horsebot: restore inherit indicators on skill names
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@@ -29,15 +29,17 @@ func newSkillServer(skills []horse.Skill, groups []horse.SkillGroup) *skillServe
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for _, skill := range skills {
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s.skills[skill.ID] = skill
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s.byName[skill.Name] = skill.ID
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switch {
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case skill.UniqueOwner == "":
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s.autocom.Add(skill.Name, discord.AutocompleteChoiceString{Name: skill.Name, Value: strconv.Itoa(int(skill.ID))})
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case skill.Rarity >= 3:
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s.autocom.Add(skill.Name, discord.AutocompleteChoiceString{Name: skill.Name, Value: skill.Name})
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if skill.UniqueOwner != "" {
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if skill.Rarity >= 3 {
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s.autocom.Add(skill.UniqueOwner, discord.AutocompleteChoiceString{Name: "Unique: " + skill.UniqueOwner, Value: skill.Name})
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} else {
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s.autocom.Add(skill.UniqueOwner, discord.AutocompleteChoiceString{Name: "Unique: " + skill.UniqueOwner, Value: strconv.Itoa(int(skill.ID))})
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default:
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s.autocom.Add(skill.Name, discord.AutocompleteChoiceString{Name: skill.Name + " (Inherited)", Value: strconv.Itoa(int(skill.ID))})
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s.autocom.Add(skill.UniqueOwner, discord.AutocompleteChoiceString{Name: "Inherited unique: " + skill.UniqueOwner, Value: skill.Name})
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}
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}
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}
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for _, g := range groups {
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s.groups[g.ID] = g
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}
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@@ -188,7 +190,11 @@ func (s *skillServer) render(id horse.SkillID) discord.ContainerComponent {
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if len(rel) > 1 {
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buttons := make([]discord.InteractiveComponent, 0, 4)
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for _, rs := range rel {
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b := discord.NewSecondaryButton(rs.Name, fmt.Sprintf("/skill/swap/%d", rs.ID))
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name := rs.Name
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if u := s.skills[rs.ID]; u.UniqueOwner != "" && u.Rarity == 1 {
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name += " (Inherited)"
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}
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b := discord.NewSecondaryButton(name, fmt.Sprintf("/skill/swap/%d", rs.ID))
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if rs.ID == id {
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b = b.AsDisabled()
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}
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