diff --git a/zenno/src/routes/doc/race/+page.svelte b/zenno/src/routes/doc/race/+page.svelte index 4f7442d..253604a 100644 --- a/zenno/src/routes/doc/race/+page.svelte +++ b/zenno/src/routes/doc/race/+page.svelte @@ -132,8 +132,7 @@ { label: '1 of 2 or 2 of 2', y: (x) => (race.skillWitCheck(x, 2, 1) + race.skillWitCheck(x, 2, 2)) * 100 }, { label: '2 of 2', y: (x) => race.skillWitCheck(x, 2, 2) * 100 }, { label: '3 of 3', y: (x) => race.skillWitCheck(x, 3, 3) * 100 }, - // TODO(zeph): why is this wrong? - { label: '3 of 3 or 3 of 4', y: (x) => (race.skillWitCheck(x, 4, 3) + race.skillWitCheck(x, 3, 3)) * 100 }, + { label: '3 of 4 or 4 of 4', y: (x) => (race.skillWitCheck(x, 4, 3) + race.skillWitCheck(x, 4, 4)) * 100 }, ]; const poskeep: ComputedSeries[] = [ { label: 'Front Runner S', y: (x) => 100 * race.frontModeEnterChance(x * 1.1) }, @@ -359,7 +358,6 @@ Chance that each skill that has a wit check will be eligible to activate. This uses base wit, so style aptitude and passive wit skills do not affect the chance, although mood does.
-TODO(zeph): Why is the 3 of 4 series getting values over 100%? Is it not just binom(3, 4, p) + binom(4, 4, p)?
{@render statChart(race.Stat.Wit, skillChance, 'Skill Activation Chance (%)', [0, 100])}