zenno: format & lint fixes
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+37
-12
@@ -1,8 +1,8 @@
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// Umamusume race mechanics adapted from KuromiAK's doc:
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// https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?usp=sharing
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import * as math from "mathjs";
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import { binomPMF } from "./prob";
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import * as math from 'mathjs';
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import { binomPMF } from './prob';
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/**
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* Fundamental stats of umas.
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@@ -115,7 +115,13 @@ const distanceProficiencyMod = [0.1, 0.2, 0.4, 0.6, 0.8, 0.9, 1.0, 1.05] as cons
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* @param style Horse's running style
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* @param phase Phase of the current section
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*/
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export function sectionSpeed(raceLen: number, baseWit: number, witStat: number, style: RunningStyle, phase: Exclude<Phase, Phase.LateRace>): [number, number];
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export function sectionSpeed(
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raceLen: number,
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baseWit: number,
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witStat: number,
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style: RunningStyle,
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phase: Exclude<Phase, Phase.LateRace>,
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): [number, number];
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/**
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* Calculate the range of section speed values for a horse not spurting during late race.
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* @param raceLen Length of the race in meters
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@@ -126,19 +132,38 @@ export function sectionSpeed(raceLen: number, baseWit: number, witStat: number,
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* @param distance Hores's distance proficiency aptitude
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* @param phase Phase.LateRace
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*/
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export function sectionSpeed(raceLen: number, speedStat: number, baseWit: number, witStat: number, style: RunningStyle, distance: AptitudeLevel, phase: Phase.LateRace): [number, number];
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export function sectionSpeed(raceLen: number, speedStatOrBaseWit: number, baseWitOrWitStat: number, witStatOrStyle: number | RunningStyle, styleOrPhase: RunningStyle | Phase, distance?: AptitudeLevel, lateRace?: Phase.LateRace): [number, number] {
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export function sectionSpeed(
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raceLen: number,
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speedStat: number,
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baseWit: number,
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witStat: number,
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style: RunningStyle,
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distance: AptitudeLevel,
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phase: Phase.LateRace,
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): [number, number];
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export function sectionSpeed(
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raceLen: number,
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speedStatOrBaseWit: number,
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baseWitOrWitStat: number,
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witStatOrStyle: number | RunningStyle,
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styleOrPhase: RunningStyle | Phase,
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distance?: AptitudeLevel,
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lateRace?: Phase.LateRace,
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): [number, number] {
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const speedStat = lateRace !== undefined ? speedStatOrBaseWit : 0;
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const baseWit = lateRace !== undefined ? baseWitOrWitStat : speedStatOrBaseWit;
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const witStat = lateRace !== undefined ? witStatOrStyle : baseWitOrWitStat;
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const style = lateRace !== undefined ? styleOrPhase as RunningStyle : witStatOrStyle as RunningStyle;
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const phase = lateRace !== undefined ? lateRace : styleOrPhase as Phase;
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const style = lateRace !== undefined ? (styleOrPhase as RunningStyle) : (witStatOrStyle as RunningStyle);
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const phase = lateRace !== undefined ? lateRace : (styleOrPhase as Phase);
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const base = baseSpeed(raceLen);
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const baseTarget = base * speedStrategyPhaseCoeff[style][phase];
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const late = phase === Phase.LateRace ? (math.sqrt(500 * speedStat) as number) * distanceProficiencyMod[distance ?? AptitudeLevel.A] * 0.002 : 0;
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const u = witStat / 550000 * math.log10(baseWit * 0.1);
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const late =
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phase === Phase.LateRace
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? (math.sqrt(500 * speedStat) as number) * distanceProficiencyMod[distance ?? AptitudeLevel.A] * 0.002
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: 0;
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const u = (witStat / 550000) * math.log10(baseWit * 0.1);
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const l = u - 0.0065;
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return [baseTarget + late + base*l, baseTarget + late + base*u];
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return [baseTarget + late + base * l, baseTarget + late + base * u];
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}
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/**
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@@ -302,7 +327,7 @@ export function spotStruggleDuration(gutsStat: number, frontAptitude: AptitudeLe
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* @returns Speed modifier for running uphill, a negative value
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*/
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export function uphillMod(powerStat: number, slopePer: number): number {
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return slopePer * -200/powerStat;
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return (slopePer * -200) / powerStat;
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}
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/**
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@@ -323,7 +348,7 @@ export function moveLaneModifier(powerStat: number): number {
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* @returns Probability of exactly n skills out of N passing wit checks
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*/
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export function skillWitCheck(baseWit: number, N?: number, n?: number): number {
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const p = Math.max(0.2, 1 - 90/baseWit);
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const p = Math.max(0.2, 1 - 90 / baseWit);
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return binomPMF(p, N ?? 1, n ?? 1);
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}
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