horse, horsegen: redesign approach for koka
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49
horse/game-id.kk
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49
horse/game-id.kk
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module horse/game-id
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// Game ID for characters, cards, skills, races, &c.
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// Values for different categories may overlap.
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alias game-id = int
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// Specific game ID types.
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// I've already made mistakes with ID categories and I haven't even committed this file yet.
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// Game ID for characters.
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// Generally numbers in the range 1000-9999.
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pub struct character-id
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game-id: game-id
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// Game ID for trainees, i.e. costume instances of characters.
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// Generally a character ID with two digits appended.
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pub struct trainee-id
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game-id: game-id
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// Game ID for skills.
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pub struct skill-id
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game-id: game-id
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// Game ID for skill groups.
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pub struct skill-group-id
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game-id: game-id
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// Game ID for skill icons.
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pub struct skill-icon-id
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game-id: game-id
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// order2 comparison between any game ID types.
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pub inline fun order2(x: a, y: a, ?a/game-id: (a) -> game-id): order2<a>
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match x.game-id.cmp(y.game-id)
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Lt -> Lt2(x, y)
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Eq -> Eq2(x)
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Gt -> Gt2(x, y)
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// Comparison between any game ID types.
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pub inline fun cmp(x: a, y: a, ?a/game-id: (a) -> game-id): order
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x.game-id.cmp(y.game-id)
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// Equality between any game ID types.
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pub inline fun (==)(x: a, y: a, ?a/game-id: (a) -> game-id): bool
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x.game-id == y.game-id
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// Check whether a game ID is valid, i.e. nonzero.
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pub inline fun is-valid(x: a, ?a/game-id: (a) -> game-id): bool
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x.game-id != 0
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