Skill-detail(skill-id = 200272, name = "Maverick ○", description = "Increase performance when no other runners are using the same strategy.", group = Just(Maverick), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same<=1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + Competitive-Spirit-Lv2 -> Skill-detail(skill-id = 200281, name = "Competitive Spirit ◎", description = "Increase performance when many other runners are using the same strategy.", group = Just(Competitive-Spirit), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10031) + Competitive-Spirit -> Skill-detail(skill-id = 200282, name = "Competitive Spirit ○", description = "Moderately increase performance when many other runners are using the same strategy.", group = Just(Competitive-Spirit), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10031) + Wallflower -> Skill-detail(skill-id = 200283, name = "Wallflower", description = "Moderately decrease performance when many other runners are using the same strategy.", group = Just(Competitive-Spirit), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10034) + Target-in-Sight-Lv2 -> Skill-detail(skill-id = 200291, name = "Target in Sight ◎", description = "Increase performance when the favorite is using the same strategy.", group = Just(Target-in-Sight), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_equal_popularity_one==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10041) + Target-in-Sight -> Skill-detail(skill-id = 200292, name = "Target in Sight ○", description = "Moderately increase performance when the favorite is using the same strategy.", group = Just(Target-in-Sight), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_equal_popularity_one==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10041) + Long-Shot-Lv2 -> Skill-detail(skill-id = 200301, name = "Long Shot ◎", description = "Increase performance when 4th favorite or below.", group = Just(Long-Shot), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "popularity>=4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10011) + Long-Shot -> Skill-detail(skill-id = 200302, name = "Long Shot ○", description = "Moderately increase performance when 4th favorite or below.", group = Just(Long-Shot), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "popularity>=4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10011) + G1-Averseness -> Skill-detail(skill-id = 200311, name = "G1 Averseness", description = "Moderately decrease performance in G1 or otherwise important races.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "grade==100", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Paddock-Fright -> Skill-detail(skill-id = 200321, name = "Paddock Fright", description = "Moderately decrease performance when the favorite.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "popularity==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Professor-of-Curvature -> Skill-detail(skill-id = 200331, name = "Professor of Curvature", description = "Increase velocity on a corner with skilled turning.", group = Just(Corner-Adept), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012) + Corner-Adept -> Skill-detail(skill-id = 200332, name = "Corner Adept ○", description = "Slightly increase velocity on a corner with skilled turning.", group = Just(Corner-Adept), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + Corner-Adept-x -> Skill-detail(skill-id = 200333, name = "Corner Adept ×", description = "Moderately decrease velocity on a corner with clumsy turning.", group = Just(Corner-Adept), rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20014) + Corner-Connoisseur -> Skill-detail(skill-id = 200341, name = "Corner Connoisseur", description = "Increase acceleration on a corner with masterful turning.", group = Just(Corner-Acceleration), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20042) + Corner-Acceleration -> Skill-detail(skill-id = 200342, name = "Corner Acceleration ○", description = "Slightly increase acceleration on a corner with masterful turning.", group = Just(Corner-Acceleration), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041) + Corner-Acceleration-x -> Skill-detail(skill-id = 200343, name = "Corner Acceleration ×", description = "Moderately decrease acceleration on a corner with awkward turning.", group = Just(Corner-Acceleration), rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(-0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20044) + Swinging-Maestro -> Skill-detail(skill-id = 200351, name = "Swinging Maestro", description = "Recover endurance on a corner with efficient turning.", group = Just(Corner-Recovery), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20022) + Corner-Recovery -> Skill-detail(skill-id = 200352, name = "Corner Recovery ○", description = "Slightly recover endurance on a corner with efficient turning.", group = Just(Corner-Recovery), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20021) + Corner-Recovery-x -> Skill-detail(skill-id = 200353, name = "Corner Recovery ×", description = "Moderately lose endurance on a corner with inefficient turning.", group = Just(Corner-Recovery), rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.020000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20024) + Beeline-Burst -> Skill-detail(skill-id = 200361, name = "Beeline Burst", description = "Increase velocity on a straight.", group = Just(Straightaway-Adept), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20012) + Straightaway-Adept -> Skill-detail(skill-id = 200362, name = "Straightaway Adept", description = "Slightly increase velocity on a straight.", group = Just(Straightaway-Adept), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20011) + Rushing-Gale -> Skill-detail(skill-id = 200371, name = "Rushing Gale!", description = "Increase acceleration on a straight.", group = Just(Straightaway-Acceleration), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20042) + Straightaway-Acceleration -> Skill-detail(skill-id = 200372, name = "Straightaway Acceleration", description = "Slightly increase acceleration on a straight.", group = Just(Straightaway-Acceleration), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20041) + Breath-of-Fresh-Air -> Skill-detail(skill-id = 200381, name = "Breath of Fresh Air", description = "Recover endurance on a straight.", group = Just(Straightaway-Recovery), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20022) + Straightaway-Recovery -> Skill-detail(skill-id = 200382, name = "Straightaway Recovery", description = "Slightly recover endurance on a straight.", group = Just(Straightaway-Recovery), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20021) + Ramp-Revulsion -> Skill-detail(skill-id = 200391, name = "Ramp Revulsion", description = "Moderately increase fatigue on an uphill.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "up_slope_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.020000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20024) + Packphobia -> Skill-detail(skill-id = 200401, name = "Packphobia", description = "Moderately lose endurance when surrounded.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "accumulatetime>=2&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.020000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20024) + Defeatist -> Skill-detail(skill-id = 200411, name = "Defeatist", description = "Moderately increase urge to give up when positioned around the very back on the final straight.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "last_straight_random==1&distance_diff_rate>=75", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20014) + Reckless -> Skill-detail(skill-id = 200421, name = "Reckless", description = "Moderately increase carelessness when in the lead with around 200m remaining.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "remain_distance==200&order==1&bashin_diff_behind>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20014) + Concentration -> Skill-detail(skill-id = 200431, name = "Concentration", description = "Decrease time lost to slow starts.", group = Just(Focus), rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20062) + Focus -> Skill-detail(skill-id = 200432, name = "Focus", description = "Slightly decrease time lost to slow starts.", group = Just(Focus), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(0.900000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20061) + Gatekept -> Skill-detail(skill-id = 200433, name = "Gatekept", description = "Moderately increase time lost to slow starts.", group = Just(Focus), rarity = Common, group-rate = -1, grade-value = -174, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(1.500000), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 20064) + Iron-Will -> Skill-detail(skill-id = 200441, name = "Iron Will", description = "Recover endurance when the way ahead is jammed early-race or mid-race.", group = Just(Lay-Low), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20022) + Lay-Low -> Skill-detail(skill-id = 200442, name = "Lay Low", description = "Slightly recover endurance when the way ahead is jammed early-race or mid-race.", group = Just(Lay-Low), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20021) + Center-Stage -> Skill-detail(skill-id = 200451, name = "Center Stage", description = "Greatly increase navigation early-race.", group = Just(Prudent-Positioning), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.045000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20052) + Prudent-Positioning -> Skill-detail(skill-id = 200452, name = "Prudent Positioning", description = "Increase navigation early-race.", group = Just(Prudent-Positioning), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20051) + Its-On -> Skill-detail(skill-id = 200461, name = "It's On!", description = "Increase velocity when passing another runner mid-race.", group = Just(Ramp-Up), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime<0", duration = 1.800000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20012) + Ramp-Up -> Skill-detail(skill-id = 200462, name = "Ramp Up", description = "Slightly increase velocity when passing another runner mid-race.", group = Just(Ramp-Up), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime<0", duration = 1.800000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20011) + Indomitable -> Skill-detail(skill-id = 200471, name = "Indomitable", description = "Recover endurance when passed by another runner mid-race.", group = Just(Pace-Strategy), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20022) + Pace-Strategy -> Skill-detail(skill-id = 200472, name = "Pace Strategy", description = "Slightly recover endurance when passed by another runner mid-race.", group = Just(Pace-Strategy), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20021) + Unruffled -> Skill-detail(skill-id = 200481, name = "Unruffled", description = "Recover endurance when surrounded mid-race.", group = Just(Calm-in-a-Crowd), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20022) + Calm-in-a-Crowd -> Skill-detail(skill-id = 200482, name = "Calm in a Crowd", description = "Slightly recover endurance when surrounded mid-race.", group = Just(Calm-in-a-Crowd), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20021) + No-Stopping-Me -> Skill-detail(skill-id = 200491, name = "No Stopping Me!", description = "Increase maneuverability when the way ahead is blocked in the last spurt.", group = Just(Nimble-Navigator), rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),]),], sp-cost = 150, icon-id = 20042) + Nimble-Navigator -> Skill-detail(skill-id = 200492, name = "Nimble Navigator", description = "Slightly increase maneuverability when the way ahead is blocked in the last spurt.", group = Just(Nimble-Navigator), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.005000), value-usage =Direct, target =Self),]),], sp-cost = 150, icon-id = 20041) + Lane-Legerdemain -> Skill-detail(skill-id = 200501, name = "Lane Legerdemain", description = "Increase navigation late-race.", group = Just(Go-with-the-Flow), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20052) + Go-with-the-Flow -> Skill-detail(skill-id = 200502, name = "Go with the Flow", description = "Moderately increase navigation late-race.", group = Just(Go-with-the-Flow), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20051) + In-Body-and-Mind -> Skill-detail(skill-id = 200511, name = "In Body and Mind", description = "Increase velocity in the last spurt.", group = Just(Homestretch-Haste), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "is_lastspurt==1&phase_random==3", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20012) + Homestretch-Haste -> Skill-detail(skill-id = 200512, name = "Homestretch Haste", description = "Slightly increase velocity in the last spurt.", group = Just(Homestretch-Haste), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "is_lastspurt==1&phase_random==3", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20011) + Running-Idle -> Skill-detail(skill-id = 200521, name = "Running Idle", description = "Moderately increase fatigue when in the lead by too large of a margin.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "accumulatetime>=2&order==1&bashin_diff_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.020000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20024) + Taking-the-Lead -> Skill-detail(skill-id = 200531, name = "Taking the Lead", description = "Increase ability to go to the front early-race. (Front Runner)", group = Just(Early-Lead), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20042) + Early-Lead -> Skill-detail(skill-id = 200532, name = "Early Lead", description = "Slightly increase ability to go to the front early-race. (Front Runner)", group = Just(Early-Lead), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20041) + Escape-Artist -> Skill-detail(skill-id = 200541, name = "Escape Artist", description = "Increase ability to go to the front mid-race. (Front Runner)", group = Just(Fast-Paced), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012) + Fast-Paced -> Skill-detail(skill-id = 200542, name = "Fast-Paced", description = "Slightly increase ability to go to the front mid-race. (Front Runner)", group = Just(Fast-Paced), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + Unrestrained -> Skill-detail(skill-id = 200551, name = "Unrestrained", description = "Increase ability to keep the lead on the final corner. (Front Runner)", group = Just(Final-Push), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&is_finalcorner_random==1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20042) + Final-Push -> Skill-detail(skill-id = 200552, name = "Final Push", description = "Slightly increase ability to keep the lead on the final corner. (Front Runner)", group = Just(Final-Push), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&is_finalcorner_random==1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041) + Calm-and-Collected -> Skill-detail(skill-id = 200561, name = "Calm and Collected", description = "Decrease fatigue upon approaching mid-race. (Pace Chaser)", group = Just(Stamina-to-Spare), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20022) + Stamina-to-Spare -> Skill-detail(skill-id = 200562, name = "Stamina to Spare", description = "Slightly decrease fatigue upon approaching mid-race. (Pace Chaser)", group = Just(Stamina-to-Spare), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021) + Race-Planner -> Skill-detail(skill-id = 200571, name = "Race Planner", description = "Decrease fatigue mid-race. (Pace Chaser)", group = Just(Preferred-Position), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20022) + Preferred-Position -> Skill-detail(skill-id = 200572, name = "Preferred Position", description = "Slightly decrease fatigue mid-race. (Pace Chaser)", group = Just(Preferred-Position), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021) + Speed-Star -> Skill-detail(skill-id = 200581, name = "Speed Star", description = "Increase ability to break out of the pack on the final corner. (Pace Chaser)", group = Just(Prepared-to-Pass), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_finalcorner_random==1&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012) + Prepared-to-Pass -> Skill-detail(skill-id = 200582, name = "Prepared to Pass", description = "Slightly increase ability to break out of the pack on the final corner. (Pace Chaser)", group = Just(Prepared-to-Pass), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_finalcorner_random==1&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + Fast-and-Furious -> Skill-detail(skill-id = 200591, name = "Fast & Furious", description = "Increase velocity mid-race. (Late Surger)", group = Just(Position-Pilfer), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1&order_rate>50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012) + Position-Pilfer -> Skill-detail(skill-id = 200592, name = "Position Pilfer", description = "Slightly increase velocity mid-race. (Late Surger)", group = Just(Position-Pilfer), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1&order_rate>50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + On-Your-Left -> Skill-detail(skill-id = 200601, name = "On Your Left!", description = "Increase acceleration late-race. (Late Surger)", group = Just(Slick-Surge), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20042) + Slick-Surge -> Skill-detail(skill-id = 200602, name = "Slick Surge", description = "Slightly increase acceleration late-race. (Late Surger)", group = Just(Slick-Surge), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041) + Rising-Dragon -> Skill-detail(skill-id = 200611, name = "Rising Dragon", description = "Increase velocity when passing another runner on the outside on the final corner. (Late Surger)", group = Just(Outer-Swell), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012) + Outer-Swell -> Skill-detail(skill-id = 200612, name = "Outer Swell", description = "Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)", group = Just(Outer-Swell), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + Sleeping-Lion -> Skill-detail(skill-id = 200621, name = "Sleeping Lion", description = "Decrease fatigue mid-race. (End Closer)", group = Just(Standing-By), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&distance_diff_rate>=75", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20022) + Standing-By -> Skill-detail(skill-id = 200622, name = "Standing By", description = "Slightly decrease fatigue mid-race. (End Closer)", group = Just(Standing-By), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&distance_diff_rate>=75", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021) + Sturm-und-Drang -> Skill-detail(skill-id = 200631, name = "Sturm und Drang", description = "Move up in preparation to close the gap when positioned toward the back late-race. (End Closer)", group = Just(Masterful-Gambit), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&distance_diff_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012) + Masterful-Gambit -> Skill-detail(skill-id = 200632, name = "Masterful Gambit", description = "Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer)", group = Just(Masterful-Gambit), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&distance_diff_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + Encroaching-Shadow -> Skill-detail(skill-id = 200641, name = "Encroaching Shadow", description = "Increase acceleration on a straight in the last spurt. (End Closer)", group = Just(Straightaway-Spurt), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_lastspurt==1&corner==0", duration = 0.900000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20042) + Straightaway-Spurt -> Skill-detail(skill-id = 200642, name = "Straightaway Spurt", description = "Slightly increase acceleration on a straight in the last spurt. (End Closer)", group = Just(Straightaway-Spurt), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_lastspurt==1&corner==0", duration = 0.900000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041) + Turbo-Sprint -> Skill-detail(skill-id = 200651, name = "Turbo Sprint", description = "Increase acceleration on a straight. (Sprint)", group = Just(Sprinting-Gear), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20042) + Sprinting-Gear -> Skill-detail(skill-id = 200652, name = "Sprinting Gear", description = "Slightly increase acceleration on a straight. (Sprint)", group = Just(Sprinting-Gear), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20041) + Wait-and-See -> Skill-detail(skill-id = 200662, name = "Wait-and-See", description = "Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint)", group = Just(Wait-and-See), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20021) + Blinding-Flash -> Skill-detail(skill-id = 200671, name = "Blinding Flash", description = "Increase spurting ability when positioned toward the back late-race. (Sprint)", group = Just(Gap-Closer), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Gap-Closer -> Skill-detail(skill-id = 200672, name = "Gap Closer", description = "Slightly increase spurting ability when positioned toward the back late-race. (Sprint)", group = Just(Gap-Closer), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Mile-Maven -> Skill-detail(skill-id = 200681, name = "Mile Maven", description = "Widen the margin when positioned toward the front early-race. (Mile)", group = Just(Productive-Plan), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Productive-Plan -> Skill-detail(skill-id = 200682, name = "Productive Plan", description = "Slightly widen the margin when positioned toward the front early-race. (Mile)", group = Just(Productive-Plan), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Keen-Eye -> Skill-detail(skill-id = 200691, name = "Keen Eye", description = "Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)", group = Just(Watchful-Eye), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160, icon-id = 20022) + Watchful-Eye -> Skill-detail(skill-id = 200692, name = "Watchful Eye", description = "Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)", group = Just(Watchful-Eye), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.050000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160, icon-id = 20021) + Furious-Feat -> Skill-detail(skill-id = 200701, name = "Furious Feat", description = "Increase passing ability when positioned toward the back late-race. (Mile)", group = Just(Updrafters), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20042) + Updrafters -> Skill-detail(skill-id = 200702, name = "Updrafters", description = "Slightly increase passing ability when positioned toward the back late-race. (Mile)", group = Just(Updrafters), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20041) + Trackblazer -> Skill-detail(skill-id = 200711, name = "Trackblazer", description = "Decrease fatigue when positioned toward the front mid-race. (Medium)", group = Just(Rosy-Outlook), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order<=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20022) + Rosy-Outlook -> Skill-detail(skill-id = 200712, name = "Rosy Outlook", description = "Slightly decrease fatigue when positioned toward the front mid-race. (Medium)", group = Just(Rosy-Outlook), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order<=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20021) + Killer-Tunes -> Skill-detail(skill-id = 200721, name = "Killer Tunes", description = "Increase positioning ability when positioned toward the front mid-race. (Medium)", group = Just(Up-Tempo), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Up-Tempo -> Skill-detail(skill-id = 200722, name = "Up-Tempo", description = "Slightly increase positioning ability when positioned toward the front mid-race. (Medium)", group = Just(Up-Tempo), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Unyielding -> Skill-detail(skill-id = 200731, name = "Unyielding", description = "Increase ability to fight back when passed by another runner on the final corner. (Medium)", group = Just(Steadfast), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Steadfast -> Skill-detail(skill-id = 200732, name = "Steadfast", description = "Slightly increase ability to fight back when passed by another runner on the final corner. (Medium)", group = Just(Steadfast), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Cooldown -> Skill-detail(skill-id = 200741, name = "Cooldown", description = "Decrease fatigue by taking a breather upon entering a straight. (Long)", group = Just(Deep-Breaths), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20022) + Deep-Breaths -> Skill-detail(skill-id = 200742, name = "Deep Breaths", description = "Slightly decrease fatigue by taking a breather upon entering a straight. (Long)", group = Just(Deep-Breaths), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20021) + Innate-Experience -> Skill-detail(skill-id = 200751, name = "Innate Experience", description = "Increase velocity when near the inner rail on the final corner. (Long)", group = Just(Inside-Scoop), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Inside-Scoop -> Skill-detail(skill-id = 200752, name = "Inside Scoop", description = "Slightly increase velocity when near the inner rail on the final corner. (Long)", group = Just(Inside-Scoop), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Adrenaline-Rush -> Skill-detail(skill-id = 200761, name = "Adrenaline Rush", description = "Regain the energy to run when close to exhausting strength. (Long)", group = Just(Extra-Tank), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&hp_per<=30", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20022) + Extra-Tank -> Skill-detail(skill-id = 200762, name = "Extra Tank", description = "Slightly regain the energy to run when close to exhausting strength. (Long)", group = Just(Extra-Tank), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&hp_per<=30", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20021) + Trick-Front -> Skill-detail(skill-id = 200771, name = "Trick (Front)", description = "Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race.", group = Just(Trick-Front), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate<=50&temptation_count_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Rushing-Behind(10)),]),], sp-cost = 140, icon-id = 30051) + Tantalizing-Trick -> Skill-detail(skill-id = 200772, name = "Tantalizing Trick", description = "Increase fatigue for rushed runners behind when positioned toward the front mid-race.", group = Just(Trick-Front), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate<=50&temptation_count_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Rushing-Behind(10)),]),], sp-cost = 140, icon-id = 30052) + Trick-Rear -> Skill-detail(skill-id = 200781, name = "Trick (Rear)", description = "Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race.", group = Just(Trick-Rear), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate>50&temptation_count_infront>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Rushing-Ahead(10)),]),], sp-cost = 140, icon-id = 30051) + Frenzied-Front-Runners -> Skill-detail(skill-id = 200791, name = "Frenzied Front Runners", description = "Increase time needed for front runners to calm down when they become rushed.", group = Just(Frenzied-Front-Runners), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_nige>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Front-Runner)),]),], sp-cost = 130, icon-id = 30041) + Frenzied-Pace-Chasers -> Skill-detail(skill-id = 200801, name = "Frenzied Pace Chasers", description = "Increase time needed for pace chasers to calm down when they become rushed.", group = Just(Frenzied-Pace-Chasers), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_senko>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Pace-Chaser)),]),], sp-cost = 130, icon-id = 30041) + Frenzied-Late-Surgers -> Skill-detail(skill-id = 200811, name = "Frenzied Late Surgers", description = "Increase time needed for late surgers to calm down when they become rushed.", group = Just(Frenzied-Late-Surgers), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_sashi>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Late-Surger)),]),], sp-cost = 130, icon-id = 30041) + Frenzied-End-Closers -> Skill-detail(skill-id = 200821, name = "Frenzied End Closers", description = "Increase time needed for end closers to calm down when they become rushed.", group = Just(Frenzied-End-Closers), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_oikomi>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(End-Closer)),]),], sp-cost = 130, icon-id = 30041) + Subdued-Front-Runners -> Skill-detail(skill-id = 200831, name = "Subdued Front Runners", description = "Slightly increase fatigue for front runners early-race.", group = Just(Subdued-Front-Runners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130, icon-id = 30051) + Flustered-Front-Runners -> Skill-detail(skill-id = 200841, name = "Flustered Front Runners", description = "Slightly increase fatigue for front runners mid-race.", group = Just(Flustered-Front-Runners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130, icon-id = 30051) + Hesitant-Front-Runners -> Skill-detail(skill-id = 200851, name = "Hesitant Front Runners", description = "Slightly decrease velocity of front runners late-race.", group = Just(Hesitant-Front-Runners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130, icon-id = 30011) + Subdued-Pace-Chasers -> Skill-detail(skill-id = 200861, name = "Subdued Pace Chasers", description = "Slightly increase fatigue for pace chasers early-race.", group = Just(Subdued-Pace-Chasers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130, icon-id = 30051) + Flustered-Pace-Chasers -> Skill-detail(skill-id = 200871, name = "Flustered Pace Chasers", description = "Slightly increase fatigue for pace chasers mid-race.", group = Just(Flustered-Pace-Chasers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130, icon-id = 30051) + Hesitant-Pace-Chasers -> Skill-detail(skill-id = 200881, name = "Hesitant Pace Chasers", description = "Slightly decrease velocity of pace chasers late-race.", group = Just(Hesitant-Pace-Chasers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130, icon-id = 30011) + Subdued-Late-Surgers -> Skill-detail(skill-id = 200891, name = "Subdued Late Surgers", description = "Slightly increase fatigue for late surgers early-race.", group = Just(Subdued-Late-Surgers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130, icon-id = 30051) + Flustered-Late-Surgers -> Skill-detail(skill-id = 200901, name = "Flustered Late Surgers", description = "Slightly increase fatigue for late surgers mid-race.", group = Just(Flustered-Late-Surgers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130, icon-id = 30051) + Hesitant-Late-Surgers -> Skill-detail(skill-id = 200911, name = "Hesitant Late Surgers", description = "Slightly decrease velocity of late surgers late-race.", group = Just(Hesitant-Late-Surgers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130, icon-id = 30011) + Subdued-End-Closers -> Skill-detail(skill-id = 200921, name = "Subdued End Closers", description = "Slightly increase fatigue for end closers early-race.", group = Just(Subdued-End-Closers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130, icon-id = 30051) + Flustered-End-Closers -> Skill-detail(skill-id = 200931, name = "Flustered End Closers", description = "Slightly increase fatigue for end closers mid-race.", group = Just(Flustered-End-Closers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130, icon-id = 30051) + Hesitant-End-Closers -> Skill-detail(skill-id = 200941, name = "Hesitant End Closers", description = "Slightly decrease velocity of end closers late-race.", group = Just(Hesitant-End-Closers), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130, icon-id = 30011) + Oi-Racecourse-Lv2 -> Skill-detail(skill-id = 200951, name = "Oi Racecourse ◎", description = "Increase performance at Oi Racecourse.", group = Just(Oi-Racecourse), rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10021) + Oi-Racecourse -> Skill-detail(skill-id = 200952, name = "Oi Racecourse ○", description = "Moderately increase performance at Oi Racecourse.", group = Just(Oi-Racecourse), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90, icon-id = 10021) + Oi-Racecourse-x -> Skill-detail(skill-id = 200953, name = "Oi Racecourse ×", description = "Moderately decrease performance at Oi Racecourse.", group = Just(Oi-Racecourse), rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10024) + Sprint-Straightaways-Lv2 -> Skill-detail(skill-id = 200961, name = "Sprint Straightaways ◎", description = "Moderately increase velocity on a straight. (Sprint)", group = Just(Sprint-Straightaways), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20011) + Sprint-Straightaways -> Skill-detail(skill-id = 200962, name = "Sprint Straightaways ○", description = "Slightly increase velocity on a straight. (Sprint)", group = Just(Sprint-Straightaways), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Sprint-Corners-Lv2 -> Skill-detail(skill-id = 200971, name = "Sprint Corners ◎", description = "Moderately increase velocity on a corner. (Sprint)", group = Just(Sprint-Corners), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20011) + Sprint-Corners -> Skill-detail(skill-id = 200972, name = "Sprint Corners ○", description = "Slightly increase velocity on a corner. (Sprint)", group = Just(Sprint-Corners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Staggering-Lead -> Skill-detail(skill-id = 200981, name = "Staggering Lead", description = "Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)", group = Just(Huge-Lead), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20012) + Huge-Lead -> Skill-detail(skill-id = 200982, name = "Huge Lead", description = "Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)", group = Just(Huge-Lead), rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20011) + Plan-X -> Skill-detail(skill-id = 200991, name = "Plan X", description = "Increase passing ability when positioned toward the front upon approaching late-race. (Sprint)", group = Just(Countermeasure), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20042) + Countermeasure -> Skill-detail(skill-id = 200992, name = "Countermeasure", description = "Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint)", group = Just(Countermeasure), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20041) + Perfect-Prep -> Skill-detail(skill-id = 201001, name = "Perfect Prep!", description = "Prepare to make for the finish line for a medium duration mid-race. (Sprint)", group = Just(Meticulous-Measures), rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20052) + Meticulous-Measures -> Skill-detail(skill-id = 201002, name = "Meticulous Measures", description = "Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint)", group = Just(Meticulous-Measures), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20051) + Adored-by-All -> Skill-detail(skill-id = 201011, name = "Adored by All", description = "Intimidate runners behind when positioned toward the front early-race. (Sprint)", group = Just(Intimidate), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 170, icon-id = 30012) + Intimidate -> Skill-detail(skill-id = 201012, name = "Intimidate", description = "Moderately intimidate runners behind when positioned toward the front early-race. (Sprint)", group = Just(Intimidate), rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 170, icon-id = 30011) + You-ve-Got-No-Shot -> Skill-detail(skill-id = 201021, name = "You've Got No Shot", description = "Cause panic in and moderately dull movement for runners ahead when positioned toward the back early-race. (Sprint)", group = Just(Stop-Right-There), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Ahead(18)),Ability(ability-type =Accel(-0.200000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 170, icon-id = 30052) + Stop-Right-There -> Skill-detail(skill-id = 201022, name = "Stop Right There!", description = "Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint)", group = Just(Stop-Right-There), rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(18)),Ability(ability-type =Accel(-0.050000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 170, icon-id = 30051) + Mile-Straightaways-Lv2 -> Skill-detail(skill-id = 201031, name = "Mile Straightaways ◎", description = "Moderately increase velocity on a straight. (Mile)", group = Just(Mile-Straightaways), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20011) + Mile-Straightaways -> Skill-detail(skill-id = 201032, name = "Mile Straightaways ○", description = "Slightly increase velocity on a straight. (Mile)", group = Just(Mile-Straightaways), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Mile-Corners-Lv2 -> Skill-detail(skill-id = 201041, name = "Mile Corners ◎", description = "Moderately increase velocity on a corner. (Mile)", group = Just(Mile-Corners), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20011) + Mile-Corners -> Skill-detail(skill-id = 201042, name = "Mile Corners ○", description = "Slightly increase velocity on a corner. (Mile)", group = Just(Mile-Corners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Changing-Gears -> Skill-detail(skill-id = 201051, name = "Changing Gears", description = "Increase passing ability when positioned toward the front mid-race. (Mile)", group = Just(Shifting-Gears), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Shifting-Gears -> Skill-detail(skill-id = 201052, name = "Shifting Gears", description = "Slightly increase passing ability when positioned toward the front mid-race. (Mile)", group = Just(Shifting-Gears), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Step-on-the-Gas -> Skill-detail(skill-id = 201061, name = "Step on the Gas!", description = "Increase acceleration when passing another runner mid-race. (Mile)", group = Just(Acceleration), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20042) + Acceleration -> Skill-detail(skill-id = 201062, name = "Acceleration", description = "Slightly increase acceleration when passing another runner mid-race. (Mile)", group = Just(Acceleration), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20041) + Big-Sisterly -> Skill-detail(skill-id = 201071, name = "Big-Sisterly", description = "Increase passing ability. (Mile)", group = Just(Unyielding-Spirit), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&is_overtake==1&accumulatetime>=5", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20012) + Unyielding-Spirit -> Skill-detail(skill-id = 201072, name = "Unyielding Spirit", description = "Slightly increase passing ability. (Mile)", group = Just(Unyielding-Spirit), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&is_overtake==1&accumulatetime>=5", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20011) + Greed-for-Speed -> Skill-detail(skill-id = 201081, name = "Greed for Speed", description = "Moderately steal velocity from runners behind when positioned toward the front mid-race. (Mile)", group = Just(Speed-Eater), rarity = Rare, group-rate = 2, grade-value = 461, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Behind(5)),Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 30012) + Speed-Eater -> Skill-detail(skill-id = 201082, name = "Speed Eater", description = "Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile)", group = Just(Speed-Eater), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Behind(5)),Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 30011) + Battle-Formation -> Skill-detail(skill-id = 201091, name = "Battle Formation", description = "Dull movement for runners ahead when positioned toward the back early-race. (Mile)", group = Just(Opening-Gambit), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.300000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160, icon-id = 30022) + Opening-Gambit -> Skill-detail(skill-id = 201092, name = "Opening Gambit", description = "Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile)", group = Just(Opening-Gambit), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.100000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160, icon-id = 30021) + Medium-Straightaways-Lv2 -> Skill-detail(skill-id = 201101, name = "Medium Straightaways ◎", description = "Moderately increase velocity on a straight. (Medium)", group = Just(Medium-Straightaways), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20011) + Medium-Straightaways -> Skill-detail(skill-id = 201102, name = "Medium Straightaways ○", description = "Slightly increase velocity on a straight. (Medium)", group = Just(Medium-Straightaways), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Medium-Corners-Lv2 -> Skill-detail(skill-id = 201111, name = "Medium Corners ◎", description = "Moderately increase velocity on a corner. (Medium)", group = Just(Medium-Corners), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20011) + Medium-Corners -> Skill-detail(skill-id = 201112, name = "Medium Corners ○", description = "Slightly increase velocity on a corner. (Medium)", group = Just(Medium-Corners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Clairvoyance -> Skill-detail(skill-id = 201121, name = "Clairvoyance", description = "Widen field of view with heightened observation early-race. (Medium)", group = Just(Hawkeye), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20092) + Hawkeye -> Skill-detail(skill-id = 201122, name = "Hawkeye", description = "Moderately widen field of view with heightened observation early-race. (Medium)", group = Just(Hawkeye), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20091) + Lightning-Step -> Skill-detail(skill-id = 201131, name = "Lightning Step", description = "Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)", group = Just(Thunderbolt-Step), rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate>50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20052) + Thunderbolt-Step -> Skill-detail(skill-id = 201132, name = "Thunderbolt Step", description = "Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)", group = Just(Thunderbolt-Step), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate>50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20051) + Miraculous-Step -> Skill-detail(skill-id = 201141, name = "Miraculous Step", description = "Decrease fatigue when moving sideways. (Medium)", group = Just(Soft-Step), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20022) + Soft-Step -> Skill-detail(skill-id = 201142, name = "Soft Step", description = "Slightly decrease fatigue when moving sideways. (Medium)", group = Just(Soft-Step), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20021) + Dominator -> Skill-detail(skill-id = 201151, name = "Dominator", description = "Decrease velocity of runners ahead when positioned toward the back late-race. (Medium)", group = Just(Tether), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160, icon-id = 30012) + Tether -> Skill-detail(skill-id = 201152, name = "Tether", description = "Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium)", group = Just(Tether), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160, icon-id = 30011) + Mystifying-Murmur -> Skill-detail(skill-id = 201161, name = "Mystifying Murmur", description = "Disturb runners directly ahead mid-race. (Medium)", group = Just(Murmur), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase==1&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160, icon-id = 30052) + Murmur -> Skill-detail(skill-id = 201162, name = "Murmur", description = "Slightly disturb runners directly ahead mid-race. (Medium)", group = Just(Murmur), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase==1&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160, icon-id = 30051) + Long-Straightaways-Lv2 -> Skill-detail(skill-id = 201171, name = "Long Straightaways ◎", description = "Moderately increase velocity on a straight. (Long)", group = Just(Long-Straightaways), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20011) + Long-Straightaways -> Skill-detail(skill-id = 201172, name = "Long Straightaways ○", description = "Slightly increase velocity on a straight. (Long)", group = Just(Long-Straightaways), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Long-Corners-Lv2 -> Skill-detail(skill-id = 201181, name = "Long Corners ◎", description = "Moderately increase velocity on a corner. (Long)", group = Just(Long-Corners), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20011) + Long-Corners -> Skill-detail(skill-id = 201182, name = "Long Corners ○", description = "Slightly increase velocity on a corner. (Long)", group = Just(Long-Corners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Vanguard-Spirit -> Skill-detail(skill-id = 201191, name = "Vanguard Spirit", description = "Increase ability to maintain the lead when leading by a fair margin mid-race. (Long)", group = Just(Keeping-the-Lead), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Keeping-the-Lead -> Skill-detail(skill-id = 201192, name = "Keeping the Lead", description = "Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long)", group = Just(Keeping-the-Lead), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + VIP-Pass -> Skill-detail(skill-id = 201201, name = "VIP Pass", description = "Decrease fatigue when determined to pass another runner. (Long)", group = Just(Passing-Pro), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_overtake==1&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20022) + Passing-Pro -> Skill-detail(skill-id = 201202, name = "Passing Pro", description = "Slightly decrease fatigue when determined to pass another runner. (Long)", group = Just(Passing-Pro), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_overtake==1&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20021) + Overwhelming-Pressure -> Skill-detail(skill-id = 201211, name = "Overwhelming Pressure", description = "Increase velocity when passing another runner late-race. (Long)", group = Just(Pressure), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase==2&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Pressure -> Skill-detail(skill-id = 201212, name = "Pressure", description = "Slightly increase velocity when passing another runner late-race. (Long)", group = Just(Pressure), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase==2&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Stamina-Siphon -> Skill-detail(skill-id = 201221, name = "Stamina Siphon", description = "Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)", group = Just(Stamina-Eater), rarity = Rare, group-rate = 2, grade-value = 461, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&order>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(5)),Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 30052) + Stamina-Eater -> Skill-detail(skill-id = 201222, name = "Stamina Eater", description = "Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)", group = Just(Stamina-Eater), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&order>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.005000), value-usage =Direct, target =Ahead(5)),Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 30051) + Illusionist -> Skill-detail(skill-id = 201231, name = "Illusionist", description = "Narrow the field of view for runners ahead late-race. (Long)", group = Just(Smoke-Screen), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-10.000000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 110, icon-id = 30072) + Smoke-Screen -> Skill-detail(skill-id = 201232, name = "Smoke Screen", description = "Moderately narrow the field of view for runners ahead late-race. (Long)", group = Just(Smoke-Screen), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-5.000000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 110, icon-id = 30071) + Front-Runner-Straightaways-Lv2 -> Skill-detail(skill-id = 201241, name = "Front Runner Straightaways ◎", description = "Moderately increase velocity on a straight. (Front Runner)", group = Just(Front-Runner-Straightaways), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20011) + Front-Runner-Straightaways -> Skill-detail(skill-id = 201242, name = "Front Runner Straightaways ○", description = "Slightly increase velocity on a straight. (Front Runner)", group = Just(Front-Runner-Straightaways), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 20011) + Front-Runner-Corners-Lv2 -> Skill-detail(skill-id = 201251, name = "Front Runner Corners ◎", description = "Moderately increase velocity on a corner. (Front Runner)", group = Just(Front-Runner-Corners), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20011) + Front-Runner-Corners -> Skill-detail(skill-id = 201252, name = "Front Runner Corners ○", description = "Slightly increase velocity on a corner. (Front Runner)", group = Just(Front-Runner-Corners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 20011) + Sixth-Sense -> Skill-detail(skill-id = 201261, name = "Sixth Sense", description = "Avoid becoming surrounded early-race. (Front Runner)", group = Just(Dodging-Danger), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Change(0.500000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20052) + Dodging-Danger -> Skill-detail(skill-id = 201262, name = "Dodging Danger", description = "Moderately avoid becoming surrounded early-race. (Front Runner)", group = Just(Dodging-Danger), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Change(0.500000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20051) + Leaders-Pride -> Skill-detail(skill-id = 201272, name = "Leader's Pride", description = "Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)", group = Just(Leaders-Pride), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + Restless -> Skill-detail(skill-id = 201281, name = "Restless", description = "Reduce fatigue on an uphill. (Front Runner)", group = Just(Moxie), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&slope==1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20022) + Moxie -> Skill-detail(skill-id = 201282, name = "Moxie", description = "Slightly reduce fatigue on an uphill. (Front Runner)", group = Just(Moxie), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&slope==1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021) + Reignition -> Skill-detail(skill-id = 201291, name = "Reignition", description = "Increase acceleration when not in the lead mid-race. (Front Runner)", group = Just(Second-Wind), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20042) + Second-Wind -> Skill-detail(skill-id = 201292, name = "Second Wind", description = "Slightly increase acceleration when not in the lead mid-race. (Front Runner)", group = Just(Second-Wind), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041) + Restart -> Skill-detail(skill-id = 201302, name = "Restart", description = "Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner)", group = Just(Restart), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==0&order>=2&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.100000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 130, icon-id = 30021) + Pace-Chaser-Straightaways-Lv2 -> Skill-detail(skill-id = 201311, name = "Pace Chaser Straightaways ◎", description = "Moderately increase velocity on a straight. (Pace Chaser)", group = Just(Pace-Chaser-Straightaways), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20011) + Pace-Chaser-Straightaways -> Skill-detail(skill-id = 201312, name = "Pace Chaser Straightaways ○", description = "Slightly increase velocity on a straight. (Pace Chaser)", group = Just(Pace-Chaser-Straightaways), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 20011) + Pace-Chaser-Corners-Lv2 -> Skill-detail(skill-id = 201321, name = "Pace Chaser Corners ◎", description = "Moderately increase velocity on a corner. (Pace Chaser)", group = Just(Pace-Chaser-Corners), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20011) + Pace-Chaser-Corners -> Skill-detail(skill-id = 201322, name = "Pace Chaser Corners ○", description = "Slightly increase velocity on a corner. (Pace Chaser)", group = Just(Pace-Chaser-Corners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 20011) + Technician -> Skill-detail(skill-id = 201331, name = "Technician", description = "Moderately increase ability to navigate smoothly. (Pace Chaser)", group = Just(Shrewd-Step), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20042) + Shrewd-Step -> Skill-detail(skill-id = 201332, name = "Shrewd Step", description = "Slightly increase ability to navigate smoothly. (Pace Chaser)", group = Just(Shrewd-Step), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20041) + Determined-Descent -> Skill-detail(skill-id = 201341, name = "Determined Descent", description = "Moderately improve running on a downhill. (Pace Chaser)", group = Just(Straight-Descent), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&down_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20042) + Straight-Descent -> Skill-detail(skill-id = 201342, name = "Straight Descent", description = "Slightly improve running on a downhill. (Pace Chaser)", group = Just(Straight-Descent), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&down_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20041) + Gourmand -> Skill-detail(skill-id = 201351, name = "Gourmand", description = "Recover endurance mid-race. (Pace Chaser)", group = Just(Hydrate), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20022) + Hydrate -> Skill-detail(skill-id = 201352, name = "Hydrate", description = "Slightly recover endurance mid-race. (Pace Chaser)", group = Just(Hydrate), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021) + Shatterproof -> Skill-detail(skill-id = 201361, name = "Shatterproof", description = "Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser)", group = Just(Tactical-Tweak), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate>40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20042) + Tactical-Tweak -> Skill-detail(skill-id = 201362, name = "Tactical Tweak", description = "Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser)", group = Just(Tactical-Tweak), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate>40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20041) + Dazzling-Disorientation -> Skill-detail(skill-id = 201371, name = "Dazzling Disorientation", description = "Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)", group = Just(Disorient), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-5.000000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 110, icon-id = 30072) + Disorient -> Skill-detail(skill-id = 201372, name = "Disorient", description = "Slightly narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)", group = Just(Disorient), rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-3.000000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 110, icon-id = 30071) + Late-Surger-Straightaways-Lv2 -> Skill-detail(skill-id = 201381, name = "Late Surger Straightaways ◎", description = "Moderately increase velocity on a straight. (Late Surger)", group = Just(Late-Surger-Straightaways), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20011) + Late-Surger-Straightaways -> Skill-detail(skill-id = 201382, name = "Late Surger Straightaways ○", description = "Slightly increase velocity on a straight. (Late Surger)", group = Just(Late-Surger-Straightaways), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 20011) + Late-Surger-Corners-Lv2 -> Skill-detail(skill-id = 201391, name = "Late Surger Corners ◎", description = "Moderately increase velocity on a corner. (Late Surger)", group = Just(Late-Surger-Corners), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20011) + Late-Surger-Corners -> Skill-detail(skill-id = 201392, name = "Late Surger Corners ○", description = "Slightly increase velocity on a corner. (Late Surger)", group = Just(Late-Surger-Corners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 20011) + Hard-Worker -> Skill-detail(skill-id = 201401, name = "Hard Worker", description = "Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger)", group = Just(Fighter), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_overtake==1&accumulatetime>=5", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20042) + Fighter -> Skill-detail(skill-id = 201402, name = "Fighter", description = "Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger)", group = Just(Fighter), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_overtake==1&accumulatetime>=5", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20041) + Fifteen-Million-CC -> Skill-detail(skill-id = 201411, name = "15,000,000 CC", description = "Increase velocity on an uphill. (Late Surger)", group = Just(One-Million-CC), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&up_slope_random==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20012) + One-Million-CC -> Skill-detail(skill-id = 201412, name = "1,500,000 CC", description = "Slightly increase velocity on an uphill. (Late Surger)", group = Just(One-Million-CC), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&up_slope_random==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20011) + Relax -> Skill-detail(skill-id = 201421, name = "Relax", description = "Recover endurance late-race. (Late Surger)", group = Just(A-Small-Breather), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20022) + A-Small-Breather -> Skill-detail(skill-id = 201422, name = "A Small Breather", description = "Slightly recover endurance late-race. (Late Surger)", group = Just(A-Small-Breather), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021) + The-Bigger-Picture -> Skill-detail(skill-id = 201431, name = "The Bigger Picture", description = "Widen field of view with heightened observation mid-race. (Late Surger)", group = Just(Studious), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20092) + Studious -> Skill-detail(skill-id = 201432, name = "Studious", description = "Slightly widen field of view with heightened observation mid-race. (Late Surger)", group = Just(Studious), rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 120, icon-id = 20091) + All-Seeing-Eyes -> Skill-detail(skill-id = 201441, name = "All-Seeing Eyes", description = "Startle other runners late-race. (Late Surger)", group = Just(Sharp-Gaze), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =In-View),]),], sp-cost = 180, icon-id = 30052) + Sharp-Gaze -> Skill-detail(skill-id = 201442, name = "Sharp Gaze", description = "Slightly startle other runners late-race. (Late Surger)", group = Just(Sharp-Gaze), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =In-View),]),], sp-cost = 180, icon-id = 30051) + End-Closer-Straightaways-Lv2 -> Skill-detail(skill-id = 201451, name = "End Closer Straightaways ◎", description = "Moderately increase velocity on a straight. (End Closer)", group = Just(End-Closer-Straightaways), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20011) + End-Closer-Straightaways -> Skill-detail(skill-id = 201452, name = "End Closer Straightaways ○", description = "Slightly increase velocity on a straight. (End Closer)", group = Just(End-Closer-Straightaways), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 20011) + End-Closer-Corners-Lv2 -> Skill-detail(skill-id = 201461, name = "End Closer Corners ◎", description = "Moderately increase velocity on a corner. (End Closer)", group = Just(End-Closer-Corners), rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20011) + End-Closer-Corners -> Skill-detail(skill-id = 201462, name = "End Closer Corners ○", description = "Slightly increase velocity on a corner. (End Closer)", group = Just(End-Closer-Corners), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 20011) + The-Coast-Is-Clear -> Skill-detail(skill-id = 201471, name = "The Coast Is Clear!", description = "Moderately widen field of view with situational awareness when moving sideways. (End Closer)", group = Just(I-Can-See-Right-Through-You), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20092) + I-Can-See-Right-Through-You -> Skill-detail(skill-id = 201472, name = "I Can See Right Through You", description = "Slightly widen field of view with situational awareness when moving sideways. (End Closer)", group = Just(I-Can-See-Right-Through-You), rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20091) + Go-Home-Specialist -> Skill-detail(skill-id = 201481, name = "Go-Home Specialist", description = "Reduce fatigue on a downhill. (End Closer)", group = Just(After-School-Stroll), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&slope==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20022) + After-School-Stroll -> Skill-detail(skill-id = 201482, name = "After-School Stroll", description = "Slightly reduce fatigue on a downhill. (End Closer)", group = Just(After-School-Stroll), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&slope==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170, icon-id = 20021) + Serenity -> Skill-detail(skill-id = 201491, name = "Serenity", description = "Regain composure by calming down when the way ahead is jammed. (End Closer)", group = Just(Levelheaded), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20022) + Levelheaded -> Skill-detail(skill-id = 201492, name = "Levelheaded", description = "Slightly regain composure by calming down when the way ahead is jammed. (End Closer)", group = Just(Levelheaded), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021) + Crusader -> Skill-detail(skill-id = 201501, name = "Crusader", description = "Widen field of view when positioned toward the back late-race. (End Closer)", group = Just(Strategist), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20092) + Strategist -> Skill-detail(skill-id = 201502, name = "Strategist", description = "Slightly widen field of view when positioned toward the back late-race. (End Closer)", group = Just(Strategist), rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 20091) + Petrifying-Gaze -> Skill-detail(skill-id = 201511, name = "Petrifying Gaze", description = "Unnerve runners in focus late-race. (End Closer)", group = Just(Intense-Gaze), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =In-View),]),], sp-cost = 180, icon-id = 30012) + Intense-Gaze -> Skill-detail(skill-id = 201512, name = "Intense Gaze", description = "Slightly unnerve runners in focus late-race. (End Closer)", group = Just(Intense-Gaze), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =In-View),]),], sp-cost = 180, icon-id = 30011) + Front-Runner-Savvy-Lv2 -> Skill-detail(skill-id = 201521, name = "Front Runner Savvy ◎", description = "Increase ability to get into a good position. (Front Runner)", group = Just(Front-Runner-Savvy), rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 10051) + Front-Runner-Savvy -> Skill-detail(skill-id = 201522, name = "Front Runner Savvy ○", description = "Moderately increase ability to get into a good position. (Front Runner)", group = Just(Front-Runner-Savvy), rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10051) + Pace-Chaser-Savvy-Lv2 -> Skill-detail(skill-id = 201531, name = "Pace Chaser Savvy ◎", description = "Increase ability to get into a good position. (Pace Chaser)", group = Just(Pace-Chaser-Savvy), rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 10051) + Pace-Chaser-Savvy -> Skill-detail(skill-id = 201532, name = "Pace Chaser Savvy ○", description = "Moderately increase ability to get into a good position. (Pace Chaser)", group = Just(Pace-Chaser-Savvy), rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10051) + Late-Surger-Savvy-Lv2 -> Skill-detail(skill-id = 201541, name = "Late Surger Savvy ◎", description = "Increase ability to get into a good position. (Late Surger)", group = Just(Late-Surger-Savvy), rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 10051) + Late-Surger-Savvy -> Skill-detail(skill-id = 201542, name = "Late Surger Savvy ○", description = "Moderately increase ability to get into a good position. (Late Surger)", group = Just(Late-Surger-Savvy), rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10051) + End-Closer-Savvy-Lv2 -> Skill-detail(skill-id = 201551, name = "End Closer Savvy ◎", description = "Increase ability to get into a good position. (End Closer)", group = Just(End-Closer-Savvy), rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130, icon-id = 10051) + End-Closer-Savvy -> Skill-detail(skill-id = 201552, name = "End Closer Savvy ○", description = "Moderately increase ability to get into a good position. (End Closer)", group = Just(End-Closer-Savvy), rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10051) + Super-Lucky-Seven -> Skill-detail(skill-id = 201561, name = "Super Lucky Seven", description = "Good things may happen when in bracket 7.", group = Just(Lucky-Seven), rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "random_lot==50&post_number==7", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10062) + Lucky-Seven -> Skill-detail(skill-id = 201562, name = "Lucky Seven", description = "Moderately good things may happen when in bracket 7.", group = Just(Lucky-Seven), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "random_lot==50&post_number==7", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 110, icon-id = 10061) + Triple-Sevens -> Skill-detail(skill-id = 201571, name = "Triple 7s", description = "Slightly gain energy with 777m remaining.", group = Just(Triple-Sevens), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "remain_distance<=778&remain_distance>=776", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20021) + Highlander -> Skill-detail(skill-id = 201581, name = "Highlander", description = "Slightly improve running on an uphill.", group = Just(Highlander), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "up_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20041) + Uma-Stan -> Skill-detail(skill-id = 201591, name = "Uma Stan", description = "Slightly increase velocity when close to many runners.", group = Just(Uma-Stan), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Superstan -> Skill-detail(skill-id = 201592, name = "Superstan", description = "Increase velocity when close to many runners.", group = Just(Uma-Stan), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + Groundwork -> Skill-detail(skill-id = 201601, name = "Groundwork", description = "Slightly increase acceleration after activating many skills early-race.", group = Just(Groundwork), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_start>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20041) + Tail-Held-High -> Skill-detail(skill-id = 201611, name = "Tail Held High", description = "Slightly increase velocity after activating many skills mid-race.", group = Just(Tail-Held-High), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011) + Shake-It-Out -> Skill-detail(skill-id = 201621, name = "Shake It Out", description = "Slightly recover endurance after activating many skills late-race.", group = Just(Shake-It-Out), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_end_after>=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20021) + Sympathy -> Skill-detail(skill-id = 201631, name = "Sympathy", description = "Moderately increase performance when many runners share a sympathetic heart.", group = Just(Sympathy), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count>=5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10011) + Lone-Wolf -> Skill-detail(skill-id = 201641, name = "Lone Wolf", description = "Moderately increase performance when no other runners have the heart of a lone wolf.", group = Just(Lone-Wolf), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10011) + Slipstream -> Skill-detail(skill-id = 201651, name = "Slipstream", description = "Slightly decrease wind resistance when following directly behind another runner.", group = Just(Slipstream), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=3&accumulatetime>=10", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Playtimes-Over -> Skill-detail(skill-id = 201661, name = "Playtime's Over!", description = "Slightly increase velocity when followed by another runner directly behind for a long time.", group = Just(Playtimes-Over), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "behind_near_lane_time>=3&accumulatetime>=10", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Trending-in-the-Charts -> Skill-detail(skill-id = 201671, name = "Trending in the Charts!", description = "Increase velocity when engaged in a challenge mid-race. (Dirt)", group = Just(Top-Pick), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase==1&blocked_side_continuetime>=2", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012) + Top-Pick -> Skill-detail(skill-id = 201672, name = "Top Pick", description = "Slightly increase velocity when engaged in a challenge mid-race. (Dirt)", group = Just(Top-Pick), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase==1&blocked_side_continuetime>=2", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + Lead-the-Charge -> Skill-detail(skill-id = 201681, name = "Lead the Charge!", description = "Prepare to aim for the front late-race. (Dirt)", group = Just(Forward-March), rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20052) + Forward-March -> Skill-detail(skill-id = 201682, name = "Forward, March!", description = "Moderately prepare to aim for the front late-race. (Dirt)", group = Just(Forward-March), rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140, icon-id = 20051) + Lie-in-Wait -> Skill-detail(skill-id = 201691, name = "Lie in Wait", description = "Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)", group = Just(Be-Still), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20022) + Be-Still -> Skill-detail(skill-id = 201692, name = "Be Still", description = "Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)", group = Just(Be-Still), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021) + Come-What-May -> Skill-detail(skill-id = 201701, name = "Come What May", description = "Increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = Just(All-I-ve-Got), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012) + All-I-ve-Got -> Skill-detail(skill-id = 201702, name = "All I've Got", description = "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = Just(All-I-ve-Got), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) + Nail-Art -> Skill-detail(skill-id = 201801, name = "♡ 3D Nail Art", description = "Moderately decrease performance on firm ground.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) + Head-On -> Skill-detail(skill-id = 201902, name = "Head-On", description = "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)", group = Just(Head-On), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041) + Early-Start -> Skill-detail(skill-id = 202022, name = "Early Start", description = "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)", group = Just(Early-Start), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&order_rate>=50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) + Risky-Business -> Skill-detail(skill-id = 202032, name = "Risky Business", description = "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.", group = Just(Risky-Business), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate_after_random==50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =HP(-1.000000), value-usage =Multiply-Random, target =Self),]),], sp-cost = 120, icon-id = 20011) + Runaway -> Skill-detail(skill-id = 202051, name = "Runaway", description = "Attempt to gain an especially large lead and keep it until the finish. (Front Runner)", group = Nothing, rarity = Rare, group-rate = 2, grade-value = 370, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Great-Escape, value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 40012) + Burning-Spirit-SPD -> Skill-detail(skill-id = 210011, name = "Burning Spirit SPD", description = "Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race.", group = Just(Ignited-Spirit-SPD), rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Team-Speed, target =Self),]),], sp-cost = 200, icon-id = 20102) + Ignited-Spirit-SPD -> Skill-detail(skill-id = 210012, name = "Ignited Spirit SPD", description = "Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race.", group = Just(Ignited-Spirit-SPD), rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Team-Speed, target =Self),]),], sp-cost = 200, icon-id = 20101) + Burning-Spirit-STA -> Skill-detail(skill-id = 210021, name = "Burning Spirit STA", description = "Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race.", group = Just(Ignited-Spirit-STA), rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Team-Stamina, target =Self),]),], sp-cost = 200, icon-id = 20112) + Ignited-Spirit-STA -> Skill-detail(skill-id = 210022, name = "Ignited Spirit STA", description = "Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race.", group = Just(Ignited-Spirit-STA), rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Team-Stamina, target =Self),]),], sp-cost = 200, icon-id = 20111) + Burning-Spirit-PWR -> Skill-detail(skill-id = 210031, name = "Burning Spirit PWR", description = "Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.", group = Just(Ignited-Spirit-PWR), rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Team-Power, target =Self),]),], sp-cost = 200, icon-id = 20122) + Ignited-Spirit-PWR -> Skill-detail(skill-id = 210032, name = "Ignited Spirit PWR", description = "Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.", group = Just(Ignited-Spirit-PWR), rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Team-Power, target =Self),]),], sp-cost = 200, icon-id = 20121) + Burning-Spirit-GUTS -> Skill-detail(skill-id = 210041, name = "Burning Spirit GUTS", description = "Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race.", group = Just(Ignited-Spirit-GUTS), rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Team-Guts, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Team-Guts, target =Self),]),], sp-cost = 200, icon-id = 20102) + Ignited-Spirit-GUTS -> Skill-detail(skill-id = 210042, name = "Ignited Spirit GUTS", description = "Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race.", group = Just(Ignited-Spirit-GUTS), rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Team-Guts, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Team-Guts, target =Self),]),], sp-cost = 200, icon-id = 20101) + Burning-Spirit-WIT -> Skill-detail(skill-id = 210051, name = "Burning Spirit WIT", description = "Burn bright with team spirit, increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Just(Ignited-Spirit-WIT), rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(15.000000), value-usage =Team-Wit, target =Self),]),], sp-cost = 200, icon-id = 20132) + Ignited-Spirit-WIT -> Skill-detail(skill-id = 210052, name = "Ignited Spirit WIT", description = "Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Just(Ignited-Spirit-WIT), rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.015000), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Team-Wit, target =Self),]),], sp-cost = 200, icon-id = 20131) + Unquenched-Thirst -> Skill-detail(skill-id = 300011, name = "Unquenched Thirst", description = "Moderately increase performance with the desire to race.", group = Just(Unquenched-Thirst), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10021) + Unchanging -> Skill-detail(skill-id = 300021, name = "Unchanging", description = "Greatly increase performance with the same ambition of days past.", group = Just(Unchanging), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(80.000000), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10012) + Shooting-Star-Inherit -> Skill-detail(skill-id = 900011, name = "Shooting Star", description = "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.", group = Just(Shooting-Star), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + The-View-from-the-Lead-Is-Mine-Inherit -> Skill-detail(skill-id = 900021, name = "The View from the Lead Is Mine!", description = "Slightly increase velocity when in the lead by a fair margin in the second half of the race.", group = Just(The-View-from-the-Lead-Is-Mine), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Sky-High-Teio-Step-Inherit -> Skill-detail(skill-id = 900031, name = "Sky-High Teio Step", description = "Moderately increase velocity when closing the gap to runners ahead on the final straight.", group = Just(Sky-High-Teio-Step), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Red-Shift-LP1211-M-Inherit -> Skill-detail(skill-id = 900041, name = "Red Shift/LP1211-M", description = "Slightly increase acceleration when positioned toward the front on the final corner or later.", group = Just(Red-Shift-LP1211-M), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order<=5&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041) + Lights-of-Vaudeville-Inherit -> Skill-detail(skill-id = 900051, name = "Lights of Vaudeville", description = "Moderately increase velocity when just breaking out of the pack toward the front on the final straight.", group = Just(Lights-of-Vaudeville), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order_rate<=30&behind_near_lane_time_set1>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Triumphant-Pulse-Inherit -> Skill-detail(skill-id = 900061, name = "Triumphant Pulse", description = "Moderately increase ability to break out of the pack when positioned toward the front with 200m remaining.", group = Just(Triumphant-Pulse), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Anchors-Aweigh-Inherit -> Skill-detail(skill-id = 900071, name = "Anchors Aweigh!", description = "Very slightly increase velocity steadily with a long spurt starting halfway through the race.", group = Just(Anchors-Aweigh), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 3.600000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Cut-and-Drive-Inherit -> Skill-detail(skill-id = 900081, name = "Cut and Drive!", description = "Slightly increase velocity when positioned toward the front with 200m or less remaining.", group = Just(Cut-and-Drive), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Resplendent-Red-Ace-Inherit -> Skill-detail(skill-id = 900091, name = "Resplendent Red Ace", description = "Very slightly swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Just(Resplendent-Red-Ace), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Shooting-for-Victory-Inherit -> Skill-detail(skill-id = 900101, name = "Shooting for Victory!", description = "Slightly increase acceleration when well-positioned upon approaching the final straight.", group = Just(Shooting-for-Victory), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041) + Where-Theres-a-Will-Theres-a-Way-Inherit -> Skill-detail(skill-id = 900111, name = "Where There's a Will, There's a Way", description = "Slightly increase velocity when passing another runner toward the back on the final straight.", group = Just(Where-Theres-a-Will-Theres-a-Way), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + You-and-Me-One-on-One-Inherit -> Skill-detail(skill-id = 900121, name = "You and Me! One-on-One!", description = "Slightly increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.", group = Just(You-and-Me-One-on-One), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "is_finalcorner==1&is_behind_in==1&change_order_onetime<0&order_rate>=40", condition = "is_finalcorner==1&corner==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + The-Duty-of-Dignity-Calls-Inherit -> Skill-detail(skill-id = 900131, name = "The Duty of Dignity Calls", description = "Slightly increase velocity when positioned toward the front on the final corner.", group = Just(The-Duty-of-Dignity-Calls), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&distance_diff_rate<=30", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Victoria-por-plancha-Inherit -> Skill-detail(skill-id = 900141, name = "Victoria por plancha ☆", description = "Very slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.", group = Just(Victoria-por-plancha), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + This-Dance-Is-for-Vittoria-Inherit -> Skill-detail(skill-id = 900151, name = "This Dance Is for Vittoria!", description = "Slightly increase velocity when positioned toward the front and close to the runner ahead or behind on the final corner or later.", group = Just(This-Dance-Is-for-Vittoria), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Shadow-Break-Inherit -> Skill-detail(skill-id = 900161, name = "Shadow Break", description = "Slightly increase velocity when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, moderately increase velocity instead.", group = Just(Shadow-Break), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "phase==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Behold-Thine-Emperors-Divine-Might-Inherit -> Skill-detail(skill-id = 900171, name = "Behold Thine Emperor's Divine Might", description = "Moderately increase velocity on the final straight after passing another runner 3 times late-race.", group = Just(Behold-Thine-Emperors-Divine-Might), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_up_end_after>=3&corner==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Blazing-Pride-Inherit -> Skill-detail(skill-id = 900181, name = "Blazing Pride", description = "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + OMG-The-Final-Sprint-Inherit -> Skill-detail(skill-id = 900191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Slightly increase velocity and navigation after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Angling-and-Scheming-Inherit -> Skill-detail(skill-id = 900201, name = "Angling and Scheming", description = "Slightly increase acceleration when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041) + Win-QED-Inherit -> Skill-detail(skill-id = 900231, name = "∴win Q.E.D.", description = "Slightly increase velocity when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Flashy-Landing-Inherit -> Skill-detail(skill-id = 900241, name = "Flashy☆Landing", description = "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Chasing-After-You-Inherit -> Skill-detail(skill-id = 900251, name = "Chasing After You", description = "Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race.", group = Just(Chasing-After-You), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 3.600000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.025000), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 200, icon-id = 20011) + G00-First-FInfinity-Inherit -> Skill-detail(skill-id = 900261, name = "G00 1st. F∞;", description = "Slightly increase velocity when positioned toward the front after making it to the final straight without faltering.", group = Just(G00-First-FInfinity), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order<=3&is_finalcorner==1&corner==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Lets-Pump-Some-Iron-Inherit -> Skill-detail(skill-id = 900271, name = "Let's Pump Some Iron!", description = "Slightly increase acceleration in an attempt to move up on a corner late-race.", group = Just(Lets-Pump-Some-Iron), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041) + YUMMY-SPEED-Inherit -> Skill-detail(skill-id = 900281, name = "YUMMY☆SPEED!", description = "Very slightly kick forward when moderately tired while well-positioned halfway through the race.", group = Just(YUMMY-SPEED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Blue-Rose-Closer-Inherit -> Skill-detail(skill-id = 900301, name = "Blue Rose Closer", description = "Slightly increase velocity on the final straight after passing another runner in the front part of the pack on the final corner or later.", group = Just(Blue-Rose-Closer), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "is_finalcorner==1&order<=4&change_order_onetime<0", condition = "is_finalcorner==1&corner==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + U-ma2-Inherit -> Skill-detail(skill-id = 900321, name = "U=ma2", description = "Slightly recover endurance and very slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = Just(U-ma2), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20021) + Our-Ticket-to-Win-Inherit -> Skill-detail(skill-id = 900351, name = "Our Ticket to Win!", description = "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = Just(Our-Ticket-to-Win), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Schwarzes-Schwert-Inherit -> Skill-detail(skill-id = 900371, name = "Schwarzes Schwert", description = "Slightly increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.", group = Just(Schwarzes-Schwert), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order>=3&is_finalcorner==1&corner==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + LookatCurren-Inherit -> Skill-detail(skill-id = 900381, name = "#LookatCurren", description = "Very slightly begin to advance when passing another runner while well-positioned around halfway through the race.", group = Just(LookatCurren), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + A-Princess-Must-Seize-Victory-Inherit -> Skill-detail(skill-id = 900391, name = "A Princess Must Seize Victory!", description = "Slightly increase velocity when engaged in a challenge on the final straight.", group = Just(A-Princess-Must-Seize-Victory), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&blocked_side_continuetime>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + KEEP-IT-REAL-Inherit -> Skill-detail(skill-id = 900401, name = "KEEP IT REAL.", description = "Very slightly increase acceleration steadily when starting to make a move from midpack in the second half of the race.", group = Just(KEEP-IT-REAL), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1", duration = 3.600000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041) + Genius-x-Bakushin-Victory-Inherit -> Skill-detail(skill-id = 900411, name = "Genius x Bakushin = Victory", description = "Slightly increase velocity when engaged in a challenge toward the front in the second half of the race.", group = Just(Genius-x-Bakushin-Victory), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Pure-Heart-Inherit -> Skill-detail(skill-id = 900451, name = "Pure Heart", description = "Moderately recover endurance when well-positioned mid-race.", group = Just(Pure-Heart), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20021) + SPARKLY-STARDOM-Inherit -> Skill-detail(skill-id = 900461, name = "SPARKLY☆STARDOM", description = "Become very slightly empowered to keep the advantage when positioned toward the front and close to the runner behind on a straight mid-race.", group = Just(SPARKLY-STARDOM), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&corner==0&order<=2&bashin_diff_behind<=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Pop-and-Polish-Inherit -> Skill-detail(skill-id = 900481, name = "Pop & Polish", description = "Slightly increase velocity when pressured by or passing another runner while well-positioned on the final straight.", group = Just(Pop-and-Polish), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order>=2&order_rate<=30&overtake_target_time>=2@is_finalcorner==1&corner==0&order_rate<=20&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Nemesis-Inherit -> Skill-detail(skill-id = 900501, name = "Nemesis", description = "Slightly increase velocity when moving up from midpack on the final corner or later.", group = Just(Nemesis), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Super-Duper-Climax-Inherit -> Skill-detail(skill-id = 900521, name = "Super-Duper Climax", description = "Slightly recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Just(Super-Duper-Climax), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20021) + I-See-Victory-in-My-Future-Inherit -> Skill-detail(skill-id = 900561, name = "I See Victory in My Future!", description = "Slightly clear a path forward depending on divination results when the way ahead is jammed late-race.", group = Just(I-See-Victory-in-My-Future), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + I-Never-Goof-Up-Inherit -> Skill-detail(skill-id = 900581, name = "I Never Goof Up!", description = "Very slightly aim for the front when passing another runner from midpack or further back on a corner late-race.", group = Just(I-Never-Goof-Up), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order>=3&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Moving-Past-and-Beyond-Inherit -> Skill-detail(skill-id = 900591, name = "Moving Past, and Beyond", description = "Having run the race calmly, slightly increase acceleration when making a move mid-race, or on a crucial corner late-race whilst in midpack.", group = Just(Moving-Past-and-Beyond), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041) + Just-a-Little-Farther-Inherit -> Skill-detail(skill-id = 900601, name = "Just a Little Farther!", description = "Slightly increase velocity when positioned 3rd and about to lose late-race.", group = Just(Just-a-Little-Farther), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Prideful-King-Inherit -> Skill-detail(skill-id = 900611, name = "Prideful King", description = "Moderately increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Just(Prideful-King), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Dazzl-n-Diver-Inherit -> Skill-detail(skill-id = 910011, name = "Dazzl'n ♪ Diver", description = "Slightly recover endurance after activating 2 skills mid-race.", group = Just(Dazzl-n-Diver), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=70&activate_count_middle>=2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20021) + Certain-Victory-Inherit -> Skill-detail(skill-id = 910031, name = "Certain Victory", description = "Moderately increase velocity on the final straight after being on the heels of another runner toward the front on the final corner or later.", group = Just(Certain-Victory), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "is_finalcorner==1&is_overtake==1&order<=5&order_rate<=50&overtake_target_no_order_up_time>=2", condition = "is_finalcorner==1&corner==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + A-Kiss-for-Courage-Inherit -> Skill-detail(skill-id = 910041, name = "A Kiss for Courage", description = "Slightly increase velocity when positioned toward the front in the second half of the race after recovering endurance with a skill.", group = Just(A-Kiss-for-Courage), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&activate_count_heal>=1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Festive-Miracle-Inherit -> Skill-detail(skill-id = 910061, name = "Festive Miracle", description = "Very slightly control breathing and kick forward toward victory in the second half of the race after recovering endurance with skills at least 3 times.", group = Just(Festive-Miracle), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_heal>=3&distance_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),Ability(ability-type =HP(0.005000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Superior-Heal-Inherit -> Skill-detail(skill-id = 910111, name = "Superior Heal", description = "Moderately recover endurance when overtaken toward the back mid-race.", group = Just(Superior-Heal), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0&order_rate>=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20021) + Legacy-of-the-Strong-Inherit -> Skill-detail(skill-id = 910131, name = "Legacy of the Strong", description = "Slightly increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.", group = Just(Legacy-of-the-Strong), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&hp_per<=45&order<=3&order_rate<=50&bashin_diff_behind<=1&overtake_target_time>=1", duration = 3.600000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Condors-Fury-Inherit -> Skill-detail(skill-id = 910141, name = "Condor's Fury", description = "Slightly increase acceleration when aiming for the front from midpack on the final corner.", group = Just(Condors-Fury), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041) + Arrows-Whistle-Shadows-Disperse-Inherit -> Skill-detail(skill-id = 910171, name = "Arrows Whistle, Shadows Disperse", description = "Slightly increase velocity when pressured by another runner in the front part of the pack on the final corner or later.", group = Just(Arrows-Whistle-Shadows-Disperse), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate<=40&overtake_target_time>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Eternal-Moments-Inherit -> Skill-detail(skill-id = 910181, name = "Eternal Moments", description = "Slightly increase velocity when starting to make a move from a position toward the front mid-race.", group = Just(Eternal-Moments), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order>=3&order_rate<=50&is_overtake==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Presents-from-X-Inherit -> Skill-detail(skill-id = 910231, name = "Presents from X", description = "Slightly increase velocity mid-race after staying well-positioned from the start of the race up until the second half.", group = Just(Presents-from-X), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "order_rate_in40_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Flowery-Maneuver-Inherit -> Skill-detail(skill-id = 910241, name = "Flowery☆Maneuver", description = "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.", group = Just(Flowery-Maneuver), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate<=40&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=50&order_rate<=80&change_order_onetime<0", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Every-Rose-Has-Its-Fangs-Inherit -> Skill-detail(skill-id = 910301, name = "Every Rose Has Its Fangs", description = "Slightly drain endurance from runners ahead when well-positioned and pressured by another runner mid-race.", group = Just(Every-Rose-Has-Its-Fangs), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=50&overtake_target_time>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =HP(-0.002500), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 200, icon-id = 20021) + Dancing-in-the-Leaves-Inherit -> Skill-detail(skill-id = 910401, name = "Dancing in the Leaves", description = "Very slightly increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.", group = Just(Dancing-in-the-Leaves), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Give-Mummy-a-Hug-Inherit -> Skill-detail(skill-id = 910451, name = "Give Mummy a Hug ♡", description = "Very slightly increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.", group = Just(Give-Mummy-a-Hug), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) + Bountiful-Harvest-Inherit -> Skill-detail(skill-id = 910561, name = "Bountiful Harvest", description = "Slightly increase velocity with a surge of fortune when pressured by another runner toward the back in the second half of the race.", group = Just(Bountiful-Harvest), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&overtake_target_time>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) // Details about a skill. pub struct skill-detail skill-id: int name: string description: string - group: skill-group + group: maybe rarity: rarity group-rate: int grade-value: int @@ -2200,7 +2541,7 @@ pub type ability-type Passive-Power(bonus: float64) Passive-Guts(bonus: float64) Passive-Wit(bonus: float64) - Runaway + Great-Escape Vision(bonus: float64) HP(rate: float64) Gate-Delay(rate: float64) @@ -2218,7 +2559,7 @@ pub fun ability-type/show(a: ability-type): string Passive-Power(bonus) -> "passive " ++ bonus.show ++ " Power" Passive-Guts(bonus) -> "passive " ++ bonus.show ++ " Guts" Passive-Wit(bonus) -> "passive " ++ bonus.show ++ " Wit" - Runaway -> "enable Great Escape style" + Great-Escape -> "enable Great Escape style" Vision(bonus) -> bonus.show ++ " vision" HP(rate) | rate >= 0.0 -> show(rate * 100.0) ++ "% HP recovery" HP(rate) -> show(rate * 100.0) ++ "% HP loss" @@ -2248,7 +2589,7 @@ pub fun value-usage/show(v: value-usage): string Team-Power -> "team's Power" Team-Guts -> "team's Guts" Team-Wit -> "team's Wit" - Multiply-Random -> "random multiplier (0× to 0.04×)" + Multiply-Random -> "random multiplier (0×, 0.02×, or 0.04×)" // Who a skill activation targets. pub type target @@ -2283,7 +2624,6 @@ pub fun target/show(t: target): string Rushing-Style(End-Closer) -> "rushing End Closers" // Running style for skill targets. -// TODO(zeph): there is definitely a better place for this to live pub type style Front-Runner Pace-Chaser diff --git a/horsegen/gen.go b/horsegen/gen.go index abd510a..4fac85c 100644 --- a/horsegen/gen.go +++ b/horsegen/gen.go @@ -77,7 +77,7 @@ func ExecSkillGroupKK(t *template.Template, w io.Writer, g []NamedID[SkillGroup] return t.ExecuteTemplate(w, "koka-skill-group", &data) } -const replaceDash = " ,!?/+();#○☆♡'&=♪∀゚∴" +const replaceDash = " ,!?/+();#○☆♡'=♪∀゚∴" var ( kkReplace = func() *strings.Replacer { @@ -86,7 +86,9 @@ var ( "1,500,000 CC", "One-Million-CC", "15,000,000 CC", "Fifteen-Million-CC", "1st", "First", + "♡ 3D Nail Art", "Nail-Art", ".", "", + "&", "-and-", "'s", "s", "ó", "o", "∞", "Infinity", diff --git a/horsegen/load.go b/horsegen/load.go index 1717f78..0977649 100644 --- a/horsegen/load.go +++ b/horsegen/load.go @@ -190,6 +190,7 @@ type Skill struct { WitCheck bool Activations [2]SkillActivation SPCost int + InheritID int IconID int Index int } @@ -301,9 +302,10 @@ func Skills(ctx context.Context, db *sqlitex.Pool) ([]Skill, error) { }, }, }, - SPCost: stmt.ColumnInt(47), - IconID: stmt.ColumnInt(48), - Index: stmt.ColumnInt(49), + SPCost: stmt.ColumnInt(47), + InheritID: stmt.ColumnInt(48), + IconID: stmt.ColumnInt(49), + Index: stmt.ColumnInt(50), } r = append(r, s) } diff --git a/horsegen/skill.kk.template b/horsegen/skill.kk.template index 4710b15..49e62b6 100644 --- a/horsegen/skill.kk.template +++ b/horsegen/skill.kk.template @@ -53,32 +53,33 @@ module horse/skill import std/num/float64 pub import horse/skill-group -// Skills instances. +// Skill instances. pub type skill {{- range $s := $.Skills }} - {{ kkenum $s.Name }} + {{ kkenum $s.Name }}{{ if ne $s.InheritID 0 }}-Inherit{{ end -}} {{- end }} // Map a skill to its ID. pub fip fun skill/skill-id(^s: skill): int match s {{- range $s := $.Skills }} - {{ kkenum $s.Name }} -> {{ $s.ID }} + {{ kkenum $s.Name }}{{ if ne $s.InheritID 0 }}-Inherit{{ end }} -> {{ $s.ID }} {{- end }} // Get the skill for an ID. pub fip(1) fun skill/from-id(^id: int): maybe match id {{- range $s := $.Skills }} - {{ $s.ID }} -> Just( {{- kkenum $s.Name -}} ) + {{ $s.ID }} -> Just( {{- kkenum $s.Name -}}{{ if ne $s.InheritID 0 }}-Inherit{{ end -}} ) {{- end }} _ -> Nothing // Get the name of a skill. +// Inherited skills have the same names as their original counterparts. pub fun skill/show(s: skill): string match s {{- range $s := $.Skills }} - {{ kkenum $s.Name }} -> {{ printf "%q" $s.Name }} + {{ kkenum $s.Name }}{{ if ne $s.InheritID 0 }}-Inherit{{ end }} -> {{ printf "%q" $s.Name }} {{- end }} // Compare two skills by ID order. @@ -95,7 +96,7 @@ pub fun skill/(==)(a: skill, b: skill): bool pub fun skill/detail(^s: skill): skill-detail match s {{- range $s := $.Skills }} - {{ kkenum $s.Name }} -> {{ template "kk-render-skill-detail" $s }} + {{ kkenum $s.Name }}{{ if ne $s.InheritID 0 }}-Inherit{{ end }} -> {{ template "kk-render-skill-detail" $s }} {{- end }} // Details about a skill. @@ -103,7 +104,7 @@ pub struct skill-detail skill-id: int name: string description: string - group: skill-group + group: maybe rarity: rarity group-rate: int grade-value: int @@ -175,7 +176,7 @@ pub type ability-type Passive-Power(bonus: float64) Passive-Guts(bonus: float64) Passive-Wit(bonus: float64) - Runaway + Great-Escape Vision(bonus: float64) HP(rate: float64) Gate-Delay(rate: float64) @@ -193,7 +194,7 @@ pub fun ability-type/show(a: ability-type): string Passive-Power(bonus) -> "passive " ++ bonus.show ++ " Power" Passive-Guts(bonus) -> "passive " ++ bonus.show ++ " Guts" Passive-Wit(bonus) -> "passive " ++ bonus.show ++ " Wit" - Runaway -> "enable Great Escape style" + Great-Escape -> "enable Great Escape style" Vision(bonus) -> bonus.show ++ " vision" HP(rate) | rate >= 0.0 -> show(rate * 100.0) ++ "% HP recovery" HP(rate) -> show(rate * 100.0) ++ "% HP loss" @@ -223,7 +224,7 @@ pub fun value-usage/show(v: value-usage): string Team-Power -> "team's Power" Team-Guts -> "team's Guts" Team-Wit -> "team's Wit" - Multiply-Random -> "random multiplier (0× to 0.04×)" + Multiply-Random -> "random multiplier (0×, 0.02×, or 0.04×)" // Who a skill activation targets. pub type target @@ -258,7 +259,7 @@ pub fun target/show(t: target): string Rushing-Style(End-Closer) -> "rushing End Closers" // Running style for skill targets. -// TODO(zeph): there is definitely a better place for this to live +{{- /* TODO(zeph): there is definitely a better place for this to live */}} pub type style Front-Runner Pace-Chaser @@ -272,7 +273,7 @@ pub type style Skill-detail(skill-id = {{ $.ID -}} , name = {{ printf "%q" $.Name -}} , description = {{ printf "%q" $.Description -}} - , group = {{ kkenum $.GroupName -}} + , group = {{ if ne $.GroupName "" }}Just({{ kkenum $.GroupName }}){{ else }}Nothing{{ end -}} , rarity = {{ if eq $.Rarity 1 }}Common{{ else if eq $.Rarity 2 }}Rare{{ else if eq $.Rarity 3 }}Unique-Low{{ else if eq $.Rarity 4 }}Unique-Upgraded{{ else if eq $.Rarity 5 }}Unique{{ else }}??? $.Rarity={{ $.Rarity }}{{ end -}} , group-rate = {{ $.GroupRate -}} , grade-value = {{ $.GradeValue -}} @@ -293,7 +294,7 @@ Skill-detail(skill-id = {{ $.ID -}} {{- else if eq $abil.Type 3 -}}Passive-Power({{ printf "%f" $abil.Value }}) {{- else if eq $abil.Type 4 -}}Passive-Guts({{ printf "%f" $abil.Value }}) {{- else if eq $abil.Type 5 -}}Passive-Wit({{ printf "%f" $abil.Value }}) - {{- else if eq $abil.Type 6 -}}Runaway + {{- else if eq $abil.Type 6 -}}Great-Escape {{- else if eq $abil.Type 8 -}}Vision({{ printf "%f" $abil.Value }}) {{- else if eq $abil.Type 9 -}}HP({{ printf "%f" $abil.Value }}) {{- else if eq $abil.Type 10 -}}Gate-Delay({{ printf "%f" $abil.Value }}) @@ -332,6 +333,6 @@ Skill-detail(skill-id = {{ $.ID -}} {{- end -}} {{- end -}} ], sp-cost = {{ $.SPCost -}} - ,icon-id = {{ $.IconID -}} + , icon-id = {{ $.IconID -}} ) {{- end -}} diff --git a/horsegen/skill.sql b/horsegen/skill.sql index 61b6ea9..3b30ca2 100644 --- a/horsegen/skill.sql +++ b/horsegen/skill.sql @@ -18,7 +18,11 @@ SELECT n.name, n.description, d.group_id, - g.name, + CASE + WHEN g.name IS NOT NULL THEN g.name + WHEN d.unique_skill_id_1 != 0 THEN n.name + ELSE '' + END AS group_name, d.rarity, d.group_rate, d.grade_value, @@ -62,10 +66,11 @@ SELECT d.target_type_2_3, d.target_value_2_3, IFNULL(p.need_skill_point, 0) AS sp_cost, + d.unique_skill_id_1, d.icon_id, ROW_NUMBER() OVER (ORDER BY d.id) - 1 AS "index" FROM skill_data d JOIN skill_names n ON d.id = n.id - JOIN skill_groups g ON d.group_id = g.group_id + LEFT JOIN skill_groups g ON d.group_id = g.group_id LEFT JOIN single_mode_skill_need_point p ON d.id = p.id ORDER BY d.id