mdb: package for interacting with game's local database
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@@ -27,8 +27,6 @@ type Conversation struct {
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Number int `json:"number"`
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// Location is the ID of the location the conversation occurs in the lobby.
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Location LobbyConversationLocationID `json:"location"`
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// LocationName is the name of the lobby location, for convenience.
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LocationName string `json:"location_name"`
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// Chara1 is the first conversation participant ID.
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// It does not necessarily match CharacterID.
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Chara1 CharacterID `json:"chara_1"`
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