From b3c8699635552f4421a85eccfd3337b6e4e3625c Mon Sep 17 00:00:00 2001 From: Branden J Brown Date: Wed, 27 May 2026 13:05:57 -0400 Subject: [PATCH] zenno/doc/frbm: reorganize as positioning -> skills -> builds --- zenno/src/routes/doc/frbm/+page.svelte | 506 ++++++++++++++----------- 1 file changed, 294 insertions(+), 212 deletions(-) diff --git a/zenno/src/routes/doc/frbm/+page.svelte b/zenno/src/routes/doc/frbm/+page.svelte index 4881d49..ed4ed21 100644 --- a/zenno/src/routes/doc/frbm/+page.svelte +++ b/zenno/src/routes/doc/frbm/+page.svelte @@ -172,19 +172,18 @@ Very quick gloss of race fundamentals. Races are divided into four phases: early race, mid race, late race, and last spurt phase. They are also divided into twenty-four equal length sections. Early race is sections 1 to 4, mid race is sections 5 to 16, late race is sections 17 to 20, and last spurt phase is sections 21 to 24. Spot Struggle can start between 150m and the - end of section 5, and is forced to end at the start of section 9. Position Keep ends after section 10. + end of section 5, and is forced to end at the start of section 9. Position keep ends after section 10.

The numeric value of acceleration depends on the Power stat, dueling, surface aptitude, uphills, race phase, running style. At - the start of early race, horses accelerate from 3 m/s to the early race base target speed, which varies by race - distance and running style but is generally on the order of 20 m/s. At the start of late race, if they have enough HP - remaining for their last spurt, horses accelerate from the mid race base target speed to their spurt speed, which varies by - speed stat, distance aptitude, running style, race distance, and guts stat, in decreasing order of effect. "Last spurt" and - "last spurt phase" are different and unrelated things; the latter is only used in the condition for . + the start of early race, horses accelerate to the early race base target speed, which varies by race distance and + running style but is generally in the vicinity of 20 m/s. +

+

+ At the start of late race, if they have enough HP remaining for their last spurt, horses accelerate from the mid race base + target speed to their spurt speed, which varies by speed stat, distance aptitude, running style, race distance, and guts stat, + in decreasing order of effect. "Last spurt" and "last spurt phase" are different and unrelated things; the latter is only used + mechanically in the condition for .

Speed skills add a flat amount of target speed, generally +0.15 m/s for white skills, +0.25 m/s for double circle skills and @@ -201,36 +200,47 @@ localization of 逃げ nige that technically just means "escape.")

- Runaways are still front runners for all purposes. The main difference is just different numbers for things like base speed - and acceleration, stamina to HP conversion, and distance thresholds for running modes. Other mechanics that are specific to - front runners also apply to runaways. + Runaways are still front runners for all purposes. The difference is just different numbers for things like base speed and + acceleration, stamina to HP conversion, and distance thresholds for running modes. Other mechanics that are specific to front + runners also apply to runaways.

- Win Conditions + Phase Speed

- On Global today, competitive horses usually have stat lines that are pretty similar to each other. Races, therefore, are more - often won by skills – typically acceleration skills that activate at the start of late race. Front runners have strong - options. + Race base speed is multiplied by the speed strategy–phase coefficient for each horse. As the name suggests, SSPC is + different per running style and per race phase. It's the thing that makes runaways take off in early race, and the thing that + makes pace chaser promotion scary in late race (for those not using any of the correct running style). +

+

+ Front runners, and even moreso runaways, have particularly punishing SSPC for late race. This makes sense; if they weren't + forced to be substantially slower than the late surgers they're thirty meters ahead of at late race start, then they would be + guaranteed to win every time. +

+

+ The late race speed difference means that, in a competitive setting, the speed stat (and, correspondingly, distance aptitude) + aren't what make front runners win most of the time. +

+ + Win Conditions +

+ Generally more important than speed itself (for all running styles) is landing an acceleration skill at the beginning of late + race. The strength of front runners is having the most consistent options for doing so.