mdb: package for interacting with game's local database
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88
mdb/character.go
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88
mdb/character.go
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@@ -0,0 +1,88 @@
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package mdb
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import (
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"context"
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_ "embed"
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"zombiezen.com/go/sqlite"
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"zombiezen.com/go/sqlite/sqlitex"
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"git.sunturtle.xyz/zephyr/horse"
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)
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var (
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//go:embed sql/character.sql
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characterSQL string
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//go:embed sql/affinity.sql
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affinitySQL string
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//go:embed sql/uma.sql
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umaSQL string
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//go:embed sql/conversation.sql
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conversationSQL string
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)
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// Characters retrieves all named characters.
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func Characters(ctx context.Context, db *sqlitex.Pool) ([]horse.Character, error) {
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return load(ctx, db, make([]horse.Character, 0, 128), characterSQL, func(s *sqlite.Stmt) horse.Character {
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return horse.Character{
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ID: horse.CharacterID(s.ColumnInt(0)),
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Name: s.ColumnText(1),
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}
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})
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}
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// AffinitySummary gets precomputed base affinity for all pairs and trios of characters.
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func AffinitySummary(ctx context.Context, db *sqlitex.Pool) ([]horse.AffinityRelation, error) {
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return load(ctx, db, nil, affinitySQL, func(s *sqlite.Stmt) horse.AffinityRelation {
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return horse.AffinityRelation{
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IDA: s.ColumnInt(0),
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IDB: s.ColumnInt(1),
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IDC: s.ColumnInt(2),
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Affinity: s.ColumnInt(3),
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}
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})
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}
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// Umas retrieves all trainable Uma variants.
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func Umas(ctx context.Context, db *sqlitex.Pool) ([]horse.Uma, error) {
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return load(ctx, db, make([]horse.Uma, 0, 128), umaSQL, func(s *sqlite.Stmt) horse.Uma {
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return horse.Uma{
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ID: horse.UmaID(s.ColumnInt(0)),
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CharacterID: horse.CharacterID(s.ColumnInt(1)),
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Name: s.ColumnText(2),
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Variant: s.ColumnText(3),
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Sprint: horse.AptitudeLevel(s.ColumnInt(5)),
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Mile: horse.AptitudeLevel(s.ColumnInt(6)),
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Medium: horse.AptitudeLevel(s.ColumnInt(7)),
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Long: horse.AptitudeLevel(s.ColumnInt(8)),
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Front: horse.AptitudeLevel(s.ColumnInt(9)),
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Pace: horse.AptitudeLevel(s.ColumnInt(10)),
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Late: horse.AptitudeLevel(s.ColumnInt(11)),
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End: horse.AptitudeLevel(s.ColumnInt(12)),
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Turf: horse.AptitudeLevel(s.ColumnInt(13)),
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Dirt: horse.AptitudeLevel(s.ColumnInt(14)),
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Unique: horse.SkillID(s.ColumnInt(15)),
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Skill1: horse.SkillID(s.ColumnInt(16)),
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Skill2: horse.SkillID(s.ColumnInt(17)),
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Skill3: horse.SkillID(s.ColumnInt(18)),
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SkillPL2: horse.SkillID(s.ColumnInt(19)),
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SkillPL3: horse.SkillID(s.ColumnInt(20)),
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SkillPL4: horse.SkillID(s.ColumnInt(21)),
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SkillPL5: horse.SkillID(s.ColumnInt(22)),
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}
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})
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}
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func Conversations(ctx context.Context, db *sqlitex.Pool) ([]horse.Conversation, error) {
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return load(ctx, db, make([]horse.Conversation, 0, 1024), conversationSQL, func(s *sqlite.Stmt) horse.Conversation {
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return horse.Conversation{
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CharacterID: horse.CharacterID(s.ColumnInt(0)),
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Number: s.ColumnInt(1),
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Location: horse.LobbyConversationLocationID(s.ColumnInt(2)),
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Chara1: horse.CharacterID(s.ColumnInt(3)),
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Chara2: horse.CharacterID(s.ColumnInt(4)),
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Chara3: horse.CharacterID(s.ColumnInt(5)),
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ConditionType: s.ColumnInt(6),
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}
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})
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}
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