horsegen: generate saddles

This commit is contained in:
2026-02-09 20:51:25 -05:00
parent 2fcd608102
commit c58dbd19b0
10 changed files with 2336 additions and 10 deletions

View File

@@ -11,7 +11,7 @@ import (
"unicode"
)
//go:embed character.kk.template skill.kk.template character.go.template skill.go.template race.kk.template race.go.template
//go:embed *.template
var templates embed.FS
// LoadTemplates sets up templates to render game data to source code.
@@ -108,6 +108,21 @@ func ExecRace(t *template.Template, region string, kk, g io.Writer, races []Race
return err
}
func ExecSaddle(t *template.Template, region string, kk, g io.Writer, saddles []Saddle) error {
data := struct {
Region string
Saddles []Saddle
}{region, saddles}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-saddle", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-saddle", &data))
}
return err
}
const wordSeps = " ,!?/-+();#○☆♡'=♪∀゚∴"
var (

View File

@@ -26,6 +26,9 @@ var skillSQL string
//go:embed race.sql
var raceSQL string
//go:embed saddle.sql
var saddleSQL string
type (
Character struct{}
SkillGroup struct{}
@@ -359,3 +362,46 @@ func Races(ctx context.Context, db *sqlitex.Pool) ([]Race, error) {
}
return r, nil
}
type Saddle struct {
ID int
Name string
Races [3]int
Type int
Primary int
Alternate int
}
func Saddles(ctx context.Context, db *sqlitex.Pool) ([]Saddle, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for saddles: %w", err)
}
stmt, _, err := conn.PrepareTransient(saddleSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for saddles: %w", err)
}
defer stmt.Finalize()
var r []Saddle
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping saddles: %w", err)
}
if !ok {
break
}
s := Saddle{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Races: [3]int{stmt.ColumnInt(2), stmt.ColumnInt(3), stmt.ColumnInt(4)},
Type: stmt.ColumnInt(5),
Primary: stmt.ColumnInt(6),
Alternate: stmt.ColumnInt(7),
}
r = append(r, s)
}
return r, nil
}

View File

@@ -45,12 +45,13 @@ func main() {
eg, ctx := errgroup.WithContext(pctx)
var (
charas []NamedID[Character]
pairs []AffinityRelation
trios []AffinityRelation
sg []NamedID[SkillGroup]
skills []Skill
races []Race
charas []NamedID[Character]
pairs []AffinityRelation
trios []AffinityRelation
sg []NamedID[SkillGroup]
skills []Skill
races []Race
saddles []Saddle
)
eg.Go(func() error {
slog.Info("get characters")
@@ -88,6 +89,12 @@ func main() {
races = r
return err
})
eg.Go(func() error {
slog.Info("get saddles")
s, err := Saddles(ctx, db)
saddles = s
return err
})
if err := eg.Wait(); err != nil {
slog.Error("load", slog.Any("err", err))
os.Exit(1)
@@ -135,6 +142,18 @@ func main() {
slog.Info("write races")
return ExecRace(t, region, kf, gf, races)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "saddle.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "saddle.go"))
if err != nil {
return err
}
slog.Info("write saddles")
return ExecSaddle(t, region, kf, gf, saddles)
})
if err := eg.Wait(); err != nil {
slog.Error("generate", slog.Any("err", err))
os.Exit(1)

View File

@@ -0,0 +1,27 @@
{{- define "go-saddle" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Saddles }}
Saddle{{ goenum $s.Name }}{{ if $s.Alternate }}Alt{{ $s.Alternate }}{{ end }} SaddleID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var AllSaddles = map[SaddleID]Saddle{
{{- range $s := $.Saddles }}
Saddle{{ goenum $s.Name }}{{ if $s.Alternate }}Alt{{ $s.Alternate }}{{ end }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }}{{ if $s.Alternate }} + " (Alternate {{ $s.Alternate }})"{{ end }},
Races: []RaceID{ {{- range $id := $s.Races }}{{ if $id }}{{ $id }}, {{ end }}{{ end -}} },
Type: SaddleType{{ if eq $s.Type 0 }}Honor{{ else if eq $s.Type 1 }}G3{{ else if eq $s.Type 2 }}G2{{ else if eq $s.Type 3 }}G1{{ else }}??? $s.Type={{ $s.Type }}{{ end }},
{{- if $s.Alternate }}
Primary: {{ $s.Primary }},
{{- end }}
},
{{- end }}
}
{{ end }}

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@@ -0,0 +1,69 @@
{{- define "koka-saddle" -}}
module horse/{{ $.Region }}/saddle
// Automatically generated with horsegen; DO NOT EDIT
import horse/game-id
pub import horse/race
pub import horse/{{ $.Region }}/race
// Enumeration of all saddles for type-safe programming.
pub type saddle
{{- range $s := $.Saddles }}
{{ kkenum $s.Name }}{{ if $s.Alternate }}-Alt{{ $s.Alternate }}{{ end }}
{{- end }}
// Get the saddle ID for a saddle.
pub fun saddle-id(s: saddle): saddle-id
match s
{{- range $s := $.Saddles }}
{{ kkenum $s.Name }}{{ if $s.Alternate }}-Alt{{ $s.Alternate }}{{ end }} -> Saddle-id({{ $s.ID }})
{{- end }}
// List of all saddles in ID order for easy iterating.
pub val all = [
{{- range $s := $.Saddles }}
{{ kkenum $s.Name }}{{ if $s.Alternate }}-Alt{{ $s.Alternate }}{{ end }},
{{- end }}
]
// Get the name for a saddle.
// Alternate versions of saddles have an indication of such in their names.
// If no saddle matches the ID, the result contains the numeric ID.
pub fun show(s: saddle-id): string
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}{{ if $s.Alternate }} ++ " (Alternate {{ $s.Alternate }})"{{ end }}
{{- end }}
x -> "saddle " ++ x.show
// Get the list of races that entitle a horse to a saddle.
// If no saddle matches the ID, the result is the empty list.
pub fun races(s: saddle-id): list<race-id>
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> [{{ range $id := $s.Races }}{{ if $id }}Race-id({{ $id }}), {{ end }}{{ end }}]
{{- end }}
_ -> []
// Get a saddle's type.
// If no saddle matches the ID, the result is Honor.
pub fun saddle-type(s: saddle-id): saddle-type
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> {{ if eq $s.Type 0 }}Honor{{ else if eq $s.Type 1 }}G3-Win{{ else if eq $s.Type 2 }}G2-Win{{ else if eq $s.Type 3 }}G1-Win{{ else }}??? $s.Type={{ $s.Type }}{{ end }}
{{- end }}
_ -> Honor
// Get the primary ID for a saddle.
// For saddles which are the primary version, or if no saddle matches the given ID,
// the result is the input.
pub fun primary(s: saddle-id): saddle-id
match s.game-id
{{- range $s := $.Saddles }}
{{- if $s.Alternate }}
{{ $s.ID }} -> Saddle-id({{ $s.Primary }})
{{- end }}
{{- end }}
_ -> s
{{ end }}

20
horsegen/saddle.sql Normal file
View File

@@ -0,0 +1,20 @@
WITH saddle_names AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 111
)
SELECT
s.id,
n.name,
ri1.id AS race1,
IFNULL(ri2.id, 0) AS race2,
IFNULL(ri3.id, 0) AS race3,
s.win_saddle_type,
MIN(s.id) OVER (PARTITION BY n.name) AS "primary",
ROW_NUMBER() OVER (PARTITION BY n.name ORDER BY s.id) - 1 AS "alternate"
FROM single_mode_wins_saddle s
JOIN race_instance ri1 ON s.race_instance_id_1 = ri1.id
LEFT JOIN race_instance ri2 ON s.race_instance_id_2 = ri2.id
LEFT JOIN race_instance ri3 ON s.race_instance_id_3 = ri3.id
LEFT JOIN saddle_names n ON s.id = n.id
ORDER BY s.id