horsebot: shrink skill displays

This commit is contained in:
2026-03-12 18:35:51 -04:00
parent 351f606d29
commit af8e04473a
3 changed files with 41 additions and 17 deletions

View File

@@ -84,6 +84,7 @@ func main() {
r.Route("/skill", func(r handler.Router) {
r.SlashCommand("/", skillSrv.slash)
r.Autocomplete("/", skillSrv.autocomplete)
r.SelectMenuComponent("/swap", skillSrv.menu)
r.ButtonComponent("/swap/{id}", skillSrv.button)
})

View File

@@ -97,6 +97,24 @@ func (s *skillServer) button(data discord.ButtonInteractionData, e *handler.Comp
return e.UpdateMessage(m)
}
func (s *skillServer) menu(data discord.SelectMenuInteractionData, e *handler.ComponentEvent) error {
d, ok := data.(discord.StringSelectMenuInteractionData)
if !ok {
return fmt.Errorf("wrong select menu type %T", data)
}
if len(d.Values) != 1 {
return fmt.Errorf("wrong number of values: %q", d.Values)
}
id, err := strconv.ParseInt(d.Values[0], 10, 32)
if err != nil {
return err
}
m := discord.MessageUpdate{
Components: &[]discord.LayoutComponent{s.render(horse.SkillID(id))},
}
return e.UpdateMessage(m)
}
func (s *skillServer) render(id horse.SkillID) discord.ContainerComponent {
skill, ok := s.skills[id]
if !ok {
@@ -104,16 +122,13 @@ func (s *skillServer) render(id horse.SkillID) discord.ContainerComponent {
return discord.NewContainer(discord.NewTextDisplayf("invalid skill ID %v made it to render", id))
}
thumburl := fmt.Sprintf("https://gametora.com/images/umamusume/skill_icons/utx_ico_skill_%d.png", skill.IconID)
top := "## " + skill.Name
top := "### " + skill.Name
if skill.UniqueOwner != "" {
top += "\n-# " + skill.UniqueOwner
}
r := discord.NewContainer(
discord.NewSection(
discord.NewTextDisplay(top),
discord.NewTextDisplay(skill.Description),
).WithAccessory(discord.NewThumbnail(thumburl)),
discord.NewTextDisplay(top),
discord.NewSmallSeparator(),
)
var skilltype string
switch {
@@ -145,7 +160,6 @@ func (s *skillServer) render(id horse.SkillID) discord.ContainerComponent {
r.AccentColor = 0xcccccc
skilltype = "Common Skill"
}
r.Components = append(r.Components, discord.NewSmallSeparator())
text := make([]string, 0, 3)
abils := make([]string, 0, 3)
for _, act := range skill.Activations {
@@ -188,19 +202,30 @@ func (s *skillServer) render(id horse.SkillID) discord.ContainerComponent {
}
}
if len(rel) > 1 {
buttons := make([]discord.InteractiveComponent, 0, 4)
opts := make([]discord.StringSelectMenuOption, 0, 4)
for _, rs := range rel {
name := rs.Name
if u := s.skills[rs.ID]; u.UniqueOwner != "" && u.Rarity == 1 {
name += " (Inherited)"
emoji := "⚪"
switch rs.Rarity {
case 1:
if rs.UniqueOwner != "" {
name += " (Inherited)"
}
case 2:
emoji = "🟡"
case 3, 4, 5:
emoji = "🟣"
default:
emoji = "⁉️"
}
b := discord.NewSecondaryButton(name, fmt.Sprintf("/skill/swap/%d", rs.ID))
if rs.ID == id {
b = b.AsDisabled()
b := discord.NewStringSelectMenuOption(name, strconv.Itoa(int(rs.ID))).WithEmoji(discord.NewComponentEmoji(emoji))
if rs.ID == skill.ID {
b = b.WithDefault(true)
}
buttons = append(buttons, b)
opts = append(opts, b)
}
r.Components = append(r.Components, discord.NewActionRow(buttons...))
row := discord.NewActionRow(discord.NewStringSelectMenu("/skill/swap", "Related skills", opts...))
r.Components = append(r.Components, row)
}
return r
}

View File

@@ -192,8 +192,6 @@ target types:
- 22 specific character, target value is character id
- 23 other who triggered the skill
TODO target types only in jp: 2, 7, 11, 22, 23
ability_value_usage can be 1 for plain or 2-6 for aoharu stat skill stat scaling
seems to be activate_lot = 1 means wit check, 0 means guaranteed