diff --git a/skill.go b/skill.go index aad9d41..f88d208 100644 --- a/skill.go +++ b/skill.go @@ -81,25 +81,28 @@ func (a Ability) String() string { case AbilityRushedChance: r = append(r, a.Value.String()...) r = append(r, '%') - case AbilityGateDelay: - // This skill type in particular should be × instead of +. + case AbilityGateDelay, AbilityActivateRare: + // These skill types in particular should be × instead of +. r = append(r[:len(r)-1], "×"...) r = append(r, a.Value.String()...) case AbilityFrenzy, AbilityAddGateDelay: r = append(r, a.Value.String()...) r = append(r, 's') - case AbilityCurrentSpeed, AbilityCurrentSpeedUp, AbilityTargetSpeed, AbilityLaneSpeed: + case AbilityCurrentSpeed, AbilityCurrentSpeedUp, AbilityTargetSpeed: r = append(r, a.Value.String()...) r = append(r, " m/s"...) + case AbilityLaneSpeed: + r = append(r, a.Value.String()...) + r = append(r, " CW/s"...) case AbilityAccel: r = append(r, a.Value.String()...) r = append(r, " m/s²"...) case AbilityLaneChange: - // This skill type should be "to 0.5 track widths." + // This skill type should be "to 0.5 CW." // (The only skill that has it is Dodging Danger/Sixth Sense.) r = append(r[:len(r)-1], "to "...) r = append(r, a.Value.String()...) - r = append(r, " track widths"...) + r = append(r, " CW"...) } } switch a.Target { @@ -168,7 +171,8 @@ const ( AbilityLaneSpeed AbilityType = 28 // Lane change speed AbilityRushedChance AbilityType = 29 // Rushed chance AbilityAccel AbilityType = 31 // Acceleration - AbilityLaneChange AbilityType = 35 // Forced lane change + AbilityLaneChange AbilityType = 35 // Set target lane + AbilityActivateRare AbilityType = 37 // Activate rare skills ) type AbilityValueUsage int8