horsegen: treat inherited skills as being in the original's group

This commit is contained in:
2026-01-16 23:30:14 -05:00
parent cb1c51db05
commit a86aa0daeb
3 changed files with 64 additions and 74 deletions

View File

@@ -9659,7 +9659,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900011, ID: 900011,
Name: "Shooting Star" + " (Inherited)", Name: "Shooting Star" + " (Inherited)",
Description: "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.", Description: "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.",
Group: 90001, Group: 10001,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9682,7 +9682,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900021, ID: 900021,
Name: "The View from the Lead Is Mine!" + " (Inherited)", Name: "The View from the Lead Is Mine!" + " (Inherited)",
Description: "Slightly increase velocity when in the lead by a fair margin in the second half of the race.", Description: "Slightly increase velocity when in the lead by a fair margin in the second half of the race.",
Group: 90002, Group: 10002,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9704,7 +9704,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900031, ID: 900031,
Name: "Sky-High Teio Step" + " (Inherited)", Name: "Sky-High Teio Step" + " (Inherited)",
Description: "Moderately increase velocity when closing the gap to runners ahead on the final straight.", Description: "Moderately increase velocity when closing the gap to runners ahead on the final straight.",
Group: 90003, Group: 10003,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9726,7 +9726,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900041, ID: 900041,
Name: "Red Shift/LP1211-M" + " (Inherited)", Name: "Red Shift/LP1211-M" + " (Inherited)",
Description: "Slightly increase acceleration when positioned toward the front on the final corner or later.", Description: "Slightly increase acceleration when positioned toward the front on the final corner or later.",
Group: 90004, Group: 10004,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9748,7 +9748,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900051, ID: 900051,
Name: "Lights of Vaudeville" + " (Inherited)", Name: "Lights of Vaudeville" + " (Inherited)",
Description: "Moderately increase velocity when just breaking out of the pack toward the front on the final straight.", Description: "Moderately increase velocity when just breaking out of the pack toward the front on the final straight.",
Group: 90005, Group: 10005,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9770,7 +9770,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900061, ID: 900061,
Name: "Triumphant Pulse" + " (Inherited)", Name: "Triumphant Pulse" + " (Inherited)",
Description: "Moderately increase ability to break out of the pack when positioned toward the front with 200m remaining.", Description: "Moderately increase ability to break out of the pack when positioned toward the front with 200m remaining.",
Group: 90006, Group: 10006,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9792,7 +9792,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900071, ID: 900071,
Name: "Anchors Aweigh!" + " (Inherited)", Name: "Anchors Aweigh!" + " (Inherited)",
Description: "Very slightly increase velocity steadily with a long spurt starting halfway through the race.", Description: "Very slightly increase velocity steadily with a long spurt starting halfway through the race.",
Group: 90007, Group: 10007,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9814,7 +9814,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900081, ID: 900081,
Name: "Cut and Drive!" + " (Inherited)", Name: "Cut and Drive!" + " (Inherited)",
Description: "Slightly increase velocity when positioned toward the front with 200m or less remaining.", Description: "Slightly increase velocity when positioned toward the front with 200m or less remaining.",
Group: 90008, Group: 10008,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9836,7 +9836,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900091, ID: 900091,
Name: "Resplendent Red Ace" + " (Inherited)", Name: "Resplendent Red Ace" + " (Inherited)",
Description: "Very slightly swell with the determination to be number one when positioned toward the front in the second half of the race.", Description: "Very slightly swell with the determination to be number one when positioned toward the front in the second half of the race.",
Group: 90009, Group: 10009,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9859,7 +9859,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900101, ID: 900101,
Name: "Shooting for Victory!" + " (Inherited)", Name: "Shooting for Victory!" + " (Inherited)",
Description: "Slightly increase acceleration when well-positioned upon approaching the final straight.", Description: "Slightly increase acceleration when well-positioned upon approaching the final straight.",
Group: 90010, Group: 10010,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9881,7 +9881,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900111, ID: 900111,
Name: "Where There's a Will, There's a Way" + " (Inherited)", Name: "Where There's a Will, There's a Way" + " (Inherited)",
Description: "Slightly increase velocity when passing another runner toward the back on the final straight.", Description: "Slightly increase velocity when passing another runner toward the back on the final straight.",
Group: 90011, Group: 10011,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9903,7 +9903,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900121, ID: 900121,
Name: "You and Me! One-on-One!" + " (Inherited)", Name: "You and Me! One-on-One!" + " (Inherited)",
Description: "Slightly increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.", Description: "Slightly increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.",
Group: 90012, Group: 10012,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9926,7 +9926,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900131, ID: 900131,
Name: "The Duty of Dignity Calls" + " (Inherited)", Name: "The Duty of Dignity Calls" + " (Inherited)",
Description: "Slightly increase velocity when positioned toward the front on the final corner.", Description: "Slightly increase velocity when positioned toward the front on the final corner.",
Group: 90013, Group: 10013,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9948,7 +9948,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900141, ID: 900141,
Name: "Victoria por plancha ☆" + " (Inherited)", Name: "Victoria por plancha ☆" + " (Inherited)",
Description: "Very slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.", Description: "Very slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.",
Group: 90014, Group: 10014,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9971,7 +9971,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900151, ID: 900151,
Name: "This Dance Is for Vittoria!" + " (Inherited)", Name: "This Dance Is for Vittoria!" + " (Inherited)",
Description: "Slightly increase velocity when positioned toward the front and close to the runner ahead or behind on the final corner or later.", Description: "Slightly increase velocity when positioned toward the front and close to the runner ahead or behind on the final corner or later.",
Group: 90015, Group: 10015,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -9993,7 +9993,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900161, ID: 900161,
Name: "Shadow Break" + " (Inherited)", Name: "Shadow Break" + " (Inherited)",
Description: "Slightly increase velocity when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, moderately increase velocity instead.", Description: "Slightly increase velocity when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, moderately increase velocity instead.",
Group: 90016, Group: 10016,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10024,7 +10024,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900171, ID: 900171,
Name: "Behold Thine Emperor's Divine Might" + " (Inherited)", Name: "Behold Thine Emperor's Divine Might" + " (Inherited)",
Description: "Moderately increase velocity on the final straight after passing another runner 3 times late-race.", Description: "Moderately increase velocity on the final straight after passing another runner 3 times late-race.",
Group: 90017, Group: 10017,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10046,7 +10046,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900181, ID: 900181,
Name: "Blazing Pride" + " (Inherited)", Name: "Blazing Pride" + " (Inherited)",
Description: "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", Description: "Slightly increase velocity when passing another runner from midpack or further back on the final corner.",
Group: 90018, Group: 10018,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10068,7 +10068,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900191, ID: 900191,
Name: "OMG! (゚∀゚) The Final Sprint! ☆" + " (Inherited)", Name: "OMG! (゚∀゚) The Final Sprint! ☆" + " (Inherited)",
Description: "Slightly increase velocity and navigation after passing another runner 2 times late-race.", Description: "Slightly increase velocity and navigation after passing another runner 2 times late-race.",
Group: 90019, Group: 10019,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10091,7 +10091,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900201, ID: 900201,
Name: "Angling and Scheming" + " (Inherited)", Name: "Angling and Scheming" + " (Inherited)",
Description: "Slightly increase acceleration when in the lead on a corner late-race.", Description: "Slightly increase acceleration when in the lead on a corner late-race.",
Group: 90020, Group: 10020,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10113,7 +10113,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900221, ID: 900221,
Name: "Fairy Tale" + " (Inherited)", Name: "Fairy Tale" + " (Inherited)",
Description: "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.", Description: "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.",
Group: 90022, Group: 10022,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10135,7 +10135,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900231, ID: 900231,
Name: "∴win Q.E.D." + " (Inherited)", Name: "∴win Q.E.D." + " (Inherited)",
Description: "Slightly increase velocity when passing another runner toward the front on the final corner or later.", Description: "Slightly increase velocity when passing another runner toward the front on the final corner or later.",
Group: 90023, Group: 10023,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10157,7 +10157,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900241, ID: 900241,
Name: "Flashy☆Landing" + " (Inherited)", Name: "Flashy☆Landing" + " (Inherited)",
Description: "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", Description: "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.",
Group: 90024, Group: 10024,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10180,7 +10180,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900251, ID: 900251,
Name: "Chasing After You" + " (Inherited)", Name: "Chasing After You" + " (Inherited)",
Description: "Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race.", Description: "Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race.",
Group: 90025, Group: 10025,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10203,7 +10203,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900261, ID: 900261,
Name: "G00 1st. F∞;" + " (Inherited)", Name: "G00 1st. F∞;" + " (Inherited)",
Description: "Slightly increase velocity when positioned toward the front after making it to the final straight without faltering.", Description: "Slightly increase velocity when positioned toward the front after making it to the final straight without faltering.",
Group: 90026, Group: 10026,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10225,7 +10225,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900271, ID: 900271,
Name: "Let's Pump Some Iron!" + " (Inherited)", Name: "Let's Pump Some Iron!" + " (Inherited)",
Description: "Slightly increase acceleration in an attempt to move up on a corner late-race.", Description: "Slightly increase acceleration in an attempt to move up on a corner late-race.",
Group: 90027, Group: 10027,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10247,7 +10247,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900281, ID: 900281,
Name: "YUMMY☆SPEED!" + " (Inherited)", Name: "YUMMY☆SPEED!" + " (Inherited)",
Description: "Very slightly kick forward when moderately tired while well-positioned halfway through the race.", Description: "Very slightly kick forward when moderately tired while well-positioned halfway through the race.",
Group: 90028, Group: 10028,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10270,7 +10270,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900301, ID: 900301,
Name: "Blue Rose Closer" + " (Inherited)", Name: "Blue Rose Closer" + " (Inherited)",
Description: "Slightly increase velocity on the final straight after passing another runner in the front part of the pack on the final corner or later.", Description: "Slightly increase velocity on the final straight after passing another runner in the front part of the pack on the final corner or later.",
Group: 90030, Group: 10030,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10293,7 +10293,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900321, ID: 900321,
Name: "U=ma2" + " (Inherited)", Name: "U=ma2" + " (Inherited)",
Description: "Slightly recover endurance and very slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", Description: "Slightly recover endurance and very slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.",
Group: 90032, Group: 10032,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10316,7 +10316,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900351, ID: 900351,
Name: "Our Ticket to Win!" + " (Inherited)", Name: "Our Ticket to Win!" + " (Inherited)",
Description: "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", Description: "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
Group: 90035, Group: 10035,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10339,7 +10339,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900371, ID: 900371,
Name: "Schwarzes Schwert" + " (Inherited)", Name: "Schwarzes Schwert" + " (Inherited)",
Description: "Slightly increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.", Description: "Slightly increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.",
Group: 90037, Group: 10037,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10361,7 +10361,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900381, ID: 900381,
Name: "#LookatCurren" + " (Inherited)", Name: "#LookatCurren" + " (Inherited)",
Description: "Very slightly begin to advance when passing another runner while well-positioned around halfway through the race.", Description: "Very slightly begin to advance when passing another runner while well-positioned around halfway through the race.",
Group: 90038, Group: 10038,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10384,7 +10384,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900391, ID: 900391,
Name: "A Princess Must Seize Victory!" + " (Inherited)", Name: "A Princess Must Seize Victory!" + " (Inherited)",
Description: "Slightly increase velocity when engaged in a challenge on the final straight.", Description: "Slightly increase velocity when engaged in a challenge on the final straight.",
Group: 90039, Group: 10039,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10406,7 +10406,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900401, ID: 900401,
Name: "KEEP IT REAL." + " (Inherited)", Name: "KEEP IT REAL." + " (Inherited)",
Description: "Very slightly increase acceleration steadily when starting to make a move from midpack in the second half of the race.", Description: "Very slightly increase acceleration steadily when starting to make a move from midpack in the second half of the race.",
Group: 90040, Group: 10040,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10428,7 +10428,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900411, ID: 900411,
Name: "Genius x Bakushin = Victory" + " (Inherited)", Name: "Genius x Bakushin = Victory" + " (Inherited)",
Description: "Slightly increase velocity when engaged in a challenge toward the front in the second half of the race.", Description: "Slightly increase velocity when engaged in a challenge toward the front in the second half of the race.",
Group: 90041, Group: 10041,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10450,7 +10450,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900451, ID: 900451,
Name: "Pure Heart" + " (Inherited)", Name: "Pure Heart" + " (Inherited)",
Description: "Moderately recover endurance when well-positioned mid-race.", Description: "Moderately recover endurance when well-positioned mid-race.",
Group: 90045, Group: 10045,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10472,7 +10472,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900461, ID: 900461,
Name: "SPARKLY☆STARDOM" + " (Inherited)", Name: "SPARKLY☆STARDOM" + " (Inherited)",
Description: "Become very slightly empowered to keep the advantage when positioned toward the front and close to the runner behind on a straight mid-race.", Description: "Become very slightly empowered to keep the advantage when positioned toward the front and close to the runner behind on a straight mid-race.",
Group: 90046, Group: 10046,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10495,7 +10495,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900481, ID: 900481,
Name: "Pop & Polish" + " (Inherited)", Name: "Pop & Polish" + " (Inherited)",
Description: "Slightly increase velocity when pressured by or passing another runner while well-positioned on the final straight.", Description: "Slightly increase velocity when pressured by or passing another runner while well-positioned on the final straight.",
Group: 90048, Group: 10048,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10517,7 +10517,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900501, ID: 900501,
Name: "Nemesis" + " (Inherited)", Name: "Nemesis" + " (Inherited)",
Description: "Slightly increase velocity when moving up from midpack on the final corner or later.", Description: "Slightly increase velocity when moving up from midpack on the final corner or later.",
Group: 90050, Group: 10050,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10539,7 +10539,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900521, ID: 900521,
Name: "Super-Duper Climax" + " (Inherited)", Name: "Super-Duper Climax" + " (Inherited)",
Description: "Slightly recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", Description: "Slightly recover endurance with a glance at nearby runners when positioned toward the back on the final corner.",
Group: 90052, Group: 10052,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10561,7 +10561,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900561, ID: 900561,
Name: "I See Victory in My Future!" + " (Inherited)", Name: "I See Victory in My Future!" + " (Inherited)",
Description: "Slightly clear a path forward depending on divination results when the way ahead is jammed late-race.", Description: "Slightly clear a path forward depending on divination results when the way ahead is jammed late-race.",
Group: 90056, Group: 10056,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10584,7 +10584,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900581, ID: 900581,
Name: "I Never Goof Up!" + " (Inherited)", Name: "I Never Goof Up!" + " (Inherited)",
Description: "Very slightly aim for the front when passing another runner from midpack or further back on a corner late-race.", Description: "Very slightly aim for the front when passing another runner from midpack or further back on a corner late-race.",
Group: 90058, Group: 10058,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10607,7 +10607,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900591, ID: 900591,
Name: "Moving Past, and Beyond" + " (Inherited)", Name: "Moving Past, and Beyond" + " (Inherited)",
Description: "Having run the race calmly, slightly increase acceleration when making a move mid-race, or on a crucial corner late-race whilst in midpack.", Description: "Having run the race calmly, slightly increase acceleration when making a move mid-race, or on a crucial corner late-race whilst in midpack.",
Group: 90059, Group: 10059,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10629,7 +10629,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900601, ID: 900601,
Name: "Just a Little Farther!" + " (Inherited)", Name: "Just a Little Farther!" + " (Inherited)",
Description: "Slightly increase velocity when positioned 3rd and about to lose late-race.", Description: "Slightly increase velocity when positioned 3rd and about to lose late-race.",
Group: 90060, Group: 10060,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10651,7 +10651,7 @@ var AllSkills = map[SkillID]Skill{
ID: 900611, ID: 900611,
Name: "Prideful King" + " (Inherited)", Name: "Prideful King" + " (Inherited)",
Description: "Moderately increase velocity in a true display of skill with 200m remaining after racing calmly.", Description: "Moderately increase velocity in a true display of skill with 200m remaining after racing calmly.",
Group: 90061, Group: 10061,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10673,7 +10673,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910011, ID: 910011,
Name: "Dazzl'n ♪ Diver" + " (Inherited)", Name: "Dazzl'n ♪ Diver" + " (Inherited)",
Description: "Slightly recover endurance after activating 2 skills mid-race.", Description: "Slightly recover endurance after activating 2 skills mid-race.",
Group: 91001, Group: 11001,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10695,7 +10695,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910031, ID: 910031,
Name: "Certain Victory" + " (Inherited)", Name: "Certain Victory" + " (Inherited)",
Description: "Moderately increase velocity on the final straight after being on the heels of another runner toward the front on the final corner or later.", Description: "Moderately increase velocity on the final straight after being on the heels of another runner toward the front on the final corner or later.",
Group: 91003, Group: 11003,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10718,7 +10718,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910041, ID: 910041,
Name: "A Kiss for Courage" + " (Inherited)", Name: "A Kiss for Courage" + " (Inherited)",
Description: "Slightly increase velocity when positioned toward the front in the second half of the race after recovering endurance with a skill.", Description: "Slightly increase velocity when positioned toward the front in the second half of the race after recovering endurance with a skill.",
Group: 91004, Group: 11004,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10740,7 +10740,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910061, ID: 910061,
Name: "Festive Miracle" + " (Inherited)", Name: "Festive Miracle" + " (Inherited)",
Description: "Very slightly control breathing and kick forward toward victory in the second half of the race after recovering endurance with skills at least 3 times.", Description: "Very slightly control breathing and kick forward toward victory in the second half of the race after recovering endurance with skills at least 3 times.",
Group: 91006, Group: 11006,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10764,7 +10764,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910111, ID: 910111,
Name: "Superior Heal" + " (Inherited)", Name: "Superior Heal" + " (Inherited)",
Description: "Moderately recover endurance when overtaken toward the back mid-race.", Description: "Moderately recover endurance when overtaken toward the back mid-race.",
Group: 91011, Group: 11011,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10786,7 +10786,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910131, ID: 910131,
Name: "Legacy of the Strong" + " (Inherited)", Name: "Legacy of the Strong" + " (Inherited)",
Description: "Slightly increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.", Description: "Slightly increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.",
Group: 91013, Group: 11013,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10808,7 +10808,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910141, ID: 910141,
Name: "Condor's Fury" + " (Inherited)", Name: "Condor's Fury" + " (Inherited)",
Description: "Slightly increase acceleration when aiming for the front from midpack on the final corner.", Description: "Slightly increase acceleration when aiming for the front from midpack on the final corner.",
Group: 91014, Group: 11014,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10830,7 +10830,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910171, ID: 910171,
Name: "Arrows Whistle, Shadows Disperse" + " (Inherited)", Name: "Arrows Whistle, Shadows Disperse" + " (Inherited)",
Description: "Slightly increase velocity when pressured by another runner in the front part of the pack on the final corner or later.", Description: "Slightly increase velocity when pressured by another runner in the front part of the pack on the final corner or later.",
Group: 91017, Group: 11017,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10852,7 +10852,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910181, ID: 910181,
Name: "Eternal Moments" + " (Inherited)", Name: "Eternal Moments" + " (Inherited)",
Description: "Slightly increase velocity when starting to make a move from a position toward the front mid-race.", Description: "Slightly increase velocity when starting to make a move from a position toward the front mid-race.",
Group: 91018, Group: 11018,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10874,7 +10874,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910231, ID: 910231,
Name: "Presents from X" + " (Inherited)", Name: "Presents from X" + " (Inherited)",
Description: "Slightly increase velocity mid-race after staying well-positioned from the start of the race up until the second half.", Description: "Slightly increase velocity mid-race after staying well-positioned from the start of the race up until the second half.",
Group: 91023, Group: 11023,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10896,7 +10896,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910241, ID: 910241,
Name: "Flowery☆Maneuver" + " (Inherited)", Name: "Flowery☆Maneuver" + " (Inherited)",
Description: "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.", Description: "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.",
Group: 91024, Group: 11024,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10926,7 +10926,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910301, ID: 910301,
Name: "Every Rose Has Its Fangs" + " (Inherited)", Name: "Every Rose Has Its Fangs" + " (Inherited)",
Description: "Slightly drain endurance from runners ahead when well-positioned and pressured by another runner mid-race.", Description: "Slightly drain endurance from runners ahead when well-positioned and pressured by another runner mid-race.",
Group: 91030, Group: 11030,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10949,7 +10949,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910401, ID: 910401,
Name: "Dancing in the Leaves" + " (Inherited)", Name: "Dancing in the Leaves" + " (Inherited)",
Description: "Very slightly increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.", Description: "Very slightly increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.",
Group: 91040, Group: 11040,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10972,7 +10972,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910451, ID: 910451,
Name: "Give Mummy a Hug ♡" + " (Inherited)", Name: "Give Mummy a Hug ♡" + " (Inherited)",
Description: "Very slightly increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.", Description: "Very slightly increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.",
Group: 91045, Group: 11045,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,
@@ -10995,7 +10995,7 @@ var AllSkills = map[SkillID]Skill{
ID: 910561, ID: 910561,
Name: "Bountiful Harvest" + " (Inherited)", Name: "Bountiful Harvest" + " (Inherited)",
Description: "Slightly increase velocity with a surge of fortune when pressured by another runner toward the back in the second half of the race.", Description: "Slightly increase velocity with a surge of fortune when pressured by another runner toward the back in the second half of the race.",
Group: 91056, Group: 11056,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
GradeValue: 180, GradeValue: 180,

View File

@@ -74,19 +74,8 @@ func ExecCharacter(t *template.Template, region string, kk, g io.Writer, c []Nam
func ExecSkill(t *template.Template, region string, kk, g io.Writer, groups []NamedID[SkillGroup], skills []Skill) error { func ExecSkill(t *template.Template, region string, kk, g io.Writer, groups []NamedID[SkillGroup], skills []Skill) error {
m := make(map[int][]Skill, len(groups)) m := make(map[int][]Skill, len(groups))
u := make(map[int]int, len(groups))
for _, t := range skills { for _, t := range skills {
m[t.GroupID] = append(m[t.GroupID], t) m[t.GroupID] = append(m[t.GroupID], t)
if t.Rarity >= 4 {
// Add inheritable uniques to u so we can add inherited versions to groups.
u[t.ID] = t.GroupID
}
}
// Now that u is set up, iterate through again and add in inherited skills.
for _, t := range skills {
if t.InheritID != 0 {
m[u[t.InheritID]] = append(m[u[t.InheritID]], t)
}
} }
data := struct { data := struct {
Region string Region string

View File

@@ -17,7 +17,7 @@ SELECT
d.id, d.id,
n.name, n.name,
n.description, n.description,
d.group_id, IIF(d.unique_skill_id_1 = 0, d.group_id, ud.group_id) AS group_id,
CASE CASE
WHEN g.name IS NOT NULL THEN g.name WHEN g.name IS NOT NULL THEN g.name
WHEN d.unique_skill_id_1 != 0 THEN n.name WHEN d.unique_skill_id_1 != 0 THEN n.name
@@ -48,8 +48,8 @@ SELECT
d.target_value_1_3, d.target_value_1_3,
d.precondition_2, d.precondition_2,
d.condition_2, d.condition_2,
float_ability_time_2, d.float_ability_time_2,
float_cooldown_time_2, d.float_cooldown_time_2,
d.ability_type_2_1, d.ability_type_2_1,
d.ability_value_usage_2_1, d.ability_value_usage_2_1,
d.float_ability_value_2_1, d.float_ability_value_2_1,
@@ -71,6 +71,7 @@ SELECT
ROW_NUMBER() OVER (ORDER BY d.id) - 1 AS "index" ROW_NUMBER() OVER (ORDER BY d.id) - 1 AS "index"
FROM skill_data d FROM skill_data d
JOIN skill_names n ON d.id = n.id JOIN skill_names n ON d.id = n.id
LEFT JOIN skill_data ud ON d.unique_skill_id_1 = ud.id
LEFT JOIN skill_groups g ON d.group_id = g.group_id LEFT JOIN skill_groups g ON d.group_id = g.group_id
LEFT JOIN single_mode_skill_need_point p ON d.id = p.id LEFT JOIN single_mode_skill_need_point p ON d.id = p.id
ORDER BY d.id ORDER BY d.id