zenno: format & lint fixes

This commit is contained in:
2026-05-24 18:06:51 -04:00
parent 0f14ece4da
commit bae79a5320
6 changed files with 433 additions and 326 deletions

View File

@@ -1,27 +1,28 @@
<script lang="ts">
import { skills, ZERO_SKILL, type Skill } from "./data/skill";
import { skills, ZERO_SKILL, type Skill } from './data/skill';
interface CommonProps {
hint?: string;
mention?: boolean;
}
interface CommonProps {
hint?: string;
mention?: boolean;
}
type Props = CommonProps & ({skill: number, name?: never} | {name: string, skill?: never});
type Props = CommonProps & ({ skill: number; name?: never } | { name: string; skill?: never });
let {hint, mention, skill, name}: Props = $props();
let { hint, mention, skill, name }: Props = $props();
const s: Readonly<Skill> = $derived.by(() => {
const l = skill != null ? skills.global.filter((s) => s.skill_id === skill) : skills.global.filter((s) => s.name.includes(name!));
if (name != null) {
console.warn(`skills specified as ${name} (${hint}):`, l);
}
if (l.length === 0) {
return ZERO_SKILL;
}
return l[0];
});
const s: Readonly<Skill> = $derived.by(() => {
const l =
skill != null ? skills.global.filter((s) => s.skill_id === skill) : skills.global.filter((s) => s.name.includes(name!));
if (name != null) {
console.warn(`skills specified as ${name} (${hint}):`, l);
}
if (l.length === 0) {
return ZERO_SKILL;
}
return l[0];
});
const spanClass = $derived(mention ? 'italic' : 'font-bold')
const spanClass = $derived(mention ? 'italic' : 'font-bold');
</script>
<span class={spanClass}>{s.name}</span>

View File

@@ -1,5 +1,5 @@
import skillGlobal from '../../../../global/skill.json'
import groupGlobal from '../../../../global/skill-group.json'
import skillGlobal from '../../../../global/skill.json';
import groupGlobal from '../../../../global/skill-group.json';
/**
* Skill data.
@@ -120,7 +120,7 @@ export interface Ability {
/**
* Skill groups.
* Skills in a skill group replace each other when purchased.
*
*
* As a special case, horsegen lists both unique skills and their inherited
* versions in the skill groups for both.
*/
@@ -132,7 +132,7 @@ export interface SkillGroup {
/**
* Base skill in the skill group, if any.
* Either a common (white) skill or an Uma's own unique.
*
*
* Some skill groups, e.g. for G1 Averseness, have no base skill.
*/
skill1?: number;
@@ -153,7 +153,7 @@ export interface SkillGroup {
}
export const skills = {
global: skillGlobal as Skill[],
global: skillGlobal as Skill[],
} as const;
export const skillGroups = {
@@ -162,8 +162,8 @@ export const skillGroups = {
export const ZERO_SKILL: Readonly<Skill> = {
skill_id: 0,
name: "invalid skill",
description: "an invalid skill was specified",
name: 'invalid skill',
description: 'an invalid skill was specified',
group: 0,
rarity: 1,
group_rate: 1,

View File

@@ -1,9 +1,9 @@
import * as math from "mathjs";
import * as math from 'mathjs';
export function binomPMF(p: number, n: number, k: number): number {
// Operate in log domain for precision.
const lc = math.lgamma(n+1) - math.lgamma(k+1) - math.lgamma(n-k+1);
const lpk = k * math.log(p);
const lr = (n - k) * math.log(1 - p);
return math.exp(lc + lpk + lr);
// Operate in log domain for precision.
const lc = math.lgamma(n + 1) - math.lgamma(k + 1) - math.lgamma(n - k + 1);
const lpk = k * math.log(p);
const lr = (n - k) * math.log(1 - p);
return math.exp(lc + lpk + lr);
}

View File

@@ -1,8 +1,8 @@
// Umamusume race mechanics adapted from KuromiAK's doc:
// https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?usp=sharing
import * as math from "mathjs";
import { binomPMF } from "./prob";
import * as math from 'mathjs';
import { binomPMF } from './prob';
/**
* Fundamental stats of umas.
@@ -115,7 +115,13 @@ const distanceProficiencyMod = [0.1, 0.2, 0.4, 0.6, 0.8, 0.9, 1.0, 1.05] as cons
* @param style Horse's running style
* @param phase Phase of the current section
*/
export function sectionSpeed(raceLen: number, baseWit: number, witStat: number, style: RunningStyle, phase: Exclude<Phase, Phase.LateRace>): [number, number];
export function sectionSpeed(
raceLen: number,
baseWit: number,
witStat: number,
style: RunningStyle,
phase: Exclude<Phase, Phase.LateRace>,
): [number, number];
/**
* Calculate the range of section speed values for a horse not spurting during late race.
* @param raceLen Length of the race in meters
@@ -126,19 +132,38 @@ export function sectionSpeed(raceLen: number, baseWit: number, witStat: number,
* @param distance Hores's distance proficiency aptitude
* @param phase Phase.LateRace
*/
export function sectionSpeed(raceLen: number, speedStat: number, baseWit: number, witStat: number, style: RunningStyle, distance: AptitudeLevel, phase: Phase.LateRace): [number, number];
export function sectionSpeed(raceLen: number, speedStatOrBaseWit: number, baseWitOrWitStat: number, witStatOrStyle: number | RunningStyle, styleOrPhase: RunningStyle | Phase, distance?: AptitudeLevel, lateRace?: Phase.LateRace): [number, number] {
export function sectionSpeed(
raceLen: number,
speedStat: number,
baseWit: number,
witStat: number,
style: RunningStyle,
distance: AptitudeLevel,
phase: Phase.LateRace,
): [number, number];
export function sectionSpeed(
raceLen: number,
speedStatOrBaseWit: number,
baseWitOrWitStat: number,
witStatOrStyle: number | RunningStyle,
styleOrPhase: RunningStyle | Phase,
distance?: AptitudeLevel,
lateRace?: Phase.LateRace,
): [number, number] {
const speedStat = lateRace !== undefined ? speedStatOrBaseWit : 0;
const baseWit = lateRace !== undefined ? baseWitOrWitStat : speedStatOrBaseWit;
const witStat = lateRace !== undefined ? witStatOrStyle : baseWitOrWitStat;
const style = lateRace !== undefined ? styleOrPhase as RunningStyle : witStatOrStyle as RunningStyle;
const phase = lateRace !== undefined ? lateRace : styleOrPhase as Phase;
const style = lateRace !== undefined ? (styleOrPhase as RunningStyle) : (witStatOrStyle as RunningStyle);
const phase = lateRace !== undefined ? lateRace : (styleOrPhase as Phase);
const base = baseSpeed(raceLen);
const baseTarget = base * speedStrategyPhaseCoeff[style][phase];
const late = phase === Phase.LateRace ? (math.sqrt(500 * speedStat) as number) * distanceProficiencyMod[distance ?? AptitudeLevel.A] * 0.002 : 0;
const u = witStat / 550000 * math.log10(baseWit * 0.1);
const late =
phase === Phase.LateRace
? (math.sqrt(500 * speedStat) as number) * distanceProficiencyMod[distance ?? AptitudeLevel.A] * 0.002
: 0;
const u = (witStat / 550000) * math.log10(baseWit * 0.1);
const l = u - 0.0065;
return [baseTarget + late + base*l, baseTarget + late + base*u];
return [baseTarget + late + base * l, baseTarget + late + base * u];
}
/**
@@ -302,7 +327,7 @@ export function spotStruggleDuration(gutsStat: number, frontAptitude: AptitudeLe
* @returns Speed modifier for running uphill, a negative value
*/
export function uphillMod(powerStat: number, slopePer: number): number {
return slopePer * -200/powerStat;
return (slopePer * -200) / powerStat;
}
/**
@@ -323,7 +348,7 @@ export function moveLaneModifier(powerStat: number): number {
* @returns Probability of exactly n skills out of N passing wit checks
*/
export function skillWitCheck(baseWit: number, N?: number, n?: number): number {
const p = Math.max(0.2, 1 - 90/baseWit);
const p = Math.max(0.2, 1 - 90 / baseWit);
return binomPMF(p, N ?? 1, n ?? 1);
}