diff --git a/zenno/src/routes/race/carryover/+page.svelte b/zenno/src/routes/race/carryover/+page.svelte
index 8748ddc..afa0e12 100644
--- a/zenno/src/routes/race/carryover/+page.svelte
+++ b/zenno/src/routes/race/carryover/+page.svelte
@@ -341,3 +341,42 @@
the chart seems to have didn't
+
+{#snippet seggsTable(name: string, s: accel.Travel[])}
+
+ {name}
+
+
+ | Time |
+ Accel |
+ Distance |
+ Speed |
+
+
+
+ {#each s as { start, end, a } (start.t)}
+
+ | {end.t.toFixed(3)} |
+ {a.toFixed(3)} |
+ {end.x.toFixed(3)} |
+ {end.v.toFixed(3)} |
+
+ {/each}
+
+
+{/snippet}
+
+ {@render seggsTable(slope < 0 && allowDAM ? 'Fastest Speed (Downhill)' : 'Fastest Speed', seggs[1])}
+ {@render seggsTable('Slowest Speed', seggs[0])}
+
+
+
+
+ -
+ This calculator integrates acceleration analytically for efficiency, but the game uses a finite step approximation. Since
+ the last spurt is delayed by two frames, and skills effects don't apply until the frame after they activate, the result is
+ that this calculator slightly overestimates the benefit of acceleration.
+
+ - Acceleration skills that activate before late race cannot be accounted for in this calculator.
+
+