mdb: package for interacting with game's local database
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152
mdb/skill.go
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152
mdb/skill.go
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package mdb
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import (
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"context"
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_ "embed"
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"fmt"
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"strconv"
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"strings"
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"zombiezen.com/go/sqlite"
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"zombiezen.com/go/sqlite/sqlitex"
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"git.sunturtle.xyz/zephyr/horse"
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)
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var (
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//go:embed sql/skill-group.sql
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skillGroupSQL string
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//go:embed sql/skill.sql
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skillSQL string
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)
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// SkillGroups retrieves all skill groups.
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func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]horse.SkillGroup, error) {
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return load(ctx, db, nil, skillGroupSQL, func(s *sqlite.Stmt) horse.SkillGroup {
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return horse.SkillGroup{
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ID: horse.SkillGroupID(s.ColumnInt(0)),
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Skill1: horse.SkillID(s.ColumnInt(1)),
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Skill2: horse.SkillID(s.ColumnInt(2)),
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Skill3: horse.SkillID(s.ColumnInt(3)),
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SkillBad: horse.SkillID(s.ColumnInt(4)),
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}
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})
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}
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// Skills retrieves all skills.
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func Skills(ctx context.Context, db *sqlitex.Pool) ([]horse.Skill, error) {
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return load(ctx, db, nil, skillSQL, func(s *sqlite.Stmt) horse.Skill {
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return horse.Skill{
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ID: horse.SkillID(s.ColumnInt(0)),
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Name: s.ColumnText(1),
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Description: s.ColumnText(2),
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Group: horse.SkillGroupID(s.ColumnInt32(3)),
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Rarity: int8(s.ColumnInt(5)),
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GroupRate: int8(s.ColumnInt(6)),
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GradeValue: s.ColumnInt32(7),
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WitCheck: s.ColumnBool(8),
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Activations: trimActivations([]horse.Activation{
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{
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Precondition: s.ColumnText(9),
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Condition: s.ColumnText(10),
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Duration: horse.TenThousandths(s.ColumnInt(11)),
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DurScale: horse.DurScale(s.ColumnInt(12)),
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Cooldown: horse.TenThousandths(s.ColumnInt(13)),
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Abilities: trimAbilities([]horse.Ability{
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{
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Type: horse.AbilityType(s.ColumnInt(14)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(15)),
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Value: horse.TenThousandths(s.ColumnInt(16)),
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Target: horse.AbilityTarget(s.ColumnInt(17)),
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TargetValue: s.ColumnInt32(18),
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},
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{
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Type: horse.AbilityType(s.ColumnInt(19)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(20)),
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Value: horse.TenThousandths(s.ColumnInt(21)),
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Target: horse.AbilityTarget(s.ColumnInt(22)),
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TargetValue: s.ColumnInt32(23),
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},
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{
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Type: horse.AbilityType(s.ColumnInt(24)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(25)),
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Value: horse.TenThousandths(s.ColumnInt(26)),
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Target: horse.AbilityTarget(s.ColumnInt(27)),
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TargetValue: s.ColumnInt32(28),
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},
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}),
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},
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{
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Precondition: s.ColumnText(29),
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Condition: s.ColumnText(30),
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Duration: horse.TenThousandths(s.ColumnInt(31)),
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DurScale: horse.DurScale(s.ColumnInt(32)),
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Cooldown: horse.TenThousandths(s.ColumnInt(33)),
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Abilities: trimAbilities([]horse.Ability{
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{
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Type: horse.AbilityType(s.ColumnInt(34)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(35)),
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Value: horse.TenThousandths(s.ColumnInt(36)),
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Target: horse.AbilityTarget(s.ColumnInt(37)),
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TargetValue: s.ColumnInt32(38),
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},
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{
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Type: horse.AbilityType(s.ColumnInt(39)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(40)),
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Value: horse.TenThousandths(s.ColumnInt(41)),
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Target: horse.AbilityTarget(s.ColumnInt(42)),
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TargetValue: s.ColumnInt32(43),
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},
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{
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Type: horse.AbilityType(s.ColumnInt(44)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(45)),
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Value: horse.TenThousandths(s.ColumnInt(46)),
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Target: horse.AbilityTarget(s.ColumnInt(47)),
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TargetValue: s.ColumnInt32(48),
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},
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}),
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},
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}),
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UniqueOwner: s.ColumnText(52), // TODO(zeph): should be id, not name
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Tags: parseTags(s.ColumnText(54)),
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SPCost: s.ColumnInt(49),
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IconID: s.ColumnInt(53),
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}
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})
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}
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func parseTags(s string) []uint16 {
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r := make([]uint16, 0, 8)
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for s != "" {
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t, u, _ := strings.Cut(s, "/")
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s = u
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v, err := strconv.ParseUint(t, 10, 16)
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if err != nil {
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panic(fmt.Errorf("parsing skill tags: %w", err))
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}
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r = append(r, uint16(v))
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}
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return trimZeros(r...)
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}
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func trimAbilities(s []horse.Ability) []horse.Ability {
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for len(s) > 0 && s[len(s)-1].Type == 0 {
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s = s[:len(s)-1]
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}
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return s
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}
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func trimActivations(s []horse.Activation) []horse.Activation {
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for len(s) > 0 && s[len(s)-1].Condition == "" {
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s = s[:len(s)-1]
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}
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return s
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}
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func trimZeros[T comparable](s ...T) []T {
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var zero T
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for len(s) > 0 && s[len(s)-1] == zero {
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s = s[:len(s)-1]
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}
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return s
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}
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