From bc9d722ee0cf0fb7f6e9cc33ba94c90c1cd2bf32 Mon Sep 17 00:00:00 2001 From: Branden J Brown Date: Sat, 13 Jun 2026 13:20:54 -0400 Subject: [PATCH] zenno/doc/frbm: cm14 results and cm15 plans --- zenno/src/routes/doc/frbm/+page.svelte | 43 +++++++++++++++++++++++--- 1 file changed, 39 insertions(+), 4 deletions(-) diff --git a/zenno/src/routes/doc/frbm/+page.svelte b/zenno/src/routes/doc/frbm/+page.svelte index d2ff9f1..6301413 100644 --- a/zenno/src/routes/doc/frbm/+page.svelte +++ b/zenno/src/routes/doc/frbm/+page.svelte @@ -883,9 +883,12 @@ plan that is hardly stronger when it does work.

- About two weeks ahead of CM15, Hakuraku's replay data is showing teams using a rabbit build, or even double runaways, with high win rates. - I've watched a few dozen of those races and have found that the runaways are not functionally doing anything specific to runaways: - they're being built without and , so the normal fronts (typically UG1 or better) pass them during early race. + About two weeks ahead of CM15, Hakuraku's replay data is showing teams using a rabbit build, or even double runaways, with + high win rates. I've watched a few dozen of those races and have found that the runaways are not functionally doing anything + specific to runaways: they're being built without and , so the normal fronts (typically UG1 or better) pass them during early race.

If this build ever had an era, it was during Unity Cup, when NSM was essentially free and there was no VC. I don't think it's @@ -1065,7 +1068,7 @@ Front Runners