zenno/doc/mdb: document races
This commit is contained in:
@@ -17,8 +17,107 @@
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}
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}
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});
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});
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const raceGroups = [
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[1, 'Common'],
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[2, 'Daily Race'],
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[3, '"Training Practice"'],
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[4, '"Story Condition"'],
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[5, '"Team Building"'],
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[6, 'Practice'],
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[7, 'Career-Exclusive'],
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[8, 'Legend Race'],
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[9, 'Team Trials'],
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[10, 'Unity Cup Team Race'],
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[11, "Champions' Meet"],
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[12, 'Room Match'],
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[13, '"Challenge Match"'],
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[14, 'League of Heroes Race'],
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[61, 'Custom G1'],
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] as const;
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const raceGrades = [
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[100, 'G1'],
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[200, 'G2'],
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[300, 'G3'],
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[400, 'OP'],
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[700, 'Pre-OP'],
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[800, 'Maiden'],
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[900, 'Debut'],
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[999, 'Daily Race or Room Match (?)'],
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[1000, 'Unity Cup Team Race (?)'],
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] as const;
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const raceTimes = [
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[1, 'Morning (unused)'],
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[2, 'Daytime'],
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[3, 'Evening'],
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[4, 'Night'],
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] as const;
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const raceInitialLanes = [
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[1, 9, 0.03333333],
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[2, 0, 0],
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[3, 14, 0.10333333],
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[4, 8, 0.03333333],
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] as const;
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const raceAreas = [
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[0, 'Hokkaido'],
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[1, 'Tohoku'],
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[2, 'Kanto'],
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[3, 'Western Japan'],
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[4, 'Kokura'],
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[5, 'France'],
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[6, 'America'],
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] as const;
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const raceLoops = [
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[1, 'None'],
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[2, 'Inner'],
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[3, 'Outer'],
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[4, 'Outer→Inner'],
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] as const;
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const raceRotations = [
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[1, 'Right'],
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[2, 'Left'],
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[3, 'Rightward Stretch (unused)'],
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[4, 'Leftward Stretch'],
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] as const;
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const raceCourseThresholds = [
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[1, 1, 0],
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[2, 2, 0],
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[3, 3, 0],
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[4, 4, 0],
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[5, 5, 0],
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[6, 1, 2],
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[7, 2, 3],
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[8, 2, 4],
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[9, 3, 5],
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[10, 2, 5],
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[11, 4, 5],
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] as const;
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const raceSaddleTypes = [
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[0, 'Special'],
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[1, 'G3'],
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[2, 'G2'],
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[3, 'G1'],
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] as const;
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const racePermissions = [
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[1, 'Junior'],
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[2, 'Classic'],
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[3, 'Classic and Senior'],
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[4, 'Senior'],
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[5, 'Finale'],
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] as const;
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const skills = $derived({
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const skills = $derived({
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rickey: skillMap.get(100981),
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rickey: skillMap.get(100981),
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right1: skillMap.get(200012),
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left1: skillMap.get(200022),
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fall2: skillMap.get(200191),
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fall2: skillMap.get(200191),
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fall1: skillMap.get(200192),
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fall1: skillMap.get(200192),
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fallX: skillMap.get(200193),
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fallX: skillMap.get(200193),
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@@ -330,6 +429,362 @@
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>, but a few categories that have useful strings are missing from there.
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>, but a few categories that have useful strings are missing from there.
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</p>
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</p>
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<Sec h={2} id="race">Races</Sec>
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<p>First, some terminology, as the game uses it internally. (Some UI phrasing disagrees.)</p>
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<p>
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A <i>race</i> is an organized running competition, typically held annually. A <i>race instance</i> is a single holding of a
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race at a specific date and time; this includes special race instances like Team Trials races, Aim for the Stars races,
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&c. Race instances are held on a given <i>race course</i>, which is a fixed-length segment of a physical location called a
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<i>race track</i>. A <i>win saddle</i> is a given horse's victory of a race or a specific group of races, e.g. Classic Triple Crown
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or Dual Grand Prix. This section will cover races, race instances, race tracks, race courses, and win saddles.
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</p>
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<p>
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<Mono>text_data</Mono> categories relevant to races include:
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</p>
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<ul class="ml-4 list-disc pb-4">
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<li>32 and 33 are both race names, the latter for jikkyo (the announcer's lines).</li>
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<li>
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28 is race instance names. 29 is abbreviated race instance names, e.g. <Mono>Mile Ch.</Mono> instead of <Mono
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>Mile Championship</Mono
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>.
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</li>
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<li>
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31 and 34 are race track full names, the former for jikkyo, e.g. <Mono>Kyoto Racecourse</Mono>. 35 is race track names
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without "Racecourse".
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</li>
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<li>111 is win saddle names.</li>
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</ul>
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<Sec h={3} id="race-race">Race Info</Sec>
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<p>
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Races are defined in <Mono>race</Mono>, which is quite a direct name innit.
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</p>
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<ul class="ml-4 list-disc pb-4">
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<li>
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Race ID is just <Mono>id</Mono>.
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</li>
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<li>
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<Mono>group</Mono> is the game situation where the race occurs.
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<table class="table-fixed border text-center">
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<thead>
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<tr>
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<th scope="col" class="px-2">Group</th>
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<th scope="col" class="px-2">Meaning</th>
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</tr>
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</thead>
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<tbody>
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{#each raceGroups as [id, name] (id)}
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<tr class="even:bg-mist-300 dark:even:bg-mist-900">
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<td class="px-2">{id}</td>
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<td class="px-2">{name}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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</li>
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<li>
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<Mono>grade</Mono> defines the race grade.
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<table class="table-fixed border text-center">
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<thead>
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<tr>
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<th scope="col" class="px-2">Grade ID</th>
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<th scope="col" class="px-2">Meaning</th>
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</tr>
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</thead>
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<tbody>
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{#each raceGrades as [id, name] (id)}
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<tr class="even:bg-mist-300 dark:even:bg-mist-900">
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<td class="px-2">{id}</td>
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<td class="px-2">{name}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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</li>
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<li><Mono>course_set</Mono> gives the <a href="#race-course">race course</a> where the race occurs.</li>
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<li><Mono>thumbnail_id</Mono> is the resource ID of the race's thumbnail image.</li>
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<li><Mono>entry_num</Mono> is the maximum number of horses that can run the race.</li>
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</ul>
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<p>
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Some races are ostensibly defined twice to account for variant races run during some characters' careers, e.g. Maruzensky's
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five opponent Spring Stakes, McQueen/Ryan/Rice's Kyoto Takarazuka Kinen, &c.
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</p>
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<Sec h={3} id="race-instances">Race Instances</Sec>
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<p>
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The table is <Mono>race_instance</Mono>.
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</p>
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<ul class="ml-4 list-disc pb-4">
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<li><Mono>id</Mono> is the race instance ID.</li>
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<li><Mono>race_id</Mono> joins with <Mono>race.id</Mono>.</li>
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<li>
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<Mono>npc_group_id</Mono> should define the NPC racers allowed to appear in the race instance, although I haven't looked into
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it.
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</li>
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<li>
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<Mono>date</Mono> gives the month and day-of-month when the race instance occurs, expressed as M×100+d – 1 Jan is
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101 and 31 Dec is 1231. This appears to decide the season that the race instance occurs in and thus the applicable green skill.
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E.g., we can see in career that Challenge Cup is offered on the Early December turn, but its race instance has a <Mono
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>date</Mono
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> of 1130 (i.e. 30 Nov), so it is a fall rather than winter race. All races occur in 2019.
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</li>
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<li>
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<Mono>time</Mono> is the time of day that the race instance is held.
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<table class="table-fixed border text-center">
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<thead>
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<tr>
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<th scope="col" class="px-2">Time</th>
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<th scope="col" class="px-2">Meaning</th>
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</tr>
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</thead>
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<tbody>
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{#each raceTimes as [id, name] (id)}
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<tr class="even:bg-mist-300 dark:even:bg-mist-900">
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<td class="px-2">{id}</td>
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<td class="px-2">{name}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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</li>
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<li>
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<Mono>clock_time</Mono> has a value of 1605 for one race and is otherwise always 0. It might be a specific hour and minute that
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a race instance occurs, but I'm not sure why that would ever matter.
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</li>
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<li>
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<Mono>race_number</Mono> takes every value between -1 and 12, but I couldn't find any explanation for it.
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</li>
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</ul>
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<p>
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Similarly to races, some race instances are ostensibly defined twice to account for variant races run during some characters'
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careers.
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</p>
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<Sec h={3} id="race-track">Race Tracks</Sec>
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<p>
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Since race tracks are the physical locations where races are held, there are not many rows in <Mono>race_track</Mono>. Most of
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its purpose is to define appearance characteristics, but some fields are mechanically relevant.
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</p>
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<ul class="ml-4 list-disc pb-4">
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<li><Mono>id</Mono> is the race track ID.</li>
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<li>
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<Mono>initial_lane_type</Mono> describes the starting lane positions of each horse by determining the location and width of the
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gap between posts.
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<table class="table-fixed border text-center">
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<thead>
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<tr>
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<th scope="col" class="px-2">ID</th>
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<th scope="col" class="px-2">Gap After Gate</th>
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<th scope="col" class="px-2">Gap Width (CW)</th>
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</tr>
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</thead>
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<tbody>
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{#each raceInitialLanes as [id, gate, w] (id)}
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<tr class="even:bg-mist-300 dark:even:bg-mist-900">
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<td>{id}</td>
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<td>{gate}</td>
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<td>{w}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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Horses in gates<i>after</i> the Gap After Gate listed in this table have the gap width added to their starting lane.
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<Mono>initial_lane_type</Mono> is 2 on Oi, Kawasaki, and Funabashi; 3 on Longchamp; 4 on Morioka; and 1 elsewhere. (The race mechanics
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doc's
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<a
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|
href="https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?tab=t.0#heading=h.ohdxzwro17n5"
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target="_blank"
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rel="noopener noreferrer">description of initial lane</a
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>
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uses horse index rather than gate number and describes lanes in units of horse lanes rather than course widths.)
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</li>
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<li>
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<Mono>area</Mono> defines the geographic region where the race track exists.
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<table class="table-fixed border text-center">
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<thead>
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<tr>
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<th scope="col" class="px-2">ID</th>
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<th scope="col" class="px-2">Region</th>
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</tr>
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</thead>
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<tbody>
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{#each raceAreas as [id, name] (id)}
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<tr class="even:bg-mist-300 dark:even:bg-mist-900">
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<td class="px-2">{id}</td>
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<td class="px-2">{name}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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</li>
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</ul>
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<Sec h={3} id="race-course">Race Courses</Sec>
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<p>
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Race courses are physical segments of race tracks. They are defined in <Mono>race_course_set</Mono>.
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</p>
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<p>
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Most tracks have one or two turf loops (the "(Inner)" and "(Outer)" or sometimes "(Outer→Inner)") and one dirt loop. The
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length of a race course is determined solely by the position of the gates: since the race course is a physical structure with
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the audience stands in a specific location, and since said audience wants to see the race finish clearly, courses of all
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lengths end at the same place on the front stretch. The straight opposite the front stretch is called the backstretch. Corners
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are counted backward from the front stretch in the order 4, 3, 2, 1; all races except Ibis Summer Dash include corners 3 and
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4, while long and sometimes medium races run corners multiple times. Some courses start on an extra segment of the track which
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is <i>neither straight nor corner</i> (which means <Mono>straight_random==1</Mono> skills won't fire there).
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</p>
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<ul class="ml-4 list-disc pb-4">
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<li><Mono>id</Mono> gives the race course ID.</li>
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<li><Mono>race_track_id</Mono> joins with <Mono>race_track.id</Mono>.</li>
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<li><Mono>distance</Mono> is the race course length in meters.</li>
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<li><Mono>ground</Mono> is 1 for turf and 2 for dirt.</li>
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<li>
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<Mono>inout</Mono> gives the loop for the surface type where the race occurs.
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<table class="table-fixed border text-center">
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||||||
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<thead>
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<tr>
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<th scope="col" class="px-2">ID</th>
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<th scope="col" class="px-2">Loop</th>
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</tr>
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</thead>
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<tbody>
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{#each raceLoops as [id, name] (id)}
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<tr class="even:bg-mist-300 dark:even:bg-mist-900">
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<td class="px-2">{id}</td>
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||||||
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<td class="px-2">{name}</td>
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||||||
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</tr>
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{/each}
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</tbody>
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</table>
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</li>
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||||||
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<li>
|
||||||
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<Mono>turn</Mono> gives the handedness of the track, i.e. the direction from horses to the rail as they round the track's corners.
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||||||
|
<table class="table-fixed border text-center">
|
||||||
|
<thead>
|
||||||
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<tr>
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||||||
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<th scope="col" class="px-2">ID</th>
|
||||||
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<th scope="col" class="px-2">Handedness</th>
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||||||
|
</tr>
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||||||
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</thead>
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||||||
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<tbody>
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{#each raceRotations as [id, name] (id)}
|
||||||
|
<tr class="even:bg-mist-300 dark:even:bg-mist-900">
|
||||||
|
<td class="px-2">{id}</td>
|
||||||
|
<td class="px-2">{name}</td>
|
||||||
|
</tr>
|
||||||
|
{/each}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
Stretch types have no corners and do not activate <Skill skill={skills.right1} /> or <Skill skill={skills.left1} /> or their variants.
|
||||||
|
Niigata 1000 is the only such race course in the game.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<Mono>float_lane_max</Mono> gives the <i>initial</i> race course width in units of ten thousandths of course widths. (Confusingly,
|
||||||
|
no race course has a width of 1 course width.) Some race courses have locations where the lane max changes, but these are defined
|
||||||
|
as events and are not in the mdb.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<Mono>course_set_status_id</Mono> joins with <Mono>race_course_set_status.course_set_status_id</Mono> to define the stat thresholds.
|
||||||
|
A value of 0 means no thresholds.
|
||||||
|
<table class="table-fixed border text-center">
|
||||||
|
<caption><Mono>race_course_set_status</Mono></caption>
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th scope="col" class="px-2"><Mono>course_set_status_id</Mono></th>
|
||||||
|
<th scope="col" class="px-2"><Mono>target_status_1</Mono></th>
|
||||||
|
<th scope="col" class="px-2"><Mono>target_status_2</Mono></th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
{#each raceCourseThresholds as [id, stat1, stat2] (id)}
|
||||||
|
<tr class="even:bg-mist-300 dark:even:bg-mist-900">
|
||||||
|
<td class="px-2">{id}</td>
|
||||||
|
<td class="px-2">{stat1}</td>
|
||||||
|
<td class="px-2">{stat2}</td>
|
||||||
|
</tr>
|
||||||
|
{/each}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
Status of 1 is Speed, 2 is Power, and so on up to 5 for Wit. 0 means no (second) threshold.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p>
|
||||||
|
Characteristics like straight and corner locations, slopes, lane max changes, &c. are <i>not</i> in the mdb. They are defined
|
||||||
|
as assets instead and must be extracted using special tools.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<Sec h={3} id="race-saddle">Win Saddles</Sec>
|
||||||
|
<p>
|
||||||
|
<Mono>single_mode_wins_saddle</Mono> defines the awards given to the horse (not the player) for winning a race or specific group
|
||||||
|
of races. These are the medals displayed as important wins for a horse at the end of a career. They are now purely aesthetic, but
|
||||||
|
I am documenting them anyway because I have the notes already since they used to determine affinity.
|
||||||
|
</p>
|
||||||
|
<ul class="ml-4 list-disc pb-4">
|
||||||
|
<li><Mono>id</Mono> is the win saddle ID.</li>
|
||||||
|
<li><Mono>priority</Mono> is the sort order for win saddles.</li>
|
||||||
|
<li>
|
||||||
|
<Mono>group_id</Mono> associates multiple win saddles for the same race, for horses whose careers have special versions of some
|
||||||
|
races.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<Mono>win_saddle_type</Mono> is the type of the win saddle, used to determine the color of the medal displayed.
|
||||||
|
<table class="table-fixed border text-center">
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th scope="col" class="px-2">ID</th>
|
||||||
|
<th scope="col" class="px-2">Type</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
{#each raceSaddleTypes as [id, name] (id)}
|
||||||
|
<tr class="even:bg-mist-300 dark:even:bg-mist-900">
|
||||||
|
<td class="px-2">{id}</td>
|
||||||
|
<td class="px-2">{name}</td>
|
||||||
|
</tr>
|
||||||
|
{/each}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
Special win saddles are for win saddles requiring multiple wins, e.g. Classic Triple Crown.
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<Mono>race_instance_id_1</Mono> through <Mono>race_instance_id_8</Mono> define the race instance IDs that must be won to be awarded
|
||||||
|
the win saddle. Columns beyond <Mono>race_instance_id_3</Mono> are unused.
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<Sec h={3} id="race-program">Single Mode Program</Sec>
|
||||||
|
<p>
|
||||||
|
The table <Mono>single_mode_program</Mono> defines the race instances offered each turn in a career. Confusingly, races that permit
|
||||||
|
both classic and senior year horses are only defined here once.
|
||||||
|
</p>
|
||||||
|
<ul class="ml-4 list-disc pb-4">
|
||||||
|
<li><Mono>race_instance_id</Mono> joins with <Mono>race_instance.id</Mono>.</li>
|
||||||
|
<li>
|
||||||
|
<Mono>race_permission</Mono> gives the career years that offer the race. (More precisely, it gives the age ranges of horses that
|
||||||
|
are permitted to enter.)
|
||||||
|
<table class="table-fixed border text-center">
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th scope="col" class="px-2">ID</th>
|
||||||
|
<th scope="col" class="px-2">Meaning</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
{#each racePermissions as [id, name] (id)}
|
||||||
|
<tr class="even:bg-mist-300 dark:even:bg-mist-900">
|
||||||
|
<td class="px-2">{id}</td>
|
||||||
|
<td class="px-2">{name}</td>
|
||||||
|
</tr>
|
||||||
|
{/each}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</li>
|
||||||
|
<li><Mono>month</Mono> and <Mono>half</Mono> give the turn that the race is held.</li>
|
||||||
|
</ul>
|
||||||
|
<p>
|
||||||
|
I was unable to identify whether any of the columns indicate maiden races, despite the UI restrictions on when they can
|
||||||
|
appear.
|
||||||
|
</p>
|
||||||
|
|
||||||
<Sec h={2} id="skills">Skills</Sec>
|
<Sec h={2} id="skills">Skills</Sec>
|
||||||
<p>
|
<p>
|
||||||
Relevant <Mono>text_data</Mono> categories include 47 for skill names and 48 for skill descriptions. Otherwise, info for skills
|
Relevant <Mono>text_data</Mono> categories include 47 for skill names and 48 for skill descriptions. Otherwise, info for skills
|
||||||
|
|||||||
Reference in New Issue
Block a user