horse: add flat gate delay ability type
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@@ -18,6 +18,7 @@ func _() {
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_ = x[AbilityHP-9]
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_ = x[AbilityHP-9]
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_ = x[AbilityGateDelay-10]
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_ = x[AbilityGateDelay-10]
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_ = x[AbilityFrenzy-13]
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_ = x[AbilityFrenzy-13]
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_ = x[AbilityAddGateDelay-14]
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_ = x[AbilityCurrentSpeed-21]
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_ = x[AbilityCurrentSpeed-21]
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_ = x[AbilityTargetSpeed-27]
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_ = x[AbilityTargetSpeed-27]
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_ = x[AbilityLaneSpeed-28]
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_ = x[AbilityLaneSpeed-28]
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@@ -28,7 +29,7 @@ func _() {
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const (
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const (
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_AbilityType_name_0 = "SpeedStaminaPowerGutsWitEnable Great Escape"
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_AbilityType_name_0 = "SpeedStaminaPowerGutsWitEnable Great Escape"
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_AbilityType_name_1 = "VisionHPGate delay multiplier"
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_AbilityType_name_1 = "VisionHPGate delay multiplier"
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_AbilityType_name_2 = "Frenzy"
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_AbilityType_name_2 = "FrenzyAdded gate delay"
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_AbilityType_name_3 = "Current speed"
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_AbilityType_name_3 = "Current speed"
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_AbilityType_name_4 = "Target speedLane change speed"
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_AbilityType_name_4 = "Target speedLane change speed"
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_AbilityType_name_5 = "Acceleration"
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_AbilityType_name_5 = "Acceleration"
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@@ -38,6 +39,7 @@ const (
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var (
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var (
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_AbilityType_index_0 = [...]uint8{0, 5, 12, 17, 21, 24, 43}
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_AbilityType_index_0 = [...]uint8{0, 5, 12, 17, 21, 24, 43}
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_AbilityType_index_1 = [...]uint8{0, 6, 8, 29}
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_AbilityType_index_1 = [...]uint8{0, 6, 8, 29}
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_AbilityType_index_2 = [...]uint8{0, 6, 22}
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_AbilityType_index_4 = [...]uint8{0, 12, 29}
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_AbilityType_index_4 = [...]uint8{0, 12, 29}
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)
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)
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@@ -49,8 +51,9 @@ func (i AbilityType) String() string {
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case 8 <= i && i <= 10:
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case 8 <= i && i <= 10:
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i -= 8
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i -= 8
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return _AbilityType_name_1[_AbilityType_index_1[i]:_AbilityType_index_1[i+1]]
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return _AbilityType_name_1[_AbilityType_index_1[i]:_AbilityType_index_1[i+1]]
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case i == 13:
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case 13 <= i && i <= 14:
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return _AbilityType_name_2
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i -= 13
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return _AbilityType_name_2[_AbilityType_index_2[i]:_AbilityType_index_2[i+1]]
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case i == 21:
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case i == 21:
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return _AbilityType_name_3
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return _AbilityType_name_3
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case 27 <= i && i <= 28:
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case 27 <= i && i <= 28:
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@@ -153,6 +153,7 @@ const (
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AbilityHP AbilityType = 9 // HP
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AbilityHP AbilityType = 9 // HP
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AbilityGateDelay AbilityType = 10 // Gate delay multiplier
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AbilityGateDelay AbilityType = 10 // Gate delay multiplier
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AbilityFrenzy AbilityType = 13 // Frenzy
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AbilityFrenzy AbilityType = 13 // Frenzy
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AbilityAddGateDelay AbilityType = 14 // Added gate delay
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AbilityCurrentSpeed AbilityType = 21 // Current speed
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AbilityCurrentSpeed AbilityType = 21 // Current speed
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AbilityTargetSpeed AbilityType = 27 // Target speed
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AbilityTargetSpeed AbilityType = 27 // Target speed
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AbilityLaneSpeed AbilityType = 28 // Lane change speed
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AbilityLaneSpeed AbilityType = 28 // Lane change speed
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