cmd/racedb: program to load races into an sqlite db
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This commit is contained in:
2026-10-06 21:00:37 -04:00
parent cccf0cc838
commit c43f6b8292
8 changed files with 753 additions and 0 deletions
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package main
import (
"cmp"
"context"
_ "embed"
"errors"
"fmt"
"log/slog"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitemigration"
"zombiezen.com/go/sqlite/sqlitex"
"git.sunturtle.xyz/zephyr/horse/umadump/replay"
)
const appID int32 = 0x4acedb
//go:embed schema-00.sql
var schema0 string
//go:embed schema-final.sql
var schemaFinal string
func opendb(uri, journalMode string) *sqlitemigration.Pool {
schema := sqlitemigration.Schema{
Migrations: []string{
schema0,
},
AppID: appID,
RepeatableMigration: schemaFinal,
}
j := "PRAGMA journal_mode=" + journalMode
opts := sqlitemigration.Options{
Flags: sqlite.OpenReadWrite | sqlite.OpenCreate | sqlite.OpenURI,
PrepareConn: func(conn *sqlite.Conn) error {
if journalMode == "" {
return nil
}
stmt, _, err := conn.PrepareTransient(j)
if err != nil {
return err
}
_, err = stmt.Step()
return errors.Join(err, stmt.Finalize())
},
}
db := sqlitemigration.NewPool(uri, schema, opts)
return db
}
func insert(ctx context.Context, db *sqlitemigration.Pool, log *slog.Logger, race *replay.Race, simdata *replay.RaceSimulateData) (err error) {
conn, err := db.Take(ctx)
if err != nil {
return err
}
defer db.Put(conn)
defer sqlitex.Transaction(conn)(&err)
log.DebugContext(ctx, "horses",
slog.Int("num", int(race.NumRaceHorses)),
slog.Int("actual", len(race.RaceHorse)),
)
var trainedCharas [18]int64
for i := range race.RaceHorse {
c := &race.RaceHorse[i]
id, err := insertTrainedChara(conn, c)
if err != nil {
return err
}
trainedCharas[i] = id
if err := insertTrainedCharaSkill(conn, c, id); err != nil {
return err
}
log.DebugContext(ctx, "horse",
slog.String("trainer", c.TrainerName),
slog.Int("trained", int(c.ResponseHorseData.TrainedCharaID)),
slog.Int("card", int(c.ResponseHorseData.CardID)),
slog.Int64("id", id),
)
}
if err = insertRaceCourseSet(conn, race); err != nil {
return err
}
log.DebugContext(ctx, "course", slog.Int("id", int(race.RaceCourseSet.ID)))
configID, err := insertRaceConfig(conn, race)
if err != nil {
return err
}
log.DebugContext(ctx, "config", slog.Int64("id", configID))
raceID, err := insertRace(conn, race, simdata, &trainedCharas, configID)
if err != nil {
code := sqlite.ErrCode(err)
if code == sqlite.ResultConstraintUnique {
log.InfoContext(ctx, "already loaded")
return nil
}
return err
}
log.DebugContext(ctx, "race", slog.Int64("id", raceID))
err = errors.Join(
insertRaceHorses(ctx, log, conn, race, simdata, &trainedCharas, raceID),
insertRaceFrames(ctx, log, conn, simdata, raceID),
insertRaceEvents(ctx, log, conn, simdata, raceID),
)
return err
}
//go:embed insert-trained_chara.sql
var insertTrainedCharaSQL string
func insertTrainedChara(conn *sqlite.Conn, c *replay.HorseData) (int64, error) {
stmt := conn.Prep(insertTrainedCharaSQL)
trainer := cmp.Or(c.ResponseHorseData.ViewerID, c.ResponseHorseData.OwnerViewerID)
stmt.SetText("$trainer", c.TrainerName)
stmt.SetInt64("$trainer_id", trainer)
stmt.SetInt64("$trained_chara_id", int64(c.ResponseHorseData.TrainedCharaID))
stmt.SetInt64("$chara_id", int64(c.CharaID))
stmt.SetText("$chara_name", c.CharaName)
stmt.SetInt64("$card_id", int64(c.ResponseHorseData.CardID))
stmt.SetInt64("$rarity", int64(c.Rarity))
stmt.SetInt64("$mob_id", int64(c.MobID))
stmt.SetInt64("$raw_speed", int64(c.ResponseHorseData.Speed))
stmt.SetInt64("$raw_stamina", int64(c.ResponseHorseData.Stamina))
stmt.SetInt64("$raw_power", int64(c.ResponseHorseData.Pow))
stmt.SetInt64("$raw_guts", int64(c.ResponseHorseData.Guts))
stmt.SetInt64("$raw_wit", int64(c.ResponseHorseData.Wiz))
stmt.SetInt64("$turf", int64(c.ResponseHorseData.ProperGroundTurf))
stmt.SetInt64("$dirt", int64(c.ResponseHorseData.ProperGroundDirt))
stmt.SetInt64("$sprint", int64(c.ResponseHorseData.ProperDistanceShort))
stmt.SetInt64("$mile", int64(c.ResponseHorseData.ProperDistanceMile))
stmt.SetInt64("$medium", int64(c.ResponseHorseData.ProperDistanceMiddle))
stmt.SetInt64("$long", int64(c.ResponseHorseData.ProperDistanceLong))
stmt.SetInt64("$front_runner", int64(c.ResponseHorseData.ProperRunningStyleNige))
stmt.SetInt64("$pace_chaser", int64(c.ResponseHorseData.ProperRunningStyleSenko))
stmt.SetInt64("$late_surger", int64(c.ResponseHorseData.ProperRunningStyleSashi))
stmt.SetInt64("$end_closer", int64(c.ResponseHorseData.ProperRunningStyleOikomi))
stmt.SetInt64("$fans", int64(c.TrainedCharaData.Fans))
stmt.SetInt64("$rank", int64(c.TrainedCharaData.Rank))
stmt.SetInt64("$rank_score", int64(c.TrainedCharaData.RankScore))
r, err := sqlitex.ResultInt64(stmt)
err = errors.Join(err, stmt.Reset())
if err != nil {
err = fmt.Errorf("inserting trained chara: %w", err)
}
return r, err
}
func insertTrainedCharaSkill(conn *sqlite.Conn, c *replay.HorseData, id int64) error {
const sql = `INSERT OR IGNORE INTO trained_chara_skill VALUES (?, ?, ?)`
stmt := conn.Prep(sql)
stmt.BindInt64(1, id)
for _, sk := range c.ResponseHorseData.SkillArray {
stmt.BindInt64(2, int64(sk.SkillID))
stmt.BindInt64(3, int64(sk.Level))
_, err := stmt.Step()
err = errors.Join(err, stmt.Reset())
if err != nil {
return fmt.Errorf("inserting trained chara id %d skill %d: %w", id, sk.SkillID, err)
}
}
return nil
}
func insertRaceCourseSet(conn *sqlite.Conn, race *replay.Race) error {
const sql = `INSERT OR IGNORE INTO race_course_set VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`
stmt := conn.Prep(sql)
stmt.BindInt64(1, int64(race.RaceCourseSet.ID))
stmt.BindInt64(2, int64(race.RaceCourseSet.RaceTrackID))
stmt.BindInt64(3, int64(race.RaceCourseSet.Distance))
stmt.BindInt64(4, int64(race.RaceCourseSet.Ground))
stmt.BindInt64(5, int64(race.RaceCourseSet.Inout))
stmt.BindInt64(6, int64(race.RaceCourseSet.Turn))
stmt.BindInt64(7, int64(race.RaceCourseSet.FenceSet))
stmt.BindInt64(8, int64(race.RaceCourseSet.FloatLaneMax))
stmt.BindInt64(9, int64(race.RaceCourseSet.CourseSetStatusID))
stmt.BindInt64(10, int64(race.RaceCourseSet.FinishTimeMin))
stmt.BindInt64(11, int64(race.RaceCourseSet.FinishTimeMinRandomRange))
stmt.BindInt64(12, int64(race.RaceCourseSet.FinishTimeMax))
stmt.BindInt64(13, int64(race.RaceCourseSet.FinishTimeMaxRandomRange))
stmt.BindFloat(14, float64(race.CourseSectionDistance))
stmt.BindInt64(15, int64(race.CourseDistanceType))
stmt.BindInt64(16, int64(race.CourseFurlongNum))
stmt.BindFloat(17, float64(race.BaseSpeed))
_, err := stmt.Step()
err = errors.Join(err, stmt.Reset())
if err != nil {
return fmt.Errorf("inserting race course: %w", err)
}
return nil
}
//go:embed insert-race_config.sql
var insertRaceConfigSQL string
func insertRaceConfig(conn *sqlite.Conn, race *replay.Race) (int64, error) {
stmt := conn.Prep(insertRaceConfigSQL)
stmt.SetInt64("$type", int64(race.RaceType))
stmt.SetInt64("$course_set_id", int64(race.RaceCourseSet.ID))
stmt.SetInt64("$ground_condition", int64(race.GroundCondition))
stmt.SetInt64("$weather", int64(race.Weather))
stmt.SetInt64("$season", int64(race.Season))
stmt.SetInt64("$time", int64(race.Time))
stmt.SetInt64("$num_horse", int64(race.NumRaceHorses))
r, err := sqlitex.ResultInt64(stmt)
err = errors.Join(err, stmt.Reset())
if err != nil {
err = fmt.Errorf("inserting race config: %w", err)
}
return r, err
}
//go:embed insert-race.sql
var insertRaceSQL string
func insertRace(conn *sqlite.Conn, race *replay.Race, simdata *replay.RaceSimulateData, trainedCharas *[18]int64, configID int64) (int64, error) {
stmt := conn.Prep(insertRaceSQL)
stmt.SetInt64("$config_id", configID)
stmt.SetInt64("$seed", int64(race.RandomSeed))
stmt.SetFloat("$distance_diff_max", float64(simdata.DistanceDiffMax))
stmt.SetInt64("$frame_count", int64(simdata.FrameCount))
// zombiezen/sqlite doesn't seem to expose an API to find the index of a
// named parameter, so even though we were using names before, we switch
// to indices for trained chara IDs.
for i, id := range trainedCharas {
stmt.BindInt64(5+i, id)
}
r, err := sqlitex.ResultInt64(stmt)
err = errors.Join(err, stmt.Reset())
if err != nil {
err = fmt.Errorf("inserting race: %w", err)
}
return r, err
}
//go:embed insert-race_horse.sql
var insertRaceHorseSQL string
func insertRaceHorses(ctx context.Context, log *slog.Logger, conn *sqlite.Conn, race *replay.Race, simdata *replay.RaceSimulateData, trainedCharas *[18]int64, raceID int64) error {
stmt := conn.Prep(insertRaceHorseSQL)
stmt.SetInt64("$race", raceID)
for i, c := range race.RaceHorse {
log.DebugContext(ctx, "race horse", slog.Int64("trained", trainedCharas[i]), slog.Int("index", int(c.HorseIndex)))
stmt.SetInt64("$horse", trainedCharas[i])
stmt.SetInt64("$horse_index", int64(c.HorseIndex))
stmt.SetInt64("$post", int64(c.PostNumber))
stmt.SetInt64("$finish_order", int64(c.FinishOrder))
stmt.SetFloat("$finish_time_raw", float64(c.FinishTimeRaw))
stmt.SetFloat("$finish_time_scaled", float64(c.FinishTimeScaled))
stmt.SetFloat("$finish_diff_time_from_prev", float64(c.FinishDiffTimeFromPrev))
stmt.SetInt64("$running_style", int64(c.ResponseHorseData.RunningStyle))
stmt.SetInt64("$running_style_ex", int64(c.RunningStyleEx))
stmt.SetInt64("$active_distance_aptitude", int64(c.ActiveProperDistance))
stmt.SetInt64("$active_surface_aptitude", int64(c.ActiveProperGroundType))
stmt.SetInt64("$mood", int64(c.RaceParam.Motivation))
stmt.SetFloat("$mood_coef", float64(c.RaceParam.MotivationCoef))
stmt.SetFloat("$base_speed", float64(c.RaceParam.BaseSpeed))
stmt.SetFloat("$base_stamina", float64(c.RaceParam.BaseStamina))
stmt.SetFloat("$base_power", float64(c.RaceParam.BasePow))
stmt.SetFloat("$base_guts", float64(c.RaceParam.BaseGuts))
stmt.SetFloat("$base_wit", float64(c.RaceParam.BaseWiz))
stmt.SetInt64("$popularity", int64(c.Popularity))
stmt.SetInt64("$popularity_rank_left", int64(c.PopularityRankLeft))
stmt.SetInt64("$popularity_rank_center", int64(c.PopularityRankCenter))
stmt.SetInt64("$popularity_rank_right", int64(c.PopularityRankRight))
stmt.SetFloat("$start_delay", float64(simdata.HorseResult[i].StartDelayTime))
stmt.SetFloat("$spurt_start_distance", float64(simdata.HorseResult[i].LastSpurtStartDistance))
_, err := stmt.Step()
err = errors.Join(err, stmt.Reset())
if err != nil {
return fmt.Errorf("inserting race horses: %w", err)
}
}
return nil
}
func insertRaceFrames(ctx context.Context, log *slog.Logger, conn *sqlite.Conn, simdata *replay.RaceSimulateData, raceID int64) error {
const sql = `INSERT INTO race_frame VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)`
stmt := conn.Prep(sql)
stmt.BindInt64(1, raceID)
for _, f := range simdata.Frame {
log.DebugContext(ctx, "frame", slog.Float64("time", float64(f.Time)))
stmt.BindFloat(2, float64(f.Time))
for i, h := range f.HorseFrame {
stmt.BindInt64(3, int64(i))
stmt.BindFloat(4, float64(h.Distance))
stmt.BindInt64(5, int64(h.LanePosition))
stmt.BindInt64(6, int64(h.Speed))
stmt.BindInt64(7, int64(h.HP))
stmt.BindInt64(8, int64(h.TemptationMode))
stmt.BindInt64(9, int64(h.BlockFrontHorseIndex))
_, err := stmt.Step()
err = errors.Join(err, stmt.Reset())
if err != nil {
return fmt.Errorf("inserting race frames: %w", err)
}
}
}
return nil
}
func insertRaceEvents(ctx context.Context, log *slog.Logger, conn *sqlite.Conn, simdata *replay.RaceSimulateData, raceID int64) error {
const sql = `INSERT INTO race_event VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)`
stmt := conn.Prep(sql)
for _, e := range simdata.Event {
log.DebugContext(ctx, "event", slog.Float64("time", float64(e.Event.FrameTime)), slog.Int("type", int(e.Event.Type)))
// Easier to clear all bindings every time now
// than to bind nulls to all the parameters that need them below.
stmt.ClearBindings()
stmt.BindInt64(1, raceID)
stmt.BindFloat(2, float64(e.Event.FrameTime))
stmt.BindInt64(3, int64(e.Event.Type))
for i, p := range e.Event.Param {
stmt.BindInt64(4+i, int64(p))
}
_, err := stmt.Step()
err = errors.Join(err, stmt.Reset())
if err != nil {
return fmt.Errorf("inserting race events: %w", err)
}
}
return nil
}
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INSERT OR ROLLBACK INTO race (
config_id,
seed,
distance_diff_max,
frame_count,
horse_1,
horse_2,
horse_3,
horse_4,
horse_5,
horse_6,
horse_7,
horse_8,
horse_9,
horse_10,
horse_11,
horse_12,
horse_13,
horse_14,
horse_15,
horse_16,
horse_17,
horse_18
)
VALUES (
$config_id,
$seed,
$distance_diff_max,
$frame_count,
$horse_1,
$horse_2,
$horse_3,
$horse_4,
$horse_5,
$horse_6,
$horse_7,
$horse_8,
$horse_9,
$horse_10,
$horse_11,
$horse_12,
$horse_13,
$horse_14,
$horse_15,
$horse_16,
$horse_17,
$horse_18
)
RETURNING id
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INSERT INTO race_config (type, course_set_id, ground_condition, weather, season, time, num_horse)
VALUES ($type, $course_set_id, $ground_condition, $weather, $season, $time, $num_horse)
ON CONFLICT DO UPDATE SET id=id
RETURNING id
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INSERT INTO race_horse
VALUES (
$race, $horse,
$horse_index, $post,
$finish_order, $finish_time_raw, $finish_time_scaled, $finish_diff_time_from_prev,
$running_style, $running_style_ex,
$active_distance_aptitude, $active_surface_aptitude,
$mood, $mood_coef,
$base_speed, $base_stamina, $base_power, $base_guts, $base_wit,
$popularity, $popularity_rank_left, $popularity_rank_center, $popularity_rank_right,
$start_delay, $spurt_start_distance
)
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INSERT INTO trained_chara (
trainer, trainer_id, trained_chara_id,
chara_id, chara_name, card_id, rarity, mob_id,
raw_speed, raw_stamina, raw_power, raw_guts, raw_wit,
turf, dirt,
sprint, mile, medium, long,
front_runner, pace_chaser, late_surger, end_closer,
fans, rank, rank_score
) VALUES (
$trainer, $trainer_id, $trained_chara_id,
$chara_id, $chara_name, $card_id, $rarity, $mob_id,
$raw_speed, $raw_stamina, $raw_power, $raw_guts, $raw_wit,
$turf, $dirt,
$sprint, $mile, $medium, $long,
$front_runner, $pace_chaser, $late_surger, $end_closer,
$fans, $rank, $rank_score
)
ON CONFLICT DO UPDATE SET id=id
RETURNING id
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package main
import (
"context"
"encoding/json"
"flag"
"log/slog"
"os"
"os/signal"
"path/filepath"
"git.sunturtle.xyz/zephyr/horse/umadump/replay"
)
func main() {
var (
uri, journalMode string
fs []string
)
flag.StringVar(&uri, "db", "race.sqlite3", "output database `URI` or filename")
flag.StringVar(&journalMode, "journal", "memory", "journal `mode` to apply to database connections")
flag.Func("d", "`dir`ectory containing race dumps to load (repeatable)", func(s string) error {
es, err := os.ReadDir(s)
for _, e := range es {
if e.IsDir() {
continue
}
fs = append(fs, filepath.Join(s, e.Name()))
}
return err
})
flag.Parse()
fs = append(fs, flag.Args()...)
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)
go func() {
<-ctx.Done()
stop()
}()
db := opendb(uri, journalMode)
ok := 0
for _, n := range fs {
log := slog.With(slog.String("file", n))
log.Info("begin")
f, err := os.Open(n)
if err != nil {
log.Error("open", slog.Any("err", err))
continue
}
var race replay.Race
d := json.NewDecoder(f)
d.DisallowUnknownFields()
log.Debug("decode")
if err := d.Decode(&race); err != nil {
log.Error("load", slog.Any("err", err))
continue
}
log.Debug("simdata")
simdata, err := replay.DecodeSim(race.SimDataBase64)
if err != nil {
log.Error("simdata", slog.Any("err", err))
continue
}
log.Debug("insert")
err = insert(ctx, db, log, &race, simdata)
if err != nil {
log.Error("insert", slog.Any("err", err))
continue
}
ok++
}
slog.Info("done", slog.Int("races", ok))
}
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-- trained_chara lists horses who appear in races.
CREATE TABLE IF NOT EXISTS trained_chara (
-- id is the DB-internal ID of the Uma.
-- It does not come from the game and should not be supplied in DDL.
id INTEGER PRIMARY KEY,
trainer TEXT NOT NULL,
trainer_id INTEGER NOT NULL, -- 0 for NPC umas e.g. in practice races
trained_chara_id INTEGER NOT NULL,
chara_id INTEGER NOT NULL,
chara_name TEXT NOT NULL,
-- card_id is the Uma herself, e.g. 100201 for [Innocent Silence] Silence Suzuka.
card_id INTEGER NOT NULL,
rarity INTEGER NOT NULL,
mob_id INTEGER NOT NULL, -- 0 for Umas that are not mobs
-- Raw stats.
raw_speed INTEGER NOT NULL,
raw_stamina INTEGER NOT NULL,
raw_power INTEGER NOT NULL,
raw_guts INTEGER NOT NULL,
raw_wit INTEGER NOT NULL,
-- Aptitudes.
turf INTEGER NOT NULL,
dirt INTEGER NOT NULL,
sprint INTEGER NOT NULL,
mile INTEGER NOT NULL,
medium INTEGER NOT NULL,
long INTEGER NOT NULL,
front_runner INTEGER NOT NULL,
pace_chaser INTEGER NOT NULL,
late_surger INTEGER NOT NULL,
end_closer INTEGER NOT NULL,
-- Other data.
fans INTEGER NOT NULL,
rank INTEGER NOT NULL,
rank_score INTEGER NOT NULL,
UNIQUE (trainer_id, trained_chara_id)
) STRICT;
-- Insert trained chara ID 0 to represent no Uma.
INSERT OR IGNORE INTO trained_chara (
id,
trainer,
trainer_id,
trained_chara_id,
chara_id, chara_name,
card_id,
mob_id,
raw_speed, raw_stamina, raw_power, raw_guts, raw_wit,
turf, dirt,
sprint, mile, medium, long,
front_runner, pace_chaser, late_surger, end_closer,
fans,
rank, rank_score
)
VALUES (0, '', 0, 0, 0, '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-- trained_chara_skill lists the skills each observed horse owns.
CREATE TABLE IF NOT EXISTS trained_chara_skill (
trained_chara INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
skill_id INTEGER NOT NULL,
level INTEGER NOT NULL,
UNIQUE (trained_chara, skill_id)
) STRICT;
CREATE INDEX IF NOT EXISTS trained_chara_skill_by_trained_chara ON trained_chara_skill (trained_chara);
-- race_course_set is the accumulated information of observed race courses.
CREATE TABLE IF NOT EXISTS race_course_set (
id INTEGER PRIMARY KEY,
race_track_id INTEGER NOT NULL,
distance INTEGER NOT NULL,
ground INTEGER NOT NULL,
inout INTEGER NOT NULL,
turn INTEGER NOT NULL,
fence_set INTEGER NOT NULL,
float_lane_max INTEGER NOT NULL,
course_set_status_id INTEGER NOT NULL,
finish_time_min INTEGER NOT NULL,
finish_time_min_random_range INTEGER NOT NULL,
finish_time_max INTEGER NOT NULL,
finish_time_max_random_range INTEGER NOT NULL,
section_distance REAL NOT NULL,
distance_type INTEGER NOT NULL,
furlong_number INTEGER NOT NULL,
base_speed REAL NOT NULL
) STRICT;
-- race_config is observed configurations of races including the race type.
CREATE TABLE IF NOT EXISTS race_config (
-- id is the DB-internal ID of the race config.
id INTEGER PRIMARY KEY,
type INTEGER NOT NULL,
course_set_id INTEGER NOT NULL REFERENCES race_course_set (id) ON DELETE RESTRICT,
ground_condition INTEGER NOT NULL,
weather INTEGER NOT NULL,
season INTEGER NOT NULL,
time INTEGER NOT NULL,
num_horse INTEGER NOT NULL,
UNIQUE (type, course_set_id, ground_condition, weather, season, time, num_horse)
) STRICT;
CREATE INDEX IF NOT EXISTS race_config_by_type ON race_config (type);
-- race is all observed races.
CREATE TABLE IF NOT EXISTS race (
-- id is the DB-internal ID of the race.
id INTEGER PRIMARY KEY,
config_id INTEGER NOT NULL REFERENCES race_config (id),
seed INTEGER NOT NULL,
distance_diff_max REAL NOT NULL,
frame_count INTEGER NOT NULL,
-- There is no consistent ID for races, and even race seeds have been found
-- to collide well above the expected rate for a uniform distribution.
-- In order to prevent adding duplicates of races each time the tool is run,
-- we include the list of all horse IDs present in the race.
-- Analysis on the horses in the race should instead use the race_horse table.
-- Horse entries here are 0 where there is actually no horse at that gate.
horse_1 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_2 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_3 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_4 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_5 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_6 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_7 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_8 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_9 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_10 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_11 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_12 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_13 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_14 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_15 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_16 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_17 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_18 INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
UNIQUE (
config_id,
seed,
horse_1,
horse_2,
horse_3,
horse_4,
horse_5,
horse_6,
horse_7,
horse_8,
horse_9,
horse_10,
horse_11,
horse_12,
horse_13,
horse_14,
horse_15,
horse_16,
horse_17,
horse_18
)
) STRICT;
CREATE INDEX IF NOT EXISTS race_by_config ON race (config_id);
-- race_horse pairs each instance of a horse with its condition and performance
-- in a given race.
CREATE TABLE IF NOT EXISTS race_horse (
race INTEGER NOT NULL REFERENCES race (id) ON DELETE CASCADE,
horse INTEGER NOT NULL REFERENCES trained_chara (id) ON DELETE CASCADE,
horse_index INTEGER NOT NULL,
post INTEGER NOT NULL,
finish_order INTEGER NOT NULL,
finish_time_raw REAL NOT NULL,
finish_time_scaled REAL NOT NULL,
finish_diff_time_from_prev REAL NOT NULL,
running_style INTEGER NOT NULL,
running_style_ex INTEGER NOT NULL,
active_distance_aptitude INTEGER NOT NULL,
active_surface_aptitude INTEGER NOT NULL,
mood INTEGER NOT NULL,
mood_coef REAL NOT NULL,
base_speed REAL NOT NULL,
base_stamina REAL NOT NULL,
base_power REAL NOT NULL,
base_guts REAL NOT NULL,
base_wit REAL NOT NULL,
popularity INTEGER NOT NULL,
popularity_rank_left INTEGER NOT NULL,
popularity_rank_center INTEGER NOT NULL,
popularity_rank_right INTEGER NOT NULL,
start_delay REAL NOT NULL,
spurt_start_distance REAL NOT NULL,
PRIMARY KEY (race, horse),
UNIQUE (race, horse_index),
CHECK (horse != 0)
) STRICT;
-- race_frame holds the actual received frames.
CREATE TABLE IF NOT EXISTS race_frame (
race INTEGER NOT NULL REFERENCES race (id) ON DELETE CASCADE,
frame_time REAL NOT NULL,
horse_index INTEGER NOT NULL,
distance REAL NOT NULL,
lane INTEGER NOT NULL, -- scale -4
speed INTEGER NOT NULL, -- scale -2
hp INTEGER NOT NULL,
temptation INTEGER NOT NULL,
block_front_horse_index INTEGER NOT NULL,
PRIMARY KEY (race, frame_time, horse_index)
) STRICT;
-- race_event holds raw received race events.
-- Views such as race_event_skill_activate, race_event_spot_struggle_activate, &c.
-- interpret events per type.
CREATE TABLE IF NOT EXISTS race_event (
race INTEGER NOT NULL REFERENCES race (id) ON DELETE CASCADE,
frame_time REAL NOT NULL,
type INTEGER NOT NULL,
param_0 INTEGER,
param_1 INTEGER,
param_2 INTEGER,
param_3 INTEGER,
param_4 INTEGER,
param_5 INTEGER
) STRICT;
CREATE INDEX IF NOT EXISTS race_event_by_race ON race_event (race);
CREATE INDEX IF NOT EXISTS race_event_by_type ON race_event (type);
+36
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DROP VIEW IF EXISTS race_event_skill_activate;
DROP VIEW IF EXISTS race_event_spot_struggle_activate;
DROP VIEW IF EXISTS race_event_duel_activate;
DROP VIEW IF EXISTS race_event_release_conserve_power;
CREATE VIEW race_event_skill_activate AS
SELECT
race,
frame_time,
param_0 AS user_index,
param_1 AS skill,
param_2 * 0.0001 AS duration,
param_3 AS branch,
param_4 AS hit_bitmask
FROM race_event WHERE type = 3;
CREATE VIEW race_event_spot_struggle_activate AS
SELECT
race,
frame_time,
param_0 AS user_index
FROM race_event WHERE type = 4;
CREATE VIEW race_event_duel_activate AS
SELECT
race,
frame_time,
param_0 AS user_index
FROM race_event WHERE type = 5;
CREATE VIEW race_event_release_conserve_power AS
SELECT
race,
frame_time,
param_0 AS user_index
FROM race_event WHERE type = 6;